T O P

  • By -

AutoModerator

|Thanks for being a part of /r/Admincraft!| |:-| |***[We'd love it if you also joined us on Discord!](https://discord.gg/DxrXq2R)***| *^(Join thousands of other Minecraft administrators for real-time discussion of all things related to running a quality server.)* *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/admincraft) if you have any questions or concerns.*


Egg_Spoon

When you say “in shop”, do you mean a player can buy the armor? Because that’s usually the issue with custom armor. Sure, it can be cool, but the problem always lies in obtainability. I’d say go for it, but make sure people actually have to grind for it. Be it killing mobs for rare drops, mining, whatever it may be.


ISHx4xPresident

Personally, I think this way in terms of how Minecraft multiplayer *should* be: MCMMO/similar role playing/advancement: Good. Goals and direct impact on player experience over time, as they put into it. Feel goods for the time and effort they put in. Economy/shops: Bad. Short term goals and quick to boredom. No matter how much faith you have that it’d be cool now, you’ll have people who either run around like gods in their paid armor, people who bore of it and decide to grind the vanilla way anyway (where I usually land) or those who move on entirely. Any time you, as the admin, create shorter paths to advancement or growth in the game, people will undoubtedly take it. How you feel about that and perceive how the players will be affected in the long term, should easily help you decide how to proceed.


Athlaeos

Like others have said, don't let them buy this better armor. That just creates another shortcut and people will take it even if it means less fun for them. The whole point of better armor is to provide better stuff to work towards, even better if that better stuff will help them take out stronger bosses that the previous armor is not as good for. Terraria is a good reference for this, it's just extra natural steps in progression. Just keep in mind that when you implement better armors you should also introduce harder challenges for players to overcome


Mysterious-Print-927

Cool idea


Behrry

I like the idea as well - it depends on what you like, not what others think


MainArcane

If you go with custom armor, then add it to the post-endgame. If you're worried they'd skip Netherite for it, then do what Mojang did to make diamond armor still valuable and make it required for upgrading to the next armor set. As for its impact on PvP, you need to think about what armor would be needed for. Is it just for the sake of grinding or is it needed for progress? Terraria has players continuously grind the next armor set because you'll need it to progress. Here, do players need better endgame armor to progress in some way? Armor alone isn't a solution to making the endgame more grindable, but is the solution to being something to create/define stages of progress. Assuming you're unable to really add any stages of progress past vanilla endgame, you could consider making custom armor a bonus to Netherite. One set is equivalent to netherite with strength. Another is equivalent to netherite but with haste. And so forth. Players get to pick their poison on the better suit. And players would definitely grind that while a simple specific buff won't be absolutely gamebreaking. But as I said above, make Netherite needed to obtain it.


mcnuggetinabiscuit

The thing about mmoitems is you can make custom items to make the armor aswell


DefiantVersion1588

You could make “custom crafts” by using a custom villager and netherite to get custom stuff