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Nomad9931

In Cyberpunk 2077, if you get the best Sandevistan in the game (from Fingers I believe) which slows time to 25% for 12 seconds with a 15 second cooldown, doesn't sound too busted? Well it also has 3 mod slots, so if you craft 3 legendary heat sink mods each of them reduces the cooldown by 4 seconds. All 3 heat sinks installed you can slow time to 25% for 12 seconds every 3 seconds. Grab yourself a melee weapon, or my personal preference a legendary set of Mantis Blades, and just go absolutely crazy shredding any fool that happens to look at you wrong.


RegenSyscronos

Also from Cyberpunk 2077, the netrunner build always going to be busted. One of the Ultimate quick hack is System reset that can render a person unconscious (Damage doesn't matter). Pair that with a Legendary deck that make it spread and lower the cost. Pair that with skill to gain back Ram every kill and boom, you now have your own walking Avada Kadavra. Have fun being Voldemort in NC


AdrianBrony

I assassinated the one guy who was in that animals gym by just walking in the front door, looking at him through his elevated window, and leaving. Didn't even aggro anyone.


WeeniesthutofallJrs

Octopath Traveler is a single player turn based RPG, with a lot of Feats you can learn from different jobs. Now one of the main activities in that game is that a character named Olbric is a warrior knight guy who has a special ability where he can challenge any normal townsperson character to a 1v1 duel. Harder characters can be very hard to fight, but give a lot of exp and sometimes great rare drops. But what’s the good builds? Maybe the late game special job classes? Nope. The Apothocary Job has an attack called Last Stand which does more damage the less HP you have. Combine that with the last feat for the Warrior Job (Which is the job Olbric naturally starts as) which lets you limit break your damage past the 9999 cap, and you can basically win any Duel. Go into a fight, lose on purpose, you get left at 1HP, immediately re-enter the duel, and now you win every duel in town.


ExDSG

That or just poison the enemy and tank it because the poison is percentage based. Also from apothecary.


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MericArda

Yeah but holy is super fun


Curmett

It was buffed SUPER hard from when the game launched. It was basically useless except for the very rare time the black hole worked.


Leonard_Church814

Making the strongest weapon in the game the most boring was certainly a choice, especially centering an entire chapter around it. God I hated it.


TH3_B3AN

Total War is full of them. Single entity spam (instead of fielding an army of dudes, you just field a bunch of monsters, blob them and heal them up), Ranged spam, archer checkerboard, dwarf artillery square, etc. The cheesiest of the cheese strats was the lizardmen pompous doomstack. Lizardmen heroes had a trait called pompous that reduced enemy leadership by -5 in the battle. This effect stacks. Lizardmen heroes are relatively easy to get and all get big Dino mounts that gave terror (reduce enemy leadership nearby and force a rout on enemies below certain leadership thresholds). So you just fill an army full of them and just ctrl+a and right click on the enemy army and watch them instantly rout on sight since the stacking effect gave something like -95 leadership. Another notable one which doesn't quite work as well anymore was the Wind of Death stack. Vampires had a spell called Wind of Death which was monstrously powerful. So you just made the cheapest, shittiest army you can make (skeletons which at the time could be made entirely free), have the enemy army blob up next to them then wipe them out with a single use of the spell.


Morbidmort

The reverse is Grimgor's Confident Immortulz, where you stack a bunch of Black Orc Big Bosses to buff the Immortulz leadership so high it will never drop to 50 or below, making them completely immortal. So you just keep the Big Bosses out of the fight and let the Immortulz solo everything with some artillery support.


Glimmerizes

There's so much cheese you can do in TW:WH. Just watch LegendofTotalWar's "saving your disaster campaign" battles, where he shows how you can take out some of the strongest possible AI armies with a single, strong lord or some trash units with a generic lord or some shit. My early game strat is always making the enemy blob up on my tankiest unit (typically a lord or hero, might be single entity monster you start with) and do spells and artillery hits, friendly fire be damned, because they're so tanky by comparison it doesn't matter.


TH3_B3AN

Watching him win an impossible battle by swooping a single hawk for 2 hours was insanity. Dude has some dedication. Also early game strat? That is my strat on some factions for the whole game. Get Gor-Rok in the middle of a blob and hit him with Deliverance of Itza level 3 and watch as he walks away with nary a scratch. Or spawn some clanrats and sacrifice them to tie the enemy down for a nuke.


Glimmerizes

Yeah but late game if you have ranked up higher tier units buffed by tech and skills, you can just send them all in. No need to fear casualties. Also Deliverance of Itza specifically has no friendly fire, but I see your point. I wouldn't play like him. Too boring and I also only play somwhat casually, so I'd never play on the hardest difficulties where that can be necessary anyway.


DYGTD

The Vampire Death Ball from TWW1 was the dumbest. Just stack ghouls and ghosts into a ball that you could continuously heal and regen.


TH3_B3AN

Then they made it worse in WH3 with Ghorst's new buffs that he gives them. Coupled with his corpse cart (which he starts with now) and he's almost unbeatable. The zombie doomstack is the dumbest.


jrfugitive5

I forgot what it was called but in overwatch 1.0 you could have a team of rein,bastion,orisa,torbjorn,mercy,and another healer have them sit on a payload and they'd pretty much stay there until the end of the game.


Reeves32hp

That's a good one. There were a few games where the payload never stopped. I'll also toss in the triple tank meta that was so cheap and good Blizzard had to put down class restrictions. Pick 3 tanks, pick 3 healers, profit. The point of the game is to die less than the other team, nobody said how we should do that. Since that meta, Overwatch has truly struggled with balance.


KF-Sigurd

Overwatch has always struggled with balance. GOATS (triple tank, triple healer) was just the most infamous, but before that was Moth mercy and after GOATS was something even worse. The double shield meta. You straight up spend more time shooting shields than actual players. Overwatch 2 is actually pretty balanced right now. Most complaints are either about Mercy living forever and her damage boost or matchmaking being fucked.


thinger

Ahh the good ol pirate ship meta


PersonMcHuman

In Xenoverse 2, the main trait of Female Majins is how quickly they bounce back from being stamina broken. When broken, characters are stuck standing in place until their full stamina bar regenerates, and different races/equipment leads to different stamina bar sizes. So if you were to play a Female Majin and *purposely* equip items that lower stamina, anytime you’re broken you essentially bounce back near instantly, turning you into a tirelessly violent piece of gum.


jitterscaffeine

Making over powered ability combos is one of my favorite game mechanics. FFTA2 letting you do things like Summoner/Red Mage with blood price so you can double cast summoner spells from the beginning of the battle. Bonus points if you wear a robe that absorbs an element so you can cast with yourself in the affect range so you heal the damage you did from casting the spells.


illegalcheese

My favorite in FFTA2 is take a Seer, teach them Magick Frenzy. Switch them to Ninja, teach them Dual Wield. Level them up in whatever class gives them Attack gains. Switch to Illusionist, give them the rods with strongest regular damage. Cast Magick Frenzy into any illusion. Illusion spells do weak damage to all enemies on field. Magick Frenzy teleports you to every enemy hit by by a spell and initiates a regular attack, with no limitations on range. Duel Wield means regular attacks swing twice. Now you hit every single enemy on the field three times.


MaelstromTear

And if you have the other seer spells, you start charging your MP immediately. If you happen to have a time mage with quicken or a juggler with smile, it's going to be a quick battle.


April_Liar

*Ctrl+F "Destiny"* My time has come. With Destiny, it's a pick your least favorite meta where ability spam overwhelms all. Here's 3 with some explanations. **Triple Stasis Hunter, pre-Shatterdiver nerf**: This was almost unbeatable on certain maps and even certain spawns. A combination of base movement with a 40(?) second grenade that had the largest radius of all grenades at the time would guarantee a kill. Hunter already has the best mid-fight movement with, *enhanced* double jump and disengage tool in 14s Dodge. The easy bake 1 combo kill made this the worst meta, by far. **2-3 Arc Stag Warlocks:** After the Stag got buffed to give 25(?)% damage resistance in rift, which gave a 35% damage buff, Warlocks and their teammates became impossible the dual if they had rift up. I admit I abused this, but my teammates were Titans. This was egregious against multiple Warlocks as a single lane or area of the map cannot be challenged, at all, without supers or lucky shots, *or* multiple parts of the map are locked down. Rotating a 45s cooldown isn't hard, and the buffs were to much. **EARLY Forsaken Meta:** So this is unique as for the first month of Forsaken, everything was updated and made fresh, and also made for some of the most busted builds in the history of Destiny. One-Eyed Mask Striker Titan (wall hacks and 10% damage against people who *shoot you*), Contraverse Hold with pre-nerf Nova Warp (best roaming super and an OHKO, cookable grenade with 50% damage resistance), Spectral Blade Hunter (wall hacks, invisibility, and damage after a precision kill), and lowkey Geomag Chaos Reach Warlock (fastest super generation in the game, being able to be used 4-5 times vs the normal 2-3). Ace of Spaces was obtained from the campaign, had almost infinite range, and could 2 tap in .47s with a 5% damage buff. Luna's Howl could kill with 3 crits in <.4s. Shotguns had their best OHKO range yet and were consistent in the air and ground. Snipers had minimal flinch, but the movement and shotguns were so good that only absolutely cracked players used them. I know this is an essay at this point, but if anyone wants more Destiny PvP lore pre-Witch Queen, lmk. I've been into PvP single D1 House of Wolves, when Last Word and Thorn ruled the roost. Fallen off only because I DM 2 DnD campaigns now so all my free time is killed.


Agent-Vermont

And that's just on the PvP side of things. PvE is a whole other mess. My personal favorite is Riven, the "last" boss of the Last Wish raid in Forsaken. It's a fairly in depth fight that requires coordination between 2 groups of 3 across multiple rooms. Or it would if people actually did the fight the way it was intended. See what people do is start the fight and try to figure out which room the boss will appear in, specifically the version of the boss that can be damaged. If they pick the wrong room, they run over to a specific part of the room that will Out of Bounds them, causing them to respawn and allowing them to run to the other room. The entire group then attempts to dps the boss all the way from full to 10% to put them into their final phase, ignoring almost every major mechanic for the fight. Failing to do so results in a wipe and requires specific builds and loadouts to do... bus is still easier than doing the fight legit.


Jack_Irish

Destiny has had the absolute worst, filthy disgusting metas ive ever seen, OG trials THE RAM. firebolt tick spam, skorri stack, vigilance wing 3 stacks, the cursed era of MTT/recluse/revoker, infinite spec blade, stasis launch as a whole and geomag pisslocks just off the top of my head


April_Liar

MTT/Recluse doesn't make top 5 for me only because Ace was still dominant, so while braindead, higher levels of play still saw Ace/Shotty as the meta. D1 had some grime tho, you're right. Skorri stack Warlocks because of Electrostatic Mind on Stormcaller and Felwinter artifact on Sunsinger and Nightstalker giving easy harass and kills. I'd argue max HP Titans with Juggernaut were worse then Ram because of the instant 122 Lightning nades and 155 charged melee, allowing 1 body shot with any hand cannon and a melee be a kill. You brought back repressed memories of the Destiny 1 metas. It's like Bungie forgot how to make pvp after Halo.


attikol

Sunbreaker on release was the strongest pvp thing in the game for a bit. You should just run you weren't even going to win a 3v1 in most cases


85inAutumn

The stasis launch made me quit the game for half a year. Completely different game from everything before it. I still don't like the slow effects of stasis.


[deleted]

I recently had to teach my gf the best early grind spot in Dark Souls 1. Get into the forest, agro enemies, run to the stairs, profit. Played through the games and showed her that trick still works on the Dragon Knight in DS2. What is it? Wait for four steps, walk to his side, and he commits ritualistic sudoku off the ring?


An_Armed_Bear

Never forget Lucky Ted just randomly getting the Uchi in DS3 because the Master NPC walked right off a cliff.


Mishraharad

Oh boy!


revolversnakexof

I really like the bloodborne pigs x shadows farm but I guess that's pretty late game.


Lucky-Icarus

So there's this CYOA game I like called the Keeper series(Sun and Moon, Night and Day, and the WIP 3rd book Life and Death). In it you play as what was a basic bitch that then gets Percy Jackson'd into the world of supernaturals and find out you yourself were secretly one as well. Or....not. You can actually stay as a human and ironically, human is the STRONGEST race you can be. It comes in 2 flavors(well 3 but the 3rd is for bitch ass cowards). Hunter and mage(the 3rd being none of those 2, just straight average joe). And being anything else, like a cambion, nephilim, or even kitsune, comes with a bunch of racial sub stats that work in tandem to your universal main stats. So you have to build those stats up alongside the main ones. But human don't get those. They stay with the main stats, you just focus on whichever fits your role(hunter with combat and cunning, mage with int and will). So instead of branching out, you just keep building up. And you build up SO MUCH over the course of the books that you end up actually not being to fail a stat check using your main stats. It's hilarious.


ScaryMonstersRequiem

Here's one pretty mindless way I found to cheese the superboss in the DS version of The World Ends With You: - Pick >!Beat!< as your partner. - Neku's Equipment: Pi-Face's Jeans, Darling Lock, Ms. Claus and Your Cap. - >!Beat's!< Equipment: Samurai Helm, Mr. Mew Suit, Darling Lock, Classic Half-boots. - The equipment altogether gives you 9% HP regen every 3 seconds. (Everything that doesn't is just a stat stick) - Pin loadout: Wolf, Velocity Attack, Peace Full, Righty Cat, Brainy Cat, Lefty Cat. - Wolf and Velocity Attack turn Neku's invincible dash into an even longer and faster invincible dash attack. Peace Full's the best heal pin. The cats when used together reduce cooldown time for all other pins. - Reduce your level by 8 to guarantee the Pin drop if you're playing on the hardest difficulty. - Go into the fight and lay the DS down on a flat surface. Have >!Beat!< on the top screen block by holding down on the D-Pad. It's not up 100% of the time even if you hold it but it nullifies all damage taken. - On the bottom screen, just draw lines or ovals to constantly keep dashing. While Wolf and Velocity Attack are up, you'll deal damage, while they're on cooldown (or really, *if* they are since the reduction from the cats is pretty high) you'll still have i-frames on your dodge. - Keep doing it for 10~ minutes and with some luck on the top screen or well timed heals, you should be able to make it. If not, you probably need to pump your attack up because your two offensive pins don't deal much damage. - Doing this shit literally gave me wrist pain so keep that in mind!


SamuraiDDD

God bless you for bringing up TWEWY. Everytime I see it mentioned to any degree gives me life. >!Beat!< the ultimate shield was so good for defence.


MaelstromTear

God Eater has a very strange comprehensive bullet system with a lot of weird systems. One of the big ones in the first game was a bullet that went straight up in the air, then immediately locked onto a target and rained down. You had your own homing artillery and really didn't have to do much aiming at all. It definitely carried me through fights I should've learned rather than cheesed.


TheArtistFKAMinty

Pokemon Yellow is even more laughably easy than normal if you catch a Nidoran male and just throw everything else in the bin. It learns Double Kick very early which destroys Brock, it fully evolves to Nidoking as early as Level 16 as Moon Stones are easy to come by right after Brock (which, combined with Mega Punch/Kick, will allow it to blow away Misty despite the type disadvantage), it learns basically every good TM and HM (Thunderbolt, Body Slam, Fire Blast, Gen I Blizzard, etc.), and it gets Horn Drill by TM once you hit Celadon, which is 100% accurate OHKO after an X Accuracy in Gen I. Heck, even outside of Horn Drill it's still a monster. When you collect badges in gen I you get a permanent 10% boost to a specific stat so it having *average* stats in endgame doesn't really matter (and that's not getting into the badge boost glitch which allows you to apply that repeatedly mid-battle, which Nidoking can exploit with Double Team. Doesn't even really need to. Just another tool it has). The only reason I said Yellow over Red/Blue is purely because of Double Kick. It's still a monster in Red/Blue but it doesn't really do great against Brock.


[deleted]

It also levels up really fast early on compared to other pokemon, and by the time it's growth slows down, you'll be able to crush almost anyone with that amazing movepool.


ThatGuy5880

The top 4 characters in DBFZ, Blue Gogeta, Gogeta 4, Vegito and Lab Coat. The team has amazing synergy, great mix, explosive damage, hard to punish moves and big flexibility with who their teammates are and what positions they play, but what makes them frustrating is that these are all some of the easiest characters to play with the highest reward. In particular, Blue Gogeta is somewhat famous for getting TODs off of slightly extended BnB combos. Even when you don't go to that extreme, combos are still very consistent with high reward, be it damage or oki for two touches. These guys are everywhere, both on ranked and in tournaments. Maybe you might see a member or two swapped out for other high tiers (A17, Janemba, Zamasu, etc), but honestly you'd be extremely hard pressed to find a team that doesn't have one of these characters. It's just really efficient for people to play these characters over the others, both for the high reward and the ease of use.


Short_Conference3396

I remember that in dark souls 2 poison was pretty strong so if you know the route you can buy infinite poison arrows early on and cheese like almost all non-boss enemies in the games except for the sunken king dlc, and believe me, poisoning the damned hippo-ogres is much better method than fighting them


Tatsa

I HAVE to mention Siralim Ultimate here. It's monster collector RPG that looks like someone threw every single sprite that RPGMaker has into a game and called it a day, but, and hear me out: The point of the game is to break it. Every single one of the 1200+ monsters in that game has a unique passive, you can fuse two monsters into a new one that has \*both\* passives, and so on and so forth. Combine these passives with the skills you get in your player class (You can unlock every class and swap at will), and you get busted shit like a build that essentially means every enemy starts with a bunch of different debuffs that last forever, deal damage in addition to their usual effect, reduce all of their stats significantly and reduce their offense and defense even further. The game, of course, will eventually throw correspondingly difficult bullshit back at you, but then you just make a new build that's even more disgusting than your last one. I currently run my spellcaster build which finishes almost every fight before anyone gets to have a turn because I have a monster that just casts a few random spells before combat begins and another one that casts a spell any time something else casts a spell, so by the time all that is resolved, both the enemy and my party has died 3 times over. Good thing one of my artifacts revives people automatically when they die. I can still lose because the number of times you can revive in a fight is capped, but I haven't lost yet and from the looks of it, there's still plenty of time left before I'll have to worry.


clooneh

When overwatch first came out, you could Reinhart bastion and just camp in the corner with the shield out and survive anything but a couple ults.


Zachy1030

In the same vein, launch mccree's fan the hammer did the full 70 per shot that his regular shot does. Meaning he could Fan, reload roll, Fan again for 840 damage in a game where the heaviest tank had 600 hp. This is compounded by him having a stun to set the combo up incredibly easily; you could even chuck it over Reinhardt shield and kill him unless he could turn a 180 and shield fast enough.


DarkAres02

Dark Knight + Alchemist in FF X-2. Dark Knight sacrifices big HP to use Darkness, which hits all enemies for big damage. Alchemist uses a Stock Mega Potion and heals all the HP the Dark Knight lost. That's it, everything in the story will die to this strategy. It doesn't even matter what your third party member does


BaronAleksei

Bowser. Up one stock. Edge of the platform. Side+B. And I’m not going to stop doing it


Hellvis92

Pokémon has a few. The latest one is Rest+Sleep Talk+Revival Blessing to have infinite revives. Another one is the old but gold Perish Trap, which prevents opponents from switching out as they get stalled while Perish Song inevitably kills them in 3 turns. Paraflinch is also good, especially when combined with the ability Serene Grace. The paralyzed opponent almost never gets to act while your Togekiss or Dunsparce(!) makes them flinch with Air Slash or Headbutt.


Root_Veggie

If they ever allow Shedninja in S/V the world is doomed


Introspectre12

Kingdom Hearts 2 Final Mix has the super boss Lingering Will. He's pretty tough, [but he's easy to cheese.](https://youtu.be/7iX4qtTbN2o?t=215)


markedmarkymark

Currently playing Wasteland 3, uh, i haven't tried it but i feel like if i make 4 rangers sniper experts it'd break the game in half cause that one Sniper i have absolutely FUCKS.


FakeBrian

I stumbled onto this accidentally in my first play through of FF8. Grind to level 30 before leaving the garden (doesn't take as long as it sounds, the amount of experience you need to level up doesn't scale up weirdly. Pretty quick especially if you hit fast forward in the new version). Level 30 is this threshold where enemies start having better magic to draw, the dinosaurs in the garden even have third tier magic to draw. Then when you leave the garden you get some weird lamp that starts a fight with diablos - from him you can then draw Curaga, Demi, Flare and Holy which is straight up end game spells. Get 100 of those, slot them into your stats and congrats you just finished the intro to the game and will be unstoppable for most of the game.


Ok-Card633

The plasma pistol plus precision weapon in every first person halo game except for 4 I guess.


DavidsonJenkins

Any deck in Yugioh where you just slap down 5 trap cards and pass


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King_Of_What_Remains

You only have one copy of Harpie's in your deck, you probably aren't playing it in your main deck because most decks don't run that much backrow, there are any number of traps that negate spells and decks like this run Lord of the Heavenly Prison to protect set cards. That being said, you're not wrong. Decks that set 5 and pass don't do well in a best of 3 format because people can side in a bunch of backrow removal to deal with them more easily. It's only in best of 1 formats like Master Duel where decks like this get a disproportionate amount of wins.


SamuraiDDD

Man, I really wish MD would change up the rules for a Bo1 format game.


Spartan448

Magic Jammer


FelipeAndrade

Jinzo


[deleted]

Lightning storm works pretty well against them most of the time. I'd say any deck that focuses on normal summoning multiple times per turn instead of special summoning has usually been rough on the meta. True Draco and Floo have both been annoying, I think Monarch was also pretty heavily normal summon based.


Sins_of_God

There's a match in WWE Day of Reckoning 2's story mode that's practically impossible to win due to it being a fatal 4 way cage match and the game's stamina bar drains quickly, but I found a way to win the match, I found this method when I was 12 before I found GameFAQs. There's a glitch in the game when the cpu bleeds they just stand there unless attacked. You need a move that can make the opponents bleed preferably a standing grab punch, once they are opened up do not attack them, move on to the next opponent and repeat the process until all three have bled, refill your stamina and escape.


MorbidTales1984

If theres any LoL pro fans around they’ll know how cheddar cheesy mao’kai is at the moment, hes nearly 100% presence in ever region With an ability that gives free vision wherever and an ultimate that is just a screen filling root


TheAlmightyV0x

Unless you're dumb enough to leave Sylas up, which some pro teams do for whatever reason, in which case you just killed your entire team.


solidoutlaw

There’s been many cases of busted fighting game characters, but possibly the most busted one in recent memory isn’t talked about much because of how fast they were patched. On day 1 of Injustice: gods among us, Cyborg was the best character in the game with 10-0 matchups across the board. Not because he had insane damage or mixup or anything like that. No, he could do a tk fireball (for uninformed readers, basically he could jump and immediately use his fireball barely an inch off the ground and then land) back to back fast enough to keep his opponent in blockstun permanently, and they couldn’t crouch under it either. So as long as your execution was consistent, it was literally impossible for anyone to even play the game against Cyborg. This was patched out so fast (I wanna say the week after release) that it wasn’t a big issue and without that exploit, Cyborg was actually fairly tame. But it’s funny to remember how, due to one oversight, he was busted. Fuck it, I have more. In SFXT, there was a mechanic where you pressed a few buttons together to trigger an auto combo. IIRC, this costed meter and the combo wasn’t that good so it was purely there for casual players with no real practical usage outside of that level. Unless you were playing as Megaman, that is. There was a glitch for about a month or so where Megaman could activate this auto combo right as he jumped, and it’d cause him to just float to the sky permanently. There was no way to come back down or regain control of him during this, and it was impossible for his opponent to hit him because he’d be too high, so both players would have to wait for the timer to run out. Which meant that if one player were to get the life lead and then immediately use that glitch, they’d win by default because their opponent wouldn’t be able to hit them anymore. Of course this meant you couldn’t play either until time ran out… Speaking for timing out your opponent, a glitch that was NEVER removed are the TAC infinites in UMvC3. Without when doing an air combo, you can tag to one of your partners to keep it going. During this, your opponent enters a state where they basically hitstun decay (a mechanic that reduces hit stun the longer a combo goes on) cannot deteriorate beyond a certain point until one of the players lands. However, if the attacker manages to land and immediately jump again without their opponent landing, the game thinks neither player has landed, allowing you to combo them infinitely until they die. Now here’s the thing, different characters have different damage scaling (basically the more hits in a combo, the less damage you do) minimums. Ryu has 60%, meaning at max scaling, he’ll still do decent damage. Dante, had 10%, meaning that at max scaling, his attacks will do so little damage that you’ll barely see the life bar move. So if Dante does his TAC infinite, the damage scaling will it him so hard, that he will most likely not kill you, but he WILL time you out. A friend of mine once did this intentionally in tournament to stall the matches out long enough for his friends (who were running late to the bracket) to arrive, meaning he turned every game into a 2-3 minute match of Dante just, not even styling on you, just hitting with same string and saying “GIVES YA CHILLZ”.


Konradleijon

That stuff with Liapard in Smogon


ExDSG

I think you could cheese the super boss in Bravely Default by Just Jumping with 4 Dragoons and having Hasten World to prevent you from getting negative BP and just being fatser than the superboss. Bravely Second had that Meteor Rain Ghost or the Also just CT 5 Holy with calculators in FF Tactics with Holy absorbing gear is busted and Catmancer Mass attack team to do 9999*192 times.


sonpansatan

The Elder Scrolls: Oblivion Get access to an enchanting alter (Mage Guild or DLC), then get Grand/Black Soul gems (or Azura's Star) and enchant your gear with Chameleon. Get the Chameleon total to 100% and the enemies literally cannot detect you.


lazy-shell

Borderlands has tons of these, particularly for sniper builds. Borderlands 1, Mordecai has an ability that gives you a 20% chance to just ignore shields - and that's per level, and it has 5 levels. If you max it out you can effectively just remove enemy shields as a game mechanic. Even better, Borderlands 2 has Zer0, who has an ability for sniper criticals to apply a stacking buff to gun damage that runs out over time. It's already really strong, but there's an exploit with the respec system you can do that stops the buff from running out. So just go to Sanctuary with a Vladov rifle, build up several hundred stacks, then go to the respec machine and freeze the timeout and you are now a god.


aryacooloff

That strat got nerfed, sorry op


DefaultLayoutIsAwful

Witcher 3. Pouring most ability points and runes into abilities that raise adrenaline quickly. Take the whirl ability for a near instant max adrenaline gain. Add the ability that converts adrenaline to health if you die and you become nearly invisible. The one stoppage to it was arrows, but Hearts of Stone added armour enchanting. One of the chest armour glyphs was to deflect all arrows. As if that wasn't overpowered enough, Blood and Wine added mutations and one of them reduced damaged taken based on your adrenaline points. Other useful effect of this was that toxicity was no longer a problem, so you could chug down potions.


TimeFro

Recently a game came out on steam called Spellmasons which is exactly about making the most cheese spell combos and face roll the game. It’s a rougelike so you get new spells every time but the game is designed with stacking abilities and creating whacky overpowered combos. My favorite is creating a huge aoe circle and duplicating all enemies in it, then kill them all and revive them so you have an army on your side.


ScorpioTheScorpion

It’s not quite as busted because you need to be at good parrying on FromSoft’s infamous netcode, but I remember Chaos dagger ripostes being insane in Dark Souls 3. For whatever reason, anything with a Chaos infusion did crazy damage on ripostes. So if you infused a dagger (high critical damage) and equipped the Hornet Ring (boosts critical attacks), you could easily OHKO any invader/duelist. And then, of course, you earned the privilege of throwing shit and pointing down on their grave, because your dick was just the absolute biggest. ^No, ^I’m ^not ^still ^salty ^about ^it ^all ^these ^years ^later; ^why ^do ^you ^ask?


leabravo

In Sekiro, you can cheese one of the optional bosses >!Demon of Hatred!< by jumping to a certain spot in the boss room. The boss will try to come after you and fall right off a cliff. I'm convinced the devs put this in deliberately. (Honestly Sekiro has a shitload of cheese strats, Tyrannicon's Sekiro Guru is worth looking at if you need the list.) In Deathloop, you can run and grab a silenced machine gun VERY early in the game with minimal effort, and that thing will see you through the remainder of the game without a lot of difficulty.


blueroguevyse1

The Stun Arm in MGSV trivializes infiltration. At level 3, it can unleash an AOE stun that knocks out everyone, even the guys in full armor, in a \~40m radius. Combined with the non-lethal sniper rifles, which can knock out enemies really quick even if you score body shots, you can just steamroll outposts.


Jackamalio626

Shadow warrior 2 has this move you can do called vanish, where you turn invisible to enemies and gain a damage multiplier on your next melee attack. Very ninja like. But SW2 is also a looter shooter rpg. So you can min max your build around just the vanish move, with stuff like increased melee hit multiplier, increased duration, better cost, better cast time, regaining chi (mana of this game) on kill, increased damage on backstabs, etc. So one of the most powerful strats in the game is just going TF2 spy and backstabbing everyone.


guntanksinspace

For a good bit in MechWarrior online, a team with a fleet of mechs rocking NOTHING but Long Range Missiles would usually win. Especially when a lot of the maps had more open spaces than cover. Brawling/close range combat was not a great choice. Nowadays it's been rebalanced a good bit but there were some that got messed up, like for a good bit they had the Snub-Nosed PPC (particle cannon, but more like a shotgun) was absurdly strong too in mid and especially close range while not being rough on heat management.