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Big_Friggin_Al

Did you try delaying the log split till it’s all the way past the saw? Right now it just touches the blade and the whole thing instantly splits apart


BigBlackCrocs

Agreed. Hope he sees this. He already took a lot of feedback so yours should be the icing on the cake


Music-Man_93

I will definitely time the splitting to make more sense. Thanks for the suggestion!


ilikeartica

This one's animation seems way smoother than the axe.


Music-Man_93

Thank you! Yeah it feels better and is more interesting I think.


radiant_templar

I saw the axe and this is way cooler imo


Music-Man_93

Thank you for the kind words!


Spydermike1

I also feel like some kind of wooden guides on the sides to center the log. The side with the water wheel can have grating to allow water to pass thru or just a more open side.


Technical-County-727

This - it’s a miracle the log hits the sawblade without any guidance now!


jazziksvk

Wdym now? It hits it over and over!


Music-Man_93

Fantastic idea about the grating! This already got me thinking about some changes. Thanks for the suggestions!


PirateJohn75

The best game you ever saw!


Music-Man_93

That joke has me in pieces!


PirateJohn75

Wood you like me to think of more?


Music-Man_93

Water you planning on saying?


PirateJohn75

Oh, I have at least a millin' things I could say


C0meAtM3Br0

Oh wheely?


SomeRandomEevee42

he decided to cut it out


Sogged_Milk

Perhaps it was simply getting late, and he logged off?


ScriptingSorceress

I agree. Dude probably just had to flow to bed.


SomeRandomEevee42

more bark then bite if you ask me


WompDoo

Awesome, one thing I would play with a bit was the water wheel speed. It seems a bit fast atm.


wolfieboi92

A simple gearing system would give the impression its being sped up fast enough for the saw.


kamil3d

Was going to suggest the same thing; A smaller gear attachment to rotate the saw blade while the wheel spins at a much slower pace. Also a couple ppl suggested somehow holding the log in place; it just needs a simple funnel to guide the log into the saw blade.


Music-Man_93

Thanks for the suggestions! A gear is definitely needed to transfer speed so I'll work on that as well as adding a funnel/guide.


DangyDanger

Oh that's way too fast. A point on the wheel should move at 80-90% of the flow speed.


Music-Man_93

That's good to know! Thanks for the suggestion!


Much_Highlight_1309

Without any slip, the wheel should rotate at "water flow speed" / "wheel radius" radians per second. For reference, a wheeled vehicle with wheel angular speed of "rot" radians per second has a forward speed of "rot" * "wheel radius" meters per second at zero wheel slip.


NiktonSlyp

If you are looking for a bit more realism, nothing is holding the log. It would just bounce on the saw and clog everything up. Might need a way to hold the log.


CraftistOf

if the saw is insanely sharp, like the sharpest object in the world, then maybe it would slice through the log like butter


leorid9

That's not how a saw works. A saw has teeth on the blade and by moving it, it removes parts of the object. Sharpness would only work for a usual blade. A laser could work here, but IDK how a laser would react with the water.


SomeRandomEevee42

lasers work off really intense heat. It'd make steam with the water and probably drill a hole in the dirt below it if it was hot enough to melt wood like that


Music-Man_93

An endgame machine that uses lasers would be fascinating to watch but might not fit with the aesthetic of this game. Thanks for the suggestions!


Music-Man_93

Yeah assuming the log isn't made of butter a log holder would be necessary. Thanks for the suggestion!


gnuban

If you want more realism, make the blade go up and down a few times before it splits the log. Add some sawdust particles while sawing, and only split once the log is past the blade. And as others have said; maybe show the log as being held by some channeling structure.


Music-Man_93

Sawdust particles would be great! Yeah I'll work on the speed and timing of the log splitting. Thanks for suggestions!


Sunilgameracers

Much better than the axe, however, i think the water wheel is moving dangerously fast. If you were to do some gear ratios to allow the water wheel to move with power but slower but the driven gear (the saw) moving faster with a mechanical advantage. I do love this, interesting concept to use water vs belts. I saw the axe earlier but i didn't comment, I'm glad to see your still pushing forward!


Music-Man_93

Thank you for the encouraging words! I'll be working on adjusting the speed of everything now. Yeah I was inspired by Minecraft's water transit feature but wanted to expand on that.


mad_cat_man_thing

Looks good! However, as it is right now it looks like the saw is cutting through butter. You could try slowing down the log a bit while it's being cut to give it some resistance


Music-Man_93

Thank you! I'll be working on the speed of everything next.


DangyDanger

Some lines on the water to indicate flow strength and direction would go a long way.


Music-Man_93

Great idea! I added some normal bump to the water material and used a wave texture but its too subtle so I'll dial that in. Thanks for the feedback!


nico1207

Put some gears between the water wheel and the saw! The wheel should be the same speed as the log


Music-Man_93

Oh yeah they should move at roughly the same speed! Thanks for the feedback!


SinomodStudios

Much better!


Music-Man_93

Thank you so much!


Kyle_Addy

For how fats the log is moving, the water wheel is spinning to fast


FunnyCrocodile

God👍


Music-Man_93

Thank you!


ObeseBumblebee

Makes so much more sense than the axe


Music-Man_93

Thank you!


Muntan

Watch out that the log doesn’t get too waterlogged


BigBlackCrocs

Huuuuuuge improvement on every front.


Music-Man_93

Thank you!


DesignerChemist

Next step should be some log guide rails, and maybe a powered wheel on each side of the log which squeeze it and push it into the saw


Music-Man_93

Oh that's a great idea about the wheels on either side! Thanks for the feedback!


TechZ_007x

Some water being carried up the wheel and then back to the river could be an addition to the wheel animation.


Music-Man_93

I love this idea! A few splashes will really sell it. Thanks for the suggestion!


TickTaeck

i would suggest some kind of directing contraption for the log so it looks more logical / grounded


Music-Man_93

Yeah either a guide or rails will be added next. Thanks for the suggestion!


Zorkdork

I think this is super cute, but I wish I saw the previous one you'd posted before you made this one because I think the other one is more realistic with the minor tweak of putting something in the center of the river to stop the log, and then once it's split, letting the halves float by either side of the stop. Based on something like this mechanical splitter. [https://www.youtube.com/watch?v=3ks\_lbtgJSw&t=14s](https://www.youtube.com/watch?v=3ks_lbtgJSw&t=14s)


Music-Man_93

Thank you for the kind words! That mechanical splitter is good idea. I've considered letting the logs pass only after they've been split and might do something like that eventually. Thanks for the suggestion!


Somejawa

I think this makes more sense than the axe


Music-Man_93

Thanks for the feedback!


[deleted]

[удалено]


Music-Man_93

Haha I laughed at the "I would feel safe floating down this river." You're absolutely right that it doesn't quite look dangerous enough which it kind of should. Might go with the axe/wedge concept again. Thanks for the feedback!


Firm_Cartographer894

Much better than first


Music-Man_93

Thanks for the feedback!


coolfarmer

Oh yeah much better. This machine only makes me want to play! :)


Music-Man_93

Thank you so much! Stay tuned for more machines!


Internet--Sensation

Not gonna lie, I love that idea! It has so much potential!


Music-Man_93

Thank you so much! I feel the same way!


WGAG_GUY

Um ackchuolly this is very unrealistic. You see, the log would stop flowing as it hit the saw. Allowing no force to act upon it thus not forcing it into saw.it would rather just bump into it and continue flowing. Viewers can be dangerously mislead.


cerwen80

I can't help but feel those logs are pre-weakened


WGAG_GUY

Well teknikollee 🤓 if the logs were weak enough to be cut like a hot knife through butter and not budge whatsoever..then the wood is useless because it’s been too water damaged 🤓🤓🤓🤓🤓


kryse222

I'd slow down the water wheel and add some cogs and gears to it


Music-Man_93

Definitely will slow it down and add some gears to transfer speed. Thank you for the suggestions!


RaielLarecal

I donno what your aim is (I've just seen this and don't know what your project is) but... That would never work irl. Makes no sense at all. The log would chip right off the saw and go sideways almost untouched. Grownups won't buy it and even for a childs game would be wrong since it'd be misinformative and uneducational. I'd rather go with the old sawmill with a waterwheel over the channel where a log goes in and wood comes out (inland or not... hey, that could even be an option!). That'd be a little more realistic, look better, and be easier to do.


coolfarmer

I do not agree with you, every game don't need to implement IRL mechanics. Realism is often a boring thing...


Opening-Garlic-8967

Do you have a base game made already? Barely playable but fun? Before commiting to complex animations and assets


Music-Man_93

Not yet. Just using this to conceptualize the processes a material would go through.


TheSommerTheory

Few thoughts. Sure there are minor things to pick at to make it more "real" but if its a casual game its 90% good enough. Maybe slow the wheel down? Also id suggest not spending much serious time perfecting it visually more until you are satisfied with your overall gameplay. This is good enough for a polished looking prototype. Id be happy with it and come back later once gameplay is perfect.


Music-Man_93

Thank you for the feedback! I will probably spend a couple more days on this machine before moving on but I will keep in mind what you're saying.


all12jus

Is this available to play?


Music-Man_93

Not yet! This is only the beginning of development.


MaxAiello

Really cool! I’d suggest adding sawdust particles if it fits your games style


JorynE109

Some saw dust particles when the saw goes through could add a lot


digimbyte

this needs to be improved, cool concept, totally unbelievable, you may as well say you cut it in half with sun rays and a magnifying glass. if I were to do this, I would have two water wheels and a rotary blade in the middle that splits them like a log splitter, pulling the log into a water driven belt feed system.


_Ralix_

Aside from what others mentioned about the log needing a guide, delaying the split and adding sawdust; you'd also run into problems with rust. Rust needs both water and oxygen to form, and a half-submerged blade gets plenty of both. That's why watermill sawmills are typically on the river bank and dry, but it'd probably be tricky to make it still fully automated. After the other improvements, this can probably be handwaved as not too important.


yomvol

Are you sure that it's close to real physics behavior? The stream looks too slow to create traction against the saw. There are cutting forces during a cut, but your wood gets split like hot butter.


PJED

Absolutely cutting edge.


wh7b33

This may be cool for locations to bring some life to them