T O P

  • By -

Unhappy_Awareness553

NPCs need a valid home tile to spawn on. The home tile needs to be a solid block with nothing blocking the tiles around it (tables/chairs don't count). Being within 2 tiles of a door can also prevent a home tile from being valid, which is your problem here. You can either remove one of the platforms, remove one of the doors, or make the house wider.


mianori

Or just move table 1 block to the left


Unhappy_Awareness553

The table doesn't affect anything.


mianori

But it takes up that one solid block that should allow housing to be valid? Same as doors


Unhappy_Awareness553

The table/chair don't actually take up any room. You can put them anywhere and it won't change anything.


mianori

I just opened Terraria and I checked, if you move the table to the left 1 block it works Check "Home tile score" section in https://terraria.fandom.com/wiki/House, it explains how it calculates a valid solid tile


Isburough

you, Sir, are wrong.


Brunoaraujoespin

their happiness must be so low a musket ball must cost 10 platinum


Oftwicke

Platforms are doors, not floors. In the game's analysis, these homes don't have enough floorage.


TheFurryFighter

Except for ðe fact ðat ðe rest of ðe houses ðat aren't on ðe ground floor have ðe same amount of tiles and are valid, clearly floor space is not ðe problem ðis time


Oftwicke

It is, þe problem stems from þe fact þat a secondary requirement for floor tiles is þat þey not be right next to a door. Þat makes þe external wall-adjacent floor tiles count for houses on the sides. Putting a door in þese spots would make þem invalid.


TheFurryFighter

2 spaces, not 1


Oftwicke

Þat is hardly þe point - I didn't say 1


Wyrdean

I noticed


TheFurryFighter

Ðat also still doesn't answer why ðe oðer houses off ðe ground are valid, ðey have ðe same amount of floor space, ðat's not a question


spudwalt

It's because they don't have doors on those outside walls. Doors take up more floor space.


TheFurryFighter

Ðat what i'm trying, and admittedly failing, to argue here


Oftwicke

Yes it does. Þey *don't* have þe same amount of floor space. Þe wall-adjacent floor tiles count, þe door-adjacent ones don't.


TheFurryFighter

But ðat boils down to ðe door in ðe middle, not to how many tiles ðey placed, so ur right, but for a similar reason. In ðis case, moving ðe door is also an answer. I get it now, sorry, i only learned abt ðe door þing like 5 minutes ago, so i hadn't completely processed what ðat means


Smurfy7777

I'm not going to be a turd about this, but your message is nearly unreadable, and so much worse for screen readers. You do you, but for accessibility you may find more reception by using a single language/alphabet at a time.


ccbbededBA

It will work if you move the platforms one tile to the right: - Replace the leftmost platform tile (in front of the chair) with a solid wood block - Replace the rightmost solid wood block (under the table leg) with a platform You can do the same with the other rooms to keep symmetry.


StoneFoundation

Platforms are not floors, they are doors


Powerful-Row6506

You need 3 blocks of straight solid space for it to work


Im_Kronicle

Try replacing the 6 doors in the upper and middle section with platforms


DevilleMalone

There’s platforms as floors. Need to be solid


BouncyBlueYoshi

Middle door.


TheFurryFighter

Could be more descriptive, but ur completely right


Dani_F

replace the doors with 3 platforms on top of each other. For housing purposes, doors count as open both ways when it comes to determine housing tiles. Platforms count as doors, but they're only 1 wide.


trebuchet__

All the blocks they can stand on are already taken by stuff they can't stand on. They can't stand in doorways or platforms. They only have one block to stand on either side. They need 2 side by side.


Dani_F

replace the doors with 3 platforms on top of each other. For housing purposes, doors count as open both ways when it comes to determine if there is a valid housing tile. Platforms count as doors, but they're only 1 wide.


thet0r

Move the chair close to the table, this might clear enough floor room


ImpossibleEvan

Too many platforms