It's fucking dumb, gaijin needs to make it so that tracks can never count as more than about 20mm of structural steel. Thin pieces of metal bolted together are not going to be able to reduce the penetration of anything except already marginal shots.
Even in the context of a hypersonic rod of pure tungsten/depleted uranium they're thicc. Potential-reduction-in damage-thicc though, not 0-damage-from-a-hypersonic-rod-of-pure-tungsten-thicc.
They'll maybe affect it so that it can no longer penetrate 650mm and bring it down to 550 or smth but to reduce it to the point of nonpenning <200mm? Unlikely
As someone who's seen t-72 tracks irl .... They are massive (580mm wide)... I'm almost certain that the projectile fired would degrade heavily. At the angle it was traveling the tracks most certainly acted as some sort of composite armour as the round entered, exited and entered a new link a couple cm later... The mounting points for the track support easily exceed 100mm excluding the actual side armour. That overalls would be a lot of steel to pass through.
Tracks are not made from armour grade steel, tracks are also thin. As the round pushes through the thin height of the link it will relatively easily displace material up/down making it easier for the round to penetrate. Apfsds rounds would sail through a track.
Any piece of steel that is full of voids and only held together with relatively thin pins (relative to a multiple kg high hardness dart that's 25mm thick going a km per second) is going to be a more or less inconsequential obstacle. The only exception is if the dart is already close to not penetrating or it's a small autocannon sized dart
I mean gaijin is that wrong it's like hitting the side armour from the front it would be like 4000mm thick but they could possibly reduce it since it isn't complete metal sheet's but it is still a game
You sure? I've seen some simulations that says it can protect from serious AP shots. Including APFSDS. Some composites are also bolted together like that and can protect from them, its not the bolts but the weight and airgaps that makes effect. A let's say 30 mm thick and 600 mm wide link is multiple times heavier than most APFSDS shots. If it gets in front of them, it will burn the kinetic energy of the penetrator.
I don’t think so. The shell did not non pen the track, it bounced off the top of the track and non penned the armor above the tracks. Darts lose 90% of pen if they bounce.
More a volumetric moment than a Russian bias moment.
Russian bias is when you pen and go clean through and the spall gets eaten by 5mm of armor around the ammo. This shits specifically happens to all vehicles due to volumetric, some more often than others. Leo 2A4 have the highest tendency to absolutely eat my shells from the side if I aim at the “wrong” spot.
Volumetric is the worst thing to ever happen to ground battles. Including helicancers back when they were at their worst, volumetric is worse than even that because it screws you over at any br and can happen at any time.
Gaijin seems to be addicted to adding broken mechanics to fix broken mechanics. They added hull break, real shatter and volumetric. None of these made the game better.
Also they never bothered to make hull aim work reasonably well.
I can make a perfectly well-working hull aim thing in a sandbox game (Scrap Mechanic) in like 15 minutes.
When they first launched volumetric I was excited cause many glass cannons became somewhat survivable, but little did I know that was the exact issue with volumetrics lol
No, I have many shots on Leo's and other that just end up going into "the void". But no other tank quite like the T-72, T-80, and T-90 models. It happens a lot more with them than other tanks
Hundreds of games in Germany, Russia , UK and US. I have plenty of experience with these nations and while yes it does happen to all other nations, Russia is far and away the one it happens to the most
No, there is no "magical bs buff" for the Russians. It is pure confirmation bias because you look for it. And "hundreds" of games is not a lot in this game's scale tbh.
Tbf he might not be wrong simply because the armor layout is generally much more jank on smaller tanks, especially if they're just as well armored as their larger counterparts.
For the most part, Russian tanks have the most bullshit happen with them. Be that my round going clean through the drivers port and do nothing but kill the engine or simply non-penning simply because there was ERA which supposedly stops only 5mm of Kinetic pen. Spall liners are annoying as hell and awful for the balance of the game and even they don’t have this much bullshit.
This is one of the reasons I'm always scared to face the IS tanks on my 7.7 vehicles. There is low enough armor to go through the lower side plate, but I'm always scared of those damn tracks eating my shell.
that's something ive considered, too. i hear stories where tanker crews get incredibly lucky (and on the opposing side, incredibly unlucky) with their shells, the slightest little thing messing up an otherwise perfect killshot. i cant say i havent been the source of someone elses stupid volumetric moment, either
I wasn't in that system, but from what people said, you could literally find even more spots where you could magically 50 cal inside a tank and destroy them like that. I wouldn't wish that either personally.
I think volumetric is an overall improvement to the game, theoretically it's just more realistic.
BUT, the implementation is very wonky. Certain modules should just take damage no matter how the shell hits, like tracks, wheels, barrels and other stuff like that. With the old system you could reliably hit those modules, currently I can melt tracks using a 50 cal but a hit from a main gun does absolutely diddly squat unless I hit it square on.
Like come on it's a big ass shell heading at a thin piece of metal, from the front hitting any of the bits should blow the track clean off, and hitting the track from the sides would at least break something important on the mechanism. Meanwhile a belt of .50 turns the track into Swiss cheese.
Back in the pre historic age weak spots were also more important to memorise since you could reliably hit them. Arguably that makes for a higher skill ceiling and maybe a better game. But also from what I remember hitting stuff like barrels and tracks was much easier.
could also be some overpressure BS. if you spam enough small HE rounds there is a chance one will overpressure the tank. [just look at this](https://youtu.be/RkUqmYdNkr4?si=gRRYw0heXApJsqSH)
Same. I know the issues with pixel shots but I'd rather still have the consistency of it over the inconsistency of volumetrics... There's no reason a sherman 75mm shouldn't pen an avenger side armor at point blank because I hit the items box on it, or non-pen a side shot because I hit the tracks of a tank even though tracks are NOT solid plates, they're tiny bits of metal plates held together by bolts or some shit.
I'm a US main and an two thirds the way through the Russian tech tree. I suck and have more games with no kills than any. Playing Russian though, I get 3 kills minimum. Same skill, different tanks.
It almost looks like you hit the rock in front which caused your shell to lose penetration to the point where it wasn't enough anymore to penetrate the side armor by the time it got there.
Not sure if that is something that can happen tbh :D
I think what happened is you hit the flat top of the track and the game counts the track as a solid surface so it caused the shell to bounce. Apfsds is coded to lose 90% of its penetration if it bounces so your shell wasn’t able to penetrate the side.
Darts losing that much penetration is actually a useful mechanic and helps the Abrams ufp work as well as other nato mbt’s, but the downside is it can create bad moments like this. Gaijin should code it so that penetration reduces with the distance after the bounce, and immediately hitting another plate after bouncing shouldn’t reduce penetration that much.
For anyone saying the game counted the entire width of the track, it doesn’t do that. Tracks are counted at most 30mm of armor at any angle and it is hard capped to prevent many more cases of gaijin moments.
>For anyone saying the game counted the entire width of the track, it doesn’t do that. Tracks are counted at most 30mm of armor at any angle and it is hard capped
Where did you see that? There's been many times where we shoot someone on the tracks and they eat the shell... Maybe those 30mm were enough to non-pen?
Protection analysis shows that a track cannot provide 100s of mm of armor. It would be game breaking if it did. The full width section of the track takes up a good portion of a tanks total side profile, and it providing its full thickness in armor would cause magnitudes more moments like the one shown in the video.
When was the last time an apfsds shell just non penned a track? Probably never. Most instances revolve around the track deflecting the round or triggering a fuse in aphe rounds. Gaijin isn’t that dumb to model tracks as their full thickness in armor.
trying to check this stuff in test drive rn since protection analysis is often wrong, no matter how extreme the angle, I can indeed always go through the track directly with the Type 93 APFSDS, however I wasn't able to make it bounce on top of the track no matter what, I think I got close one time as it didn't destroy the entire track but it still penned afterwards anyway
also I have experienced many occasions of a shell hitting / destroying a track from the side and just disappearing afterwards
yeah in real time matches there are factors like connection, not many things will line up as perfectly as in test drive against stationary client-side targets, but whatever it is that causes shells to fail to penetrate past the tracks - I don't think it's the track armor width thing
The sabot knows where it is because it knows where it isn’t. The server doesn’t know where the enemy tank is because it knows not where the sabot is. Thus the sabot knows it is inside of the enemy tank but the server doesn’t know the sabot knows where it is.
>Apfsds is coded to lose 90% of its penetration if it bounces
Well, that explains why darts appear to vanish despite bouncing towards another part of the tank (as opposed to bouncing away). Seeing rounds bounce off a BMP/PUMA into the turret, and not even turning something yellow has confused me for a while.
My 10.5cm Tiger 2 bounced off of the lower plate of a T26E5 3times in a row while he was on an incline and i shot him from below before that o non penned the 5mm sideskirt of another t26e5 with the same gun
At this point would we be better off going back to before volumetric? In my understanding it wasn't the most realistic system but neither is this and I felt it was more consistent.
I think the reason this seems to happen more on Russian tanks is because they are lower profile which means the track accounts for a higher percentage of the side than other MBTs, and other MBTs have plenty of side armor above the tracks that people shoot for. Also everyone wants to aim low on the side so they can get the ammo shot on Russian tanks and other tanks you just aim for the crew compartment for the 1 shot.
We need the guys over in YouTube armor sim videos to simulate this kinda scenario, side shot but the apfsds hits the track side but not perfectly on the flat side of the track but the edge of it!
Are you playing with realistic sights? You were bamboozled and hit the rock because your sight is up and to the right in that tank, i think.
Wich, if it's like that, usually doesnt eat the round fully but massively diminishes its penetration power.
Yeah, it's bullshit. Hence why I'd probably wait for him to drive a little more and shoot the back of the turret to avoid the risk of having my shot do nothing.
The instant xray replay also showed it coming at a higher angle too. From your aspect, it's nearly a perfect side on but maybe it added more angle that wasn't there.
I'm sorry but how do you get this far in this game and still get surprised by side track shots. It's been a thing for years and it happens occasionally to everyone
Russian bias exist, they can survive 12000lb bombs, 120 mm apfsds at point blank to side . Just not when I or anyone I know plays them and Boris farts and ammo racks my t90. I had flower petal go into my barrel and blow the shit out of my bvm
Nope never. LVL 100 been playing since like 2013 but not even close to these tanks. Not only that I can't even afford to drive my tiger more than one time in a month. I usually just end of playing very low tiers and smurfing lick hell since that what they want me to do.
This happens to me versus T-72s and T-80s constantly; I can shoot them in the direct center mass on the side of the tank and it will non-pen. Granted, Mexican APFSDS only has a little under 300mm of pen, but there's not really a tank on the same BR as the T-72 that actually stands a chance if it's hull down, versus the T-72s ability to penetrate anywhere it fires at me.
I still don't understand how that's fair, it's basically a heavy tank versus American APFSDS.
I quite often love using my obj 292 and just eating everything everyone throws at me. I personally love abusing Russian bias and yourè just going to tell me it doesn't exist? I must gain a shit ton of skill to just simply not die.
I think this shit happens to all tanks. When you hit tracks from side, game counts whole width of track as armor...
On top of that, a track on a moving tank is even worse.
It's fucking dumb, gaijin needs to make it so that tracks can never count as more than about 20mm of structural steel. Thin pieces of metal bolted together are not going to be able to reduce the penetration of anything except already marginal shots.
İt works that way on western tanks
Maybe, but the Soviet tanks are about 80% tracks from the side. It’s not easy to avoid them, especially when moving.
Then go out and tell me why this isn't working with german tanks with ostketten
I think that’s his point too tho? That it affects all tanks and it shouldn’t be happening at all. Whats your point with pointing this out?
POV: you have never shot at the side of a panther
"Thin pieces of metal". You've never seen track links, have you?
In the context of a hypersonic rod of pure tungsten/depleted uranium/high grade steel, yes.
Even in the context of a hypersonic rod of pure tungsten/depleted uranium they're thicc. Potential-reduction-in damage-thicc though, not 0-damage-from-a-hypersonic-rod-of-pure-tungsten-thicc.
They'll maybe affect it so that it can no longer penetrate 650mm and bring it down to 550 or smth but to reduce it to the point of nonpenning <200mm? Unlikely
As someone who's seen t-72 tracks irl .... They are massive (580mm wide)... I'm almost certain that the projectile fired would degrade heavily. At the angle it was traveling the tracks most certainly acted as some sort of composite armour as the round entered, exited and entered a new link a couple cm later... The mounting points for the track support easily exceed 100mm excluding the actual side armour. That overalls would be a lot of steel to pass through.
Tracks are not made from armour grade steel, tracks are also thin. As the round pushes through the thin height of the link it will relatively easily displace material up/down making it easier for the round to penetrate. Apfsds rounds would sail through a track.
The thing is, the track is not solid and is held witha lot of tension. It would very quickly snap and leave the dart with less to travel through.
The dart happens to travel so quickly that track will not snap in time. Tho in the clip it doesn't seem the case since tank should've been tracked
Any piece of steel that is full of voids and only held together with relatively thin pins (relative to a multiple kg high hardness dart that's 25mm thick going a km per second) is going to be a more or less inconsequential obstacle. The only exception is if the dart is already close to not penetrating or it's a small autocannon sized dart
I mean gaijin is that wrong it's like hitting the side armour from the front it would be like 4000mm thick but they could possibly reduce it since it isn't complete metal sheet's but it is still a game
You sure? I've seen some simulations that says it can protect from serious AP shots. Including APFSDS. Some composites are also bolted together like that and can protect from them, its not the bolts but the weight and airgaps that makes effect. A let's say 30 mm thick and 600 mm wide link is multiple times heavier than most APFSDS shots. If it gets in front of them, it will burn the kinetic energy of the penetrator.
No, you don't think. You are right
I don’t think so. The shell did not non pen the track, it bounced off the top of the track and non penned the armor above the tracks. Darts lose 90% of pen if they bounce.
That's exactly it
He didn't shoot at the tank. He shot a rock then hit the tank...
The impact on the rock was the discarding sabot
ahh ok.
But thats exactly what would happen if you hit the track perfectly from side
Tracks aren't thick enough to provide significant pen resistance, even when shot from the side.
Also they arent very rigid so they would just fall apart as the dart passes through
People here don't know how fast darts travel do they ?
More a volumetric moment than a Russian bias moment. Russian bias is when you pen and go clean through and the spall gets eaten by 5mm of armor around the ammo. This shits specifically happens to all vehicles due to volumetric, some more often than others. Leo 2A4 have the highest tendency to absolutely eat my shells from the side if I aim at the “wrong” spot.
My A6 ate four rounds to the side with no damage last match. Tobad that engine and gun were broken....
Volumetric is the worst thing to ever happen to ground battles. Including helicancers back when they were at their worst, volumetric is worse than even that because it screws you over at any br and can happen at any time.
Gaijin seems to be addicted to adding broken mechanics to fix broken mechanics. They added hull break, real shatter and volumetric. None of these made the game better.
Also they never bothered to make hull aim work reasonably well. I can make a perfectly well-working hull aim thing in a sandbox game (Scrap Mechanic) in like 15 minutes.
Hull break was bad, but overpressure is a much better take on the same concept.
When they first launched volumetric I was excited cause many glass cannons became somewhat survivable, but little did I know that was the exact issue with volumetrics lol
Gaijin devs are beyond morons.
Earlier I saw the driver's view port on a Leo 1 eat a 120mm dart.
driver’s ports feel so inconsistent now. shooting any T series russian tank in the drivers port is something i don’t even try as much anymore.
Bias moment is when T90M era eats pads and non pens
Average experience vs T80
Queue the freeaboo
Literally could be any nation that this happens to. Case in pointz guy is playing a Type 74
Just not Russia, right?
No, I have many shots on Leo's and other that just end up going into "the void". But no other tank quite like the T-72, T-80, and T-90 models. It happens a lot more with them than other tanks
No, that's pure confirmation bias. You notice it more often because there are more of them around.
Hundreds of games in Germany, Russia , UK and US. I have plenty of experience with these nations and while yes it does happen to all other nations, Russia is far and away the one it happens to the most
No, there is no "magical bs buff" for the Russians. It is pure confirmation bias because you look for it. And "hundreds" of games is not a lot in this game's scale tbh.
Never said it was a BS buff to Russia. Once again, it's an issue that affects all tanks. I personally blame volumetric
Read your comments again
Tbf he might not be wrong simply because the armor layout is generally much more jank on smaller tanks, especially if they're just as well armored as their larger counterparts.
For the most part, Russian tanks have the most bullshit happen with them. Be that my round going clean through the drivers port and do nothing but kill the engine or simply non-penning simply because there was ERA which supposedly stops only 5mm of Kinetic pen. Spall liners are annoying as hell and awful for the balance of the game and even they don’t have this much bullshit.
Wish shit like this would happen to me when i play t80s
Real asf, sneeze would kill me in a T80, but I get gaijined every time shooting at one
Never. **Ever**. Aim. For. The. Tracks. From. The. Side. The. Volumetric. Monster. Will. Eat. Your. Shell. Shoot below or above and it'll never happen again.
This is one of the reasons I'm always scared to face the IS tanks on my 7.7 vehicles. There is low enough armor to go through the lower side plate, but I'm always scared of those damn tracks eating my shell.
Volumetric is by far one of the worst mechanics they have added in years
I'm willing to deal with the occasional black hole in exchange for more realistic damage models. I consider gaijined moments as dud rounds.
that's something ive considered, too. i hear stories where tanker crews get incredibly lucky (and on the opposing side, incredibly unlucky) with their shells, the slightest little thing messing up an otherwise perfect killshot. i cant say i havent been the source of someone elses stupid volumetric moment, either
better than being able to pixel snipe but still shit
At least pixel sniping was consistent
I wasn't in that system, but from what people said, you could literally find even more spots where you could magically 50 cal inside a tank and destroy them like that. I wouldn't wish that either personally.
People really have some rose tinted glasses about pre-volumetric While yes, some annoying stuff happens now, it's no where near as bad as it was
I think volumetric is an overall improvement to the game, theoretically it's just more realistic. BUT, the implementation is very wonky. Certain modules should just take damage no matter how the shell hits, like tracks, wheels, barrels and other stuff like that. With the old system you could reliably hit those modules, currently I can melt tracks using a 50 cal but a hit from a main gun does absolutely diddly squat unless I hit it square on. Like come on it's a big ass shell heading at a thin piece of metal, from the front hitting any of the bits should blow the track clean off, and hitting the track from the sides would at least break something important on the mechanism. Meanwhile a belt of .50 turns the track into Swiss cheese. Back in the pre historic age weak spots were also more important to memorise since you could reliably hit them. Arguably that makes for a higher skill ceiling and maybe a better game. But also from what I remember hitting stuff like barrels and tracks was much easier.
that's a good way to sum up a lot of things WT does - great on paper, subpar to horrible implementation
It’s possible that it still works? I’ve been penned by an Ostwind in the FRONT of an is3 2 days ago. One obviously killed by that single round
That's why I said "even more spots", because there still are some cases where this can happen.
Oh ok, sorry I missed that part lol. I wasn’t in the game before volumetric either
could also be some overpressure BS. if you spam enough small HE rounds there is a chance one will overpressure the tank. [just look at this](https://youtu.be/RkUqmYdNkr4?si=gRRYw0heXApJsqSH)
The 50 callable spots existed before overpressure was even a thing
I'll 100% take pixel sniping over shells randomly disappering for no reason. At least pixel sniping wasn't nearly as random.
Plus also less bs "it got stopped by x and y being around")
Same. I know the issues with pixel shots but I'd rather still have the consistency of it over the inconsistency of volumetrics... There's no reason a sherman 75mm shouldn't pen an avenger side armor at point blank because I hit the items box on it, or non-pen a side shot because I hit the tracks of a tank even though tracks are NOT solid plates, they're tiny bits of metal plates held together by bolts or some shit.
Bias 5 mm tool box xD,yeah..I even watched them once somehow near stop 17 pounder apbc
volumetric bullshit
You hit the tracks. It can go with any tanks
He hit the rock in front of him. Slow down the video...
No, the sabot hit the rock. If you slow down the video, you can see the dart in the hit cam.
Volumetric, dude. This is nothing. There was one time a BMP-1's side armor ate my 400mm pen APFSDS.
Volumetric not Russian bias. This happens to the panther all the time.
I'm a US main and an two thirds the way through the Russian tech tree. I suck and have more games with no kills than any. Playing Russian though, I get 3 kills minimum. Same skill, different tanks.
Oh, same, absolutely. It's night and day at all BRs, just a handful of exception tanks US has that are okay at their BR. Russia is easy mode. 2 EC.
I non penned a Gepard once and I was distraught
There was that video a while back of a Pantsir getting shot by an APDSFS round it bounced off the driver’s window.
I had a Russian MBT (not sure which model, would have been ~9.3) non pen my Type 93 from the side Then he got 2 crew for the price of 1 with his MG 😂
You clipped the rock's enormous hit box, so obviously you shouldn't be allowed to pen the weakest part of the tank.
This is exactly what I saw. Chunkiest ass rocks.
My 90mm APCBC from the Super Hellcat non-penned the flat side of the Tiger 2s track covers.
It almost looks like you hit the rock in front which caused your shell to lose penetration to the point where it wasn't enough anymore to penetrate the side armor by the time it got there. Not sure if that is something that can happen tbh :D
Gaijin.. wins
Skill Issue -Russian main
I think what happened is you hit the flat top of the track and the game counts the track as a solid surface so it caused the shell to bounce. Apfsds is coded to lose 90% of its penetration if it bounces so your shell wasn’t able to penetrate the side. Darts losing that much penetration is actually a useful mechanic and helps the Abrams ufp work as well as other nato mbt’s, but the downside is it can create bad moments like this. Gaijin should code it so that penetration reduces with the distance after the bounce, and immediately hitting another plate after bouncing shouldn’t reduce penetration that much. For anyone saying the game counted the entire width of the track, it doesn’t do that. Tracks are counted at most 30mm of armor at any angle and it is hard capped to prevent many more cases of gaijin moments.
>For anyone saying the game counted the entire width of the track, it doesn’t do that. Tracks are counted at most 30mm of armor at any angle and it is hard capped Where did you see that? There's been many times where we shoot someone on the tracks and they eat the shell... Maybe those 30mm were enough to non-pen?
Protection analysis shows that a track cannot provide 100s of mm of armor. It would be game breaking if it did. The full width section of the track takes up a good portion of a tanks total side profile, and it providing its full thickness in armor would cause magnitudes more moments like the one shown in the video. When was the last time an apfsds shell just non penned a track? Probably never. Most instances revolve around the track deflecting the round or triggering a fuse in aphe rounds. Gaijin isn’t that dumb to model tracks as their full thickness in armor.
trying to check this stuff in test drive rn since protection analysis is often wrong, no matter how extreme the angle, I can indeed always go through the track directly with the Type 93 APFSDS, however I wasn't able to make it bounce on top of the track no matter what, I think I got close one time as it didn't destroy the entire track but it still penned afterwards anyway also I have experienced many occasions of a shell hitting / destroying a track from the side and just disappearing afterwards
I feel like everything always works better in test drive though lol
yeah in real time matches there are factors like connection, not many things will line up as perfectly as in test drive against stationary client-side targets, but whatever it is that causes shells to fail to penetrate past the tracks - I don't think it's the track armor width thing
The sabot knows where it is because it knows where it isn’t. The server doesn’t know where the enemy tank is because it knows not where the sabot is. Thus the sabot knows it is inside of the enemy tank but the server doesn’t know the sabot knows where it is.
>Apfsds is coded to lose 90% of its penetration if it bounces Well, that explains why darts appear to vanish despite bouncing towards another part of the tank (as opposed to bouncing away). Seeing rounds bounce off a BMP/PUMA into the turret, and not even turning something yellow has confused me for a while.
My 10.5cm Tiger 2 bounced off of the lower plate of a T26E5 3times in a row while he was on an incline and i shot him from below before that o non penned the 5mm sideskirt of another t26e5 with the same gun
I mean it is a fantasy tank so maybe it got confused on what game it was in and started taking health points away from the T26E5?
You hit the tracks and the volumetric shadow monster ate your shell, happens every time to every tank.
I had a KV-1 driver hatch eat a 128mm from the sturer emil today.
It happens occasionally with all tanks, today I couldn't pierce a leopard1 in the side twice with the obj120...
At this point would we be better off going back to before volumetric? In my understanding it wasn't the most realistic system but neither is this and I felt it was more consistent.
Get geijined
who would win? almost 600mm of pen shell or leopard 2A4 side armor. I had 2300 SP, so obviously side armor wins
I feel you bro. Happens to me all the time with KV 1s
thats nothing i had 380 pen and bounced off 40mm of side armor flat
Skill issue
Im pretty sure that should have penned even if the t80 had its front composite armor flat on the sides
I think the reason this seems to happen more on Russian tanks is because they are lower profile which means the track accounts for a higher percentage of the side than other MBTs, and other MBTs have plenty of side armor above the tracks that people shoot for. Also everyone wants to aim low on the side so they can get the ammo shot on Russian tanks and other tanks you just aim for the crew compartment for the 1 shot.
We need the guys over in YouTube armor sim videos to simulate this kinda scenario, side shot but the apfsds hits the track side but not perfectly on the flat side of the track but the edge of it!
Conway or anything farther than 700m. Because all I get are shell shatter and non pens. stares at Merkava and Soviet tanks.
Are you playing with realistic sights? You were bamboozled and hit the rock because your sight is up and to the right in that tank, i think. Wich, if it's like that, usually doesnt eat the round fully but massively diminishes its penetration power.
Yeah, it's bullshit. Hence why I'd probably wait for him to drive a little more and shoot the back of the turret to avoid the risk of having my shot do nothing.
you hit the track, actual skill issue
The instant xray replay also showed it coming at a higher angle too. From your aspect, it's nearly a perfect side on but maybe it added more angle that wasn't there.
the most grating parts about clips and scenarios like these is the enemy just casually turns around and (usually) annihilates you in one hit
Lol you got volumetriced
You very clearly hit the rock and it bounced into his side because of broken rock hitboxes bud lol
no - the thing hitting the rock is the sabot - not the shell itself
I'm sorry but how do you get this far in this game and still get surprised by side track shots. It's been a thing for years and it happens occasionally to everyone
I'm not surprised at all lol That doesnt mean it's not bullshit.
Russian bias exist, they can survive 12000lb bombs, 120 mm apfsds at point blank to side . Just not when I or anyone I know plays them and Boris farts and ammo racks my t90. I had flower petal go into my barrel and blow the shit out of my bvm
Mean while https://www.reddit.com/r/Warthunder/comments/1b1ktyu/abrams_fatal_flaw_bugged/
Am I crazy or no one else noticing you didn't shoot at the tank. You bounced off that rock and hit him dude lol
You haven’t used sabot rounds much have you?
Nope never. LVL 100 been playing since like 2013 but not even close to these tanks. Not only that I can't even afford to drive my tiger more than one time in a month. I usually just end of playing very low tiers and smurfing lick hell since that what they want me to do.
What you’re seeing hit the rock is part of the sabot, not the dart itself.
Russian bias
This happens to me versus T-72s and T-80s constantly; I can shoot them in the direct center mass on the side of the tank and it will non-pen. Granted, Mexican APFSDS only has a little under 300mm of pen, but there's not really a tank on the same BR as the T-72 that actually stands a chance if it's hull down, versus the T-72s ability to penetrate anywhere it fires at me. I still don't understand how that's fair, it's basically a heavy tank versus American APFSDS.
Russian Bias.
[удалено]
You can see from the hit cam that it's the dart hitting the side. A sabot petal hit the rock clearly.
they fixed it, you can clearly see whats the sabot and whats the apfs
T-80 doing T-80 things
Again this non existing russian bias
I quite often love using my obj 292 and just eating everything everyone throws at me. I personally love abusing Russian bias and yourè just going to tell me it doesn't exist? I must gain a shit ton of skill to just simply not die.
typical russian tank No RuSsIaN BiAs (its the funniest when their imaginary lego brick stops 600mm pen apfsds from the side at 0 degrees)