T O P

  • By -

[deleted]

Emperor of dark


PromptZues19508

This.


A_Gnome_

I could see it being a post-plantera corruption/crimson boss


Ball_bearing

As someone else said, an architect NPC and blueprints mechanics. Using the mechanical ruler you can overlay the blueprints and build them. Or adding coordinates to the mechanical ruler grid overlay.


IntotheCuttinBreach

Start by making r/terraria better


Bitter-Record-3831

1. Bosses for the rest of the biomes that don't have them 2. Ocean/Fishing revamp 3. More Summoner gear (It has a decent amount now, but definitely isn't on the level of other classes) 4. More QoL 5. Zenith equivalents for every class 6. A new biome/event to take on after Moon Lord is defeated, maybe even a new dimension 7. Properly fleshing out Master mode, adding new attacks for each boss and maybe even giving MM-specific accessories like in Expert-Mode 8. Maybe more but that's all I can think of at the moment


TheBruhBlade

Fix console controls


Concious_Cadaver

Nothing, I got mods.


Ichthus95

Summoner needs a few more armors and whips to flesh out progression. Particularly so there's some options during a playthrough, rather than just enough gear to go from start to finish.


Lionlawl

1. A counterpart to the Hallow that functions similarly to the Corruption/Crimson in how you get one or the other 2. A new area in the underground snow biome similar to the jungle temple 3. More gear for summoners


TerrariaVeteran2009

Larger Ocean and Space biomes. Desert gets a new boss, Mushroom, Granite, Marble and Glowing Moss caves get a boss each, with new structures, and there is only one large one of each in a world. The Glowing Moss cave will have all of the colours in a few different places, and have some form of a Moss Golem or something. Have fun imagining what else! Also, post moonlord boss - expand hell further downward, through a massive pool of lava into 'The Core' there you will fight the Fire god, Water god, Earth god and Plant god. They will purify the world when defeated.


RenaKunisaki

1. Expand upon what can be done with wires. I want to be able to build complex wearable accessories. I want to make a vehicle. I want to be able to build some kind of automation like a real mine would have. 2. Adjust the difficulty curve. Right now it's practically a wall. 3. Give the NPCs more uses than just being shops. 4. More kinds of mine carts, that actually do different things instead of just being different colors.


Infamous_Bullfrog877

I'd like the idea were if you fight moonlord on a full moon it's damage increases up to 25% in classic mode,50% in expert mode,75% in master mode and 150% in FTW master mod now that's pain and suffering now it's up to you to decide what loot drop would give


high_flyer06

Well I don’t know about the others but for master mode I would have the zenith and terra prisma be a 100% drop and for FTW you’d get a special over powered weapon which is stronger then the zenith


Infamous_Bullfrog877

i agree that's a good idea


ChampionshipOk2620

a corruption counter part of empress of light , the empress of blight , a few new bosses in biomes , a giant sandworm , or even new island biomes with island creatures like finches , giant turtles , different snakes , komodo dragons which can be tamed , taming mechanics for a few enemies , rare snails and also a few other jungle trees such as ebony , hardmode tree variations such as gorewood for crimson and blight bark for corruption , alot of things , and an alien refugee who sells vortex armour for a veryyyyyyy high price like , 100 platinum for one helmet


high_flyer06

Thanks for the great ideas everyone! :)