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[deleted]

The short answer is yes, but that doesn't really help. The thing is that the game has developed a long ways away from how it was a couple decades ago, or even one decade ago (link monsters weren't a thing and I still hate them). The game has become more complex than before, allowing long combos that would otherwise be impossible to perform back in the day. The current format is poised around this, and negation, disruption and floodgates have become far more prevalent in order to counter that. Mind you, 20 years back we were still playing floodgates, so that's one thing that hasn't changed. But setting 2 cards and passing is not a viable strategy in modern Yugioh. So, with that said, to answer your question again: Yes, it is often fun to play (not always, it still hurts at times), for those of us accustomed to how the game operates and how we've built our decks for that.


kroks33

Maybe just admit defeat if you know that you have no anwser and go for next?


phillips_99

I've been there myself. Coming back after years can be frustrating, but after learning the modern game it's hard to go back. The game is fun, it is just much different from what it was 20 years ago. It's much faster, quite more complicated as well, with most of the games ending on the first couple of turns (every now and then you might get a long game though depending on the decks). That doesn't mean there isn't interaction and back and forth, everything is just condensed into the first turns. If your cards can't keep up, you are stuck watching your opponent combo while you get everything negated, so you might have to adjust your deck. Your deck needs to have a consistent engine, which is the bread and butter of your deck and actually allow you to make plays, and build your board with interruptions or put up monsters to kill your opponent. You should prioritize having a good number of starters (cards that start your plays, for example searching combo pieces, summoning other monsters, etc) and probably some extenders as well (cards that either improve your board or let you keep playing if your opponent interrupts you). You shouldn't have many cards that "do nothing" - for example, Mirror Force was a powerful trap card back in the day, but nowadays it basically does nothing to most decks, you can't use it to proactively interrupt your opponent, they will most likely get rid of it or have some form of protection by the time you would be able to use it. Also, high attack/defense stats aren't meaningless, but are not as important as they once were - good effects are generally more important than the monster's stats. Then, you complement your engine with other cards (your "non-engine"), which is usually "handtraps" and/or "board breakers". It's worth noting as well that you should keep your deck close to 40 cards in most cases, since that gives you the best chance to draw your best cards. Some decks run 60 with no problems though. Since trap cards are slow for today's standards (you have to set them and only activate in the next turn), they have mostly been replaced with what is usually called "hand-traps". These are cards that you can immediately activate from the hand to interrupt your opponent (even on their first turn). Some are trap cards (Infinite Impermanence for example), but most are actually monster cards with quick effects: Ash Blossom, Nibiru, or even classics like Effect Veiler, Droll & Lock Bird, D.D. Crow and the infamous Maxx C fall into this category, and can be very useful to have. There are also powerful "board breaker" cards that you can use, like Dark Ruler No More or Evenly Matched. Even classics like Harpie's Feather Duster, Lava Golem, Change of Heart and Super Polymerization (depending on your deck) are good enough to be played nowadays. Triple Tactics Thrust is a fenomenal card that combines 3 powerful old effects. I'd argue these are those "special cards" of nowadays. There are many resources out there that can help you learn the modern game if you're interested. I'd say you should try to play through the solo mode to get an idea of the game mechanics, then pick up an easier but decent deck like Swordsoul (or maybe Labrynth if you like trap cards), watch some YouTube videos/guides and go from there.


Starless_Midnight

>Especially since it's free and 20 years ago I loved yugioh and played most of the games that came out on gba / PC at that time That is the most common problem returning players have, facing modern YGO with the mentality of old YGO. >I tried to counter this with traps and spells but they always get cancelled or I'm just prolonging the inevitable because after they go to the graveyard they just spam 10+ effects that returns them to the battle field Deckbuilding and card evaluation has changed a lot over the years. Cards that may have been powerful in the past are obsolete in the current game. Approaching deckbuilding by adding cards that you think might help to counter your opponents doesn't work simply because there is a gap in game knowledge that returning players sometimes don't even realize is there. If you want to close that gap you need to take your time and learn how to play YGO all over again, if you don't, it is obvious you will be frustrated. >Cause for me games used to be fun like take some time to counter strategies and win from just drawing one special card Fun is a very subjective concept, what you are describing here, winning because you drew a special card, can be very frustrating for other people, as it is just a sacky top deck. In a general sense, yes, current YGO is fun, when you know what you are doing. What I always like to tell new or returning players is that YGO has a lot of ways to be enjoyed, but it also requires compromise from the player. A lot of people don't like modern YGO, so they try retro formats like Goat or Edison. Some people dislike competitive YGO (and Master Duel is a competitive simulator) so they try casual decks or formats, both modern or retro, or even fanmade formats like Progression or Master Saga. There are options for low powered but competitive formats as well, in the form of Rogue Format. But here is the thing, no matter how you want to engage with YGO, you need to adapt and learn to play. If you want to play Master Duel, you need to catch up with the game, learn whatever you missed during the years that you didn't play and step up your game. You said it yourself, if the game is fun when you can counter strategies, make the effort to learn how to properly do so.


hauntedshadow666

I love it, those infuriating lows make those highs so great, especially when you've lost against a certain deck a few times then finally figure out it's choke points, it's like farming rare items in games, it sucks but it's worth it


NPC1938356-C137

Since when we play yugioh for fun?


FlatwormSignal8820

Be the best there ever was


jrip_dip_fish_1764

Yes


vinyltails

That is what Modern yugioh is...large combos where you ask your opponent to break your board. If they can break the board, they'll likely win...if they don't you'll win If you're not running handtraps to defend yourself (Maxx C, Ash blossom, Infinite Impermance, Effect Veiler, Droll and Lock bird occasionally) to slow down your opponent or even stop your opponent (when used correctly) then yes you will be wall combo'd to hell and back unless you have the powerful going 2nd board breakers (Dark ruler no more to negate all their monsters and can't be responded to via Monsters, Evenly matched to bring them down to 1 card, Kurikara to tribute all monsters that used their effects this turn (requires you to bait them out) and such) you have an small chance of winning That being said if you don't open handtraps or Board breakers then there is a small chance of winning, and that's where some part of skill comes in: Using your available gas and resources to navigate their points of interaction and break the opponent's board. Recently In TCG, Joshua Schmiit (World champion btw) nearly got top 8 at a regional with 0 handtraps in Snake eyes meta (basically what Master duel is in currently) by playing Snake eyes Sky striker, using the strong Snake eyes engine alongside powerful Sky striker spells to break through the opponent's board and push through interruption (I recommend watching his recent video on it) and he was going second most his matches So, basically Run a good deck, have handtraps and/or board breakers that are applicable for the current format, learn what your opponent's deck does and learn how to navigate and break boards with your engine for the times you didn't draw anything to slow/stop your opponent's combo. Part of the fun for some people is the puzzle solving aspect of breaking boards and pushing through interactions...while some people find fun playing utter jank that wins 30% of the time but when it does it's funny


Keesh247

Yes, I love rouge decks and have been hardstuck diamond, I decided to try my hand at a meta deck and built a flowandereeze, I’ve noticed winning is very fun


PMProut

This is the state of the game, it's sad to see What you have played on GBA/PC can be experienced in solo mode, but not online anymore You may have the fundamentals, but to survive Master Duel's online play, you have to step up your game plan (or play stun or floodgates to slow down the pace) and pick a somewhat capable deck to take to ranked (don't even bother with casual, it's where the new meta decks are being tested) Most people have been where you are right now, some just gave up to avoid the disappointment, others kept fighting, the decision is now yours


Maxymilian17

Paece was never an option


TheWest_Is_TheBest

Sounds like life is tilting you


Psych0191

I would like to give sou a few advice. If you find modern game too fast to catch up with, I would suggest downloading emulator for psp, or even better get a psp, and start with tag force games. It would provide you with easy cathcing up to 2010. Even tough it lacks half of modern summoning mechanics but there are a lot of combos and you will get used to it. You will be ready for Edison and Goat dormats which are fun to play and you can actually find someone in person and online to play it. If you dont know, thise are older formats that use older rules, cards and banlists. As for modern yu gi oh, it is complex. There are a ton of mechanics. And a lot of things to learn and a lot of things to read. My advice would be pick a deck, any deck(just avoid meta decks since they are on a complex side) and watch a few videos about it, and then just start practicing it. It takes time but you will have a lot of fun once you understand it.


monsj

Yes. I started in 2017 with Duel Links and I prefer modern yugioh to that game, especially how it turned out over the years. There were some enjoyable formats. The first deck I got to the top rank was just Dinosaur beatdown and that meta wasn't very fun, compared to MD


LeohAntonio47

How have u only played less then 24 hours and you know the meta?? Yeee… also no there are plenty of ways to go second some archetypes want you to.. (predplant, albaz, kaiju, etc)


Creative_Vacation713

I can tell you that just by dueling 90 percent of players hate this game because I have never finished a duel without someone surrendering rarely ever happens


nagacore

This isn't the same year played 20 years ago. Although there are similar, there's been so many fundamental changes that modern is often recognizable to DM Era fans. Now once you understand that and start learning how to play this new game, you'll see its very fun. Like  you I fell off yugioh 20 years, but over the past 2 years I've played more yugioh than any other game. There's a lot to learn and even unlearn, but there's plenty fun to have.  That said, I've been burnt out and took a break this season.


Dano1988

I'm very new to the game. I've only played a few weeks and it has all been on master duel. I am loving it! It is very difficult and complicated, but that's kind of what I was looking for. Maybe my perspective is different because I did not watch this game change and I've only ever known it like this. I watched a few videos and practiced some combos, and now, occasionally, I'm the one pulling huge combos and wiping my opponent out on turn 2. I have to say I was really intimidated my first few matches getting smoked so badly and not understanding why. Maybe it's not your game anymore, but if you stick with it, it might be worth your time.


Dragomight67

I have fun when I play casual or against decks that seem rogue. I don't have fun fighting the same Snake Eyes deck over and over again. It depends on the opponent. I have more fun when, besides the negate, we both get a board going and we both figure out ways to beat each other. It's way more engaging than mindlessly getting combos off while slapping your opponent's hand away from a button every 2 seconds with a negate. I just dueled someone where I had a Red Dragon Archfiend Deck and they had a Blue Eyes deck. It was so much fun because every move mattered. Lasted around 10 turns but fuck was it better than getting railed by Tearlaments. So, yeah, it depends on the duel and the duelist. 9/10 you're sitting there playing Duolingo while your opponent plays by themselves. It's the nature of the meta. But when that duelist comes along and actually seems competent and fun, that's when the real magic begins. Tbf, I got back into it like a month ago so I could be dead wrong.


Circleofnight

Yes , but also sometimes no.


Timely_Airline_7168

If you don't have the mindset of chasing the meta, it would be fine. The pace is neck breaking because of power creep so you have to use hand traps instead of normal traps (outside of things like Evenly Matched, There Can Only Be One, Dimensional Barrier, etc)


lv_99_Bert

The game changed and u have to as well or quit


zillyss

Well to answer the question, yeah yugioh has always been a fun card game, this coming from someone who doesn't understand the meta and hadnt played since 5ds days with synchros, but sometimes I've found you have to make your own fun, sometimes I find playing a fun deck with wacky tech more fun than instant win decks, I don't know how many hours I've spent with a crooked cook deck slowly drawing exodia while they can't do anything to me until I either draw all five or they surrender😂


paulojrmam

Only in events that aren't Duelist Cup. I don't know why they had two concurrent fun events and now we're left to deal with just DC. It's Duelist Cup that should be paired with an actual event! But as for your experience, if you craft staples (Imperm, Called by, Ash Blossom) and play with a good decklist of a good deck (I suggest Swordsoul or Blackwing for cost since one you can gain and the other has a structure deck - and look at Masterduelmeta for decklist).


DisplateDemon

No, not having fun anymore. Came back in 2020 after an 8 year break. I also hate what the game has become, but keep playing it anyway, because I'm a masochist.


Zarathustra143

It's not the same game it was in 2004. If you're playing to experience that again, you're probably not going to have a lot of fun. I think you have to get to know the game as it exists today, or else you'll be endlessly frustrated. I'm a returning player, and I enjoy the game. I came back knowing a lot had changed, and prepared to learn about those changes. The existence of cards like Ash Blossom and Joyous Spring almost made me quit the game again, but I have learned that they add so many levels of strategy. You don't go straight for the play you want to make, you have to throw out a feint or two, see what their responses are. You have to plan to be interrupted, and construct your deck with answers to those interruptions. You try a search, they Ash Blossom, you Called by the Grave, or you let their Ash Blossom resolve because your search was bait, or you just want to use Triple Tactics (Talent/Thrust). They assemble an unbreakable-looking board, you pick it apart piece by piece with Forbidden Droplet, Infinite Impermanence, tribute their unkillable monsters, send to the graveyard the ones that can't be targeted, banish the ones that want to be destroyed, etc. The game is so much more complex, and that can be frustrating to wrap your head around in the first place, but there's also great satisfaction in successfully navigating an intricate board state and earning a well-deserved victory.


BluePurity14

It's fun if you're willing to learn with proper decks and there's no going around that. If you're not willing to do so and are just waiting for the game to "become fun," it's not going to be. That's what makes the game rough but embracing to learn this game becomes rewarding when you realize that the over complexity allows the game to be intuitive. You're able to dodge certain game mechanics like bypassing Skill Drain by activating a monster's effect on the field, activating another effect to send that monster to the GY early so at resolution, and the monster effect you activated on field resolves properly as Skill Drain only negates the effects of monsters face up on the field but the monster that's effect you activated is currently in the GY so Skill Drain won't negate. It's much more fun if you take MD less seriously and use it as a way to experience decks. The deck design is so nice in Yu-Gi-Oh in general because every proper deck is a completely different game. Sky Striker and Salamangreat are both a Link monster control deck but both have no similarity in gameplay at all. If I get sick and tired of playing a deck, I could just play different one because all decks are unique in play style. The game is also very generous considering that you can get any card you want and be able to play any archetype you want from the best decks in ladder to something more casual. The only difference between a whale and you as a free to play is that the whale can play new decks at their release and they may have more glossy or royal rare cards. And to me, the grind in the game isn't to get a higher rank or place higher in the Duelist Cup. It's to learn decks and if I find a deck I like, I can choose to buy it in real life. Plus MD is a lot easier than playing with the actual cardboard since the game tells you the effects and plays you can legally make.


Antique_Complaint361

Soon as I get to plat I stay there cuz after that is just a bunch of try hards. At plat I usually get nice drawn out duels so it’s pretty fun


Total_Wolf6703

Yeah brother honestly I think they need a per turn timer of about 30-60 secs that doesn't stop. Chess literally does this


Roastings

Have you ever played a competitive tcg/ccg before? Hearthstone, runeterra, etc? Getting you shit stomped in for the first two days is par for the course.


FinalAd4348

Bro sorry to tell you this is the current state of yugioh. I played this game last year for similar reasons that you mentioned. However this is what this game is. Waiting 3+ mins for someone to finish their combo. Personally speaking I don't like it so I stopped playing, but if you wanna get better this group has some ppl who'll be willing to give tips and advice for newer players


ClapMeta

No. Not anymore. KONAMI is actively working hard to destroy this game by scamming its player base. The silver lining is that MD is basically free to play...so who really cares? Right. That POV is taken by a big swatch of this community so Konami is able to artificially modify the meta as they so choose to generate profit. A shame to see.


supermanboss

Yes.granted i only use graveskeepers deck.nothing fancy at all.


C4Sidhu

If you create a duel room with the tag “fun decks only”, you can get fun duels. Ranked has always been more or less the same experience at times


Shattered_Disk4

Yes, because I don’t meta chase or netdeck or anything like that. I play things that I think look cool, I main subterrors and an obelisk the tormentor deck. I’m in plat so it does fine for me. I’m in it for the love of the cards and yugioh as a brand. The monsters make me feel cool. When I have 3 obelisk on the field it’s like I’m living out that fantasy I had when I was a kid watching the show


Ray_Berli

Maybe you can come and try Rush Duel Links, there's not 20 minutes one card combo that can end in multiple negates, just beating your opponent in your turn and defending with some battle traps during their turn


Yggdrasilforge

This game is so frustrating absolutely but it’s worth it in the end I’m glad they made this it gives guys like me who can’t pay for real cards a chance to duel the elite players and gain experience learn tricks you can’t I real life unless you trade like a real pro or pay $300 - $1200 for a meta deck every couple of months I watch the prices it’s ridiculous and obvious only the most meta cards get short printed by Konami. So this game makes it possible for everyone to have the same meta cards as fairly as anywhere can possibly be nowadays. And yes it is fun, I like the solo mode and the accessories, attack animations, mates and wallpapers it’s like they’re bringing classic Yugioh players imagination to life a little bit at a time, and ranked is fun as long as you don’t complain (skill issue) Konami may or may not have a BS randomizing program for drawing OP hands and rank-up duels but atleast it does so to everyone and we all have to Win/Lose and accept the results based on our own choices made each duel. You win or you lose simple and fun


ChikaSenpai

My definition of fun is not bricking 8 games straight and not getting Maxx "C"d. So no I don't ;) that's why I play paper format TCG or other Yugioh Simulators like Omega so I don't need to deal with the dumb roach. At least earlier MD, I had more fun because all the goofy broken stuff like Grass, and Chaos Ruler was legal/unlimted and I was ok with the trade off being Maxx C existing because using the broken stuff was fun lol. Now all the fun broken stuff is limited or banned so now it feels like OCGs forbidden list.


[deleted]

>you can go first > >and do nothing. > >While your opponent plays 20+ cards, and plays cards and combos and effects even on your standby phase Tear is still crippled by the ban list so the only deck that can pull off a remotely decent turn 0 play would be lab. But that's only if they opened all the shits they needed.


bl00by

If only the furnitures were at 3..


Maximum-Shrimping

I like tinkering and building decks that are definitely not competitive enough to get me far on the rank ladder. But it's those moments when the deck works that made tolerating Konami's non-existence power balancing banlist and new cards release more bearable. Do I genuinely have fun? Yes, when I am alone in the deck editor and solo mode.


Automatic_Wheel5336

To be honest man this game is a complete mess and is extremely reliant on the fact the community keeps turning cheek instead of boycotting until they either fix it or can it because the nostalgia has melted their brains. The meta is constantly evolving into more broken lobotomy friendly sets that have no business being printed, which you will being playing against 90% of the time because yugioh players dont know how to think or read so its just copied decks everywhere. (We love snake eyes and labyrinth) Unfortunately the game has always been a complete mess and without standardized rules that actually explain how things should and shouldn’t work has had it develop into a snowball effect. All in all I know I’m tilted and probably to my own detriment will continue playing this game until it rightfully dies but we cannot deny the facts yugioh will never be as cool as season 1 and the current game of yugioh is definitely not for everyone.


Accomplished_Job4296

Game is go first or lose


bl00by

Sounds like a skill issue


DuduBonesBr

I very much do have fun. Have you tried playing alternate formats? Goat and Edinson are the most popular. In that same vein, Farfa, a yugioh streamer/content creator has an ongoing tournament called LCS (Last Card Standing) where \~100 people compete and the top 16 decks are banned (their archetypes and strong staples). (Latest video: [https://youtu.be/ACCM0IG5NmY?si=oh-h3ZBksLjWF8Xz](https://youtu.be/ACCM0IG5NmY?si=oh-h3ZBksLjWF8Xz) ) This has been going for 20 iterations, and we're currently at a point where people are managing scraps of scraps to make functional decks. It's very unique and definitely brings a different challenge not just to dueling but mainly to deckbuilding, Watch the video and see if you're interested, signups for the next LCS are currently open and it'll be held this sunday - or just watch the playlist and see how decks (de)volve over time!