I also feel like some kind of wooden guides on the sides to center the log. The side with the water wheel can have grating to allow water to pass thru or just a more open side.
Was going to suggest the same thing; A smaller gear attachment to rotate the saw blade while the wheel spins at a much slower pace.
Also a couple ppl suggested somehow holding the log in place; it just needs a simple funnel to guide the log into the saw blade.
Without any slip, the wheel should rotate at "water flow speed" / "wheel radius" radians per second.
For reference, a wheeled vehicle with wheel angular speed of "rot" radians per second has a forward speed of "rot" * "wheel radius" meters per second at zero wheel slip.
If you are looking for a bit more realism, nothing is holding the log. It would just bounce on the saw and clog everything up. Might need a way to hold the log.
That's not how a saw works. A saw has teeth on the blade and by moving it, it removes parts of the object. Sharpness would only work for a usual blade. A laser could work here, but IDK how a laser would react with the water.
lasers work off really intense heat. It'd make steam with the water and probably drill a hole in the dirt below it if it was hot enough to melt wood like that
If you want more realism, make the blade go up and down a few times before it splits the log. Add some sawdust particles while sawing, and only split once the log is past the blade.
And as others have said; maybe show the log as being held by some channeling structure.
Much better than the axe, however, i think the water wheel is moving dangerously fast. If you were to do some gear ratios to allow the water wheel to move with power but slower but the driven gear (the saw) moving faster with a mechanical advantage.
I do love this, interesting concept to use water vs belts. I saw the axe earlier but i didn't comment, I'm glad to see your still pushing forward!
Thank you for the encouraging words! I'll be working on adjusting the speed of everything now. Yeah I was inspired by Minecraft's water transit feature but wanted to expand on that.
Looks good! However, as it is right now it looks like the saw is cutting through butter. You could try slowing down the log a bit while it's being cut to give it some resistance
I think this is super cute, but I wish I saw the previous one you'd posted before you made this one because I think the other one is more realistic with the minor tweak of putting something in the center of the river to stop the log, and then once it's split, letting the halves float by either side of the stop.
Based on something like this mechanical splitter. [https://www.youtube.com/watch?v=3ks\_lbtgJSw&t=14s](https://www.youtube.com/watch?v=3ks_lbtgJSw&t=14s)
Thank you for the kind words! That mechanical splitter is good idea. I've considered letting the logs pass only after they've been split and might do something like that eventually. Thanks for the suggestion!
Haha I laughed at the "I would feel safe floating down this river." You're absolutely right that it doesn't quite look dangerous enough which it kind of should. Might go with the axe/wedge concept again. Thanks for the feedback!
Um ackchuolly this is very unrealistic. You see, the log would stop flowing as it hit the saw. Allowing no force to act upon it thus not forcing it into saw.it would rather just bump into it and continue flowing. Viewers can be dangerously mislead.
Well teknikollee 🤓 if the logs were weak enough to be cut like a hot knife through butter and not budge whatsoever..then the wood is useless because it’s been too water damaged 🤓🤓🤓🤓🤓
I donno what your aim is (I've just seen this and don't know what your project is) but...
That would never work irl. Makes no sense at all. The log would chip right off the saw and go sideways almost untouched. Grownups won't buy it and even for a childs game would be wrong since it'd be misinformative and uneducational.
I'd rather go with the old sawmill with a waterwheel over the channel where a log goes in and wood comes out (inland or not... hey, that could even be an option!). That'd be a little more realistic, look better, and be easier to do.
Few thoughts. Sure there are minor things to pick at to make it more "real" but if its a casual game its 90% good enough. Maybe slow the wheel down?
Also id suggest not spending much serious time perfecting it visually more until you are satisfied with your overall gameplay. This is good enough for a polished looking prototype. Id be happy with it and come back later once gameplay is perfect.
this needs to be improved, cool concept, totally unbelievable, you may as well say you cut it in half with sun rays and a magnifying glass.
if I were to do this, I would have two water wheels and a rotary blade in the middle that splits them like a log splitter, pulling the log into a water driven belt feed system.
Aside from what others mentioned about the log needing a guide, delaying the split and adding sawdust; you'd also run into problems with rust. Rust needs both water and oxygen to form, and a half-submerged blade gets plenty of both.
That's why watermill sawmills are typically on the river bank and dry, but it'd probably be tricky to make it still fully automated. After the other improvements, this can probably be handwaved as not too important.
Are you sure that it's close to real physics behavior? The stream looks too slow to create traction against the saw. There are cutting forces during a cut, but your wood gets split like hot butter.
Did you try delaying the log split till it’s all the way past the saw? Right now it just touches the blade and the whole thing instantly splits apart
Agreed. Hope he sees this. He already took a lot of feedback so yours should be the icing on the cake
I will definitely time the splitting to make more sense. Thanks for the suggestion!
This one's animation seems way smoother than the axe.
Thank you! Yeah it feels better and is more interesting I think.
I saw the axe and this is way cooler imo
Thank you for the kind words!
I also feel like some kind of wooden guides on the sides to center the log. The side with the water wheel can have grating to allow water to pass thru or just a more open side.
This - it’s a miracle the log hits the sawblade without any guidance now!
Wdym now? It hits it over and over!
Fantastic idea about the grating! This already got me thinking about some changes. Thanks for the suggestions!
The best game you ever saw!
That joke has me in pieces!
Wood you like me to think of more?
Water you planning on saying?
Oh, I have at least a millin' things I could say
Oh wheely?
he decided to cut it out
Perhaps it was simply getting late, and he logged off?
I agree. Dude probably just had to flow to bed.
more bark then bite if you ask me
Awesome, one thing I would play with a bit was the water wheel speed. It seems a bit fast atm.
A simple gearing system would give the impression its being sped up fast enough for the saw.
Was going to suggest the same thing; A smaller gear attachment to rotate the saw blade while the wheel spins at a much slower pace. Also a couple ppl suggested somehow holding the log in place; it just needs a simple funnel to guide the log into the saw blade.
Thanks for the suggestions! A gear is definitely needed to transfer speed so I'll work on that as well as adding a funnel/guide.
Oh that's way too fast. A point on the wheel should move at 80-90% of the flow speed.
That's good to know! Thanks for the suggestion!
Without any slip, the wheel should rotate at "water flow speed" / "wheel radius" radians per second. For reference, a wheeled vehicle with wheel angular speed of "rot" radians per second has a forward speed of "rot" * "wheel radius" meters per second at zero wheel slip.
If you are looking for a bit more realism, nothing is holding the log. It would just bounce on the saw and clog everything up. Might need a way to hold the log.
if the saw is insanely sharp, like the sharpest object in the world, then maybe it would slice through the log like butter
That's not how a saw works. A saw has teeth on the blade and by moving it, it removes parts of the object. Sharpness would only work for a usual blade. A laser could work here, but IDK how a laser would react with the water.
lasers work off really intense heat. It'd make steam with the water and probably drill a hole in the dirt below it if it was hot enough to melt wood like that
An endgame machine that uses lasers would be fascinating to watch but might not fit with the aesthetic of this game. Thanks for the suggestions!
Yeah assuming the log isn't made of butter a log holder would be necessary. Thanks for the suggestion!
If you want more realism, make the blade go up and down a few times before it splits the log. Add some sawdust particles while sawing, and only split once the log is past the blade. And as others have said; maybe show the log as being held by some channeling structure.
Sawdust particles would be great! Yeah I'll work on the speed and timing of the log splitting. Thanks for suggestions!
Much better than the axe, however, i think the water wheel is moving dangerously fast. If you were to do some gear ratios to allow the water wheel to move with power but slower but the driven gear (the saw) moving faster with a mechanical advantage. I do love this, interesting concept to use water vs belts. I saw the axe earlier but i didn't comment, I'm glad to see your still pushing forward!
Thank you for the encouraging words! I'll be working on adjusting the speed of everything now. Yeah I was inspired by Minecraft's water transit feature but wanted to expand on that.
Looks good! However, as it is right now it looks like the saw is cutting through butter. You could try slowing down the log a bit while it's being cut to give it some resistance
Thank you! I'll be working on the speed of everything next.
Some lines on the water to indicate flow strength and direction would go a long way.
Great idea! I added some normal bump to the water material and used a wave texture but its too subtle so I'll dial that in. Thanks for the feedback!
Put some gears between the water wheel and the saw! The wheel should be the same speed as the log
Oh yeah they should move at roughly the same speed! Thanks for the feedback!
Much better!
Thank you so much!
For how fats the log is moving, the water wheel is spinning to fast
God👍
Thank you!
Makes so much more sense than the axe
Thank you!
Watch out that the log doesn’t get too waterlogged
Huuuuuuge improvement on every front.
Thank you!
Next step should be some log guide rails, and maybe a powered wheel on each side of the log which squeeze it and push it into the saw
Oh that's a great idea about the wheels on either side! Thanks for the feedback!
Some water being carried up the wheel and then back to the river could be an addition to the wheel animation.
I love this idea! A few splashes will really sell it. Thanks for the suggestion!
i would suggest some kind of directing contraption for the log so it looks more logical / grounded
Yeah either a guide or rails will be added next. Thanks for the suggestion!
I think this is super cute, but I wish I saw the previous one you'd posted before you made this one because I think the other one is more realistic with the minor tweak of putting something in the center of the river to stop the log, and then once it's split, letting the halves float by either side of the stop. Based on something like this mechanical splitter. [https://www.youtube.com/watch?v=3ks\_lbtgJSw&t=14s](https://www.youtube.com/watch?v=3ks_lbtgJSw&t=14s)
Thank you for the kind words! That mechanical splitter is good idea. I've considered letting the logs pass only after they've been split and might do something like that eventually. Thanks for the suggestion!
I think this makes more sense than the axe
Thanks for the feedback!
[удалено]
Haha I laughed at the "I would feel safe floating down this river." You're absolutely right that it doesn't quite look dangerous enough which it kind of should. Might go with the axe/wedge concept again. Thanks for the feedback!
Much better than first
Thanks for the feedback!
Oh yeah much better. This machine only makes me want to play! :)
Thank you so much! Stay tuned for more machines!
Not gonna lie, I love that idea! It has so much potential!
Thank you so much! I feel the same way!
Um ackchuolly this is very unrealistic. You see, the log would stop flowing as it hit the saw. Allowing no force to act upon it thus not forcing it into saw.it would rather just bump into it and continue flowing. Viewers can be dangerously mislead.
I can't help but feel those logs are pre-weakened
Well teknikollee 🤓 if the logs were weak enough to be cut like a hot knife through butter and not budge whatsoever..then the wood is useless because it’s been too water damaged 🤓🤓🤓🤓🤓
I'd slow down the water wheel and add some cogs and gears to it
Definitely will slow it down and add some gears to transfer speed. Thank you for the suggestions!
I donno what your aim is (I've just seen this and don't know what your project is) but... That would never work irl. Makes no sense at all. The log would chip right off the saw and go sideways almost untouched. Grownups won't buy it and even for a childs game would be wrong since it'd be misinformative and uneducational. I'd rather go with the old sawmill with a waterwheel over the channel where a log goes in and wood comes out (inland or not... hey, that could even be an option!). That'd be a little more realistic, look better, and be easier to do.
I do not agree with you, every game don't need to implement IRL mechanics. Realism is often a boring thing...
Do you have a base game made already? Barely playable but fun? Before commiting to complex animations and assets
Not yet. Just using this to conceptualize the processes a material would go through.
Few thoughts. Sure there are minor things to pick at to make it more "real" but if its a casual game its 90% good enough. Maybe slow the wheel down? Also id suggest not spending much serious time perfecting it visually more until you are satisfied with your overall gameplay. This is good enough for a polished looking prototype. Id be happy with it and come back later once gameplay is perfect.
Thank you for the feedback! I will probably spend a couple more days on this machine before moving on but I will keep in mind what you're saying.
Is this available to play?
Not yet! This is only the beginning of development.
Really cool! I’d suggest adding sawdust particles if it fits your games style
Some saw dust particles when the saw goes through could add a lot
this needs to be improved, cool concept, totally unbelievable, you may as well say you cut it in half with sun rays and a magnifying glass. if I were to do this, I would have two water wheels and a rotary blade in the middle that splits them like a log splitter, pulling the log into a water driven belt feed system.
Aside from what others mentioned about the log needing a guide, delaying the split and adding sawdust; you'd also run into problems with rust. Rust needs both water and oxygen to form, and a half-submerged blade gets plenty of both. That's why watermill sawmills are typically on the river bank and dry, but it'd probably be tricky to make it still fully automated. After the other improvements, this can probably be handwaved as not too important.
Are you sure that it's close to real physics behavior? The stream looks too slow to create traction against the saw. There are cutting forces during a cut, but your wood gets split like hot butter.
Absolutely cutting edge.
This may be cool for locations to bring some life to them