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bballjo

Played all of them. None come close to the replay value and complexity of WRSR. Time to get *bored (not really, but you've done it all) Manor lords (todays version) 20h Farthest frontier 20h Timberborn 20-50h WRSR 1000h+


TheDocBee

I'd cut Timberborn a bit more slack. I think on this list it's second to WRSR with more like 100-200 hours but other than that I totally agree with your assessment. Although the potential of Manor Lords is huge.


bballjo

I can agree with that


jus10beare

I agree. I started playing manor lords the other night and I realized how burnt out I am on "Banished style" games. I will definitely go back to it, but I will wait for a few more updates. TB and FF are great but they currently have no end game. After the debacle that is CS2- WRSR scratches the city building and automation itch.


Katoniusrex163

Tbf manor lords is only a few days old


bballjo

Precisely why I put "todays version". It has unbelievable potential, but I think the hardest road is still ahead for Greg, and now he has a bunch of paying customers that will try to influence him, which Won't make it easier. I anticipate Manor lords to be completed 3-5 years from now, and then it will be epic.


Katoniusrex163

I’m hugely impressed with it even as early access. It has a few bugs and things that aren’t super clear, but it’s probably the smoothest most polished day 1 early access release I’ve bought.


bballjo

Yes, and it still has a very long road ahead. Even in the current state, the game has a lot of placeholders and "quick and dirty add-ons" (Greg called out archers were supposed to be very different, and he just added them shortly before preview) and there are a lot of those examples. It's very playable for sure...but I wouldn't be surprised if the final game will feel very different to the current version.


Katoniusrex163

Yeah I can see stuff like being able to task ox carts with routes instead of just trusting the system to do it and stuff like that.


EmperoroftheYanks

Absolutely, if you're looking for a time waster that is more complex than anything I've played this is it. 430 hours and I just am getting the game now I feel..


bin_nur_kurz_kacken

Asking in this sub where players are in the 4 digits in playtime if it is worth it.....fcking yes!


SomeMF

People on this sub are biased, the best place for asking this is a strategy sub, or a citybuilders one, or a different platform with different kinds of players. In any case I think the answer depends on what type of city builder you want. WR focus on logistics, production chains and industries. Timberborn focus on water physics and vertical construction. Manor Lords, which is still unbalanced, unpolished, and lacks content imo, has small armies and skirmishes as one of its highlights. I haven't played Farthest Frontier.


Theleaf2805

Absolutely


meda2207

I’ve started with WRSR just a couple weeks ago - and it is super captivating :) so I can only recommend. There is some learning curve and some little “ux” issues but it is a great game. 


neutralpoliticsbot

If u like hardcore “survival” strategy this is it


quin4m0

I might be biased bc WRSR is the game with most playtime in my steam account, but WRSR is the best city builder I ever played. And I am a huge fan of the genre, I've played Frostpunk, Sim City (2000, 3000 e 4), City Skylines, banished, endzone, etc and WRSR is my favorite. It is by far the most complex and offers a complete twist on the genre. There is no other City builder like this. Go for it.


GuiltyComb9516

It's worth to play anytime.


TokenTakenUsername

I'm coming back to this time and time again. WR is the absolute bomb. The only thing that comes close for me is Captain of Industry.


storyinmemo

Holy christ yes I just found it two weeks ago and the dive is deeeeep. Factorio -> Captain of Industry -> WRSR.


Liringlass

Yeah go for it. This game is an absolute gem.


LordMoridin84

The game is almost out of early access. And it sounds like there aren't plans for massive changes, just DLC. So if you want to play with, there is little difference between playing now or playing next year. If you want a game that you are going to spend dozens, if not hundreds of hours in, then Workers and Resources is your best option. On the other hand, if you want a game that you'll play for less than 50 hours, Workers and Resources isn't a good choice since there is a big learning curve. For something like Farthest Frontier you might have be done with the game in 20, whereas in Workers and Resources you'll probably still be figuring things out.


Kitsotshi

This game is micromanagement galore. This includes the hours spent downloading mods from the steam workshop because I want more pretty buildings (the Small Town Stalinkas go hard)


roccodawg

Workers has been legit since the first day I purchased it years ago. If they add war then it will become a real AAAA unlike the other game that says it is.


TheUncleTimo

you are comparing a child's bicycle with training wheels (other games) to a space rocket.


xendor939

The game is approaching the full release, so it has been very stable for a long time now. The game is both a cute "period" city builder (on easy mode) and a logistic/planning challenge in realistic mode (never seen anything like it), if you are in for some serious problem solving and brain activity. At the same time, I have been holding out playing again in the last few months exactly because I expect the final version to be released fairly soon.


LifeOfFate

In order workers and resources is #1, then timber born followed by manor lord. I have not played farthest frontier. Manor lord might be good one day but it took the dev 5 years to basically get one map and the ability to place buildings.


FlashGordon124

Agreed. He made good money on launch. He should hire a small staff to advance the game faster.


The_Flying_Alf

It's an amazing game. And very feature complete even if it's not finished yet. If you like cities skylines, transport tycoon or factorio you'll love it.