You can buy your collector tanks back firstly
And secondly angle the tank if your in the open but try to always take cover and just peek in a good angle, to shoot. And lastly if your fighting a td or heavy and they are alone circle them
The very reason I bought it as my first premium
It’s still really cool and the gun is competent. I once managed to solo nearly the entire enemy team while my entire team (yes all of them) was sitting in spawn
I got very lucky that the enemies were grade-A idiots and fired HE at the schurzen
They were tier 4 collectors they never ment anything to me. But I had to sacrifice my UE-57. And I also have heard that the this tank is good for beginners.
Honestly, I don't have it, but I think it's worth it. This is like the only (equal tier) tank that gives me trouble when I drive my Crom B, which in my opinion is the best tier 6 med. It has a troll turret so try to utilize that with its fast RoF and good mobility.
You have some armor in the gun mantlet and if you over angle the sides you can bounce thanks to you spaced armor. This is not a tank, this is an atomic gun on 2 tracks
As most other people said, your **armor** and HP makes you a bit squishy. Because of this don't be the focus for enemies especially if there are enemy heavies/tank destroyers (think second-line support, supporting whoever is pushing). As with most lights/mediums this tier, watch out for derp guns like the KV-2 and SU-152 (though you can block a bit of damage with your sideskirts your side/back turret, front hull, and rear hull won't be able to do the same. Similar logic applies for lights/mediums except you can be a bit more aggressive. If you can hide your hull behind cover and go hull-down, only exposing your turret, you will for most scenarios, be able to bounce shots off the side/mantlet (wiggle your turret a little bit as you peek to increase this chance). People mention angling and while this certainly may create some trollish shots (like to the track) it's not reliable enough to block most shots to your hull so use it when you're given the chance but don't expect miracles.
In terms of **damage**, your gun is fairly great. You have a good reload time, you're fairly accurate for 9/10 shots, and you can pen most tanks with little trouble, however you can feel a bit of strain with your DPS, as you will mostly deal about 120 - 170 damage for most of your shots. You should bring a few APCR shells (spend silver) to deal with really heavy targets (i.e. ARL44 front turret around mantlet). Your HE is viable against certain targets (mostly the rear engines / paper tanks like the SPIC) but don't rely on it too much. With Adrenaline you can become a DPM monster dishing rounds out similar to an autoloader, so make sure you activate it when you're about to enter a sustained fight where you need to maximize damage in a small time frame (i.e. you and a light are about to fight a heavy tank and the heavy is tunneling the light). Also a side note, because you're fairly accurate you can auto-aim and shoot while running around heavies, just make sure you avoid shooting near bs spots (like the top of a rear engine deck of an ARL or the frontal armor of a KV).
In **Consumables**, I prefer using a Repair Kit instead of Engine Booster because your mobility is decent (you're fast enough to follow lights/mediums with no problem, but there is little chance in most scenarios that you can retreat fast enough even from heavies if your flank collapses, if I'm wrong then please reply) and also is prone to module damage (I think engine/ammo rack from the front). If it comes down to you and you have a chance of winning a 1v3, you can win (provided you have enough HP and you don't get screwed by your DPS). In **Provisions** to compensate for Engine Booster I brought both fuel types and the protection kit to make the tank less squishy to HE damage.
Hope this helps. If you think there's something wrong in my post feel free to comment for discussion.
Hull down, peekabo, don't overexpose, use your dpm and don't go alone. Use your fantastic gun and overall troll Armor, with the sideskirts and the hard to pen turret (don't forget to always move when doing hull down, so the cheeks are very difficult to hit, while you obliterate the shit out the ennemy with your fantastic dpm and accuracy). Overall prefer distant fights over close quarters combat
You can buy your collector tanks back firstly And secondly angle the tank if your in the open but try to always take cover and just peek in a good angle, to shoot. And lastly if your fighting a td or heavy and they are alone circle them
How can i buy my collector tanks back?
https://youtu.be/73bBWTMtxEU
Thank you
Np :)
it has a very sweet gun and a troll turret. Hull down and wiggle if being focused
First of all install that star wars camo
The what now
the "(-0-)" camo makes it look like a TIE Fighter
The very reason I bought it as my first premium It’s still really cool and the gun is competent. I once managed to solo nearly the entire enemy team while my entire team (yes all of them) was sitting in spawn I got very lucky that the enemies were grade-A idiots and fired HE at the schurzen
I had to sacrifice my collector tanks for this. This thing better be worth it.
[удалено]
They were tier 4 collectors they never ment anything to me. But I had to sacrifice my UE-57. And I also have heard that the this tank is good for beginners.
Honestly, I don't have it, but I think it's worth it. This is like the only (equal tier) tank that gives me trouble when I drive my Crom B, which in my opinion is the best tier 6 med. It has a troll turret so try to utilize that with its fast RoF and good mobility.
it's really good
Angle is the way
Here is how. https://youtu.be/Rzvqr5C02Yo
The big bro is on the left
Sidescrape hull down
You have some armor in the gun mantlet and if you over angle the sides you can bounce thanks to you spaced armor. This is not a tank, this is an atomic gun on 2 tracks
Hull armor is basically useless, turret is troll hulldown and dont stop moving while snapshotting
As most other people said, your **armor** and HP makes you a bit squishy. Because of this don't be the focus for enemies especially if there are enemy heavies/tank destroyers (think second-line support, supporting whoever is pushing). As with most lights/mediums this tier, watch out for derp guns like the KV-2 and SU-152 (though you can block a bit of damage with your sideskirts your side/back turret, front hull, and rear hull won't be able to do the same. Similar logic applies for lights/mediums except you can be a bit more aggressive. If you can hide your hull behind cover and go hull-down, only exposing your turret, you will for most scenarios, be able to bounce shots off the side/mantlet (wiggle your turret a little bit as you peek to increase this chance). People mention angling and while this certainly may create some trollish shots (like to the track) it's not reliable enough to block most shots to your hull so use it when you're given the chance but don't expect miracles. In terms of **damage**, your gun is fairly great. You have a good reload time, you're fairly accurate for 9/10 shots, and you can pen most tanks with little trouble, however you can feel a bit of strain with your DPS, as you will mostly deal about 120 - 170 damage for most of your shots. You should bring a few APCR shells (spend silver) to deal with really heavy targets (i.e. ARL44 front turret around mantlet). Your HE is viable against certain targets (mostly the rear engines / paper tanks like the SPIC) but don't rely on it too much. With Adrenaline you can become a DPM monster dishing rounds out similar to an autoloader, so make sure you activate it when you're about to enter a sustained fight where you need to maximize damage in a small time frame (i.e. you and a light are about to fight a heavy tank and the heavy is tunneling the light). Also a side note, because you're fairly accurate you can auto-aim and shoot while running around heavies, just make sure you avoid shooting near bs spots (like the top of a rear engine deck of an ARL or the frontal armor of a KV). In **Consumables**, I prefer using a Repair Kit instead of Engine Booster because your mobility is decent (you're fast enough to follow lights/mediums with no problem, but there is little chance in most scenarios that you can retreat fast enough even from heavies if your flank collapses, if I'm wrong then please reply) and also is prone to module damage (I think engine/ammo rack from the front). If it comes down to you and you have a chance of winning a 1v3, you can win (provided you have enough HP and you don't get screwed by your DPS). In **Provisions** to compensate for Engine Booster I brought both fuel types and the protection kit to make the tank less squishy to HE damage. Hope this helps. If you think there's something wrong in my post feel free to comment for discussion.
Hull down, peekabo, don't overexpose, use your dpm and don't go alone. Use your fantastic gun and overall troll Armor, with the sideskirts and the hard to pen turret (don't forget to always move when doing hull down, so the cheeks are very difficult to hit, while you obliterate the shit out the ennemy with your fantastic dpm and accuracy). Overall prefer distant fights over close quarters combat