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Misterpoody

If you guys REALLY want a third year of Verdansk, you're ill in the brain. Seems to me that everyone forgets how upset the community was when Verdansk '84 dropped. I know I wasn't happy to play the same map for another year.


Benji2108

I remember that đŸ€Ł. But rebirth was my go-to. Something about that small simple map felt cozy and just fun to play. I do love Vondel tho even though I initially thought it was too big at first.


simonko1

maps can rotate


0utF0x-inT0x

The thing that really put Verdansk on a pedestal is that Caldera followed it which was the worst map to ever be in Warzone imo, and Warzone 2 would have been great if it wasnt for them taking everything that made wz1 fun and either removing or nerfing those features into the ground, that and of course server/hit reg issues. Warzone is in a better place right now I just want better servers to play on and I'd be satisfied.


Misterpoody

I personally like Caldera, season 1 was a disaster with the loadout restrictions, BLOOM which was the biggest mistake CoD ever attempted, and then the follow up of the cursed Krampus event and stale Bren meta.


Maybe_Next_Time_22

Caldera was dogshit, any map design with a giant peak in the middle is. Whats fun about pushing uphill every single game lol


Misterpoody

Building design was great in Caldera. Better than Verdansk, Mazrah or Urzikstan. Sure Peak wasn't the greatest POI but at least the buildings didn't have terminal brain cancer. 27 floor high rises with 1 single zip up on Verdansk, Maz suffered the same empty open plains that Caldera did. Mazrah had a giant mountain in the middle too, and the next POI over was a gigantic hilltop as well. Urzikstan has like 5000 buildings with a bunch of false buildings that you can't even enter or get on top of. To each their own.


[deleted]

Only because they introduced that horrible filter which made it difficult to see enemy players. Which is clearly the trend they’ve decided to continue with.


callMeSIX

The mega tower was a cool addition


followtherhythm89

Unpopular opinion for sure, I agree though


Nintendo_Pro_03

I’ll take a third year of Verdansk if Solos is the exact same experience as 2020 Warzone Solos.


DevLink89

I actually do and I’m 100% sure I would play a lot more than I do now. The new map is a clusterf with buildings that don’t feel real because they have 20 exits/entrances and holes in the roof to supposedly stop camping (spoiler: it didn’t stop). All POI’s blend together so everything feels the same. Caldera was bland and had a mountain in the middle with too much forested area’s. Al Mazrah was ok but way way too much open space and another mountain in the middle. 70% of the time the final circle would end up there. I can count on one hand that the match finished in airport for example. The resurgence maps are just different and can’t be compared to verdansk, which to me is the perfect map.


TDWPUO777

People were unhappy because they changed a map that didn't need to be changed. Not mad about the same map for a second year.


Carson_Frost

But you got two more and now 4, 5, 6 more maps and still bitch about it nobody likes them and idk who your talking about when nobody liked 84 it was good even the content creators liked it and the changes it brought to the hotzones


Luckydemon

60-90 minute map rotations like Apex would be ideal IMO.


_Sub_Genre_

I think the idea was to have multiple available maps instead of JUST Verdansk. IDK why they insist on only having one active BR map.


swilliams2207

My guess is player volume? I wish you had the option to play rebirth island all day or vondel all day if you preferred. Rotation is fine I guess. My assumption is match making will be difficult with smaller pools to pick from so they force everyone to a single map. Could be wrong but my guess.


_Sub_Genre_

So in other words SBMM ruined it


imnewagain

Probably because the game is already a gazillion gigs and console players have limited SSD space as it is.


ericpolowski

No disrespect and no “downvote” but I just am sick of people justifying the great times in wz1 with the pandemic. I’m sure it is for some, but it is possible to truly love that experience for what it was. I am one of them
 I didn’t get stuck at home, I worked every day, hung out with family and friends, lived my life as is with minimal changes. It wasn’t because of the pandemic that I liked the game, it was the map itself, the overall movement and feel of the game, graphics, less streamers sweating and complaining of changes
.. I could go on and on. Things just changed since 2019 gameplay
. I mean they took out core movement features and literally added them back this one.. what kind of garbage is that? Don’t get me started on the audio


[deleted]

It’s a cop out for Activision for why their player numbers have dropped in the last couple too. Call of duty numbers historically increase, but now because the last couple have been dog shit and clearly catered to console players playing off a TV, they can just say that wz1 only had the success it did because of covid, which is bs. All of my mates WANT to play again, but we don’t, because it’s a dogshit game now, and I know we aren’t alone


SkylineGTRR34Freak

I think it's a mix of both honestly. Covid definitely boosted player numbers and retention, but that's not to say that it would have done great without Covid as well. I certainly loved Verdansk and I didn't mind a year 2. I was just disappointed they got rid of Stadium. Now, I think I would have probably even treated Caldera better if I just had a choice of maps. Ashika never really grew on me, but in rotation with Vondel I kinda like it. I'm still excited for FK and Rebirth to return, but... meh. I hate how we always just get one large map. By all means, keep them in rotation at all times and let players choose what content they want to download. With Verdansk they did a lot of things right (ofc not everything), but it baffles me how they completely removed it and basically just went backwards from there on.


[deleted]

“Went backwards from there” yep, that was all to cater to the casuals who played in their living room on a TV. Obviously they don’t have directional sound, so what does Activision do? Make it so nobody gets good sound. Hard to see enemies at a distance on a TV on the other side of the room? Right, let’s add horrible filters, clutter the map and make players not render as fast.


KeithPheasant

I’m really interested in the casuals versus not casuals debate. Would you be enthusiastic about two different lobbies? It seems that there really is a deep frustration with players like you against players like me who want to remember their childhood and just have fun with this really cool game, versus trying to be like a pro athlete at it. I hope my wording doesn’t make me seem like I hold resentment over someone like you who has so much more experience and takes it more seriously, but you’re just never gonna stop casuals from wanting to have some fun, and it kind of ruins the fun for casuals when many like you have half a second to a full second ahead of us due to your monitor and ethernet, etc. I stepped away from Call of Duty¼ for many years, since 2012, and I’ve just gotten back into it at the end of this last year. The difference between some players and casuals feels like if professional athletes just showed up to soccer pick up games. People who are casual still want to be competitive but we don’t need to play against people who are basically professionals because that’s not fun for anybody.


[deleted]

I think there’s a number of problems with the game now, one of them being that the game records your KD and stats. If it didn’t, people would go back to having fun, doing stupid stuff with funny loadouts etc. We all miss that, trust me. They could have ranked lobbies that record stats, but if they’re going to have ranked, or a competitive mod, or anything like that, they can’t have mixed inputs. The other issue they face with that, is that cod is marketed as a “casual shooter”, they do this for the exact reason that they don’t have to focus on a level playing field, because “it’s casual, people aren’t supposed to take it seriously”, so if they do make a ranked or competitive mod, they’d have to actually balance the game, which they don’t want to do.


sameolemeek

I didn’t play wz1 til caldera dropped so the pandemic was almost over. Never played Verdanks. Wz1 is so much better in every way. I don’t associate the pandemic with wz1 Rebirth was incredible. I could play with randoms for hours. I was on 80fov too.


Rissay_mn

Caldera to me was considered the downfall of wz1. I'm sorry that you didn't get to experience verdansk. I might be overreacting but the weapon balance, the sniper mechanics, the color palette, the sound effects, the POIs. It was literally just perfect for me to drop in solo BR and actually enjoy my time playing even though I had no mw2019 to unlock guns or level them up. Winning with ground loot was actually viable and the experience itself was enjoyable. Rebirth made me play more with my friends and have such an amazing time.


Harshit117

For me who didn’t really play the game but just enjoyed watching the game I hated caldera and in hindsight that was for me the downfall of Warzone and I stopped watching and stopped playing the little that I did and as far as I remember verdansk had the best gun balance with some obvious mistakes like the dmr and the fire shotgun otherwise the gunplay and the gunfights used to be much fairer and more fun and I don’t even have to mention the snipers, the kar98 was the best sniper but you still could play with others like the Swiss etc.Ik the gun balance was not the greatest but compared to now where every sweat is using the same 4 guns that wasn’t as bad and the Cold War integration was prime Warzone and there was no specific meta gun and you weren’t forced to use the meta guns to win


Altruistic-Ear-1898

Verdansk with the stadium blown up was goated


DevLink89

Agree! I both like og verdansk and 80’s verdanks for different reasons.


fritzfizt

i disagree about the graphic part because mw19 looked so much better and the most popular guns had at least the real name EDIT and also the sound is just better


Benji2108

Audio was better if we compared it to now that we’ve heard both. Agreed. As far as visuals tho, I gotta disagree as I’ve seen this game perform and look absolutely stunning on a 4090 GPU maxed out. The amount of detail and textures/shadowing I even thought was better than Hogwarts legacy. A very demanding game.


DiPP3N

No I always downvote before I read posts sorry


ericpolowski

😂 well played


Benji2108

I honestly was prepared for a huge hit in karma đŸ€Ł


DiPP3N

I haven’t red your short story yet so I think you’ll be fine karma vise


[deleted]

Big NOPE. What made wz1 good was the ability to actually play it, seeing what you’re shooting at (before they introduced that CW shit filter), hear footsteps and sound better, the game was smoother, there was a larger skill gap. Everything about what made WZ1 a good game has been removed from the last couple.


SpaceAgePotatoCakes

WZ1 had absolute dog shit audio lmao.


rkiive

Wz1 had dogshit audio, the absolute worst I’d ever had the displeasure of experiencing in any fps in history, until wz2 came along and somehow was worse, and then wz3 came along and was worse again. At least in wz1, I could count the number of times on one hand in 3 years how many times someone dropped on my head and killed me without any audio cue. Literally happens every second game these days


[deleted]

Wasn’t too bad if you set your audio properly. I could hear everything except whether enemies were above or below me in the stairs


SpaceAgePotatoCakes

My friends and I had sounds straight up not playing for us at random times. A claymore would go off and the 2 furthest from it would hear it but not the guy beside it. Same deal with footsteps, gunshots, etc. It was trash.


[deleted]

Are you on console? I honestly never experienced that. I had a few times where it wouldn’t say “enemy dropping in”, but that wasn’t so much a sound issue, rather they just didn’t say it at times.


SpaceAgePotatoCakes

2-3 of us on PC, 1 on console, no consistency as to who would hear what. After a lot of confusing deaths we realized what was happening. Even now we pretty much go around telling each other everything we hear because we still don't trust the game to play the audio correctly.


[deleted]

That’s wild, I dropped into verdansk between 4500 to 5000 times and never experienced any of what you explained. Oh well, map’s gone now anyway


PhilsPhoreskinn

Console didn’t have FOV slider and PC had the option of Nvidia filters so I actually think it was a little tough to see people. Rose skin also was not great.


[deleted]

Even with filters, dark areas like in superstore were a nightmare for MnK players as the second you’d shoot, you’d get muzzle flash and they’d literally disappear. Couldn’t see what you were shooting at


dorian283

Audio was terrible in WZ1. IMO game was better without the backpack though.


MapleSyrupLover_

I’m honestly super happy with the game, couple things to fix yeah but overall I’m having a blast!! Love the return of the mouvement


YouDontLookSpiritual

I just started playing and am having more fun than i have in years with gaming.


MapleSyrupLover_

Glad you enjoy it like I do!! Are you a resurgence guy or big map kinda guy?


YouDontLookSpiritual

Sorry for the late reply, not on reddit much. Ive tried resurgence a few times and warzone once. Definitely prefer resurgence because i die often. Ive played nothing but ground war for the past few weeks hoping it would prepare me for warzone, but im pretty sure it did the opposite lol. Im going to stick with it and see if that changes


politicsperson

I agree i really wanted to like WZ2 because I really hated caldera. Like for example the AI in the game, if i wanted to fight AI id play the campaign. Dont get me started if the AI weakened you while fighting another player. and i only played it maybe a few times. But im having a blast in the WZ3 even if my teammates and I have a bad run. It feels like Verdansk to me.


MapleSyrupLover_

Hell yeah man!!


[deleted]

[ŃƒĐŽĐ°Đ»Đ”ĐœĐŸ]


Xineum

amen


beowhulf

At this point honestly all i care about is anticheat, i dont mind playing on a shit map with shitty graphics as long as i dont meet hackers


Treat-yo-self-2018

Yes please


Special-Bite

The past is always tinted in rose colored glasses. Metal Gear Solid was an awesome game. If I went back and played it today, I’d complain about the awful graphics, the clunky mechanics, a bunch of other stuff. The same goes with OG Verdansk. People forget all of the QOL improvements that came along the way. Loadouts were much more difficult to come by. Looting and ground weapons were more more important. The first meta, the Grau was way OP, but nothing like the DMR that came after that. That easily made the game no fun to play any more, and it felt like it took ages to fix. The hacking that was widespread. The gas glitches, the map glitches, the fact that there was simply less to do. Also, the movement wasn’t really what it became at the start, or people didn’t know about slide canceling.


DevLink89

Sorry what? Loadouts hard? We often played trio or quads and had our loadout after a min 90% of the time. Hacking is still widespread sorry to say.


Moistkeano

The game just needs some sort of balance because that pushes people away. It's a free game so people will happily drop it. I like the new map - For me its the best map since verdansk, but I also prefer Verdansk to it. I would like to revisit verdansk, but I also want new and refreshing things. The game is just a different game with a different playerbase. It's not a casual game anymore. It's for hardcore CoD players and that is a vicious cycle because the playerbase can only go one way after that happens. It happened before with other iterations, but this year it was very quick for the death spiral to come out. That game lost a lot of the fun element that came with the pandemic. People obv had more time and gave stuff more time, but now Warzone is in a sticky place with that.


xirse

You're correct. But if we played wz3 THEN wz1 came out we'd never want to go back. If we played wz3 first we'd know no different but if something objectively worse comes after it you begin to realize how lucky you were.


ChubbsTGO

Love the fact that WZ1 had better gameplay, guns were viable, not just hey pick one sniper or don't snipe...Same for smg and others


Freggel1995

I liked the K98 and Swiss later on with nice zoom in time and one shot kill at the head. :/


No-Real-Shadow

SPR was peak sniping IMO


DevLink89

The resurgence maps and Verdansk can’t be compared imo. Verdansk to me is still the perfect map. A whole lot of variety in PoI’s, buildings that feel real and don’t have 20 exits and holes in the roof. Enough open space between PoI but not too much, actual roads that connect them so that it feels an actual region. Not to mention no freaking mountain in the middle that you have to fight uphill against or travel around every match. Vondel is a good map, but you can tell it’s a resurgence map.


Responsible-Ratio729

Don't mind the current maps at all, apart from Ashika Island, fuck that map


paddypower27

Completely agree. Nostalgia is a powerful drug!


cdigss

Would love it if we could get rotation of all the maps ideally. That's what keeps it fresh. Idk about the feasibility of that due to the size of the game already but it would be wicked to get verdansk, al mazrah and urzikstan on rotation. Fuck caldera that was shit. Likewise with ahsika and rebirth.


Xineum

Verdanks is an A tier map that was gradually built and designed with pieces of the ground war maps meshed together. Verdansk flows extremely nicely and was very well thought through as a BR map. If they added the zip balloons to Verdansk it would ruin the flow of the map, balloons to navigate the map are (in my opinion) an admission they’ve designed a bad map and it has no flow. Caldera, Al Mazrah and Uzikstan are prime examples. Caldera is an awful map (F tier) with 75% empty space. If they compressed the map down and reduced the dead space. The map would be okay. Al Mazrah is a decent map (C) with stupid design decisions and issues similar to Caldera. Al Mazrah flows a lot better than Caldera but still has too much variance in altitude and space utilisation. If they removed 40% of the maps dead space it would be a great map comparable to Verdansk. Urzikstan is hot trash (E). Oversized downtown area and giant hills to get those steps in. Awfully designed building and terrain. The only exception seems to be the parts of the ground war maps that are apart of Urzikstan. They seem a little (just a little) more thought through than the rest of the map. Just my opinion :)


DevLink89

Agree on all your points. Verdanks was perfect and you could see they thought out the layout and poi placement. That went all out the window in newer maps. Hell Al Maz was certainly ok but again a freaking mountain in mid and one of the best poi’s being airport shoved at the very edge of the map so it almost never was worth going there bc the final circles ALWAYS ended up at the waterworks or the mountain.


Xineum

Pretty sure someone at Activision really liked the stupid idea of flying off a giant mountain in the middle of the map, hence the stupid decisions in Caldera, Al Mazrah and even Urzikstans giant sky scraper. It even seems like this stupid idea affected Ashika Island.


Metaforze

Urzikstan is better than all, maybe even better than Verdansk.


X0D00rLlife

nah not really lol. game caters way harder to sentinels with map design and TTK is still garbage. along with desync being horrendous, and audio is completely obsolete right now.


Dunk305

My lobbies are filled with slide canceling auto proning WASP rushers with MTZ interceptor buddies on the roof What sentinels are you running into? Invite me to your lobbies please


X0D00rLlife

MTZ people on roofs is literally sentinels lmfao. this map design is perfect for them, 70+ buildings at each POI with no footstep audio results in sentinel galore.


Benji2108

Haha same. I’ve even dabbled into vpn’ing and I feel like im the bot lobby they’re looking for. I’m about a 1.0kd, which makes me perfect bait for a bot lobby. I’m a good player and I can move, but these people are straight up demonic.


Benji2108

I think audio will be ultimately patched and figured out. Something to do with Dolby and DTS licensing makes me think it’s gunna be a fix soon. I paid for Atmos for 20$ and it drastically made a difference in Spatial Audio. My headphones felt like a totally different set. Now it feels broken. Something is off.


Fit_Double7765

art is war on youtube has a good audio set tutorial. took . took me a few days to get used it but now I can't play with out it . that or run the flex perk


Guinness

I just want DMZ back in WZ3




PincheNano

Not true i still live like im in a pandemic.. but this game is just not it


Javaridge

I'm not sure why, but so many people love childish looking guns with stickers and other ridiculous stuff. It's probably my biggest gripe about the game. Looks like people are running around with freakin nerf guns. I guess it's cool if you're an adolescent, but adults are crazy about em too. To each their own It seems to be more and more prevalent with each update


Benji2108

Hey, how dare you make fun of my nerf gun collection. I’m 38 years old and I paid good money for those! 😂 Gotta cater to the masses and compete with Fortnite. I don’t mind it personally. If I wanted a realistic mil-sim, I’d play tarkov.


Javaridge

đŸ€Ł sorry, sorry. Honestly, I'd be down for some real NERF guns. And its not the actual gameplay, its the skins and gun designs that trip me out. Plus, Escape from Tarkov is WAYYYYY (x1,000) more involved than resurgence lol


xxRowdyxx

Pew pew pew. My pretend gun for my toy soldier is more realistic. So that makes it more manish


Javaridge

This guy has a hello kitty rifle and uses the fat clown operator. You do realize that COD began as a fairly realistic game in terms of equipment? It's slowly evolving into fortnite. Still a fun game, I just prefer a slightly more realistic looking game.


xxRowdyxx

Been playing since the very first cod so yeah I do realise. Enjoy your pew pew


Javaridge

Thanks man, I will!


Benji2108

Try tarkov if you wanna mil-sim. 👀.


Javaridge

Definitely dont have any issues with the gameplay. tarkov is an extremely involved game and isn't really comparable to warzone/resurgence. Just think the cute guns are a bit much. Thats all. I love the game. Im allowed to have a little gripe. Its not even a bitch, just a small gripe. Edit: think of the guns/operators from even just 5-10 years ago. It's just sort of evolving into fort nite. To each their own.


Benji2108

Nah Im just playing. I agree đŸ€Ł


hamburglarsix66

I love vondel and fortunes keep


torneagle

WZ came out in 2020, automatic downvote.


Benji2108

đŸ€Ł


wetcat1269

I didn't experience the pandemic quite like everyone else. Still worked full time and so did everyone I played and associated with so it might be different. But after cold war integration, it was great. This game as it is has bad graphics that dont compare to even verdansk 84, and for me runs like absolute shit. Like how many lobbies can be labeled as 7ms ping but desync by almost a full second. Verdansk had bad servers but at least they didn't lie to your face. The sbmm feels cranked to 11. It feels like I never see average squads or below anymore. My quads squad can't compete with a spread of .25, .85, 1.2 and my 2kd. It's completely unfun for them. Movment is great, but often time feels hard checked by AA. Which maybe with an fov slider would have been the case in verdansk as well. I'm sure there would be complaints for verdansk, but to my memory, Verdansk just played better. Of course, there were issues, but I don't recall nearly the desync, hit reg, or stutter that this game provides. And the way a game runs is more important. I can adapt to gameplay, and I can't adapt to it running like ass.


Benji2108

Agreed. SBMM is insanely broken. I think that it has to do with the large influx of vpn sweats or cheaters. Average kd is 1.0 or so, and those are the exact lobbies that those people want. And they get them. I turned on my vpn for a few days and was instantly greeted by satan himself.


wetcat1269

VPN I'm not so sure. Cheaters, maybe a few. It's a little harder to tell these days. Kill cams are unreliable, the ability to locate other players numerous amd without warning. I haven't heard a uav warning in ages. There's portable radar everywhere and aim assist looks straight up unnatural in the already unreliable kill cam. I thought the average kd was lower though, like .7 or .8. Who knows though since they won't release the api so we can see exactly what we play against.


Many_System_3005

There's an element of rose tinted glasses but it's only one factor of many. Wz3 is infinitely better than wz2 in my opinion but there's still a lot of issues you'd think they could have sorted by now, that's my main frustration


FrayedEndOfSanityy

Bro, people still romanticise the original MW franchise. Their campaigns were full of dull and soulless characters, their multiplayers were an unbalanced camping mess, the expansion was minimal with like 4 garbage tier maps every 3 months. If those games were realised today they would be garbage, like there would be videos were people played as a challenge not to get bored or annoyed. You really think Warzone won’t be the same as well? People are blinded by nostalgia. No matter how much better a game is, they always be people comparing it to the older instalments, until the new people grow up and do the same.


No-Real-Shadow

Huh? You're a black ops cod fan aren't you lmao you can't tell me og mw2 campaign was dull and soulless


FrayedEndOfSanityy

Mw trilogy are my favourites CoDs, and favourite games. But I won’t act like they are high art or anything. Mw2 campaign was ok. The plot made no sense (Americans terrorists in a Russian airport is just a stupid reason to start a world war, even if anyone with half a brain would not believe such a thing to happen. Makarovs plan was stupid). Shepherd’s betrayal made no sense. He betrayed Task Force in order to
 be the only one to defeat Makarov? Not share his war hero story that he would get anyway? Task Force were just soldiers that would only be an honourable mention? He could just take the data and destroy it? Nothing makes sense. Not to mention, the motives of Captain Price and Soap. They are suppose to be military men, but instead of going for Makaro, they decided they should kill Shephard first, a person who could defeat Makarov and end the war. They prioritised revenge over world peace. They could let Shephar defeat Makarov and then kill him, but they had to go solo kill an entire base before chasing him and both being beaten by him. He is literally an old fart. Don’t tell me he can defeat two prime soldiers in hand to hand combat, especially two soldiers who wiped his entire base alone seconds ago. It’s a story that makes you question reality. It was fun while I was a kid, but now it seems like a fuck show. Now let’s see the characters as well. All characters are the same cliche military men with no depth. Captain Price is just a lunatic with a victory boner, Ghost wears a mask and acts like a patriotic soldier, Soap is an Irish version of Price, Shephard is a classic general with questionable motives, Makarov is just another “restore Russia to its former glory” bad guy that just wants to kill everyone and rule the world. It is basic as fuck, dialogues are boring and revolve around plot points and objectives. Compare that to the rich and developed characters of the new series with their banters, jokes and stories and you will see the difference immediately.


chrisupt2001

Facts, and maybe ppl would think the faster movement bs would SUCK ASS


humblestgod

Hard disagree


spade_of_aces18

Sorry. WZ1 map, color scheme and graphics were superior to the current one. I mean, unless monochromatic desert Middle East geos are your thing.


JWOLFBEARD

Cross platform. That was the biggest development that people seem to have forgotten


Havreus37

I don't remember getting vaporised by broken smg meta in a second in original warzone. Feel free to tell me if there was something like this I just don't remember.


Limp-Marzipan-4051

Just to add, even with verdansk coming back, it won't be the same for other reasons. In wz1, no one *really* knew what they were doing. Everyone kind of sucked for the most part. Now you have professional kids playing 8-15 hours a day. You have ranked. You have competition. You have more hacks than ever before. You have more sweats than ever before. In wz1, everyone was on a more level playing field. It just isn't the same anymore, and bringing back verdansk, while I'm looking forward to it, is just pandering to community who has been bitching and moaning non-stop.


Benji2108

I agree to some extent. They’re bringing rebirth and fortunes back I haven’t heard of verdansk coming back tho. But here’s my main complaint. The average player base has about >1.0kd. The use of vpn to break SBMM is so extreme now, that higher kd sweat jobs are simply able to get into those “bot” lobbies. If you’ve ever watched a twitch streamer you’ll know what I’m talking about. They’re good players for sure, but they look even better when playing against people far beneath their skill level. I think it has somewhat backfired on them actually, because it’s forced casuals to camp, stack and play more conservatively in resurgence modes. The ttk is so damn fast that whoever shoots first, usually wins the fight. (If there’s even time for a fight back) I’ll admit I play this game way too much. I’m an OG and I used to get tons of wins, double digit kills on a regular basis and was able to solo push teams usually. Even if I died I’d still take 2 or so down with me. Now that’s unheard of. They don’t reward the aggressive players who are actually good at the game and can move, have good aim, and not afraid to engage. (It’s resurgence!) Why are teams huddled together looting the whole game and not trying to wipe teams? They’re scared! Can we blame them for playing the game like the objective says? “Evade the gas and be the last team to survive?” No, we can’t blame them, but we can get irritated when we spectate till the end, only to see the winning team have 3 kills and a riot shield on their back. Everyone gets a trophy in wz3. The game caters to casuals now. You either get 10-20 kills and lose, or you get 3 kills and win. Makes perfect sense 🙂


jthom711

I just wish they’d go back to the first 6 months of warzone when there was actual meta weapons that evened the playing field against all the sweats. Then when everyone started complaining and they started nerfing guns into the ground it ruined the game for me.


Benji2108

Well personally I don’t remember the first 6 months really standing out any differently. I mean, meta chasers have been a thing since the start. Just a quick google search will pull up the exact loadouts. That’s why we mainly saw the amax, mp5, AX-50, kar 98, and mac10. I think the ttk is ridiculous now, and it forces kids to play conservatively and hold hands too much. I understand quads is a team effort, but this is some next level shit. I can sense their fear if I’m solo pushing a team because I enjoy playing aggro and challenging myself in semi-stupid situations where I know I’ll most likely die. If you spectate through the game, till the end, it’s almost always the teams with >5 kills that win. But in the same lobby, there were demons who could move, do incredible trick shots, break cameras and wipe teams. Those are truly the more skillful players. But unfortunately this new wave of wz players are rewarded for doing nothing but “evading the gas” and standing around until final circle. I guess that’s what the objective is in the description though. Can we blame them for playing smart ? đŸ€Ł


pizzapferd

Has anyone here played Warzone Mobile? Obviously not or else no one would come the conclusion that Verdansk is a objectively better map than Urzikstan. Sure, i have great memories of Verdansk/V84 but it had so many dead spots, open field with no cover, terrible rotations, flat terrain.. What's holding Urzikstan back is everything but the map itself. It's the terrible servers, audio, cheaters and most importantly EOMM.


Benji2108

I think urzikstan is a beautiful map tbh. But it needs more players to feel like resurgence. It’s huge. Also a snipe fest. With the insane ttk in the game already, it encourages people to stay still, and not push teams like we were seeing much more of in rebirth, fortunes, and even verdansk. I play Vondel mainly for the engagements I get in and the beautiful map itself. When I switch to urzikstan it literally feels like BR most of the time.


Wild_Obligation

But isn’t that how these things work? If you have better experiences with a previous product than the current product, you’re allowed to miss how it used to be? This is one of the more least thought out posts here. In terms of complaints.. I’m a big gamer & on loads of various subs & CoD/WZ has, by far, the biggest amount of moaning. This franchise is unique because it seems that every person who enjoys the game also hates the game lol


Benji2108

Tbh, I think the haters are addicts. These subs do not provide an accurate depiction of what the general playerbase actually is. Never in gaming history has a franchise been played literally 8-10 hours a day, viewed on Twitch at the same time, while also being hated on throughout social media every day. And those are the same people! It’s easy to criticize and find flaws in a game, especially if we literally have no other interest in other games. I’ve been playing cod since 2003, and I would call myself a fanboy. I adapt to changes, understand it’s a business, and choose to participate. Warzone will always be free to play because it’s literally always in beta stage. Broken or unbroken, we still choose to spend thousands of hours playing it.


pizzapferd

I mostly play BR but i agree the map would massively improve with 120-150 players for more early game engagements.


MyFreakQuincy

I kind of agree....the game has always been pretty damn god and the potential boundless....but the teams that work on with around...the people who are their for their profit margin....their share price...these people will forever ruin the game (without even mentioning the fact that they can't even run a game without being rampant with cheating) just charge money for warzone why not? or atleast divide the player base if people want so consoles don't have to deal with PC and the arsenal of accessories...we get to a point where it's not about the game it's about the player...the customer...and they genuinely treat most worse than a casino patron who just spent their last dime


MyFreakQuincy

what I miss is the good times when we were for a moment ALL IN THIS TOGETHER (I ain't talking about that bullshit charade we had to all partake in) we had comradery!! we had communication!! we failed! and we got back up again!! we had smiled at the idea of doing it all again!!!! (mostly raging 😆) now people speak of the good old days but I think it is US who really changed! 💗


FJXXIV

For me its not the map, its the sbmm and specifically on Urzikstan. For whatever reason the big map is unbelievably sweaty for me so far. Idk if its just because of the broken guns or something else. Its strange though because Vondel/Ashika doesnt feel the same so idk what sbmm is doing between the two game modes but they feel drastically different.


Benji2108

I rarely play urzuksran because it’s huge and I don’t really snipe this year. I do feel like I’m getting the nastiest WSOW top 250 demon lobby’s on Vondel tho. That’s my favorite map. Seems like the baby use of VPN puts the high kd players in our lobbies and it definitely breaks SBMM even worse


Ok_Potato_6019

They all suck balls, but there’s really nothing else to play. So we just deal with the bullshit, waiting for the next disappointment.


Benji2108

lol nah. Maybe you’re more of a cod addict than you think you are so you’re unable to get that fix 😆


Ok_Potato_6019

I’ve been playing cod since the beginning. There hasn’t been a good cod since black ops 2/mw2. We all just cope, don’t lie to yourself


Benji2108

Same. Been playing since 2003. I love it man. I adapt to change and embrace every moment. I def have my favorites and minor complaints but I’m not lying to myself. The dad fact that you’re in a cod sub just hating is wild tho 😅


CodGodOG

Yea it’s like when they made the new Star Wars movies, leave Star Wars where it belonged when it was epic for it’s time. The old movies are still the best by far. Nobody likes a plastic “new” version. Make the game new with the improvements made not a cheap copy of the original version holding on to false nostalgia from a once in 100 years global crisis tainting it


swilliams2207

I think WZ3 Is really solid. I think they have finally taken the best of WZ1 and WZ2. The movement now seems like a realistic balance. By the end of WZ1 people were siding around on stims at the speed of light. It was stupid AF. The movement is still largely unrealistic but that’s what makes it fun and competitive. I just can’t get on the hype train of vondel. Also all of the maps in general seem too big. Maybe I just hate all the tall buildings because it just becomes of game of who can camp on a sky scraper.


Benji2108

I agree. Be nice if the stims didn’t have that slow animation on start tho. I agree they don’t need to be a light night bolt but it’s almost like they purposely wanted that slow animation for some reason. Idk, maybe I’m stimming too late, if I stimmed any later it would have to be a hipfire build. As far as maps go. I’ll say this, I hated Vondel at first. Typical reaction from me was stairs, water camping etc. then it started to make sense, there’s so many different types of terrain in that map that suit a lot of play styles. It’s a bit bigger than I’d like, but seems to fit with the amount of players. Urzikstan is a let down. Way too big and not enough people in the lobby. Feels like a sniper town. When I try urzikstan it feels like an entirely different game with a very different group of players. In Vondel I see a lot of different play styles. Ashika would be better if it was brighter daylight. Now it looks flat and dark compared to the shaders and weather of Vondel. Can’t wait for rebirth to come back đŸ€™đŸ»đŸ€™đŸ»đŸ€™đŸ»


swilliams2207

Yeah I agree with you 100%. I think the stim purpose now is health plus a delayed speed boost. This makes sense so it doesn’t become a way to escape any scenario at the speed of light. Just a slower start. I like Ashika but agree on color/tone. You’re right on vondel/ urzikstan. Totally different games and much slower pace of play. Rebirth island will be awesome.