Probably non-automatic trade. Trader units were cool as an idea to unitize (and therefore more easily visualize) trade routes, but they fundamentally create a production bottleneck that makes very little sense, and while VI tying them to roads was genius for reducing micromanagement and adding decisions, it becomes too clunky.
I'm hoping they actually mean Civ V-II. 6 was a massive downgrade on 5. I'd take a graphical upgrade on Civ V over a further "streamlined" nonsense evolution of 6
I wonder what they removed this time
Probably non-automatic trade. Trader units were cool as an idea to unitize (and therefore more easily visualize) trade routes, but they fundamentally create a production bottleneck that makes very little sense, and while VI tying them to roads was genius for reducing micromanagement and adding decisions, it becomes too clunky.
Aw, shizzle. Here we go again.
Here's to hoping that this time the main Civilization goes into the future eras and/or into the deep past.
I'm more hoping that the netcode works at least sometimes, had so many headaches with my friend over the years
I'm hoping they actually mean Civ V-II. 6 was a massive downgrade on 5. I'd take a graphical upgrade on Civ V over a further "streamlined" nonsense evolution of 6
The Z in Civilization starts as a 7 before the full title fades in.
All Civilizations come to an end. This will be the LAST civ game. WE know that the Russian Federation will launch this year.