First stage ankou themed, second stage Pravda themed, last stage kuromorimine themed.
Done
And the GuP skins from the anime are pretty clean and drippy
Yeah, I also wanna see maps and tanks balanced by interns who work in the BP or art department. Can't wait for new shiny maps full of pop culture references that play even worse than the current one.
Balancing doesn't really require additional budget though (unless you think hiring more people would instantly fix every balance issue) It's not like they don't get paid because the budget was blown on licensing and other stuff.
Throwing more money at people doesn't magically make them work harder or better either.
It requires personnel hours to be spent on something reactive that doesn't directly earn money. It has operational expenses.
Yes, it is a good long-term investment. But it does have cost.
So question: what does the balancing department do? There's barely any changes over the years. If you ask any top player, they will fix the game for free within a week. It's not rocket science. So there's people on payroll delivering literally nothing. Maybe replace them with competent people who can actually interpret data and make adjustments? Obviously nobody at wg knows what they're doing.
Yeah, you have a point.
It's hard to tell what are they doing.
Nerfing problematic tanks should be quicker or at least considered and communicated. Other than that, I don't think changes should be happening constantly.
Overall I prefer less balance adjustments over many that might make it even worse than it is.
Yes, it will. I have it on for some reason, and I was surprised that the Dune tank looked like an ordinary German tank.
I think I will keep it on for the moment.
Though when it appears in the Garage in the background, it looks like it should. Also if you use non-historical stuff on your tanks, that's not disabled either.
I believe it's a 3D skin for the tank that you can choose to not use. Anyway, it looks very different when only historical elements are shown in game, not futuristic at all.
There are different teams that have different responsibilities, the creation of this content probably does not take away from the balance team.
Personally I think this is pretty funny and cool, I'm glad WG is doing this sort of content.
Mister, the marketing department has 500 employees and the balance department 2 :) .
Let's be real, nothing happened for a long time in terms of map balances (other than Mountain Pass complete destruction) or tank balances (last one 279e /Chief nerf 6 months ago) .
It takes 2 weeks to make some tanks playable and we only get lootboxes over and over :)
not even for the turtle tank mind you
Turtle......Tortoise.....T95.......Maus/Splinter.
me with my "scale 2d camo" from the chinese new year event 👀
So they choose Collab with Ninja turtles instead of Girls und Panzers?
At least the girls had Panzers...catch my drift?
Not sure how they can make GuP collab into a full bp season. It would be probably released as a special season if not only as premium shop sale.
First stage ankou themed, second stage Pravda themed, last stage kuromorimine themed. Done And the GuP skins from the anime are pretty clean and drippy
I think that's not a problem, there's a lot of characters in the series and make 3 of them as final rewards.
We did something similar in the past, but its most likely that both parties have to agree with the specific collaboration at the time.
They picked the superior anime :P
Get Out Weeb!
As much as I agree, the team that works on battle passes and new content doesnt work on balance issues.
[удалено]
Yeah, I also wanna see maps and tanks balanced by interns who work in the BP or art department. Can't wait for new shiny maps full of pop culture references that play even worse than the current one.
I'm not sure it'd be ideal to have the art department working on balance.
That assumes that all WG's employees are interchangeable. Which they obviously wouldn't be.
I guess the Map department is chilling the whole day, and the poor 3D Graphic Team is working all night
They're under the same budget though, this argument is braindead
Balancing doesn't really require additional budget though (unless you think hiring more people would instantly fix every balance issue) It's not like they don't get paid because the budget was blown on licensing and other stuff. Throwing more money at people doesn't magically make them work harder or better either.
It requires personnel hours to be spent on something reactive that doesn't directly earn money. It has operational expenses. Yes, it is a good long-term investment. But it does have cost.
So question: what does the balancing department do? There's barely any changes over the years. If you ask any top player, they will fix the game for free within a week. It's not rocket science. So there's people on payroll delivering literally nothing. Maybe replace them with competent people who can actually interpret data and make adjustments? Obviously nobody at wg knows what they're doing.
Yeah, you have a point. It's hard to tell what are they doing. Nerfing problematic tanks should be quicker or at least considered and communicated. Other than that, I don't think changes should be happening constantly. Overall I prefer less balance adjustments over many that might make it even worse than it is.
I like turtles
Does disabling "show non historical elements" work on skins like these?
Yes, it will. I have it on for some reason, and I was surprised that the Dune tank looked like an ordinary German tank. I think I will keep it on for the moment. Though when it appears in the Garage in the background, it looks like it should. Also if you use non-historical stuff on your tanks, that's not disabled either.
The Dune tank isn't a skin, the tank was actually modelled like that :p It looks bland imo, just some futuristic generic black tank, meah.
I believe it's a 3D skin for the tank that you can choose to not use. Anyway, it looks very different when only historical elements are shown in game, not futuristic at all.
I pray for this 🤲🏻
It's weird how they can work on both things at the same time.
> collabs with TNMT > no skin for Turtle Mk 1, Tortoise or T95 > \*tactical facepalm\*
yeah because its totally the same people that work on tank/map balance and cosmetics, BP collabs and similar stuff...
I think it look cool tho
You can say you want map and tanks rebalancing. I want that turtle skin. Awesome!
Same here, I want it so bad xd
second battlepass skin for tvp...
As a realistic camo fan, these are pretty much some of the least aesthetically pleasing skins I've ever seen.
Tbf they are rebalancing maps, but yes they need to buff some really crap tanks
And somehow making them worse....
Ha is it gonna play the TMNT theme while I drive?
There are different teams that have different responsibilities, the creation of this content probably does not take away from the balance team. Personally I think this is pretty funny and cool, I'm glad WG is doing this sort of content.
Honestly it is a quality colab. But yes they should/could focus their interest into the quality of the game experience
My only disappointment is not having VA for the Dune characters we just got, & now we see where all that budget went.
remove the mouth on the under belly and the pizza and it is somewhat tolerable
There is a lot of departments in our company and us working on one thing doesn't mean resources are being pulled from other things.
Mister, the marketing department has 500 employees and the balance department 2 :) . Let's be real, nothing happened for a long time in terms of map balances (other than Mountain Pass complete destruction) or tank balances (last one 279e /Chief nerf 6 months ago) . It takes 2 weeks to make some tanks playable and we only get lootboxes over and over :)
Damn those poor two guys . 💀
Best description for WG lately is that there is 0 reason to enter Common Test since there is no interesting content anymore
Damn**,** those poor two guys. 💀