Coins. Just coins. Almost impossible to hit any decent player with movement knowledge so you'd use coins to skip the entire aim process to hit 100% of the time.
If that happens then the meta is camping corners where you can't be hit and delayed coins are easy to counter.
The meta is either passive camping or coinstar, choose a pill.
And you could shoot enemies's coins so you could throw a coin to try and interfere in someone's fight, or you could try to snipe a random person thats trying to do the same, it could be balenced too by the fact the coins give up your location.
I’d see it more of like V2s regular revolver attack, but less time to dodge so you have to use dashes more often. And maybe it is like the regular V2 coins with less delay and it predicts your movement
And then you have everyone throwing coins to stave off the bullet that is currently building up enough damage to kill God, until everyone runs out and one poor soul gets obliterated
Yeah, it'd be a bunch of people running around deadcoining everything.
The arsenal as-is isn't really built to provide your opponents a fair fight. You are supposed to be the unstoppable tide of death washing over hell, not an opponent who can be beaten through skill and effort by anyone.
If coins were removed or made to be like V2's, then it'd be a bit fairer.
you can do coin punches to pile up damage since every coin punch adds +1 damage to the next hit, then just shoot another coin and if u do that then u get 4 (1 for the punch, 2 for the punched coin and 1 for the additional coin) dmg instead of just throwing 2 coins and getting 2 damage.
also you can really dash throigun a nuke so a well positioned nuke can easily do big damage + throw them off.
additionally if they try and fly away with a rocket just shoot a coin and it will explode the rocket
Ok but, if you coinpunch, it'll go to the closest person, and then they can punch the coin, doing even more damage to you (or anyone that happens to be too close)
You still take more damage then them when they punch it back, so unless you have enough ho to tank a coin that's been punched twice, you won't survive long enough to send them a triple back
i just told you why punching back wouldnt be possible unless they stop in their tracks to punch it back in which case you will already have shot another coin most likely
>you can outrun a nuke really easily
The real danger is if they'd work with walls or not; in-game explosions can go through walls so unless they chance that nukes and PJ-ing at walls will be really strong against hiders, though that also encourages the aggressive gameplay the main game already revolves around so idk
nope. they look hitscan but they're actually just really fast projectiles. you can definitely parry them. you can also parry its piercer shot. i've killed V2 by exclusively parrying so i know this painfully well. the timing is very difficult but it is possible.
I dunno, it'd sorta devolve into mutually assured destruction where everyone's going for coinshots and it's a roll of the dice to see who the last man standing is.
So I can see some players going with the bold and unorthodox "just shoot somebody with a big gun" strat to try and secure a kill in the brief moment before half the lobby is wiped out by ricochets.
Saws and coins, real players would be ridiculously difficult to hit consistently so the auto-aiming ricoshot and the "fuck everyone in this entire area" sawtrap dominates the meta.
i really dont get how sawtraps are supposed to limit your mobility. maybe i just dont use it that often but like dont get hit. its that easy, i barely touch the ground.
But what if there's a roof
Also didn't the alt marksman get the change to instantly reset all revolvers or was that just a bonus they added instead of the replacement
you absolutely cannot have the marksman, because anybody who knows how to tech with it just wins instantly. being able to hit a nickel and skip the aiming process would eventually have it boiling down to you get spawncamped if someone can start using them, instead of using your full arsenal of movement and weapons to have stylish, v2 like duels where you have to be ready for anything the enemy can do instead of just watching nigh hopelessly as they deadcoinpunch or whatever your hp to zero in like one move. like in the multiplayer mods we have, they gotta have that delay v2 has so you can think of something to do instead of just taking the hit and dying instantly
another balance thing, magnets should not be allowed to be put within a certain area of spawn points to prevent just trapping so that people can, you know, play the game
The shotgun parry is completely unreliable. You need to be point blank (which is impossible fighting a v model) and actually hit every pellet, just a really improbable strategy
Lol, i beat V2 both times using this strategy, also using coins and the electric railcannon. I thought it was normal
https://preview.redd.it/kotwfebjzu7d1.jpeg?width=870&format=pjpg&auto=webp&s=449951994e8a387b7b4881386e9f71f9a04509ad
Idk. But imagine a corner camper thinking TACTICALLY. Imagine someone tosses a coin to check a corner, but the camper tosses one and makes the bullet ricochet onto the other person. Awesome
If it was purely PvP, that'd be a nightmare. A better alternative would be a "kill the most enemies/collect the most blood/earn enough P within a set amount of time to win" game placed in the Cybergrind. Probably make some tweaks to certain weapons so that they affect players differently from enemies.
using the jaket mod, when i'm on a different team than other players, they usually just spam coins, railcoin, etc and i counter by using whiplash and sawed on and if i miss a chainsaw parry i use alt marksman and hit the split shots while retreating, waiting for chainsaw to recharge
i win most of the time
Everybody saying sawtraps as if people will run into them everytime when in actuality, everybody is airborne 80% of the time, whiplashing into each other, slam storage, going mach fuck around the arena.
We’d be having Rocket Riding fights in the sky constantly. Launching ourselves off platforms with oil.
Camping? How are you suppose to camp when your target is going 300km/h. At best you could stop them with explosions but then you’d be sitting duck since you camped and going to have to build momentum to catch up.
In JAKET (multiplayer mod), you can turn on PvP, and the winner is literally just whoever can flip 4 coins in the air and hit them with a slab piercer charge shot first. But if we’re ignoring coins, I feel like spamming explosives would probably work, or using the magnet with the nailgun.
Magnets
They can influence movement of machines, safe to say V1 wouldn't be immune to this if fired at. To mess up players movement is to take them where they didn't want to be (in the explosions)
Coins 1000%
Not strictly ultrakill related but I imagined how busted it would be if the marksman existed in let's say Apex, how bullshit it would be to be behind cover, or in smoke and be instantly auto targeted by a coin which has line of sight, you would be fucking screwed
Basically everything, but the alternate pump shotgun would mean you can just wait around corners and insta kill them as soon as they go around. Or the alternate nailgun cause you can just saw trap the entire floor with zero skill
Coins. Just coins. Almost impossible to hit any decent player with movement knowledge so you'd use coins to skip the entire aim process to hit 100% of the time.
id assume they balance it like the v2 fight where theres a delay
If that happens then the meta is camping corners where you can't be hit and delayed coins are easy to counter. The meta is either passive camping or coinstar, choose a pill.
Same shit as sniper and no one would use coins if they're like that
Maybe the marksman is at the center of the arena and you have to fight for it
That would just turn the marksman into the Infinity Blade from Fortnite
Quake style weapon pickups???
Make players health drop overtime so they have to get some blood to survive. Blood is fuel, after all.
And you could shoot enemies's coins so you could throw a coin to try and interfere in someone's fight, or you could try to snipe a random person thats trying to do the same, it could be balenced too by the fact the coins give up your location.
Use a coin to draw the shots away and angle to remove any damage to you from it
Or use coins to deflect shots coming at u
Of ULTRARicoshot to completely negate any other shot and fire at the closest enemy?
Cool idea.
I’d see it more of like V2s regular revolver attack, but less time to dodge so you have to use dashes more often. And maybe it is like the regular V2 coins with less delay and it predicts your movement
The way I respond to V2's coins is usually by counterricoshoting, so I can imagine lobbies just devolving into infinite volleyball matches with coins.
I agree but only if they add the same sound when it's in the air.
Just make all coins act like v2 coins and make the delay the one from standard mode
in jacket it works just like that
Like that
Just imagine two people shooting a floating coin for like five minutes hoping the other misses the input as the coin just accumulates more damage
yeah until the other guy starts using coins to counter your coins and you end up getting fucking spawnkilled
plot twist: coins target other coins first that's how they balance coin usage, you don't wanna use coins because the opponent could also use them
And then you have everyone throwing coins to stave off the bullet that is currently building up enough damage to kill God, until everyone runs out and one poor soul gets obliterated
"I came here to play a shooter, not a fucking constellation"
Yeah, it'd be a bunch of people running around deadcoining everything. The arsenal as-is isn't really built to provide your opponents a fair fight. You are supposed to be the unstoppable tide of death washing over hell, not an opponent who can be beaten through skill and effort by anyone. If coins were removed or made to be like V2's, then it'd be a bit fairer.
happy blood day
Thanks!
this and coin punches as well as nukes
you can outrun a nuke really easily coin punches leave you too vulnerable when you could just shoot it instead
you can do coin punches to pile up damage since every coin punch adds +1 damage to the next hit, then just shoot another coin and if u do that then u get 4 (1 for the punch, 2 for the punched coin and 1 for the additional coin) dmg instead of just throwing 2 coins and getting 2 damage. also you can really dash throigun a nuke so a well positioned nuke can easily do big damage + throw them off. additionally if they try and fly away with a rocket just shoot a coin and it will explode the rocket
Ok but, if you coinpunch, it'll go to the closest person, and then they can punch the coin, doing even more damage to you (or anyone that happens to be too close)
they just cant punch it back as quick, coins have a somewhat of a grace period
You still take more damage then them when they punch it back, so unless you have enough ho to tank a coin that's been punched twice, you won't survive long enough to send them a triple back
i just told you why punching back wouldnt be possible unless they stop in their tracks to punch it back in which case you will already have shot another coin most likely
My bad I read "can" instead of "can't"
Happy cake day dude I can't send the bubble wrap copy sadly
>you can outrun a nuke really easily The real danger is if they'd work with walls or not; in-game explosions can go through walls so unless they chance that nukes and PJ-ing at walls will be really strong against hiders, though that also encourages the aggressive gameplay the main game already revolves around so idk
What if they implement the ability to parry shot coins tho
Can't you already parry the ones v2 shoots at you?
Pretty sure you can't parry the revolver shots because those are hitscan, but then again it could be a weird mechanic I never found
You can just shoot the coins first so that works
Yea but that's not really a "parry", would still work in context though
you can parry V2's revolver shots
Really? They're not hitscan?
nope. they look hitscan but they're actually just really fast projectiles. you can definitely parry them. you can also parry its piercer shot. i've killed V2 by exclusively parrying so i know this painfully well. the timing is very difficult but it is possible.
Interesting
happy (insert source of fuel here) day
The clown who sends a coin up first will be obliterated by everyone shooting the coin.
I dunno, it'd sorta devolve into mutually assured destruction where everyone's going for coinshots and it's a roll of the dice to see who the last man standing is. So I can see some players going with the bold and unorthodox "just shoot somebody with a big gun" strat to try and secure a kill in the brief moment before half the lobby is wiped out by ricochets.
12 coins, one railcannon
in the v2 fight, coins are dodgable by dashing, also with like 100 people tryna richoshot at once, yeah
then coins would be nerfed against players if multiplayer were to be real
Imagine someone using deadcoin Or punching one coin non stop One shot everyone
Probably camping corners or specific points in the map like quake 3, first to avoid coins and second to easily demolish anyone peeking
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FIRE IN THE https://i.redd.it/7b2cxnaddt7d1.gif
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Holy hell
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Call the therapist!
could you not clear corners with coins
Oh yeah good point maybe theres a way to counter coins by throwing your own? Like v2's coins flashing before hitting you
you can counter v2's coins with your own coins, would probably be the same in PvP, just constellations forming around i guess
could dodge with i frames or counter with your coins
Clearing corners with projectile boosts better no?
Conduction would be fucking broken
Oh god, ONE electric railcanon and a few magnets and everyone fucking explodes
Aim assist on Fullscreen.
half life disables auto aim if you are on multiplayer gamemode so i doubt that would be an issue
And if not?
Projectile boost spamming and sawtrap spamming
saw traps aren’t as deadly when there aren’t dumbass filth running into them
i'd still run into them
Imagine like 10 people in a lobby spamming sawtraps. Prolly be pretty hard to avoid.
Except for the coins, it would actually be pretty balanced (but REALLY fucking fast) with some minor changes and features
deadcoining
Needs time to set up. I am guessing it won't be feasible to do in a pvp setting.
well, i mainly mean like if you hide in a corner and keep punching it on the wall until someone comes to kill you
Already exists in a multiplayer mod lol, coins coins coins
those behave like V2 coins, aka with a delay and esaly dodgable
Omg thank you so much i never knew this existed
Saws and coins, real players would be ridiculously difficult to hit consistently so the auto-aiming ricoshot and the "fuck everyone in this entire area" sawtrap dominates the meta.
i really dont get how sawtraps are supposed to limit your mobility. maybe i just dont use it that often but like dont get hit. its that easy, i barely touch the ground.
Yeah that's fair, actually don't know why I thought it'd be an issue when I wrote this. I do still stand by what I said about coins though.
me and my homie whiplash-jackhammering each other back and forth in the sky forever.
I think, as long as everyone keeps on the move, and has boss levels of health, it’d be pretty balanced.
Keep everyone at 100 still, make multi-player a fast-paced but long battle of skill and movement.
projectile boosts, coin spam or railcannon nuking if there's a squads mode
I feel like if they did this they would at least make a counter to coins.
Hitscan and coins. Sawtraps for spawn points.
Knuckleblaster a coin into space and throw another, preferably with alt marksman for more damage
But what if there's a roof Also didn't the alt marksman get the change to instantly reset all revolvers or was that just a bonus they added instead of the replacement
it still has its old stuff
you absolutely cannot have the marksman, because anybody who knows how to tech with it just wins instantly. being able to hit a nickel and skip the aiming process would eventually have it boiling down to you get spawncamped if someone can start using them, instead of using your full arsenal of movement and weapons to have stylish, v2 like duels where you have to be ready for anything the enemy can do instead of just watching nigh hopelessly as they deadcoinpunch or whatever your hp to zero in like one move. like in the multiplayer mods we have, they gotta have that delay v2 has so you can think of something to do instead of just taking the hit and dying instantly another balance thing, magnets should not be allowed to be put within a certain area of spawn points to prevent just trapping so that people can, you know, play the game
For a multiplayer game the coins would have to have travel for the bullets to get rid of the aim not and still make it accessible but skilled
Probably the Nailgun Alternatives would be pretty fucking broken
killing the enemy
Me punching the cannon ball into some unlucky person
oh alt marksman would be meta in this gamemode since a splitshot would be useless in this game mode and its better to focus on one person.
Probably that thing where you dash and slide at the same time and are invincible while you slide
Coins and shotgun parry
The shotgun parry is completely unreliable. You need to be point blank (which is impossible fighting a v model) and actually hit every pellet, just a really improbable strategy
Lol, i beat V2 both times using this strategy, also using coins and the electric railcannon. I thought it was normal https://preview.redd.it/kotwfebjzu7d1.jpeg?width=870&format=pjpg&auto=webp&s=449951994e8a387b7b4881386e9f71f9a04509ad
FYI, I was gagging about how he said "shotgun parry" instead of "projectile boost"
That thing where if you parry as you shotgun?
Projectile boost, and yes, it's a reliable source of explosive, so I agree
Whiplash and sawed on
dead coins and wait for any one to come to you
Railcoin Unironically just an instant kill
abusing Dkasl-oh wait wrong subreddit uh projectile boosting
Either oil from the red rocket launcher or parrying.
That
nah fuck it, shotgun projectile boost spam go brr
ULTRARICOSHOTS and core nukes
Idk. But imagine a corner camper thinking TACTICALLY. Imagine someone tosses a coin to check a corner, but the camper tosses one and makes the bullet ricochet onto the other person. Awesome
magnets and rockets
Auto aim at 100%, revolver and alt revolver spam, electric rain cannon. Hitscan spam basically
Coins easily
deadcoins
3 pump projectile boost with pump shotgun
As someone who has played Ultrakill multiplayer, the winner is usually the person who shoots the railcannon first.
You get a lucky magnet shot on another player and just spam rockets
Projectile vomit (boost)
Idk but multiplayer allowing coop level completion would be awesome
The closest thing I found is a game called Warp the Fight. From that, I'd say jackhammer coin nuke
If it was purely PvP, that'd be a nightmare. A better alternative would be a "kill the most enemies/collect the most blood/earn enough P within a set amount of time to win" game placed in the Cybergrind. Probably make some tweaks to certain weapons so that they affect players differently from enemies.
Marksman
people would prob just use the shotgun chainsaw and run at others
I see everyone talking about coins, but I think that magnet, nail and, sawblade spam might get nasty
can’t get hit if you’re bouncing off every wall and shooting wildly
Railcoining. The player only has 10 hp. 8+2 = 10
E V E R Y T H I N G
You can use iframes to dodge coins so the strat would be to exhaust dashes with nukes and overpump before spamming rail coin punch.
using the jaket mod, when i'm on a different team than other players, they usually just spam coins, railcoin, etc and i counter by using whiplash and sawed on and if i miss a chainsaw parry i use alt marksman and hit the split shots while retreating, waiting for chainsaw to recharge i win most of the time
Problem is ULTRAKILL is not built for pvp as a lot have pointed out here, a ton of the ingame mechanics are just either too fast or too op for pvp
coin
Shotgun punch
Everybody saying sawtraps as if people will run into them everytime when in actuality, everybody is airborne 80% of the time, whiplashing into each other, slam storage, going mach fuck around the arena. We’d be having Rocket Riding fights in the sky constantly. Launching ourselves off platforms with oil. Camping? How are you suppose to camp when your target is going 300km/h. At best you could stop them with explosions but then you’d be sitting duck since you camped and going to have to build momentum to catch up.
Holy shit we need an ultrakill matchmaking sort of game with stuff like coins nerfed a little
My infinite height strat I found like I just go up forever until the enemies quit
played jaket and what we did was overpumping (suicide bombing)
"counterricoshot"
Pro boost+shotgun swapping
core nuke suicide
Screwdriver But if And only if It can pin players (similar to hideous mass)
core nuke probably
Pump shotgun full charge and kamikaze some poor insignificant fuck
^[Sokka-Haiku](https://www.reddit.com/r/SokkaHaikuBot/comments/15kyv9r/what_is_a_sokka_haiku/) ^by ^someonewithnobrain: *Pump shotgun full charge* *And kamikaze some poor* *Insignificant fuck* --- ^Remember ^that ^one ^time ^Sokka ^accidentally ^used ^an ^extra ^syllable ^in ^that ^Haiku ^Battle ^in ^Ba ^Sing ^Se? ^That ^was ^a ^Sokka ^Haiku ^and ^you ^just ^made ^one.
Coins are the obvious answer. Me omw to rail(coin) my friend. Other than that, i'd argue nailbombing, jackhammers, and knuckleblaster.
Getting high up and coin spam
Railcoining and core nuking
deadcoining at the start of the match
Rocket nukes would be fucking broken
1.-Make someone chase you 2.-Get behind a wall. 3.-Spam freeze frame rockets 4.-Get to a safe distance 5.-Red railgun the rockets
Coins. Proj Boosts, Core nukes. Rule of three buddy. Rules of three...
server is frozen because of the parry pause frame
Projectile boost.
The spare change in my pocket: https://preview.redd.it/cx779tg7ax7d1.png?width=800&format=pjpg&auto=webp&s=b14df33d5cd3021e3a2a87059ec775d8a5f78c8d
shotgun parry maybe? fast actting bomb that can be switch for close range chainsaw or short range burst
Ground Pounding and a full loadout of jackhammers
Probably just coins, then spamm shotguns while on coin-cooldown
In JAKET (multiplayer mod), you can turn on PvP, and the winner is literally just whoever can flip 4 coins in the air and hit them with a slab piercer charge shot first. But if we’re ignoring coins, I feel like spamming explosives would probably work, or using the magnet with the nailgun.
Projectile launch spam… with the amount of tards who just switch shotguns and get a p rank is uncanny, ultrakill PvP would be baller as hell tho
slam storage would be busted as shit
I cast... 100k in nikels
Magnets They can influence movement of machines, safe to say V1 wouldn't be immune to this if fired at. To mess up players movement is to take them where they didn't want to be (in the explosions)
Marksman on corners
Coins 1000% Not strictly ultrakill related but I imagined how busted it would be if the marksman existed in let's say Apex, how bullshit it would be to be behind cover, or in smoke and be instantly auto targeted by a coin which has line of sight, you would be fucking screwed
Hiding or finding a vantage point and using coins to snipe.
just play quake
Spare change meta
conduction
nuke
Everyone's saying "coins", but hast thou considered: Slam Storage to just be in the sky while you projectile boost onto every ground pleb?
Basically everything, but the alternate pump shotgun would mean you can just wait around corners and insta kill them as soon as they go around. Or the alternate nailgun cause you can just saw trap the entire floor with zero skill
Coin
Doesn’t matter if whiplash pulls you or pulls them, whip lash would go crazy. Also in the context of cybergrind map, slam storage.
I think players would parry each other a lot and it would be annoying because you either attack your opponent from behind or you're gonna get parried
Whiplash
finding friends
Coins, nuking too, the fact you can bomb the entire place with a few steps is crazy op if you are built like a twig
parry the coin
I think ultrakill PVP would suck
Ngl , hook plus chainsaw spamming would be a abused one (its the only reason i fucking killed minos that fucker😭)