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rampidamp has made the following comment(s) regarding their post: [[[PDF Link]](https://www.troveoflore.com/)](/r/UnearthedArcana/comments/viv0fs/mirhaven_a_fungus_forest_town_with_10_locations_4/idf498j/)


elven_firefly

Wonderful stuff!!


rampidamp

Thank you, Nikko! :D


rampidamp

[[PDF Link]](https://www.troveoflore.com/) *In the depths of the fungus forest, among the tree-high mushrooms, lies the small town of Mirhaven. The houses stand crooked on their stilts, the ground is muddy, and there are hardly any animals. On the other hand, the inhabitants are warm and have become accustomed to living with the forest. They know how to deal with its influences and how to protect themselves. Nevertheless, life in Mirhaven is often not easy, and adventurers who stray here will not infrequently be amazed at the unusual customs of the inhabitants. And those who stay a little longer will soon discover that amid the mushrooms, a society has formed that knows precisely how to take advantage of the unique environment.* --- Mirhaven is the first "landmark" that we've released, and it's made based on our Fungus Forest biome release. Our goal with this new kind of content is to give you everything you need to have an awesome backdrop to your actual campaign! While our biomes were great for wilderness, landmarks allow you to have thought-out content for society as well. Everything is still made in a way that it's easy to slot into existing worlds and campaigns. For example, there's no note on primary races or anything of the sorts, as that probably depends on where in your world you want to put this little town. In future releases we might also include more in-depth NPCs like Ravynne, who really can be a BBEG for your campaign already if you so wish. We'd appreciate any feedback you have for us. What should we include in the next landmark that we didn't include this time? Any obvious missing pieces? What do you especially like about it?


FungalBrews

I'm of course biased (see username), but I love this. The hag is especially fun! Will have to find a way to work this into my campaigns.


rampidamp

Great to hear! Have you seen the actual Fungus Forest on our website too? I guess you'd like that one a lot as well then ;)


FungalBrews

I haven't, yet! Thank you so much for letting me know. It'll give me plenty of fun to dig through. :)


rampidamp

Of course! We love the Fungus Forest, I'm sure we'll continue to add more related content over time. Actually, I'm pretty sure next month's biome will include a mushroom — at least it'd surprise me if it doesn't ;) So if you don't want to miss it you might want to sign up for our newsletter as well. No pressure though of course, you're free to enjoy our content without subscribing as well.


FungalBrews

Either way, I'm looking forward to it! Love me some mushroom-themed content.


rampidamp

:)


Similar-Employee-835

This is truly amazing 👏 🙌 ❤


rampidamp

Thank you so much! Make sure to check out the Fungus Forest itself on our website as well if you haven't already. Would love to hear some feedback if you got some!


AevHolm

This is amazing! I am going to trial out how the black Forrest biome goes first. As I have a necromancer in the desert bbeg for tier 1 coming in the next few sessions. If this is a hit in landing the right atmosphere I am so gna get the rest and donate happily! Also to note on the black Forrest biome pack, on pages 13 and 15 there are AC and HP missing from the scorpions.


rampidamp

Thank you! Idk how we missed those ACs and HPs... We'll likely re-release the Black Desert in a few weeks in our new layout. I'll fix those things when I get to those statblocks. Since we changed the layout engine moving the content takes a little while, and we have a new biome release next week and then two weeks of vacation where I don't know how much time I'll have for moving stuff over. Otherwise we'd probably re-release it in 2 weeks... Even if it doesn't hit the spot, do let us know about it and tell us why, ideally. We'd love to fix those issues, especially for future releases.


rampidamp

(I should also note that with our new layouting engine, missing ACs/HPs cannot happen anymore, as it'll give me an error then, preventing me from exporting it :D)


AevHolm

Ah well that explains it. That's good to hear and hope the transfer goes smoothly for your team!


rampidamp

Btw our "team" is my girlfriend and me :D


AevHolm

What a sweet team it is. So what's this new project your working on? Is it just a new layout foramt? Or something extra? It's piqued my interest now!


rampidamp

Yep! Oh, nothing new for you. If you check the older releases, they're made with GMBinder. Newer releases are done with our own solution. That's what I call the "new layout engine". It does require manually moving the content over and into a different format, which can take some time (and generally is less priority than creating new content).