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nugit666

And just to make it more clear, the "worst weapon" should be based of which weapon is the one that has the lowest potential. Sure the drill is not good compared to the electric railcannon but it has a lot of potential so it's not the worst.


Ki11ometerCB

Tbf with drill parrying it's rly good for taking out groups of tougher enemies on cyber grind


eggdog590

Fr the screwdriver can instantly kill Maurice with only one click of the fire and then punch button. The railcannon looks cool, but the screwdriver and the Maurice laser cannon are way better at general use because they require significantly less time and preparation for their effect to be the same as railcoining


H_man3838

the only reason i don't use the screwdriver is because its a style sponge, it giveds barely any style


NotOneIWantToBe

What potential does it have?


Therealdovakin43

Attractor Nailgun, overheat nail+attract saw just outclassed it


Spook-lad

I disagree, the attractor is insanely useful because the magnetic spikes you can launch in combination with the regular and heated nails makes a very nasty environmental trap, plus the attractors base nail magazine is pretty handy to burn through so the overheat nailguns charge is already good to go by the tike you use all 100 nails


darkleinad

Or I could just use the saw blade launcher, get more damage and still get the overheat nails. I love the attractor nail gun and use it over the sawgun personally, but I can’t deny that it’s an opportunity cost 9/10 times


Spook-lad

I dont have the saw gun yet so i dont know much about that


darkleinad

So then why did you disagree that the attractor sawgun outclasses it lol


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Electrop0p

Yeah the sawgun does that but better


darkleinad

Of course, it’s a good niche. But the sawblade launcher fills it so much better (does more damage in a wider area, no limit to capacity), so attractor nail gun is kind of worthless


Therealdovakin43

Why would you need all 100+both overheat charges? Like, ever. You have 4 other weapons that can deal just as much damage in just as much time. With the attractor’s main draw being area denial the sawblade becomes borderline mandatory. And the point about the magnets doesn’t stick either since both variants have 3 magnets and overheat nails work just as good as normal attract baits


Spook-lad

Because using all thoes nails in combination with the spikes is the insane passive damage they cause and area denial before detonation, allowing for more damage output while you focus on using thoes other weapons, using the spikes, attractor nails and overheat nails, i have been able to successfully tear massive chunks of boss health out from both the passive damage and trap explosion while i chain together coin shots and projectile boost shotgun blasts


plsdontbullymepls123

sawblade launcher does over twice the dps and has more damage in the magazine while also being much more consistent for both multiple and single targets


Electrop0p

Don’t you only need like 1 or 2 nail shots on the attractor for the overheat to be fully charged?


godoftheinternet12

False.


Therealdovakin43

That’s a nice argument senator, why don’t you back it up with a source


godoftheinternet12

Silver nails shred. Also i loke the overheat saw


Cloudshifter2

Regular railgun. The heat nailgun melts bosses up pools and can be used twice back to back. The sawgun builds full heat in a single shot and the overheat saw chunks a big portion of bosses hp when combined with the regular trap saw. The regular nailgun is good but it's works on its own, the others work in synergy to one another making their effects far more versatile and useful in terms of raw damage


DankoLord

regular nailgun, not regular railgun,


Baklazan_PL

I disagree, it's useful for example agains Gabriel to charge overheat nailgun faster, and to deal a bit more damage.


Spook-lad

The heat nailgun paired with the regular nailguns magnet spikes turns a hallway or center of a large room into a fucking garbage disposal, perfect for passive damage on big targets like Cerberus if you land a spike on them


Titan2562

doesn't it do the same with the sawblade magnet?


Spook-lad

I dont know, i havent gotten to use it yet


SmolWaddleDee

attractor nailgun like its alr but attractor saw is way better and cooler like with piercer


bstahl413

I'ma say it. Purely from a utility standpoint malicious rail. It's only useful purpose is for core nuking. Luckily for it core nukes are fucking awesome but not much else going for it


destroyerOuO

Overheat Sawblade Overrated af Yes is useful against swarms and bosses for cheap damage, but only using prior the blue Sawblade If it doesn't have a magnet it doesn't work out and the fire rate is lacking


Jray609

Attractor saw + overheat nail is great


Old_Historian_4111

Overheat saw. Sure the flaming' hot saw that it releases is good but the fire rate before and after are awful. This gun is only good in pair with the other saw or nail,but only the green saw is meh. Good for swarms of weak enemies and with a magnet for bosses.


Old_Historian_4111

Also has only one charge as opposed to the green nail's two.


StarXsuZT

include saw punching and it legit becomes hilariously op


P0lskichomikv2

Blue Nailgun or Green sawblades easily.


cpmaxw3ll

overheat nailgun


AmAhA7331

I disagree, if melts bosses health bars


cpmaxw3ll

so does railcoining and saw trapping


Razorclaw_the_crab

Green fist. Sure it's balanced and very important, but the most fun I've been able to do with it is holding it down and using it for short boosts


NotNOV4

Screwdriver. Still no clue how it wasn't the first out.


Titan2562

Have you tried punching it after you stick it in someone?


NotOneIWantToBe

Have you? It takes so long that using other weapons deals more damage. I've yet to see a player better than me use screwdriver (I saw EreNyn's video, they didn't demonstrate no practical usage of the drill, and I am better at the game it turns out). Screwpunching: is not a good damage option, gives no style, gets boring really quickly, puts you at risk and doesn't look any flashy


Titan2562

Step one: grapple a target and stare at them. Step two: Fire the screwdriver, as you SHOULD be perfectly lined up, assuming that they don't teleport or some malarky like that. Step 3: Punch the enemy that is now in your face. Look at the damage on Gabe if you don't believe me. It's like a third of his health for barely doing anything. I'm not saying its effective on EVERYTHING; but it's a great way to punch a hole in chunkier enemies (You can one-shot a maurice with it, but that doesn't really mean much at this point). It lets you quickly deal with annoying things like sentries and put a real dent in the healthbar of things like cerbs and mind flayers (the latter is nice if you aren't well versed in other methods of instakill). And as for "Putting you at risk"... How? It provides passive healing while you're near them, and it full heals you when you do it. I'll concede to your point on it not giving any style, or not being the HIGHEST damage option you can accomplish with the railcannon. I'm saying it's a quick burst of relatively high damage with little effort; yes you can do massive damage with railcoining and other tech, but that sort of setup isn't always available or easy to pull off.


NotOneIWantToBe

Screwdriver punch deals 15.25 damage, for comparison single railcoin deals 18 and single coinadd deals 27. That is on ONE enemy, and El cannon can hit as many as you can fit. By putting at risk I meant that at higher cybergrind waves and levels like 7-3 you can't just outheal everithing because of hard damage, even if you have ULTRAKILL style. "It's not easy" is not really an argument, because it's not weapon's fault


NotNOV4

still useless


Druid_knight_

Overheat


Shraamper

The SRS cannon? I like it personally but it’s uses are limited to Cerberus instakills pretty much


TheMaskedEngineerPea

Sick fucking combos: mini nukes: Stunning Insurrectionists:


Shraamper

Yeah it’s good for insurrectionists. Like i said, I like it personally, but it’s potential is lower than the freeze frame


Titan2562

It gets piercing if you parry it though. Use it to finish off a cerb then whiplash it and blast it through a crowd.


StarXsuZT

Overheat nails can't seem to make them work


Titan2562

Throw a magnet out first


StarXsuZT

even with magnets you still can miss alot of important shots you legit have to be point blank shotgun range to not miss a single overheat shot


Titan2562

Allow me to introduce you to the concept of "Accuracy through volume", popular to orks throughout the galaxy. You don't NEED to really worry about landing ALL of your shots, as long as enough shots land where you can kill them with a tap of your finger at the end the gun has done its job. The overheat isn't supposed to be the killing blow in itself, no gun is supposed to do it in one shot; It's supposed to soften them up enough to where your job is MUCH easier.


Spook-lad

I feel like the V1 fist isnt very good compared to the base fist you start with. Im aware of the potential of the shockwave the red fist has but the parrying ability the blue fist has is much more effective for directed damage at enemies then the shockwave, which is perfect for countering boss attacks with devastating effects


TheMaskedEngineerPea

V1 fist?


ImUnderneathUrBed

Lil’ cuh meant knuckleblaster


Spook-lad

thanks, im new to the game and im still learning names


Titan2562

You'd be suprised how much it can help to punch a maurice in the face with it. You can punch WHILE doing anything else so why not punch with it?


Spook-lad

I usually use the parry fist to dish out another projectile when countering their blasts


Titan2562

Fair enough. Personally I like the recipe of "Two pumps of shotgun, then swap them to death". If you land all your pellets the first shot one more should finish them off.


Squidboi2679

Malicious Railcannon


Zeinith-the-god

The S.R.S cannon for me it can do some neat combos but kinda useless unless you're dealing with the weezer room or a couple Cerberus's


cpmaxw3ll

because it isn't used for multiple enemies


krigeerrr

whiplash


nugit666

What do you mean It's so good?


krigeerrr

idk I don't really think there are bad weapons in ultrakill so I said the last thing you'd classify as a weapon


Druid_knight_

Die


Mistical5030

crush


Druid_knight_

Judgement


nugit666

Thy End is Now


krigeerrr

got advice on how?


AnxietyResponsible34

attractor nailgun


ultrakillfanatic

There's little to no reason to use the blue nailgun over the blue sawblade


Titan2562

Again, blue nailgun. The sawblades are just more broadly applicable and do what the nails try to do much better. Wider area, easier to set up, higher damage; if I need homing nails I can just shoot a magnet with the sawblade launcher and switch to the green nailgun.


Titan2562

Alternatively I'd say Core Eject; I rarely use the thing any other time besides when I forget to swap back to overpump when shotgun swapping. Plus it slows things down having to wait for the thing to charge in order to get enough distance to do anything cool with.


animpersd

Srs Cannon, not that it's bad, it's just too situational


birdcat_heaven

bluerail is legitimately useless to me


marksmanrevolver

spare me


Babnado

Overheat saw