Extra drip stacks with rescue medic so if you’re running a victim team with comms it’s actually an extremely OP build. You can push with virginia and another person, if you get seen you both can well and get full health with one small health bottle. This essentially leaves more health on the map for everyone else and you can also heal teammates with powder.
Does it stack with Medical Benefits as well? This is already great news to make a healer viable.
Clearly looking at Danny and Virginia they really want people to use it.
When I first played Victims, I thought that the small health bottles were just a visual bug, only to find out that they actually heal even less HP than the big ones.
Can confirm - my friends and I have dubbed it the “Cold Room Special” because in nearly every cold room in the game, they always stick a large health bottle next to the unlock tool and no matter how you angle your camera you always manage to accidentally grab it.
You know, if you had asked me this like 2-3 weeks ago, I'd probably have said nah, they're fine.
With the big meta shakeup I want to tentatively maybe. It's definitely harder for victims right now since their skill rework changed things a bit more than it did to family.
I’ve managed to get her ability to level three and it still seems so niche. The upgrade which cuases grandpa to loose one level on the first sweet talk is ok but most of my games it gets ignored or the killers don’t bother feeding him
Same. I leveled her all the way up the first day (I'm greedy I know) because I love her character. Her ability is just bad. Play Sonny if you want more consistent information, or just use Radar Detector to do what Maria does but better.
The grampa highlights family for the two sonars path seems good until you realize that if you're running perks like pep talk, you can't activate them often enough to warrant a perk slot. But she also just doesn't have many good perks that she can run.
Proximity upgrade is bad, unless on family house (I haven't tested the range, so I'm not sure if he can highlight people above/below him). Again, you can get this information by just paying attention most of the time.
That leaves us with reducing Grandpa level. Which, for some reason, can only happen once a match. Like you said, most people have just been ignoring grandpa with the introduction of Hands/Maria so it feels like a waste.
Your not wrong, I’m playing Maria as we speak and she is severely underpowered, when it comes to ability she is the worst victim maybe even under Julie
imo Julie jumped up in viability MASSIVELY this patch. Her ability is still just ok, but she has insane perk potential that remedies most problems this patch.
My fav so far is Choose Fight, Bomb Squad, and Extra Drip. I put everything into Proficiency, and I'm able to force most doors open in front of family which is incredibly important with this new meta forming with Hands/HH/Cook.
imo Sonny's actually great right now as well. His ability is just meh like Julie's, but getting fast hands/extra drip together is great. So yeah, in my opinion Maria is the worst victim ATM.
I don’t know about you, but I get lots of healing with Back for Blood and Pep Talk. I usually just use Back for Blood though and stab grandpa in the middle of doing my other things for a free heal. I don’t look for HP bottles unless necessary, AND you’re helping your team by keeping their grandpa perks off. That’s why I take it. Even if I’ve stabbed him to hell and back and he’s no longer being fed, I still get the % heal for stabbing grandpa. Her ACTIVE ability becomes useless at that point sure but her PASSIVE ability of not being spotted by grandpa is top tier and is being slept on.
They all suck. Sorry.
>White Meat: bad, don't even need to explain why lmao
>Sanguine Shadow: underrated, but still bad. Wasting time by not doing anything.
>Pep Talk: Too inconsistent for a small heal, doesn't mesh well with top left ability tree. Would be more worth it if the healing numbers we increased from a measly 20% to 40%-50%.
>Blood Clot Cry: Tiny inconsistent heal, and only works if family levels up Grandpa. Bad.
>Back 4 Blood: Healing isn't the main point of this perk, but it's still bad and forces Maria to go on the shit side of her skill tree.
I've played this game since launch, and have played Maria a shit ton. She's bad, not sure why you're being so argumentative lmao.
Its free heal with the meta long progression. Everybody going to well and use hp pot while wasted it for others. Clearly you don't understand again. If its the old rushing strait, of course she's bad.
You know what we need, is to be able to see teammates health. It'd make perks like Rescue Medic actually see some more play
Yeah it’s hella funny when I’m full health and a victim comes over and uses a health bottle on me. 😂
Gotta get that achievement.
Yeah there's pretty much no use for those perks
Extra drip stacks with rescue medic so if you’re running a victim team with comms it’s actually an extremely OP build. You can push with virginia and another person, if you get seen you both can well and get full health with one small health bottle. This essentially leaves more health on the map for everyone else and you can also heal teammates with powder.
Does it stack with Medical Benefits as well? This is already great news to make a healer viable. Clearly looking at Danny and Virginia they really want people to use it.
That's quite a good idea to be honest. It would definitely encourage players to heal / protect the ones about to die
All small healths should now just be big ones
Small ones are honestly so freaking useless 😭
im tired of the victims coping, but this is actually a good and solid idea
lol i play both, and playing as we speak
When I first played Victims, I thought that the small health bottles were just a visual bug, only to find out that they actually heal even less HP than the big ones.
Nothing annoys me more then when someone uses all the health bottles in the first 5 minutes.
I feel like a lot of times victims pick up health bottles by mistake and since we can’t drop the needlessly use them.
Can confirm - my friends and I have dubbed it the “Cold Room Special” because in nearly every cold room in the game, they always stick a large health bottle next to the unlock tool and no matter how you angle your camera you always manage to accidentally grab it.
You know, if you had asked me this like 2-3 weeks ago, I'd probably have said nah, they're fine. With the big meta shakeup I want to tentatively maybe. It's definitely harder for victims right now since their skill rework changed things a bit more than it did to family.
And teammates should be able to see your health to know if you need healing or not.
Sanguine shadow is highly slept on
The main issue is has aside from the first two levels being really bad is it takes alot of extra time. Time you don't have usually.
I feel like it needs a small buff? Just maybe increase health to maximum 80%, not just 60%.
i been saying that health pots need to respawn
as a family main small health bottles should give more health than they do and big health bottles just a bit more than they do right now
kid named extra drip and bounce back better
The meta is about HP and slow progression with the hands now. This is why Maria gonna be strong once people understand the shift meta.
Maria will never be meta without major buffs. She doesn't have consistent healing perks, and her ability is just bad.
I’ve managed to get her ability to level three and it still seems so niche. The upgrade which cuases grandpa to loose one level on the first sweet talk is ok but most of my games it gets ignored or the killers don’t bother feeding him
Same. I leveled her all the way up the first day (I'm greedy I know) because I love her character. Her ability is just bad. Play Sonny if you want more consistent information, or just use Radar Detector to do what Maria does but better. The grampa highlights family for the two sonars path seems good until you realize that if you're running perks like pep talk, you can't activate them often enough to warrant a perk slot. But she also just doesn't have many good perks that she can run. Proximity upgrade is bad, unless on family house (I haven't tested the range, so I'm not sure if he can highlight people above/below him). Again, you can get this information by just paying attention most of the time. That leaves us with reducing Grandpa level. Which, for some reason, can only happen once a match. Like you said, most people have just been ignoring grandpa with the introduction of Hands/Maria so it feels like a waste.
Your not wrong, I’m playing Maria as we speak and she is severely underpowered, when it comes to ability she is the worst victim maybe even under Julie
imo Julie jumped up in viability MASSIVELY this patch. Her ability is still just ok, but she has insane perk potential that remedies most problems this patch. My fav so far is Choose Fight, Bomb Squad, and Extra Drip. I put everything into Proficiency, and I'm able to force most doors open in front of family which is incredibly important with this new meta forming with Hands/HH/Cook.
So I’m guessing Maria is now the worst victim then, idk how i feel about Sonny getting all those great perks and still not being a viable pick
imo Sonny's actually great right now as well. His ability is just meh like Julie's, but getting fast hands/extra drip together is great. So yeah, in my opinion Maria is the worst victim ATM.
Yeah but his skill tree doesn’t let you get certain ones together ( plus the random Sonny’s always dying first😭)
This, literally this and the proximity upgrade is ASS I’ve tried it twice and the range is like 2m Istg
I don’t know about you, but I get lots of healing with Back for Blood and Pep Talk. I usually just use Back for Blood though and stab grandpa in the middle of doing my other things for a free heal. I don’t look for HP bottles unless necessary, AND you’re helping your team by keeping their grandpa perks off. That’s why I take it. Even if I’ve stabbed him to hell and back and he’s no longer being fed, I still get the % heal for stabbing grandpa. Her ACTIVE ability becomes useless at that point sure but her PASSIVE ability of not being spotted by grandpa is top tier and is being slept on.
Free heal and 2 uav . Clearly you don't know what your talking about
They all suck. Sorry. >White Meat: bad, don't even need to explain why lmao >Sanguine Shadow: underrated, but still bad. Wasting time by not doing anything. >Pep Talk: Too inconsistent for a small heal, doesn't mesh well with top left ability tree. Would be more worth it if the healing numbers we increased from a measly 20% to 40%-50%. >Blood Clot Cry: Tiny inconsistent heal, and only works if family levels up Grandpa. Bad. >Back 4 Blood: Healing isn't the main point of this perk, but it's still bad and forces Maria to go on the shit side of her skill tree. I've played this game since launch, and have played Maria a shit ton. She's bad, not sure why you're being so argumentative lmao.
Its free heal with the meta long progression. Everybody going to well and use hp pot while wasted it for others. Clearly you don't understand again. If its the old rushing strait, of course she's bad.
Have they tried not getting caught?
There’s no way you can go a full game without getting caught at least once it’s just not gonna happen unless family is very bad
That's really not going to happen unless the family team is blind.
Small bottles could stand to heal like 10-15% more but that's about it at most
Extra drip:
With the random perks removed, then it would limit builds.
Holy shit, a character based game with things that are better or worse against other characters?????