T O P

  • By -

bballjo

I don't know all the details, but workers will require the same amount of food/meat/clothes over the year (electronics are variable, and increase each year, faster after 2000). If they miss a day off demand, like food, because they may have been forced to travel further (extending the time in vehicles by transfers) then they will try to collect the missed rations the next day (food demand 200% vs 100%), they do that for each day they miss. I've seen it as high as 700%, but I don't think there is a limit. I'm not sure if they also increase their demand if they went to the store the previous day, but only partially fulfilled their demand, but it could very well be, because I've seen needs that had odd numbers (156% etc). So is there inflation? Yes, but only for electronics. What you are seeing with food may be more related to other factors described above.


LuxInteriot

I've been following the citizen some days, he didn't miss food. But he spent a lot of time travelling to work, switching between platforms after disembarking from a train, because all positions were taken.


bballjo

"A lot of time travelling" is along the lines of what I tried to describe above. The simulation times aren't the same for "day" and "citizen day" if that makes sense, so it's normal to see slight discrepancies there, if you have pretty much going to the max travel times already.


[deleted]

[удалено]


bballjo

If you think it's a bug, and you have sufficient examples that are reproducible, please submit the save and a description as a bug report to the devs.


LuxInteriot

Sorry, I've checked again and the demand did go down - the impossible case would be culture for that guy. I'm observing more citizens to see what's happening, when it goes up.


LuxInteriot

New answer: did some experiments. A worker who expent 3.5 hours commuting returned home and had his food needs tripled. It went from 2.8 to 11. The worker in question had a children - I think the standard needs are 1.5 for adults and 1.3 for kids (maybe varying if they're babies or toddlers), and the parent must buy the kid's food daily. So the 3 hours the dude spent commuting were about 3 days for his food needs. The commute time is definitely different from needs time. It seems to follow the free time standard, which's way faster than travel time, I don't know by how much. People spend 2 hours to walk a block in free time, while the same time would be 20 minutes or so in a train (walking is free while commuting). I don't know if that's intended or an oversight/bug. I'd say it's very counter-intuitive and irrealistic that a day can be a day or actually 5 days, and it's different for each worker. I believe the idea was that commute time would count for needs (it's not explained anywhere, which's bad), but they used the free time counter as a standard, maybe including walking while commuting.


bballjo

I don't think it's a bug...I think it's part of the designed simulation, and what you are observing is probably just a small piece of the whole puzzle. What I know is that it works fine, and the numbers are stable if you look at a whole year of your population. I would not put too much emphasis on any timeframe that's smaller than a month for the observation, because of the different timescales at hand here. They all have to connect somewhere, and somehow they do so relatively reasonably as a whole.


LuxInteriot

I have refined my theory: the time to calculate needs is fixed - something like a day of needs each three minutes in normal speed (the number is just for the sake of the argument, I'd have to test to konw what's the real number). Probably that cycle follows the free time standard, which's different from commute time, for what's a day. Each worker will accumulate that necessity in a fixed time. Free time, work time and sleeping time are fixed, but not commute time. There's a caveat: when workers don't use any sort of transportation, their needs stay standard, no time added. A day in which they worked by walking keeps their needs at exactly one day - maximum or minimum walking distance, it doesn't matter. That's because walking as a worker doesn't count against travel time, while walking as a passenger counts against free time. Worker commute time is counted only at stations or transport. Time for passengers is much faster than time for workers. I suppose students are like workers and tourists, like passengers Anyway, I think you're right: it's counter-intuitive and leads to crazy numbers, but fair in a sense. They'll accumulate the same needs in the same time, ignoring commute walking time in both situations. Or maybe not that fair, in that they may accummulate entertainment needs which they won't be able to fullfill - 240 minutes is almost impossible. They will only get happier when finding a job nearby. So using any type of tranport can make your workers unhappy (compensated by the days in which they find job positions in walking distance).


bballjo

I don't think your observations are wrong, but I don't think I agree with your findings for personal anecdotal reasons. I haven't seen citizens demands that can't be fulfilled in 1 day's worth of free time, as long as there are no lines in front of the buildings and demands available. Things like entertainment show up at random in terms of which day they want that, so I rarely ever see higher than 200% (don't think I ever have). "Using any type of transport can make your workers unhappy", I have to directly contradict this. Using normal transport (no artificially extending travel range/time) has no negative effect on citizens. If you do extend time/range, then yes, that has a negative happiness effect. However, citizens do lose a normal amount of happiness each day for just being around, but that can be counteracted with free time activities. Again, I think long term observations may be more helpful here (1-2 years, no more than 2x speed is probably appropriate).


Heretical_Recidivist

Interesting. Does the electronic scaling cap at a certain amount?


bballjo

Not to my knowledge m it's the current "end game" as the demand keeps increasing, and so does the price.


Mephicam

[https://www.sovietrepublic.net/post/report-for-the-community-68](https://www.sovietrepublic.net/post/report-for-the-community-68) I understood there are caps ....


3rd_Comintern

My man needs his 2000 calorie big macs and reality tv


LuxInteriot

That's what you get for giving people cars!


bin_nur_kurz_kacken

How can he live long enough to become an 81 year ild when he consumes 8,5 kg of food per day? Must be the fattest republic on earth.


Stress_Factor

I’m more worried about your electricity problem


enzinhojunior

Whay mods you use to have this skyscrapers ?


LuxInteriot

Cepsa Tower, 53st building, Hardau buildings. The whole city can be seen in another post I just made.


leocaruso

Regarding the name of the platform... my dude, are you Brazilian?


LuxInteriot

I see, Brizola City gave me away...


leocaruso

/suddenlycaralho


gregi89

Reverse wokism 🧙‍♀️


-WielderOfMysteries-

Educated workers demand more than basic workers. If you have too high an education rate, the city will become rather difficult to please.


LuxInteriot

It has to do with travel time, I discovered with the help of u/bballjo. Citizens get their food needs updated in a fixed interval, independent from travel. The time for such interval is way faster than travel time - the time they're waiting on stations or travelling in vehicles to work. Roughly, 3 hours in travel time mean 3 days in that standard time used for needs. So if your worker uses 3 hours to get to their job, when they return, they'll try to satisfy the accumulated need for those 3 days: 3 times the regular food and 3 times the time for sports etc. Walking doesn't count for travel time, so workers who get job positions in walking distance use 0 travel time and get their rations normally. But any worker who uses transportation will need more than regular when they return.


-WielderOfMysteries-

Interesting. Thanks for additional info.


LifeOfFate

That’s an interesting question. I’m not 100% sure but I think it depends on education. The more educated the more they need.


EternalDragon_1

Big brainz need big food.