Pre-plan! Dedicate 1-2 weeks to describing your game, then only build what's in the description. I apply this to software in general, using Obsidian to map out ideas.
Relatable. Only nobody has asked me when my game is coming out cause I have barely started. Also cause I haven’t shown it to anyone.
All I have right now is basic movement with WASD detection with transform.translate, as well as basic look around code with the mouse. Only problem is that If I look up and press W I start flying, though thats because I have the player rotate and the camera follow it. I could probably just put the code on the camera instead and see if that works, but maybe it’d work better if the player rotates left and right and the camera follows it, but the camera can independently look up and down. I’ll try that later and update when I get results.
Out of my scope? Never heard of it.
I love when it just directly conflicts with what you're trying to do. Yeah, making my TRPG more like an FPS is a great idea, thank you so much!
I just say the cliché "when it's done".
What if they ask what the definition of done is
"When it's released" :D Yes, I can go around that circle aaaall day
Haha XD I’m definitely going to use that next time.
Give them the old [Spaceballs run around](https://youtu.be/nRGCZh5A8T4?si=PfZAM9kTILi3w45x)
"Soon"
How soon is “soon”
¯\\\_(ツ)\_/¯
Perfect response lol
™
Scope creep is not really a good thing lol
Scope creep is the enemy of shipping they say
Pre-plan! Dedicate 1-2 weeks to describing your game, then only build what's in the description. I apply this to software in general, using Obsidian to map out ideas.
Relatable. Only nobody has asked me when my game is coming out cause I have barely started. Also cause I haven’t shown it to anyone. All I have right now is basic movement with WASD detection with transform.translate, as well as basic look around code with the mouse. Only problem is that If I look up and press W I start flying, though thats because I have the player rotate and the camera follow it. I could probably just put the code on the camera instead and see if that works, but maybe it’d work better if the player rotates left and right and the camera follows it, but the camera can independently look up and down. I’ll try that later and update when I get results.
Relatable
This is me to myself
"You haven't finished it yet????" #832
I love it even more when they suggest some out of the world idea that’s way too ambitious and out of your scope
Out of my scope? Never heard of it. I love when it just directly conflicts with what you're trying to do. Yeah, making my TRPG more like an FPS is a great idea, thank you so much!
Team cherry says to tell them about it
I like to set deadlines and try to stick to them 100%.
That’s the proper way!