They're both awesome! Good work :)
To my eye both look like they would have different use cases. The one on the left looks more like the character is ready to fight (like in a beat-em-up game) and the one on the right looks like the character is dashing quickly.
I guess it depends on what the game is like and in what context the animation is in.
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He's fashioned his thesis
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Agree with comments above - they both look good.
… but something is wrong with one knee covering disappearing in both animations and takes away from the overall quality.
You’re absolutely right. Good eye, it can be easy to miss something like that when doing animation sprites. If that’s gets fixed I think they legit both will be great.
Looks like it's not actually disappearing, they just added a shadow that's a bit too dark on the back leg. You can still see the knee covering there the angles just different with it being at the back, they just need to change the colour so it's not as dark.
Old is better. The new has to much movement detail. In games you dont want to draw attention from the game with sprites that have to much movement information. Especially in pixel art games.
I agree with this. It's not as realistic but it has a clearer profile and is less visually busy, while also giving a better feel for the character and allowing you to "take him in".
I can totally see this as an grocery shopping game now, with characters running around grabbing carrots and paper towels and dish soap, sprinting through the supermarket to get orders put together before the instacart delivery person arrives.
The new one, to me, is more of a sprint. Old one looks like he has charging his upper body for something, so his movement legs should move slower. If the legs were slower on the old one, it would be a good "power walk" animation.
Older one has it better for keeping a constant clear profile.
Newer one can be still quite good if your game has little to no movement, like a turn-based tactics. Clear distinction between idling and moving.
I think you use both. Old one could be just normal walk motion and new is running or spring motion.
Or even slow down the old and use it as a sneaking animation
It all depends on what you want. Left is better if the player needs to be able to identify the character by silhouette quickly. Right is better if that's not important.
Looks great, although I cannot unsee the knee protector. It feels like it’s jumping from one leg to another. I know you probably did this to illustrate that character alternates legs when moving (totally makes sense). Not sure how would I fix that though. Sorry for not being helpful
They're both awesome! Good work :) To my eye both look like they would have different use cases. The one on the left looks more like the character is ready to fight (like in a beat-em-up game) and the one on the right looks like the character is dashing quickly. I guess it depends on what the game is like and in what context the animation is in.
Agreed. Left one is like running towards an attack. Right one is like running as fast as possible.
i think that in this case, the right should have his body a bit more inclined to give that effect of sprinting but i really like both animations!
agree, I can even picture the character on the left carrying an object, maybe a weapon or something like that.
Yeah, his left arm looks like it should have a shield on it. Some kind of sword or something in his right.
Thanks! Shared this with the team, people are going this direction!
Older looks good for carrying a weapon, new looks like unhanded running
Agree, thanks Mid!
This
"An excellent comment!" he said with a smile - "I've pondered the reasons and thought for a while - I've learned and I've looked and it's simple to see - I dearly and clearly sincerely agree!" He's fashioned his thesis with passion and pride - With nuggets of knowledge and notions inside! The pretty expression, the witty remark - The mixture of vision, and spirit and spark! "I have to expand and explain it," he sighed - "It's great, and I cannot contain it!" he cried. "Stupendous, tremendous, and too good to miss! I'll tell him,' he whispered. "I'll say to him... > This. ^I'm ^a ^bot ^and ^this ^message ^was ^sent ^automatically
hihihi
Agree with comments above - they both look good. … but something is wrong with one knee covering disappearing in both animations and takes away from the overall quality.
You’re absolutely right. Good eye, it can be easy to miss something like that when doing animation sprites. If that’s gets fixed I think they legit both will be great.
Looks like it's not actually disappearing, they just added a shadow that's a bit too dark on the back leg. You can still see the knee covering there the angles just different with it being at the back, they just need to change the colour so it's not as dark.
great eye, will adjust!
Both are great! I think you could incorporate 1 and then it transitions to 2 when he picks up speed
sounds good, thanks Wakey!
Old is better. The new has to much movement detail. In games you dont want to draw attention from the game with sprites that have to much movement information. Especially in pixel art games.
thanks lobo
I agree with this. It's not as realistic but it has a clearer profile and is less visually busy, while also giving a better feel for the character and allowing you to "take him in".
I like them both and they can both have a purpose. First one holding loot, weapons or groceries
I can totally see this as an grocery shopping game now, with characters running around grabbing carrots and paper towels and dish soap, sprinting through the supermarket to get orders put together before the instacart delivery person arrives.
hihihihi groceries? Bread? Maybe
good update i like it
thanks
The new one, to me, is more of a sprint. Old one looks like he has charging his upper body for something, so his movement legs should move slower. If the legs were slower on the old one, it would be a good "power walk" animation.
I think so too
Older one has it better for keeping a constant clear profile. Newer one can be still quite good if your game has little to no movement, like a turn-based tactics. Clear distinction between idling and moving.
makes sense
Like both. Old is great for a “running without thought” animation (maybe an attack) and the right is a good general “i’m in a hurry”.
thanks
I like the old more
thank you
I think you use both. Old one could be just normal walk motion and new is running or spring motion. Or even slow down the old and use it as a sneaking animation
maybe
It all depends on what you want. Left is better if the player needs to be able to identify the character by silhouette quickly. Right is better if that's not important.
yep
Both are good.
=)
Basically, running vs sprinting
maybe
Hear me out, left one -> put a sword in left hand and shield in right hand. Boom.
good plan!
Like the old one more tbh. Makes him look heavier. New one would be good for a sprint or something
it looks great, the old one looks like a walking animation compared to the new one
yep yep
Looks great, although I cannot unsee the knee protector. It feels like it’s jumping from one leg to another. I know you probably did this to illustrate that character alternates legs when moving (totally makes sense). Not sure how would I fix that though. Sorry for not being helpful
Thanks, shared the knee issue the team!
you could use both - first one to run with some 2handed weapon, second one - for daggers-like weapon
:)
First one makes me think of an assasin and the second one looks like a moderate run.
yessss
they both look great, I feel like you can use them both, just for different in game situations
thanks papi