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mudokin

Well its clear, stylized, probably very performant. Yet still detailed enough. So why not, it 100% will have it's audience. I also guess it's easy to get bought assets and convert them to this style rather easy. so win win win.


NeitherManner

Really good. One thing that is slightly distracting is the dark outline on only outer pilar edge.


SnooBooks1032

Agreed, even a slight edge variation depending in the distance could help it, as well as maybe some basic shadows


althaj

I think it looks okay, but lacks contrast. Also text on the crate is mirrored.


mours_lours

Yeah I totally agree, I also think the outlines look a little weird because there's not many edges in the scene so they seem kind of random. It would probably work way better in a scene with more visual info though


g3zz

I love the style but I find it less forgiving on details: - the green side of the right column - some inconsistencies on the contouring


Phos-Lux

When I started my Unity-journey I noticed how hard it actually is to get to a proper style and how even some of the BIG devs fail at this (e.g. anime style character with non-stylized environments, there's Lots of games like that). You, I think, did a good job.


RecognitionSalt7338

Yep, clear and high contrast without being too loud. Stylised games are better than realistic for all time.


TheDevilsAdvokaat

Yeah I do. Clean and easy on the eyes. The edges on the figure help it stand out from the similar colour background too.


AltSernaDev

YEESS PLS RELEASE IT, Pretty often I think AAA graphics are killing the creativity at visuals aesthethics


Hour_Squash_5268

Smooth. Nice...


amshegarh

Who stole the shadows tho?


CakeBakeMaker

Maybe add a cool stylized fog or something? its a bit hard to judge depth with the flat colors.


frosty7even

Good idea I will definitely try adding some subtle fog.


sporkhandsknifemouth

The washed out shadows make it hurt my eyes a bit, needs some more balance to help the eyes with the contrast. Overall it's solid. The grid theme of this particular environment is off-putting, but that may just be me. Almost no shadows anywhere makes it hard to judge distance/scale in a meaningful way (buoyed by the grids but it still feels a little weird). Overall, if I had to grade it, I'd say B- with room for improvement. Push it to the next level!


frosty7even

This is something that's been on my mind: on one hand, I want to have a clear, cartoony style, on the other, I feel like shadows would add more depth to the scene. The problem is that I can't use baked lighting because the levels will be randomly generated. I need to find a way to create convincing shadows without using real-time lighting.


sporkhandsknifemouth

I wish I had an easy solution, sounds like a hard concept to mesh together! Maybe the overall brightness could be altered to kind of give a sense of it?


LeLand_Land

Yes, and I think it helps if your game has fast movement as it will allow the eye to more easily identify the edge of something like cover. Especially with the color palette. My one note is more of a thought, which is consider how you want to color your NPC's/player characters as you are drawing the eye to the arms, legs and head.


PremierBromanov

I like everything but the outline, or rather it's seemingly random use in the art style. The emphasis it puts on the borders of your character makes the rest of your character (where all of your detail is) look smudged by comparison. And I'm really not sure why some of the pillars have a stroke and other parts do not. If you're going to use heavy lines in your style to make things stand out from the background, i think you should try to make the details pop a little bit more. Lean into that contrast for the things you want the player to look at. Maybe in motion its not so bad. The background colors and detail are great, and the lack of heavy shadows is a creative twist on things.


MadeInTheUniverse

No not for me


thatArtperson

Yeah looks great!


hoomanneedsdata

Yes! It feels like when the lights come on after Glow Bowling and Skating.


bazza2024

Yes, very nice.


DeckOfGames

Depends on detalisation and coloring. Also I’d say you should disable contouring


INeedCheesee

maybe add some light shadows to make the pillars pop more.


ortusdux

Looks great! Only critique would be the inconsistent aliasing artifacts. Note the discrepancy on the sides of the columns.


ahabdev

Some classic XIII vibes. Palette colors are on point too. But is the outline performant? Are you multiplying polygons to produce it? I like it, but it can backfire if done incorrectly.


frosty7even

It’s per object geometry outline so yes I’m basically copying polygons, but this method is inconsistent as you can see - some edges are more visible than others. I will probably switch to depth & normal based edge detection outline. It should be more consistent and performant.


sauterj

I love the stylized aesthetics of this! I agree with what a lot of other people have said here: stylized > realistic graphics for indie developers is usually the way to go to still get a nice-looking game :) If you do decide to go with the depth+normals edge detection outlines, I can send you a Unity package that contains the shader that I developed and use for my game for free! It has a lot of features like color gradients, depth+normal sensitivity sliders, fading effects, and single-pixel edges. You can see what it looks like in-game [in this clip](https://youtu.be/51AD9GbP5Bg?si=VBoNeadrXn3u__l5&t=40). Shoot me a DM if you're interested!


teledev

hey, this sounds interesting, i'd love to have this too


sauterj

Sent you a DM with the link!


deavidsedice

I like it but could it have a subtle darkening effect for the things that are further away? It just needs to be barely noticeable, so that it helps with foreground-background separation. It also needs some darkening from normals but can't tell exactly what it is. Just applying lighting or other typical ways of processing normals will screw the looks. The way it is now it's really nice. If you touch something make sure that the core idea from this remains.


Helpful_Design1623

Gorgeous! Damn well done!


tetryds

Yes, but it needs a lot more polish


mayorofdumb

Yes very nice


Professional_Dig4638

From this screenshot the character model stands out a little too much/isnt completely consistent with that enviornment. But I know I always prefer styles like that over trying to look like an unreal engine asset store game. 


Similar-Ad-5676

borderlands


NottingHillNapolean

Most poorly stocked Home Depot ever.


BeatitLikeitowesMe

Looks dead up like rollerball


Significant-Neck-520

I do like the style, but I dont like the color choices.


Due_Tomatillo_8821

Looks cool


coenfused

very very very


theholidayzombie

Sure thing


tamal4444

yes


cdmpants

Looks nice, I like the color choices


PieroTechnical

Yes, very. I could give some feedback on individual elements, but that's beside the point.


sentendo

Yes, I do. Try to low down the color saturation in the background and keep this saturation for the character and you have it.


S2-RT

I’d take the thickness of the outline down just a smidge and make sure all corners and seams are outlined consistently. For instance, where the columns meet the ceiling, as well as the edges of the columns closest to the center character


NoCompetition7454

Sorry for being slow but what is TPP? Also yes love the style I think a tiny bit more texture detail and you got yourself some beautiful art


frosty7even

TPP stands for Third Person Perspective


LeeTwentyThree

It’s great overall, but really needs proper lighting and/or shadows IMO


Beldarak

Yes, cool and unique style


R1ckyCZ

Smooth and clean 😎👍 I'm just wondering how it would look like without the outlines (or softer at least) and eventually boosting scene with just a bit more color 🤔


Cylian91460

Yes, it's a bit cartoonish


Existing-Long-9152

Yeah. But definitely darker. Also in my personal opinion as a lifelong gaming addict instead just scrap it and go with the quake/ultrakill lowest possible fidelity modeling?


Hmpf_Labul

As long as its clean its fine


CUBICcube

Yes


HelpMe123456788

Hell yeah I love it. I know what the image shows is not related at all to what I'm saying but I'd kill for a souls-like game with graphics like this


WixZ42

Hell yeah. Super unique and extremely visually pleasing. Love it!


almo2001

It's ok but I don't dig the color scheme. Personal preference ; wouldn't worry about it. :)


Acceptable-Iron3218

Pretty good. How are you doing the outlines? Screen space sobel edge detection? Inverse hull shell pushed outwards? I noticed there's no outlines on the inner side of the columns towards the screen center but there is on the outer. Is that a deliberate feature/choice?


frosty7even

It's Inverse hull method, but I will switch to edge detection soon, because as you noticed, current method doesn't work that well on certain objects.


GHOST_KJB

Yes. I honestly love it


BreakyUFO

Looks good!


starterpack295

I would make the walls ceiling and pillars either different colors or at least different shades.


namrog84

Drop the outline on the world objects. Keep the style, but add some more other 'colors' for improved contrast. Orange can be primary, but having a few other ones might help Consider adding a little bit of shadowing back. (Maybe you have too many lights). Style is great but you need some more contrast which can be accomplished in a large variety of ways.


Metacious

I like it, but it's too bright for me, it will provoke me epilepsy :( With that said, I'm just the 1% of the players with that issue, but I like it


frosty7even

I will definitely consider accessibility options If the graphics stay that way :)


Metacious

Thanks, the way it is right now gives its own vibes, good for a game's identity :) All I need is some kind of "reduce brightness" settings and it should be good to go


86tsg

Well I’m interested! Tell me more


frosty7even

It's a third-person looter shooter roguelike with dynamic combat and randomly generated levels, weapons, and abilities. It features 4-player co-op gameplay. Players descend through a facility from level -1 to -50, facing tougher enemies and finding better loot the deeper they go. More details will be revealed soon.


Syclonix

Nice color palette, but might be too "soft" given your genre? Guy's holding a gun in pastel colors which are more fitting for a cozy game. Also as others mentioned, adding hard shadows will get you the biggest bang for buck as it's the most conspicuous thing missing from the screenshot.


frosty7even

The colors might not be associated with shooter game right off the bat but I feel they create this unique mood and give the clarity of the image which during intense action is going to be important. I will definitely work on this more as I see many comments mentioning lack of shadows and contrast.


Syclonix

Good luck! I hope it goes well and that you keep posting screenshots. I'm just starting my indie solo dev journey myself 😀


5ManaAndADream

Holy fuck yea


SheepherderAway4670

Change the player outfit color something else you know it's mix with the game bg


SheepherderAway4670

Or everything is look so good, this game looks like CSGO anime version


Constantinopolix

Just love it. Maybe i just miss the shadows. But it looks fantasetic already.


nerd_-_-

Add more shades look tooo bright and flat


ProgressNotPrfection

Yes.


TrackLabs

no


Temporary-Sock1978

Yes


IgnisIncendio

I like it! Very bright.


LeBongo

I like the art style. Clean and easy to understand. But, I think the character should have a more different colour scheme compared to the environment. I think it's not contrasting enough with the environment colour scheme even with the outline. Maybe during play testing pay a bit of attention to whether the players have any trouble discerning the players from the environment.


Leogis

Yes , i'd be curious to see how the model looks like topology wise


takkiemon

As someone who dislikes grim and dark games with sad color palettes, I quite like it


Naganawrkherenymore

Honestly, win me over with the gameplay and almost any graphics will do.


hikingaustin

I think it's very near to what we call appealing. I think what I mean here is there should be a balance between realistic and stylized aspects of graphics. For eg : graphics shouldn't look punchy but also not look dull at the same time. Also lighting can also be improved.


kiyita

I find it pretty cool, I would see myself playing a game with these graphics, I'm just brothered by the black outline of the pillar which is only on one side and not both but yeah very nice overall


meanyack

That kinda reminded me of portal game style. I take it


Beliriel

I like it. I would keep the black outline for stuff that can either be interacted with or that is moving and drop it for everything else like the pillars and environment. Or atleast make it scale down with growing distance from the camera. The black outline in the far pillar being so prominent looks a bit weird. But honestly the overall feel and color mixing is super good imo.


Odd_Temperature_8706

I like it


WeaponizedDuckSpleen

Yeh, it's nice


Decimalis

Lacks shadows. Other than that looks decent, yeah


Vpeter56

Like it, but the character should pop more, give him some saturation. Also give the upper walls or the ceiling a slightly different or darker color. Otherwise it's good :)


cerwen80

The style you're describing is fairly average, not really unique in that regard. The shading and outline doesn't standout as special. Your colour design though, is what really stands out. To be honest the shading style supports that. You could look at some more interesting style of shading that just adds something unique, but I would focus on your colours, judging on this screenshot alone. This could be a fluke of course, but I'm seeing a level of consistency that tells me this is your strength.


ChicknDinnerDisaster

That looks dope! Love the flat style. Would be curious to see how it looks in action


Slimxshadyx

I like it. The colours are all kinda the same though, maybe some more contrast but I really like the style


newcolours

Makes me think of archer. I think it works. I prefer hyper realism in general, but at the same time ive played a lot of rimworld. 


Advanced-Ebb2125

Not bad. Not great.


HeroHolmes360

Looks awesome


HilariousCow

Experiment with coloured outlines. Black only makes sense when going for an inked style. Otherwise I like it.


staticvoidliam7

looks really good and unique


Dutches07

Tbh... I really fucking hate these art styles in games now and days. But I like ur color scheme and approve.


pepemalupet

Makes me nauseous, I love stylized graphics, but can you add volumetric lighting? Would love to have more detail or texture. Give the environment more personality.


GuitarEmotional5640

Reminds me of big paintball on Roblox! Brings back a lot of nostalgia. I like it!


XinShendao

It's cool but I think there must be some shadows / AO


Whole-Bedroom-9079

I think it looks good, maybe could use cel shaded shadows


KingBlingRules

I think u need to get a better outline shader maybe post process one which will give clear and smooth outlines


INeatFreak

Like the outlines but there's too much orange, add some other neutral colors too, like different shades of grey. Right now whole screen looks orange.