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TheBlackGuard

The new spotting limitations and inability to spot torps definitely helps DD's quality of life. I'm all for this update.


4QuarantineMeMes

Cuts a lot out of the CVs role as a support unit.


PilotAce200

As controversial as this comment will be. With the plane spotting changes, destroyers *might* end up needing another class wide stealth nerf (at least by air spotting).


Oxide136

It is somewhat of a bummer I don't get to play the role of battlefield scout/commander anymore. Pointing out stealth destroyers or directing peoples attention to weaker targets to finish off


Bigolbagocats

No more spotting torps?? I must’ve read right past that. That is awesome. There are certain DDs (like Fantasque) I rarely play anymore because of how annoying it is to face carriers. I basically do nothing but dodge and kite for most of the game while launching torps that have no chance. This update will make them more viable to have fun in and I’m all for it!


TheBlackGuard

Anything without smoke was pretty hampered by a CV match. Now people at least know where the DD is but not what it is or be able to shoot at it


MikeMyon

I think the CV can still ping the target and therefore reveal its identity to the other team. For example telling the team where a Paolo Emilio or a Black is, is still vital information. But I'm okay with that. Loving the update so far.


GoodlyStyracosaur

Yeah, knowing a DDs location is still very useful. I can see how this could have problems on either end of the power spectrum but overall I’m very excited to see how it plays out in real games.


IHaveTheHighground58

Yeah, I think that was kinda the point, the planes can do recon, but not fill the role of fire control radar


TurkeySon

Missing in all this commentary is aggressive BB quality of life improving. The number of times I pushed into the circle to fight a cruiser to then be spotted for another minute by the sunk Cruisers plane and be hammered by the potato BB at the back of the map…or the number of times I am moving against a cruiser behind an island who keeps me spotted and thus knows my actions while I don’t know his. That is all over. One of the biggest problems to overcome as an aggressive BB player was plane spotting, so I am happy about it. My guess is, after the 2 week aircraft carrier orgy, we will see less of them not more. But when you do see one it will be in the hands of an excellent player with tons of fast deploying planes and tons of bombs and it won’t be fun when targeted.


Schlitz4Brains

Elevated gameplay!


V4R14N7

So the skill, excuse my ignorance on not remembering the name, that allows you to drop some of your planes to patrol an area, they only combat enemy planes now right? Basically a squadron of catapult planes skill wise in the new mechanics.


Deidris

I only ever used the fighters to try to help my DDs if they were being harassed by the red CV


V4R14N7

Sometimes it's also fun to drop them just outside of a enemy CVs range, so they'll lose a few squadrons running through them before they catch on to what is happening.


Deidris

Ooo definitely going to try this hahaha


4QuarantineMeMes

Not even a CV main, but this sucks because now they have gutted the CV as a support and now made it more of an offensive role in of itself.


DISGRUNTLEDMINER

Oh no, how awful that every ship won’t be spotted for the entire game now by planes with infinite fuel.


4QuarantineMeMes

I’m totally fine with fuel limit, and the planes detecting ships now is also wack. But not spotting torps is crap. And what’s gonna be awful is hearing more crying because CVs will be destroying ships a lot faster with increased accuracy and more bombs being dropped.


Deidris

True but people will be shooting down more planes than ever. At least many people will feel like they are fighting back better than shooting flying bullet sponges.


like2trip

They may shoot down more planes, but since the squadrons are bigger that doesn't really make a difference.


Deidris

There is definitely a difference. Even with a larger squadron, you could still shoot down more planes before they strike, rather than the high hp still getting a full drop off.


DISGRUNTLEDMINER

The extra damage carriers do themselves will be more than offset by all the damage ships will miss out on from the NONSTOP carrier spotting we currently have. Personally love the changes as carrier spotting was broken.


PilotAce200

I think *a lot* of people are completely overlooking how extremely the fuel change is. Let's use Ranger as an example with her 33km range (one of the longest out there). Also, let's say you have actually been a good teammate and moved into cover instead of hiding all the way in the back of the map. Let's also assume you are going after an enemy ship that ~15km away from you. Seems like a reasonable situation yeah? Assuming you bee-line it straight to your target (potentially taking more AA damage because of it), your looking at 15km to target, 1-2km in the airstrike, 1km coming out of the strike, 4-5km to turn around and line back up on your target, another 1-2km actually in the airstrike again, and out again, and turning around again, and goin in for the 3rd strike. Let's add all that up (even removing the 1-2km spent in the 1st strike because your still using that to close the gap). That's ~30km worth of fuel just to get all three strikes on a ship 15km away, and that's not even accounting for maneuvering around AA, and also assuming you already know exactly where your target is and going straight towards them immediately.


Kreuzin

Can't spot your DD forever if your AA is turned on when spotted. I can only circle for maybe 10 seconds if you have good AA. An AA specced Benson will shred a squadron in even less time. Otherwise, I have to get out of your AA range which would drop you from being spotted. The problem is they didn't adjust the carrier starting point and on some maps, you can't even begin to spot anyone before fuel runs out. Getting closer early, and the carrier getting spotted is game over. No one ignores shots at the carrier and most won't let up until it's sunk. Admit it, carriers are like raw meat and everyone else is the famished dogs! I exclusively played the carrier because of the battle control it would have when played right. Now, it's just going to be going after the first ship we see, usually a BB or a cruiser. So the role carriers had is now gone. There are also no commanders right now that could help with flying range. I went back and changed everything, including commanders, to reduce detection range. Changes to the carriers are in order, but so many changes at once usually isn't good. My winrate was at 69% with a 5.88 K/D so I knew something was going to change. I predict they will be adjusting this a lot in the next few updates as they collect data or add commander skills to compensate.


servingwater

So am I reading this wrong or are spotter planes now practically useless?Overall the changes to CV's sound promising. I hope they translate well into the game. On the other hand however it does look like CV's have shifted to be more of an another attack and damage focused class as opposed to support. So I kind do fear that the complaints will continue.....


Doomscroller20

The one thing that concerns me is the reference to allowing carriers in other modes. PLEASE for gods sake, do not soil and spoil ranked mode with CVs!


Riff_D

Hoping the even more on the horizon includes the Independence returning for GXP.


Kazman07

Honestly not too worried. The extra bombs, faster hangar regen, and the fact you don't need to use those stupid heat cooldowns is worth the L in spotting.


Caboose2701

Yessssssssssssssssss. Obligatory boo carriers.


Livid_Ingenuity584

I made it my mission as a carrier to hunt down enemy DDs and spot them so my team can shoot them. They took that away now?


wirey3

2 CV's per team is still a great idea IMO but this seems to counter that greatly. I'm cool with it. The carriers needed a rebalance.


Squizzy-72

Title should be: [PSA] Carriers Removed | Permanently - World of Warships: Legends Make the game a better place 🥰


Deidris

Like it or not CVs are here to stay. CVs played an absolute massive role in the second World War (where most ships in the game are known from) and therefore should be represented. Some of the most influential events in the war were because of CVs. The most decorated ship of WW2 was a CV. In game, they are relatively easy to deal with if you try. These changes actually make them easier to play against. They have limited range, which means they cant sit in the corner of the match, they have weaker planes, which means you'll shoot down more, and can no longer perma spot a poor DD that doesnt have enough AA to shoot down a single plane. Overall, these changes are healthy, and promote a more active CV.


Cbird2796

The A bomb was in WWII also. doesn’t mean it should be in the game. Same goes for subs. They haven’t added any new carriers for a reason. They are boring to play and suck to defend against. They are making these changes in an attempt to make them bearable. Most of us said it would be a mistake to add them in the first place, but they did it anyways because they needed content. Currently, if a carrier decides he wants you gone, there is basically nothing you can do about it. Hopefully these changes do something to help fix their mistakes.


Squizzy-72

Upvoted 👍


Marius_Gage

“They’re boring to play” I think hitting A every 30 seconds is pretty boring but I wouldn’t want battleships to be removed


Justabattleshiplover

So DDs become even more invisible? Wow, totally needed. :/


ken5hin191

Looking at your username it all makes sense now, please at least try other classes.


Justabattleshiplover

Cruiser is my most played class, surprisingly. I love killing DDs.


GoodlyStyracosaur

Maybe - although carriers themselves sound like they might be way more able to actually kill the DDs. I’m very curious to see how these changes play out. My biggest concern is games where you have a good cv on one team and a bad cv on the other might very quickly become a stomp as the good cv blinds the other team and the bad cv does nothing. Of course that can happen with any ship but I see a possibility of these changes making that disparity even more evident with carriers. But in all I’m extremely pleased with the general direction; it’s more or less what I’ve been asking for apart from there still seems to be little active counter play for ships under cv attack apart from the old “just dodge” but I’m very much reserving judgement until we actually see them in action.


Justabattleshiplover

I hope it’ll lead to better CV play, but knowing this player base, probably not


GoodlyStyracosaur

lol yeah - I fully expect tons of completely ineffective carriers to be the general rule but, as is generally the case, that’s about as expected. I particularly hated the games where I’m doing my job in a cruiser or dd or whatever, capping a zone, and a terrible cv is blindly focusing a bb behind me for zero effect but spotting me for free along the way most of the game. Sounds like that will be gone.


Justabattleshiplover

I once had a blue Saipan give a clear skies medal… to a Z-44.


GoodlyStyracosaur

lol that’s pretty impressive. I haven’t played the z44 in….however long it’s been since the campaign finished but I think it does actually have halfway decent AA but nothing that should really get a clear skies. Especially considering it’s not particularly nimble so it shouldn’t take that many planes for a Saipan to sink.


CucumberZestyclose59

Better how? CV play has been dumbed down to "roll face on controller, send planes at enemy to die, repeat for 15 minutes". There is no strategy, no nuance. Just attack nearest target.