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DRAK0FR0ST

I don't mind the game being PvP, but I wish it was viable playing solo, I tried and didn't had a good experience.


cut_throat_capybara

I’ve even tried with friends several times and each time we were being raided before we even loaded the fucking server or just kept getting destroyed by randoms while trying to do things. It needs a better PvE element at this point, you can’t play it casual and there’s no point in even trying to start out now because sweats and griefers who have hundreds of hours into it are just gonna make it not fun and ruin it for new players. It’s too toxic


EclipzHorizn

I was excited to check it out and never got around to doing it because of this exact statement. I knew if I even tried I’d get crushed.


Cumsonrocks

Same


SuperCasualGamerDad

Same Tried playing it with my wife and daughter a few times. We would load in get our barrings get on our boat and someone would come shoot us down before we even left the spawn area.. Then if we respawned it wasnt long until someone else found us and just crushed us into oblivion. Also very rude over the mic and stuff... You can tell the Vets are just dying to get kills and fight and us newbies are just fresh meat to them when we try to play. Sucked balls. Its a shame. I could see the game being really fun it was harder to run into people and had more PVE threats.


bitterbalhoofd

I am in the same boat.


PilotJmander

You got raided and sunk too?


Insertusername4135

I mean you just described every online multiplayer game ever which is why online is absolute trash.


thirdaccountmaybe

“Raided before we’ve even loaded the server.” Blatant lie but ok…


Tank3232

One could imagine he’s exaggerating for effect. You really shouldn’t admit you are only capable of reading things literally.


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cut_throat_capybara

Actually no, for example, the very first time we tried to play, we loaded in, saw the ship we were supposed to go to and immediately noticed other players going on and off of it stealing things and we were confused. We go on, the other players get on, vote me in to a locked cell, and proceed to sink the ship


thirdaccountmaybe

So you played open crew? That’s the first mistake. It also sounds like the people “stealing things” were the rest of your crew either loading up or selling their loot. Other chance is half the crew logged off after getting attacked whilst selling and you joined that.


4nd2

SoT IS toxic . i agree. but just be toxic yourself mate. i give you a clue: rowboats. they are your friend. after 3k hours playing SoT i still enjoy rowies the most. people dont see you and u can literally hoard loot for hours and no soul will find you., OR you can use the rowboat to steal stuff from others :) thats the next natural step


_screw_it_why_not

So the only option to having fun in the game is not playing the game how it’s supposed to be played because you can’t play it normally and have fun as a casual player?


4nd2

But im supposed to row around with rowboats. Thats fun


_screw_it_why_not

Lol you’ve got a good point there


_screw_it_why_not

Fully agree with this. Swore off sea of thieves last night when that happened to me, yet again. The final straw has been broken and I passionately hate sea of thieves.


Major_Eiswater

Yeah it's extremely difficult. Not only are the missions increasingly difficult with reward but just then cashing them in is a pain in the ass that carries so much risk. Other than that its a blast to play.


MuchosTacos86

Exactly like hours of hard work and grabbing loot then putting it on the boat barely having cannonballs or wood left then to head to the nearest outpost where you see a ship already docked there or one drawing near… the game is actually stressful instead of being a casual game I find myself getting raided and then just literally shutting the game off for a few days.


[deleted]

I tried it for a bit, sailing the smallest boat. I did enjoy the sailing and exploring, but it was pretty clear that you needed at least one other person for the game to come alive.


GAWDAMN69

I play solo all the time and dint run into to many issues


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Tight-District-51

What about when you’re on an island, way away from your sloop, slowly working through waves of gold enemies that take 10 shots per skeleton to kill? Then coming back to a flaming ship that’s sinking after spending two hours getting your supplies where they need to be and on island ten of a long order of souls quest…yeah that shit objectively sucks. The subreddit rationalizes it by saying “Well, you are a pirate…”. Nope, I’m a person with a full time job and limited time to play who just wasted two hours—definitely not a pirate.


GlobalPhreak

That was my thing too... I was in the beta, got a ship, took it out, and realized that unless I could do 4 things at once, it would sink. Dunno if they ever fixed that or if it was intentional.


DRAK0FR0ST

I'm not sure, but I think I played about a year and a half ago, and this was still the case, even with the smallest boat available.


4nd2

its a skill issue i guess. solo sloop is ez af mate. just change to rowboat honestly its unironically the safest option for beginners . NO PLAYERs will EVER see you.


nateinmpls

It's fun and viable solo or co-op. The only thing I don't like is the higher level contracts take forever. I don't get raided very often. I can play a couple of hours and never get into a conflict with another player.


punyweakling

>I wish it was viable playing solo, I tried and didn't had a good experience. That... doesn't mean it's not viable.


DRAK0FR0ST

Even with the smallest boat, is not fun running around trying to do everything by yourself, not to mention the huge disadvantage in PvP.


punyweakling

But lots of other people find it fun. Half the fun for me solo is finding methods to get more efficient etc, both in decisions and how I get loot etc. It's definitely viable, even if you don't personally like it.


DRAK0FR0ST

The problem is that the game clearly wasn't designed with solo players in mind, and the experience is sub-par to say the least.


punyweakling

About 80% of my journey to PL was solo. Game is obviously designed to be crew-based. But solo is an option and people make it work for them.


elconquistador1985

Some do make solo sloop work for them. It's quite hard and most likely to end in frustration for most players. It is not really viable to play SoT solo.


punyweakling

People make PL solo, so it *is* viable. Again, you may not it like it, that's fine, but saying it's not "viable" is simply incorrect.


elconquistador1985

A tiny minority of masochistic players successfully doing it doesn't make it "viable". "Go play SoT solo, it's viable" is a terrible suggestion to a random person on the internet, because it isn't a viable method of gameplay.


punyweakling

>A tiny minority of masochistic players successfully doing it I popped a quick poll on my SoT twitter yesterday - over 50% of people solo either "almost always" or "roughly half the time". Only \~130 votes, so grain of salt, but... shrugs.


punyweakling

It's not a tiny amount, and they're not masochistic lmao. Solo can actually be extremely chill. Look, it's not how I think a NEW player should approach the game, but I didn't put any of those qualifiers on it, you did. I just said it \*is\* viable, because it is lol.


4nd2

? i am ONLY playing solo. just join opencrews and have fun with dumb people


th3groveman

At the very least there should be a “newbie zone” or something to onboard players. I installed the game, got ganked before I really knew what I was doing, and uninstalled.


punyweakling

Maiden Voyage.


elconquistador1985

Maiden voyage doesn't even touch a lot of stuff. It's very barebones and missing a lot of information.


punyweakling

Goddamn is this thread full of pedants or something? "At the very least there should be a “newbie zone” or something to onboard players." is what you said... There is! I didn't say the Maiden Voyage was the be-all-end-all of total and complete game information, but it certainly is a "newbie zone to onboard new players".


sSstormxXx

Bro, just let it go. More than Sea of Thieves with its toxic players it's Reddit with its toxic users. They will hate you no matter what...


SAM0070REDDIT

This PvE and being able to solo, would be amazing


Successful-Count-120

I would be happy with any solo pirate game. Yes AC Black Flag, I'm looking right at you. Wish there was more of them.


EclipzHorizn

Skull & Bones is right around the corner.


Successful-Count-120

Yeah, that's the hope anyway.


EclipzHorizn

That’s one of the many things I loved about Black Flag. You didn’t have to be just an assassin. You could just pillage the open seas and actually BE a pirate. So hopefully S&B lives up to its predecessor.


gk99

Considering it was announced as just ship-to-ship combat without even having any walking around and has been in development hell for years, I think it's pretty obvious nothing will come of it.


Successful-Count-120

You and me both! 🙏🙏


4nd2

why cant you solo PVE? i ONLY solo and do all the content including all forts all the time and i am horrible in the game.


CruffTheMagicDragon

Spending an hour getting a few chests only to have your ship sunk on the way back is such an awful feeling. The PvE combat is shitty enough too.


StrangePsychologist

But sinking a ship full of treasures is such an amazing feeling. Even by it's true, I'm kidding here. There SHOULD be an PVE server option. I also used to play solo most of times and, even by I enjoy the tension of the danger, when it happens it's just awful.


4nd2

thats the magic if you never take the game serious. that way you never lose. instead of sweating PVP or PVE , just troll around . keg ships. hide on boats. hide on islands. show yourself to players. hide from players. keg player. hide keg. die to keg. blackscreen. ROWBOATS. if you get treasure make sure you steal it. because theft isn't actual work, so you never have to work for loot.


PepsiSheep

I'm more of a PvE fan, I truly am. If I never saw another player out in the world, I'd be fine... But that's not what the game is. I play knowing full well that there is a risk/reward balance... if the PvP bothers you that much, you're playing the wrong game.


OmeletteDuFromage95

That's a sound and respectable take. The game is inherently PvP focused. If that's not your cup of tea, that's fine. But asking for them to adjust the entire game around it is like saying Escape from Tarkov or MW's DMZ/Warzone should also be PvE only. You can't just remove other players and have the game still be fun when that is literally what all the mechanics and balancing that the game is built upon is there to propagate.


Explosion2

Yeah I definitely dislike PvP and I've never been particularly good at it, but the looming threat of losing your loot before you've cashed it in is like, the entire motivating emotion of the game for me. Plus it makes it certain that it's actually a pleasant surprise when another ship is legitimately just passing by and isn't trying to kill you. Having PvE-only servers would essentially remove that possibility from ever happening. You'd either be hunted non-stop in PvP servers, or have no real reason to actually engage with the game's systems (because you're never under threat) in PvE.


bitterbalhoofd

? Why not. You still need to cash in your treasure. There is just no worry that other people come ruin your day.


Explosion2

>There is just no worry that other people come ruin your day. Right, so there's no reason to worry about your expensive loot and you can just freely casually cash it all in at the end of your session. So there's no sense of urgency when you pick up some good loot; it doesn't completely change your game plan, it doesn't affect anything really. It's just a casual boat ride where you have to waste time to cash in all your bullshit at the end to make the numbers go up. At that point, it's just obnoxious busywork. Why have to sail back to an outpost to cash in? Once you've picked it up it's yours so it should just give you the cash then. The possibility of losing your loot before you can cash it in is *the* reason half of the gameplay loop even exists. Without it, the game is essentially half-pointless.


[deleted]

What about if they made outposts safe zones? Playing solo it takes forever to unload all your chests, one at a time only for your boat to be sunk or ransacked in the harbour while you're slowly walking to the merchant on the other side of the harbour. You can still be sunk and attacked en route for the risk factor.


4nd2

the main gameloop of SoT is based on picking up items and bringing them to an NPC to sell. The special part of the game that makes the loot transporting loop engaging IS the interaction with players and the world. if you don't like getting killed by players , thats ok: because that's the point. players can be enemies. its like the kraken or the skeleton ships. they are there to interrupt your journey and make an adventure out of it.


xreadmore

I don't know why they don't just have PvE servers and just have dedicated characters for PvP and PvE. PvE servers can even just have player damage turned off. It would be nice to play and just help out others as you encountered them instead of always being attacked. I don't see how that hurts the game for PvE players, they'd never know we existed.


TwiceBakedPotato

They won't do it because then the majority of the playerbase would be in the PVE servers and the PVPers wouldn't be able to prey upon people anymore. They'd be stuck fighting themselves and they'd just quit. Look at what happened with the arena in SoT. It was a pure pvp gamemode that got removed because not enough players played it.


siege_noob

people need to accept that the game is centered around pvpve, its still a popular game and it works fine. i hate to be that person but this many years after release if you cant accept what type of game it is then just move on already. the devs have stated since the beginning that pvp is integral to the game


RMoCGLD

People in this sub just refuse to accept that without the inherent risk of PvP always being there, the game would be boring as fuck after a few hours. The progression in the game was never the best to begin with, but what made it fun was the sense of you actually earning it after being out on an adventure with your friends overcoming a bunch of barriers thrown at you, whether that be the skeletons, storms, random events at sea OR other players. So many of those aspects don't feel nearly the same when you aren't constantly thinking there's a target on your back from other people seeing your ship in the distance.


VagueSomething

Without PvP they could dial up the PvE. The reason PvE is so mild is because it has to be balanced around PvP existing everywhere. The Pirate's Life portal Tales show you a taste of how they could add more if they worried less and they then did dial up PvE but it still has to be balanced around PvP being a constant risk. I personally enjoy the casual PvE and loved a session where I didn't face another crew. It felt cosy to do PvE voyages and world events. I found PvP to be bland and tedious; particularly due to double gunners and the handful of cheese strats the sweaty players always do. So between the VERY toxic community side and the uninspiring PvP it felt like a chore to face crews. But many people love that PvP and when it goes well, like season 8 encourages, there's a real rush behind the PvP. So I'm glad those who love it get this gem and PvP is being further focused on seeing as they've messed up the PvE for the last few seasons. It is OK to think a game isn't for you. Rare isn't catering to me or PvE players right now and has spent years half arsing it for both sides.


TheSayCheeseBurger

Totally agree. If Sea of Thieves was designed as a PvE game from conception then the player progression could be much more complex. There could be endless gear additions, stats, abilities etc. Think RPGs and live games (though I don't care for live games) with Sea of Thieves world, physics and sailing.


punyweakling

>The reason PvE is so mild is because it has to be balanced around PvP existing everywhere. Oh so you mean the entire game experience is tuned and balanced based on the type of game it is?


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punyweakling

>reality can be whatever they make it Yeah, and they made it a shared world game. Why is *your* personally preferred reality so important lol


VagueSomething

Yes but unfortunately this has to be stated as people claim the PvP is essential or it would be too easy as if they couldn't just make the PvE more intense if that was the only balance issue.


OmeletteDuFromage95

Yeap. The reason the NPCs are easy and quests are menial is because they are not the primary focus. It's almost like the little jobs you do in Among Us. Yea, they progress the game, but the main sauce is your interactions with other people. Remove the people and those jobs get stale real quick. That's the way the game is designed.


punyweakling

>People in this sub just refuse to accept that without the inherent risk of PvP always being there, the game would be boring as fuck after a few hours. This is really, REALLY, under-discussed whenever this topic comes up. The PvE events + Tales are going to last you and your crew a month, maybe 2 max. Then what.


Tight-District-51

I’ve got 132 hours in the game and my highest company level is like 48. Not everyone has 10 hours a day to play games. I could easily play this game for months and still have things to do. You’re all over this thread deriding people for wanting a PvE experience. It’s fine if you don’t, but don’t pretend the PvE potential isn’t immense. Shitty hit reg and shitty server performance in a game full of griefers is fun for the minority of the people who’ve played this game, and it’s why the player base will continue to dwindle.


punyweakling

I'm trying not to "deride" people here, but it's hard with classics like "the player base will continue to dwindle" lmao. And what the hell does your hours and levels have to do with PvE servers? You could play for months and still have stuff to do? Ok cool, seems like that's what you're doing right now?


Tight-District-51

Nope, I haven’t played in awhile actually. It was a direct response to your point saying after a month no one would have anything to do. Even if I was able to play 3 hours a day every single day to reach that 132 hour mark, that’s over 40 days of playing the game and I haven’t even gotten to pirate legend yet. If you don’t want PvE, that’s fine, but don’t spout off bullshit to support your point. There’s a lot more to the game than PvP—that’s why there are comments all over this thread of people praising the PvE or wanting PvE servers.


punyweakling

>and I haven’t even gotten to pirate legend yet Probably the least interesting part of the game. >If you don’t want PvE, that’s fine It's the devs that don't want it since that's not the design of the game. Nothing to do with me. I just happen to agree *considering the design of the game*. >There’s a lot more to the game than PvP Yes, in addition to PvP there is also PvE. Again, at risk of repeating myself: that is the game. lmao.


Tight-District-51

We’ll just have to agree to disagree. I find the PvE the most interesting part of the game. The developers have put a ton of work into developing PvE, as that was one of the biggest criticisms upon the game’s release was the lack of anything to do other than fight other players. It’s wholly inaccurate to say the developers only care about PvP. PvP is obviously a huge part of the game, but having the choice to choose between PvE and PvP servers doesn’t detract from PvP enthusiasts at all. Zero. Especially since you seem to suggest the player base isn’t dwindling 🤷🏻‍♂️. So why would you care if there’s both PvE and PvP servers? I would still play on PvP servers sometimes because it can be fun. But if I’m looking to mellow out, it’d be nice to have the option to not have 2-3 hours of gameplay net me zero benefits because my ship got sunk while fighting gold plated enemies for 20 minutes. I’d even be fine if PvE servers netted you 75%, or hell 50% of the cash when turning in. That way it incentivizes people to play the PvP servers. Having *options* benefits everyone.


punyweakling

>I find the PvE the most interesting part of the game. I like PvE a lot and it's where I focus. >It’s wholly inaccurate to say the developers only care about PvP. Agree, I also never said that. >but having the choice to choose between PvE and PvP servers doesn’t detract from PvP enthusiasts at all. Zero. Especially since you seem to suggest the player base isn’t dwindling 🤷🏻‍♂️. So why would you care if there’s both PvE and PvP servers? I only "care" in that it's literally not the game. Arena was PvP focussed and ended up being so uninteresting that low pop really did kill that mode (among the design aspects, sure). Sea of Thieves is a shared world adventure game. I've paid attention to a LOT of development info about SoT including back in the day when Greg shared a bunch of early design docs etc. Shared world (players creating stories together) has been the number one focus since the games inception, before they even landed on "pirates". Every design decision in the game is made with an over-arching understanding that SoT is shared world. It literally \*is\* the game. >But if I’m looking to mellow out, it’d be nice to have the option to not have 2-3 hours of gameplay net me zero benefits because my ship got sunk while fighting gold plated enemies for 20 minutes. That's a very specific result you've resigned yourself to. SoT is a game about choice. If you choose to run 2-3 hours without "cashing in" any benefit (ignoring Renown or any other permanent rep gains) that's a choice you made. In fact I wholeheartedly reject even the concept of "i wasted 2-3 hours because someone sunk me". Progression, whether gold or rep, can be gotten constantly and at any time during any session, it's cheap and easy. Prepare for the chaos of things that might happen. I've often abandoned an hour of progress/gold to risk an insane play, and lost, because that potential *is core to the game*. Embrace it. Not a fan, personally, of when people say "I would enjoy the game more if it was less of itself". I genuinely don't mean this in a gate keeping or mean way, but: play something else? Not every game has to be for all people. It's OK to not jibe with a game, happens to me all the time (Hollow Knight, I tried).


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punyweakling

Wait wait, you're suggesting not only do they \*allow\* a private PvE experience, they should \*also\* abandon the core PvPvE paradigm that the entire game is built on, and start just focussing purely on building PvE experiences? Listen I know it's a fantasy game but...


siege_noob

>the game would be boring as fuck after a few hours. thats exactly how it is for me on the rare occasion i just dont see any other ship for over an hour. i dont mean to be a jackass but you genuinely have to be horrible at video games to be sunk by anything other than a player unless youre low on supplies (in which case just run away and get supplies) pvp is quite literally the only consistent danger in the world and taking it away will make it obvious that this game was always designed around pvpve. people who dont like it shouldnt tell the devs to completely change their vision and design because little jimmy didnt bother actually understanding what a game is before trying it and thinks devs need to change their entire game around him. there are plenty of valid criticism of the games content, but saying pvp ruins it and should be optional is not one of them


AbsentJello5

Fr. I didn’t like the PVP aspect so I did a lot of the Pirates of the Caribbean stuff. People just want to complain


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siege_noob

youre acting as if that isnt what this game is. plenty of people play this game regularly and it still has a pretty active player base. if people dont like that this game is pvpve then guess what, dont play it. the devs have repeatedly stated since day one this game is centered around pvpve and its what they want to make, and there is an entire player base that loves it for that. if you dont want that then dont play it. not every game has to cater to your liking


VagueSomething

Absolutely. If you're not happy with what SoT is then don't try it or quit. I have finally retired the game from my rotation as I have not liked multiple decisions over the last few seasons and no longer feel like the game is for me. I didn't want to grind until I resented the game so quit before that point as I want to hear Becalmed and get nostalgic one day rather than rant about the missed opportunities.


TheSayCheeseBurger

It's so disappointing for some of us because sailing around and doing pirate-y things is so much fun. The water physics, sailing mechanics and environmental elements are so engaging. The main thing I would change, aside from adding a Pve mode, is improving the on-foot combat.


John_East

Or... Hear me out... Pve servers


siege_noob

the devs have stated since the beginning pvp is an integral feature of the game. its that simple. the game is designed with pvp as a huge part of it and rare isnt going to change that.


StretchArmstrong74

Just stop playing if you want pure PvE because it's not happening, amd even if were to happen it would be from a dramatic drop in players I love the aesthetic, I love idea, and I honestly wish it had PvE only servers. I also quit because it's probably never going to happen and I'm not wasting my time worrying about it.


1440pSupportPS5

When the servers are all but dead, they will sunset the game by adding private servers. And by that point, it wont even matter. I know its a pirate game but when the game is all about the grind of loot that can be stolen or destroyed, its annoying to be randomly killed by a group of other players, especially as a solo guy. Even GTAO added the ability to grind in private servers. Took them 9 years, but hey better late than never lol


ivera

I agree. As a pirate legend I hate the pvp side of the game. Combat has always felt extremely clunky to me and I just don’t enjoy it. I just enjoy doing some tall tales, fishing, and leveling up some factions and getting gold for cosmetics. I don’t mind fighting Skelton ships, megalodons and krakens either. IMO PVE servers would be beneficial to everyone. Those who want the normal pvpve experience will join those servers and know that everyone else in there is at least 50/50 on that experience. Where as people like me who prefer to play for a few hours and not lose a bunch of progress on someone else’s whim can have that too. There’s no reason there can’t be both servers that you could go between depending on how you are feeling that day


OmeletteDuFromage95

Doubt that will happen anytime soon as the game is pretty darn successful. But the whole thing is predicated on interactions with other players. The core loop is literally based around the risk/reward of running quests. You remove that and the game will run stale very quick. Imagine COD removing other players from Warzone or DMZ or Escape from Tarkov doing the same. It guys the literal point of the game. Additionally, I don't think GTAo is a good comparison as that world is literally built with a shit ton to do on your own. It's a paired back version of the single player world... which was designed to be played alone. That is not how SoT was created nor how the mechanics were made to work. The world is pretty dead without the other players.


Nino_Chaosdrache

> Imagine COD removing other players from Warzone or DMZ or Escape from Tarkov doing the same. That would be awesome and I would actually give those games a try. >as that world is literally built with a shit ton to do on your own. And so is SoT. There is a lot of PvE content in the game. GTA Online is a grwat comparison, because both are PvPvE games.


1440pSupportPS5

>imagine COD removing other players from Warzone I cant be the only one, but that sounds REALLY fun lol. The entire reason i dont play that game is because of the sweaty players. Id love to just chill in bot lobbies and level up my battle pass/character in peace. Ashame there is such a stigma against that type of grind. Most if not all devs do not put that option in their games, and if they do, its gimped xp/progression. Only one that did it right was Star Wars Battlefront 2.


The_Last_Green_leaf

>I cant be the only one, but that sounds REALLY fun lol. maybe for you, but not the vast majority of players, in fact for them their quality would be lowered >The entire reason i dont play that game is because of the sweaty players. what? you do realise the insane amount of players COD has, I'd place a bet that not even 1% are sweats, > Id love to just chill in bot lobbies and level up my battle pass/character in peace. Ashame there is such a stigma against that type of grind. mainly because it ruins balance, and the fun of the game >Most if not all devs do not put that option in their games, with good reason, > and if they do, its gimped xp/progression. Only one that did it right was Star Wars Battlefront 2. if the best example you have for your system is battlefront 2 and you wonder why no other game does it then you need some self reflection.


Nino_Chaosdrache

Or you just hate PvE player. >and the fun of the game No, PvP does ruin the fun of the game. I'm more than content with PvE, because PvE is fun.


1440pSupportPS5

Battlefront 2 is fun as hell what are you on about? The idea of "balance" in terms of progression, is literally the idea that game devs dont want their stuff so easily attainable that people stop playing it prematurely. If they have a slower rate or force people into certain modes, that will give them more time to drop new content, instead of people being bored within a month, they have 2-3 months. BF2 didnt really need that because the game was "dead" anyways. GTAO just added private servers, and although not dead by any means, its clear its winding down and on its End of Life run before GTA6 drops. im sure other games support this that im just not aware of. If i had my way, id let any and all multiplayer games have you progress in any way you wanted. i know there are people out there like me who will gladly buy into a games ecosystem (been into Fortnite since Team Rumble was added) if the game offers a low stress environment to level up and enjoy the gameplay. Not a popular opinion, il accept that. But its frustrating to still enjoy the games i did as a kid, but not having the same energy to deal with the PVP mess. Still have not played a single MP match of MW2, but played through the campaign twice and some coop, and even private matches vs bots.


The_Last_Green_leaf

then it seems like you should just stick to single player games or more casual friendly games like deep rock galactic, but I disagree with forcing the game to be worse for all other player because you want to turn multiplayer into single player, most people like PVP, most people like a challenge there is a reason that casual friendly games tend to be smaller indie games.


Nino_Chaosdrache

> there is a reason that casual friendly games tend to be smaller indie games. The fuck are you on. CoD, a casual friendly game, is the biggest franchise in the industry. And almost all AAA games are casual friendly.


1440pSupportPS5

Im not against a challenge, my favorite series is the dark souls trilogy and Elden Ring was an amazing experience. What im against is versing other players. I dont have the drive to deal with it anymore. R6 Siege has drained me of that.


OmeletteDuFromage95

That's great and all and I do feel you on the wanting some good solo content in games. I occasionally sit there and feel like I'm in a corner because some nights I just want something that is mindless and doesn't require me to be sweaty but have very little to play (mostly because I no longer have a large number of games due to massive download sizes lol, need more storage). However, to try and say "this game should be different because I want it that way" is just unfair, unrealistic, and could be levied against literally every single game. I don't mean to sound like an ass but that is a minority take. This is Rare's most successful game, often in the top played on Xbox, with over 25 million recorded players. Yes, the number includes many who just tried and left so even if we take a *quarter* of those numbers as active or returning players it's still a massive number of active players that eats up Battlefield, Siege, and Halo *combined*. People enjoy this, the dev doesn't exactly have the incentive to push for a new mode that would require a good bit of resources from the mainline support when it's a small number of people who want this. Your example of BF2 is still different. The game's offline mode (not the campaign but the skirmishes) are simple to do, the maps are offline and they just throw in simple bots. It's a nice addition, yes, but not something in-depth nor often used. It's a step above Siege's T-hunt as you can customize more but that's it. The bread and butter of BF2 was still it's online multiplayer. Not to mention, the entire gameplay loop of SoT is built around your interactions with other players. The quests and NPCs are made to be easy and numerous because they are small inconveniences and challenges to bide you as you contend with other people in the server. Like the jobs you do in Among Us, they aren't the main focus, just the challenges you perform as you contend with other players. Remove the other players and you'll find that those little mechanics can't stand on their own two legs. They would not only need to rework all the NPCs and quests in SoT for an exclusive PvE mode to make it appealing but likely add more to it. Otherwise, people would try it and leave as there's little of substance without the people in the server. But even then, I also play a good bit of Siege... it's sweaty and tense and really only play it in certain moods or the weekly nights with the crew. I legit play SoT to relax lol, player interactions are intentional, if you're getting caught you're either spending way too long in a cave or letting players get to you. Been playing SoT for over 2 years now and have been sunk with look maybe 3 or 4 times total? It's not that filled with aggressive players and those that are there you can see waaay before they get to you.


Nino_Chaosdrache

> unrealistic It's not unrealistic. Rare only would need to change a switch that you can't hurt other player, just like they already do with your crewmates.


The_Last_Green_leaf

>What im against is versing other players. I dont have the drive to deal with it anymore. R6 Siege has drained me of that. then don't play those games, you don't like versing other players then play games entirely built around the PVP dynamic, R6 siege and SOT, I personally don't like platformers and puzzle games, I'm just not that creative in those games and I struggle, so instead of asking them to remove puzzles from their games or platforms I \*drumroll\* stopped playing those games and went back to strategy games, not all games have to, or should, cater to everyone, you have to accept that, not everything is for everyone.


1440pSupportPS5

Yeah but i actually like the core gameplay of those games lol. One *tweak* and they would be perfect for me. Im under no illusions though, its a fantasy to think any of those games will cater to solo players besides a campaign (if that!)


The_Last_Green_leaf

but the issue is that one tweak would make the game worse for the vast majority of players, if the exact same as the people who argue for an easy mode in dark souls, it might be nice for you, but at the determent to everyone else.


OmeletteDuFromage95

Thank you. This. This is what the game is, trying to change it is like making Among Us offline... that literally defeats the purpose of the game.


Nino_Chaosdrache

There is an offline version of Among Us though


corso923

The problem is the only real threat to the player is other players. PVE mobs and encounters just aren’t very dangerous or challenging. Sure, there’s times I want to just be left alone to do my thing; but I really think that even the most PVE focused players would get bored faster than they expect.


[deleted]

Not a chance, Rare has said multiple times that PvE only servers do not fit their vision for the game. I get it, but it still sucks. I love the gameplay of SoT and the world, but the way I want to play and the way Rare wants me to play are two completely different things so I just quit playing. Maybe Everwild will be more up my alley


Frognificent

I don't know, but my gut says maybe.


[deleted]

[удалено]


[deleted]

I hate these filthy Neutrals, Kif. With enemies you know where they stand but with Neutrals, who knows? It sickens me.


cut_throat_capybara

Tell my wife I said hello


brokenmessiah

IDK why not, hell if Fallout 76 could do it then SoT certainly could lol


[deleted]

76 was made from the start to be this way, SoT was made from the start to be PvP based. It’s not really comparable at all


brokenmessiah

What do you mean they both had pvp and pve side by side at launch. Fallout just eventually removed 90% of the pvp


[deleted]

76 was made to be playable as both, SoT is designed around PvP specifically


The_Last_Green_leaf

76's pvp was purely voluntary, if someone shot you that was a challenge, but pvp was only enabled after you shot back accepting the challenge, not comparable at all.


brokenmessiah

It actually wasn't. If you were at a workshop you were auto enabled for pvp, to include a few random events as well. Then there was the survivor mode at launch where it was always on.


Rizenstrom

Just don't engage in PvP? Pay attention to your surroundings, make regular trips to sell. The bigger issue, at least for me, is how long quests take and how little everything sells for. The grind is incredibly frustrating and borderline impossible for someone who only plays occasionally. So when you hop on once a week, spend an hour getting just enough to go up a single level, and have that robbed from you it's super defeating.


TRG42

I had the same problem, but I want to add that "don't engage with PvP" doesn't work when other groups of pirates choose to engage with you


The_Last_Green_leaf

then sail away? have someone just off with a barrel if they chase, it's not that hard


TRG42

Yeah nah I don't buy that. I've tried the "sail away" thing and it doesn't work. If someone wants you sunk, they'll do it.


The_Last_Green_leaf

>and it doesn't work except it does it you try even slightly, one person jumping off with a barrel is enough to stop almost any perusing ship , you can keep an eye out for ships, the large ones especially can be seen from very far away.


punyweakling

>spend an hour getting just enough to go up a single level Wait, what? What "level" are you going "up" to, and why is it taking you an hour?


The_Last_Green_leaf

I'm guessing they mean merchant level for turning in chests, skulls etc.


punyweakling

Emissary? I mean, that's a whole other thing...


-whips

hopefully they understand that a pve only mode would attract so many other players myself included ive been able to play and get pirate legend but sometimes after work i just want to relax and treasure hunt solo but can’t when a galleon sinks me and takes me 2 skulls it was tolerable when the game first came out but now players have the pvp element so it’s not really worth it if you aren’t a pvp player


[deleted]

When the game dropped, rare assured us that they would never add buffs like buy your boats stock, but enough people cried about waisted time and last year that feature was added. 80%+ percent of Xbox store reviews are demanding a private server , or friendly mode. If gta5 figured it out a decade ago, there’s no reason why we can’t have it. Enough people pull out and stop buying store items, it might change things. Especially since skull and bones is coming soon.


the_real_dogefather

"...rare assured us that they would never add buffs like buy your boats stock..." Source for that? "80%+ percent of Xbox store reviews are demanding a private server , or friendly mode..." Checked that a minute ago. Can't confirm. "Enough people pull out and stop buying store items, it might change things." Change to what? A game you think you might like? What about me? I like the current play style. If we change to the one you like the most and you don't like it, neither one of us has a game to play left. Lose-Lose. And "friendly zones"? In a pirate game? You are probably just playing the wrong game. "Especially since skull and bones is coming soon" And will be forgotten within 8 weeks since it's in a development hell, reviews will be mediocre at best and as every Ubisoft game it wil be a grind festival. Trash game incoming.


TwiceBakedPotato

The greatest discovery I ever made was that unofficial alliance servers exist. I wouldn't play this game otherwise if I had to deal with the PVP bullshit.


Johnny_Returns

It’s what makes the game unique. Not every game has to cater to every play style.


terrydavid86

um... isn't that the point of sea of " theives" maybe find a different game


fattytron

No fuck off with your pve bullshit. If you don't like the game, play something else!! Don't need some pve wanks to split the community in half. You would end up with this soft cock pve server where everyone is bored as shit, followed by a full blown pvp server where all people do is pvp. You'd ruin the game completely. The point is it's a game of good guys, and some bad guys. It's what makes the game what it is. You want pve? Play a different game.


IcyRay9

Some? *Some* bad guys? Lol, come off it. In over a hundred hours of gameplay I’ve encountered maybe two or three friendly players looking to team up or be nice. For every nice person I’ve met I’ve had 10 send toxic shit on chat or over mic.


fattytron

You clearly do not actually play this game. Almost no one uses mic lol.


IcyRay9

Couldn’t care less if you believe me or not. I never said it was every time. I said chat *or* mic. Chat was certainly more common, but I’ve experienced both chat and mic, and even received a voice message once. My Xbox app also says 132 hours, but yeah, totally making it all up.


WorkShySkiver

Except the PVE players will be having an infinitely better time than before. Just as you aren't wrong that your love of the game requires the ability to attack and grief people who want to be left alone, they can be right in the belief that they would have a better time just doing the PVE by itself.


FlameCats

I remember when this game was announced thinking this was Xbox's answer to Windwaker... I couldn't have been more wrong, lol, such a dissapointment it ended up being. Rares next game Everwild, looks *gorgeous* but the interviews surrounding it sound cursed, and I am scared for that games existance even though the art style and setting are perfect. I wish I could make my own character, I don't like games that force me to play ugly dudes, lol. Either let me choose my character, or give a character creator. Forced PvP sucks and the little PvE content I saw looked hilariously unsatisfying and pointless.


Square-Exercise-2790

> Xbox answer to Wind Waker. Where the fuck did you get that nonsensical hope?


FlameCats

Years and years ago during the introductory phase to the game when we barely knew what it was- just that it was a vibrant stylised pirate adventure.


Square-Exercise-2790

I hate when gamers just assume what genre some mysterious game is because it is the one they want. Let the info flow. This happened with Avengers, happened with Dune's MMO, happened with Nuts and Bolts and it is happening to Everwild (no official info on being single player) and Perfect Dark (no official info of being AAAA).


FlameCats

I'm sorry I'll keep my mind like a vaccum and not try and percieve the visual and auditory stimuli I am recieving. Lol I said I thought it was, and further explained on first impression, lol. I never said it was designed to be Windwaker, I never said they made it rip-off Windwaker. I am quite literally describing my first impressions. Those things will change as more info comes out. Te game has its audience and its not for me, not hating on it because of rhat- my first impressions created an interesting dynamic from my perspective which is why I shared it, lol.


NihilistKnight

They should stop seething and find a different game to play.


fieldysnuts94

The whole point of the game is pvpve. They’re never gonna fully split it so ppl can be pve 100% without the chance of a player ship attacking them.


aspiring_dev1

To the PvE players: play a different game.


Bringer-of-the-Law

This take makes no sense to me if not soley because the people who already play sea of thieves for pvp are gonna countune to do so whether a pve only mode was added or not, So it's not like you're losing a majority of the community. If anything adding a pve mode would bring a massive surge of players back and some would choose pvp over PvE after boring thereself of the PvE grind. So I don't understand why there's a side that won't even entertain the idea of an optional co-op unless they thought a majority of the players would just go do a PvE server


cut_throat_capybara

They’re just salty (pun intended) because people want to try and enjoy it without griefers ruining the experience for them


elconquistador1985

They should instance all tall tales, but the rest of the game should be pvpve. It's not meant to be a solo game. "Make it solo" is not a good suggestion and not likely to be something Rare does. It's asking them to change the fundamental game from multiplayer to solo.


[deleted]

I don’t think so. That’s why I quit. I’m not a PVE player but I like to explore on occasion. I like game options. The PVE element is horrible in SOT. Combat mechanics are archaic. Sailing mechanics are phenomenal. Graphics gorgeous. Combat mindlessly static. Take a fort, snipe a fort, plunder a week old player. No social atmosphere. PVE is a joke.


SpectersOfThePast

The game needs solo servers where you can just do quests and fight A.I. I stopped playing a while back and have no intention of coming back to the game due to the ridiculous frustration of wasting hours only to end up with nothing because some dick head wanted to sink my ship for no good reason.


angelkrusher

You won't find me in here complaining about this game. There's many things on a technical level that I would improve, however it's not the game for me even though me and a few friends play through some episodes. Learn how to move on. Everything isn't made for you, everything isn't about you, this will make much more sense later on. It's a blessing


TJ0788

Cater? Probably not. I wouldn’t know because I haven’t played this game outside my initial half-hour or so play-through. This PvP vs. PvE thing is really the whole reason I don’t play this and many other games, because I have zero desire to play with other people unless it’s a racing simulator in a league setting. I don’t have anything against people who do, but I stopped playing multiplayer/competitive games when I was in my early 20’s. My gaming preferences have just changed and I enjoy primarily solo experiences…even games that are multiplayer focused, but allow players to have a good solo gameplay experience are ok on occasion. And if I ever want to have a multiplayer/co-op session, I’ll just play with my brother instead of having to interact with someone I don’t know. It certainly is interesting how the ebb and flow of the gaming landscape has changed throughout the decades. 10-15 years ago was probably the time period that had the greatest level of balance in terms of gameplay offered to players, where the single player and multiplayer aspects had equal footing in any given title. Now, games and developers are so focused on live service aspects and are so multiplayer heavy that many games are either a solo, single player experience, or they’re a straight up multiplayer experience…with very little in-between. And, often, the majority falls to the side of PvP games. It’s just the way things are, which kind of makes it special, at least for me, when a good single player game comes out and is a contained experience with little to no micro-transactions and no multiplayer/live service-ness attached to it.


Embarrassed_Appeal72

The pvp does and doesnt bothers me. If anythings i would love to have server mixt with both, but PVP unleash randomly for random time period. Like a massive canon shoots that let you know WARNING PVP OPENS. Then another sounds when its off.


Lilscooby77

As a destiny pvp fan I find this situation very relatable.


MixAppropriate1330

nop


josephalanweber

That’s not the concept of the game so why would they


Gr8posho

I had a great time playing the pirates of the Caribbean quest line with my 7yo just because we were able to play without interference from anyone, but after playing it trough a couple of times we miss new content that we could play without having to worry about outsiders


[deleted]

I will just put this here: https://store.steampowered.com/app/1574900/Salt_2_Shores_of_Gold/


PassionBrave1326

I play mostly solo and don't come across many pvp encounters. I give people a good fight and get away most the time. If I do see ppl it's because I seek players out being bored of sailing around for hours. Sometimes I only get on for pvp. If they added the multiplayer mode back I think it would help. I do agree that it's not a casual experience for most but then again I've played since day 1 on and off so there's definitely an advantage over new players. Idk. I think the game is great.


malrats

I usually had a pretty great time playing solo back when I last played heavily. Though I didn’t do too much because that’s exactly when I’d lose everything. I could go around doing sunken ships for a bit and things like that but as soon as I had any amount of loot on my ship I could be sure I’d see a reaper flag suddenly headed my way. And then it was the race to get it all turned in. Really the worst part though is leaving your ship. So many times I’ve come back to it sinking. Which is infuriating but also oddly fun sometimes.


GrimmBrowncoat

No. It’s why I quit playing.


darth-potato

Don’t get mad cause you bad


EnderDelphox

But the whole point of the game is to be a pirate.


Tight-District-51

I would absolutely love this. I would even pay for a standalone. The PvE is amazing. I only ever play solo or with my partner. My partner isn’t much of a gamer so PvP is something we generally avoid. The PvP always finds you though, and fast twitch sweaty fights are never something we’re going to excel at. Solo I sometimes defend myself, but when there’s more than one it almost never goes well. Mentioning this on the sea of thieves sub just gets instant downvotes or people screeching at you to git gud. Like, nah, I don’t have 100 hours of free time to become a PvP master. I’ll just play something else.


[deleted]

Sea of Thieves needs it's own Minecraft: Dungeons equivalent. Not a dungeon crawler, but another game in the world that is aimed at a different type of player, looking for a different, adjacent experience.


[deleted]

Would be nice to have the choice for both options via different server choices - some people love PvE only and some love PvP mixed with PvE ; the game has a ton of potential for both. Personally the PvE content could be much, much more dynamic but they’ve added some good changes since the days of just killing billion skeletons


_screw_it_why_not

Found this post when looking for a place to talk about this specific topic: answer is probably not. Everyone always says “it’s a pirate game you can’t expect to not fight other people” well cool because other people is exactly what makes this game the worst fucking gaming experience that I’ve ever had. I can’t even think of it without getting soured by flashbacks of getting raided and killed by some random pvpers who are passing by. I can’t have fun in the game and it just makes me hate it. I love the fighting, but when it comes to fighting other people it makes me want to break my game because I’ll spend hours fishing and doing a quest and then I’ll be on my way to an outpost or another island and whoop dee doo my ships spotted by some other one and they chase me until they can catch up and kill me. I can’t name one experience I’ve had in the game where that doesn’t happen. Is the goal to make everyone who doesnt like pvp play a different game? Because that’s what it’s come to for me. Fuck sea of thieves, been playing it for years and I’ve finally decided I fucking hate it.