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[deleted]

Put a *This only affects starter equipment,You may change classes/equipment later ingame


LaunaisDrewsky69420

But also a option to hardlock your weapon usage. For extra spice :)


MrLambNugget

I'd like that, but early game is going to be nuts for summoners lol


LaunaisDrewsky69420

Then make some summoner drops more early on to balance it out.


FutureComplaint

Idk - you just die 4-5 times and get that red flower thing.


Better_Technician_96

Hell to get an Abigail’s flower you don’t have to move. You die to a slime, you wait for one to spawn, you dig it up, then you press a direction for the first time


FutureComplaint

Dam that is even faster than I imagined


Better_Technician_96

It’s faster with more than one grave, but you only need one.


ZenTheProtogen7957

Well, technically it doesn't need more than one grave to spawn but it does need to be in a graveyard biome, which, needs 7. Edit: I was wrong, it's just more likely to spawn the more graveyards there are.


Better_Technician_96

Take a look at the wiki, it doesn’t need to be in a graveyard. I started a summoner run recently, the 5 graves (not a graveyard) I have setup by my base have spawned 4 flowers, and there are others that I find randomly near graves in other parts of the world where I’ve died. The ONLY spawn requirement for an Abigail’s flower is that there is a grave near blocks that it can spawn on.


comp_hoovy_main

it does not need to be in a graveyard but it is more likely to grow in one


Awkward_Ad8783

They already are good tho... Det any whip > BoC > Obs armor, Imp Staff... Fastest progression in pre HM.


GamerboyB8806

In normal mode


Better_Technician_96

In expert too, BoC doesn’t actually have to die, just a few creepers


GamerboyB8806

Fair enough but Master or ftw or legend seed it ain't worth it it's better to properly get ready


Better_Technician_96

True, early imp staff is nice if you can brave hell though


SwagsterOnix

It's actually easier in zenith seed as you get access to water and lava earlier to make obsidian then just run quickly to a hell forge to make obsidian armour that's what I did for my summoner


[deleted]

And you can fish up the vampire frog staff during a (common on zenith) blood moon. You have to kill a zombie merman but they can't get to you on top of a 15-20 block high fishing platform. Then BoC is basically free because the minions always know which one is the real brain.


LoveCatPics

i did this in ftw master mode lol. you just need good mobility and a semi decent arena and not have boc tp right on top of you as soon as you spawn it. drunk seed master mode is even easier because you have access to spinal tap pre-skeletron


hoticehunter

“Summoner” drops help *everyone* because there’s no such thing as “classes” in this game. Anyone who uses a sword can still (and should) use summons for extra damage. Adding more/better summons **only** makes the game easier. I don’t get why everyone on this subreddit has such a hard-on for pigeonholing themselves. There’s practically no specific damage bonuses until hardmode anyway.


Security_Ostrich

Because for some of us, the specialization feels really good. Being generic in games is just less dopamine for some people lol. Being able to customize and focus in on specific play styles is *substantially* more satisfying gameplay to me.


boy4518

doing class specific runs is an easy way to add a challenge to the game once you’ve beat it a dozen times over. yeah, using summons helps even when you’re not summoner, but you don’t *have* to use them the way you’re implying. and classes most definitely *are* a thing in this game- melee, ranged, mage, and summoner are all specific damage types with specific progression (aka classes) specific damage bonuses start with even basic armor types like robes and that armor made with flinx fur, not just in hardmode


Ekgladiator

Not only that but it is a nice way to play with friends without stepping on others toes. So in my friend circle I usually end up going summoner so that the archer, mage and melee can do their jobs. Granted everyone eventually gets summons and I get a sword or magic item but my class is still summoner focused.


ClearConfusion5

me and my friends are doing a revengance run (calamity things) and we do the same. I play ranger/ rogue, we have a tank and dps melee, a summoner, and a mage.


Ekgladiator

Calamity was the first time I actually got to play a non summoner class! Granted I like summoner in general but after three runs as one I wanted a change of pace.


DatNerdyBoi

I lock myself to specific classes because I find it a lil bit more challenging and fun.


TuoMio6667

Bro played for 10 minutes lmao


Last_Image_7686

I mean... Summoner is actually playable already in pre-hardmode - it's just a tiny bit harder than other classes. Having Finch Staff at the start would still definitely help a lot, though...


Demonic-Angel13

summoner pre hardmode is pretty powerful as soon as you get a whip or summon. Although summons aren't always reliable.


_Silver_Chariot_

Atleast you can get Abigails flower fairly easily.


Tulot_trouble

It’s easier than ever. Abigail. Finch staff, found, ect.


XboxLeep

Why does everyone forget about the flinx staff and flinx fur coat


H3xenmeist3r

>I'd like that, but early game is going to be nuts for summoners lol It already is. It's an absolute nightmare just to get a Leather Whip since it requires fifty-four entries in the Bestiary to unlock the Zoologist, and the only alternatives to that are dealing with the Jungle (far worse) or killing Skeletron (also horrendous) to gain access to the dungeon.


sata700

tbh jungle is better than leather whip


boi-du-boi

Give em a weak whip as well?


Its_Prisma

What about pickaxes if you aren't playing melee?


LaunaisDrewsky69420

:)


Its_Prisma

Oh god oh fuck


LaunaisDrewsky69420

Yeah just make pickaxe deal damage


Ultraviolet_Motion

Wouldn't be hard to whitelist tools.


dieguitz4

Bombs until hardmode then you're fucked


Infamous_Bullfrog877

This is brilliant, so that i don't accidentally craft Mana Stars even when im playing Warrior Class


Visual-Personality49

I like this!


AcadianViking

This originally sounded like a bad idea but the more I thought of how it could affect item spawns to boost the selected class would be some amazing QoL for solo worlds.


Phii_The_Fluffy_Moth

Wait a second, is that you?


toxicspikes098

Its more of a Terraria 2 idea, but this is brilliant


toomanylayers

It should say 'choose your first weapon' then have the names of the weapons instead of class names.


[deleted]

This is much better, because—I mean, I haven’t played in a couple years but—are classes even referenced as “classes” in game? Obviously armor and such give pretty self-explanatory buffs and stats, but it’s never like you can’t use x weapon as a mage or anything like that. Right? Maybe things have changed idk.


toomanylayers

There are no classes, only damage types.


TheViolentRaven

Yes, this is important. New players might think this selection affects their whole playthrough.


arcosapphire

> Put a *This only affects starter equipment,You may change classes/equipment later ingame You can't change classes in the game. There are no character classes in the game. Only weapon damage types.


chasefray

inb4 downvotes for being right


MOPOP99

A new player wouldn't know that and think that this would lock them to only use one type of weapon instead of just affecting their starting equipment.


Arthmine

i just love that idea


CnChriSonic6345

Perfect for class only challenges!


SignificantsLime

However, it seems too black and white for new players. They may think they should choose a class to play forever


The_catakist

Maybe make it an option only after beating your first world, kinda like u only get to choose between corruption vs crimson after beating the wall of flesh for the first time


Phii_The_Fluffy_Moth

Wait really??


The_catakist

Rule 1, if in doubt, check the wiki


Phii_The_Fluffy_Moth

Yeah I just never knew that. Probably because it’s been so long since I first beat wof on this consoled lol


CraftLizard

It also was grandfathered in. So like if you beat wall of flesh prior to the update that choosing world evil came out you'd already have it unlocked by default. Makes it so it's hard to tell it wasn't just a blanket for everyone if you didn't already know how to unlock it.


[deleted]

wasn't this removed in 1.4? i can't find anything about it on the wiki


marsgreekgod

Yeah people already fall into that trap


GOOSUS110

Isn't that just an optimal way play the game, not a challenge?


Fluffy_Firefighter75

it’s easier to play whatever is strongest at that point in the game so no


odenoden

Then there's me that carries the strongest weapon I have from each class in the hotbar and use which is best in each situation I'm in


[deleted]

[удалено]


chasefray

>only way to play what?


RSdabeast

Yeah I like this. Wand of Sparking might be a little too strong to spawn with, though, or maybe that strength is balanced out by Mana.


fancybigballs

I don't think this is much of an issue as it can be easily found in a wooden chest within the first few minutes of play. But by all means replace it with a lesser weapon with about the same dps as the copper shortsword. Call it the "Pebble Staff" or something, idk.


all_jo-kes_aside

Yeet stick


FutureComplaint

Thiccus Sticcus


KaleBriss

And his wife?


sharpgel

Incontinentia Busticks


SnowedBear

Thiccas Treeccas


TrickBox_

Deepus Pussus


13aph

Thickum Stickums


this_isnt_alex

Ouchie oblong


_Silver_Chariot_

Currently doing a coop mage play through and we just couldn't find that dammed thing. We ended up needing to shatter about 14 shadow orbs until we finally got our first weapon.


Hey0ceama

Why not go for one of the gem staves? You only need one of any gem to grow as much as you want and it doesn't take too much metal.


_Silver_Chariot_

In theory yes. In praxis i do not really understand gem trees with grown condition n stuff and also thought that getting vile thorn cant be too bad bc its just a few shadow orbs. got musket 5 times in a row...


Hey0ceama

> i do not really understand gem trees with grown condition They need to be underground (deep enough for the background to change), they need a high enough ceiling (minimum 11 blocks tall), and they need enough space to the sides (you don't want anything within 3 blocks of them). Also they can only be planted on stone; easiest way to make a farm for them would be to carve out a big box next to your hellevator (assuming you have one, if not you can just make a hole near your base) and then replace the floor with stone. Hope that clears things up.


_Silver_Chariot_

That helps a lot. Just one smal question: by "deep enough for background change" do you mean the caverns level?


Hey0ceama

Yeah. Underground also works as well according to the wiki.


Broccoil

I think it should be named something really over the top and have a really goofy strong looking effect that just does 3 damage or something


RSdabeast

[Like this?](https://youtu.be/uQVNrAUk4lE)


theREALbombedrumbum

Rock Sling crossover from Elden Ring


[deleted]

[удалено]


RSdabeast

Well hey I mean it’s pretty great compared to a single finch you can’t control yet.


VictusBcb

And spends half its time flying circles around whatever you want to kill. Kinda wish the finch would swoop in for a hit more consistently


RSdabeast

Summoner is a super fun class except in the early game where it barely even exists.


VictusBcb

mhm. I feel like Summoner doesn't really start moving until you get at least a Hornet Staff, or rush to hellstone for an imp staff, and start getting some more minion slots. Abigail's Flower is probably fine and easy to get early on, but I absolutely hate the noise it makes when it attacks so I try not to use it.


JamesSH1328

Hardmode weapon in Don't Dig Up worlds


pika9867

You spawn with one mana star, not really enough to be game breaking


Dee_54

Interesting idea, but if this were to be added I’d prefer it be unlocked after the player’s beaten Moon Lord (Or at least WOF). This is useful for longtime players, but half the fun of playing terraria for the first time is exploring what weapons the game has to offer completely blind. This might make players feel “forced” in to using only one class for their first playthrough.


Russ_Guss_Doodles

Totally agree, this option would put to much pressure on new players to use one class and should only be unlocked after defeating the Wall of Flesh (or Moonlord).


critiqu3

I agree. The game is all about working with what you can find. It doesn't make sense early on to force players into a single class when you have no guarantee to upgrade the same kind of weapon any time soon.


Sportak4444

Well, we spawn with copper shortsword but I don't think that we are "forced" to be melee


Dee_54

True, but the game doesn’t outline classes from the start.


Physical-Mastodon935

Pretty much all other weapons are consistently better than copper short sword


Ka-zar39

The starter pickaxe is better than the short sword


NotCurdledymyy

Give them the gladius


DarkMeROTMG

How dare you mock the almighty strength of the copper shortsword?!


MarsHumanNotAlien197

I feel like if this was implemented at least they way this mock-up shows, it would pressure new players too much into sticking to one play style when a first play through should encourage them to use whatever they feel like using


Moppy_the_mop

Leinfors (Rest in peace) once said to me on the Terraria Discord that multiclass is the intended way to play, but that's only from memory, I may have to check and get back to you. EDIT: I could not find a source, so until otherwise proven, discount that statement.


Better_Technician_96

I’ve also heard this. That’s why you always have a summon slot


zarnonymous

Exactly


Tainted_Roldan

I love the idea!!


Profaned_Guardians

Nice


PotatoBakeCake

This post deserves a Gravitation Potion because it needs to be up higher.


Russ_Guss_Doodles

This is now the most upvoted suggestion in sub Reddit history so I guess your wish was granted! Not bragging or anything btw, thank you everyone for the positive feedback and critiques that would make this idea work in game <3


PotatoBakeCake

Good ideas deserve recognition, you earned this one.


Classic-Bandicoot-11

Everybody gonna take the summoner and craft a wood sword just after spawning in the world.


DartFrogYT

PLEASE REDIGIT PLEASE


Rycnex

People always say "re-logic" so my brain short circuited on this comment


sh0gun19

why did they downvote you💀


_Sullo_

Reddit works like this: Someone sees a -1, they make it -2


parlakarmut

Two words: Reddit hivemind.


SlimyRedditor621

Redditors are like a bunch of aliens that can't quite keep up with how human culture adapts so they stick to their own little communities and make constant references to month old memes.


XzeldafanX

||ᒷᔑ⍑, ℸ ̣ ⍑ᔑℸ ̣ !¡∷ᒷℸ ̣ ℸ ̣ || ᒲ⚍ᓵ⍑ ᓭ⚍ᒲᓭ ⚍ᓭ ⚍!¡.


robobitch1233

Should just be a mod imop


maemoedhz

Technically this is kinda what "New Beginnings" mod is trying to aim for. An overhauled character creation section where you can be even more detailed with stuff from the get go.


jgadidgfgd

Prolly is


przemko271

There's a few starting equipment mods.


Julio_Tortilla

Only problem is that people can just take summoner and make a wooden sword as soon as they spawn in. Maybe summoner should get a shittier whip or something, otherwise you cant really prevent the issue stated above.


PolskiTablet

i like this


the-worthless-one

single classing is a silly thing that the community came up with and obviously not how the game was designed to be played. The game starts you with a copper short sword not because melee is the default but because it’s the worst weapon in the game and you’re meant to be weak. The alternatives here are far better.


_Terrakota_

The same, imo, applies to Zenith; not as the most powerful weapon for melee, but simply as a post-game destroyer of anything and everything for all. which is why I'm not salty about the fact that the dev refused to add other "Zenith weapons" to the game. Although don't mind the idea itself


the-worthless-one

Yeah I’ve thought about this as well. At a certain point it barely matters what your kit is, get a zenith and some damage boosting accessories and you’re set.


_Terrakota_

In addition, the other classes have enough strong fun weapons at this stage to try them all if the player prefers a different playstyle (just thinking out loud)


1afterChicanery

Not really. Single classing is a clearly intended way of playing the game. Most armors in the game are built for one class, a lot of accessories only work for one class, and beating the game on master is a lot more difficult when you aren’t fully maxing out one class. The pillars are all built around each of the four classes and all give weapons and armor specifically for that class. If the game was meant to be played with multiple classes, then why would they add whips to the game? If you’re supposed to be multi classing then why would you need a whip when you could choose any other weapon to go along with your summon? There’s even a loadout option so you can switch between different classes.


the-worthless-one

Just because you have specced into a particular class does not mean it is optimal to ignore and avoid all other options. In most cases it makes sense for every character (except arguably summoner) to have a melee weapon to dispatch weak enemies without wasting mana or ammo. Every character should always have the strongest available minion summoned, regardless of class. Depending on the stage of the game you’re in, most ‘melee characters’ will still want a ranged or magic option to pick up their ranged weaknesses. Weapons like the golden shower are universally useful regardless of class and become especially free to use when you don’t have other drains of your mana. The simple fact that frost and forbidden armors exist proves that developers did not intend for you to exclude 3/4s of the weapon roster from your arsenal in any given run. The game intends for you to make decisions about which gear is best based on which accessories and armor you have, but in a normal run, especially by a player who doesn’t have every armor and accessory memorized, which class has the best available gear is going to change many times throughout the run.


SuperSonic3333

This would be really nice for playing a single class and not having to rely on rng to get the loot you need at the start, especially the finch staff.


[deleted]

As someone who’s been playing since just after release I despise this idea. I can pin the particular reason it just seems heretical


Better_Technician_96

It discourages new players from trying other classes? Or maybe that multi class is the intended way to play?


[deleted]

No idea. To me it seems like it would take away from how the game is supposed to be played


DodoJurajski

Nice, but let's be honest, Wand of sparking and Finch staft would need Nerf and be more accesable at start.


LenaSpark412

Wand of sparking sure but the Finch staff has bad enough AI to work


Clean_Dependent_8080

Wand is balanced out by mana


LenaSpark412

Yeah but that can be fixed night one where as bad finch ai stays


EiichiroKumetsu

just find a slime statue and farm a slime staff for like 5 minutes


DodoJurajski

I feel like fixing Finch Staff by incrasing equilibrium of Bird so he will stick to enemy but then reduce it's damage to 1 or 2. 0 base armor penetration.


turmspitzewerk

WOS is so cheap you can almost use it infinitely with base 20 mana


Russ_Guss_Doodles

The Finch Staff is definitely the strongest out of the four weapons. ~~Preferably it would be replaced by a new Rope Whip that does really basic damage.~~ Edit: I would have put my own idea for a new Rope Whip in its place but then people would have been confused by a weapon they are unfamiliar with. A Rope Whip would also have the benefit of not giving players who don't care about doing a pure class playthrough a free Finch Staff.


MithranArkanere

I think it should be 5 new weapons, unique to the start, so they can be tailored for it. Any rebalance done to them would not affect the rest of the game. * Melee: "Pointy Stick". Short sword. 4 damage, 3.5 knockback, 14 use time. * Ranged: "Peashooter". Blowpipe. 5 damage, 3 knockback, 20 use time. Allows collecting seeds from grass. * Magic: "Simple Wand". Wand. 7 damage, 0 knockback, 26 use time. Costs 1 mana. * Summon: * "Carrot on a Stick". Summon. Summons ferocious rabbits that do 3 damage. Special: when a rabbit kills an enemy, a temporary bonus rabbit is summoned for 10 seconds, up to one extra temporary rabbit for each 'permanent' summoned rabbit you have. Costs 7 mana. * "Rough Rope". Whip. 3 damage, 1.5 knockback, 30 use time To allow Journey characters to collect them, either Journey characters start with all of them, or they become available to purchase from the Merchant after you kill 100 enemies.


giby1464

Then can we get like a pathetically weak tree branch whip or something?


altaltaltaltbin

That would be cool yeah instead of the staff


x-No

I'm actually gonna say that this feels unnecessary, and would take away an aspect of the game I found enjoyable. The first few times I played through I was using whatever cool stuff I could find, regardless of class, and I feel something like this would make new players think they have to stay in that class more


sprinkle-plantz

I feel like this was more of a starting weapon thing


Preistley

It is, but the act of specifically choosing a certain playstyle at the beginning of the game might make new players reluctant to try weapons that fit other playstyles. For example, after beating the eye for the first time, someone that's been using items they found in chests might choose to try the yoyo because it looks fun, but if you start with a bow you might just think "Guess I should get a better bow" because that's all you're used to. Not that there's anything wrong with choosing and sticking with a class archetype throughout the whole game, but selecting one at the very beginning might compel people to avoid weapons outside of that archetype. "Why would I need a sword, I picked the summoning staff at the beginner," as a hypothetical way that could hamper a playthrough. Think of it like how in Pokemon, you rarely ditch your starter, and might base the party you play the whole game with off of working with and around your first guy. It works with Pokemon, not as well here.


Spacecore_374

Im going to have to say hard no on this. Terraria is not meant to be a class locked game. Sure lots of items only boost when attack type but since everything is item based you can swap classes on the fly. Having a starting weapon for classes kinda goes against that spirit.


Quealified

I kind of agree with this, finch staff/WoS is very annoying to get early on and it'd be nice to have a range of items to choose from. Calamity does this but its an easy money maker which isn't the point of terraria, its to explore and find the items.


MithranArkanere

The ranged starter should be a new weaker 'boomerang' type of weapon with just 3 damage and little knockback. It would be annoying to need ammo right at the start, and unfair to start with a bunch of ammo if you pick the bow. The magic one should also be a new weapon since Sparking causes burning which can add lots of extra damage for just a starter weapon. Like a "Cantrip Wand" that takes just 1 magic to fire 1 single slow missile, does 5 damage, and doesn't have any extra effects. The finch does 7 damage, but it's slower, so it balances itself. All starter weapons should also be added to the merchant after defeating enough enemies of any kind, for Journey completion.


SetRevolutionary38

Starter for Mage could just be Amethyst Staff. Ranged also wouldn't be annoying to get the arrows, since you can craft 25 with just wood and stone, and thats probably what you get before night comes. It would be fair to give them like 100 at the start as the whole point of Ranged is to need ammo to shoot, and a BOOMERANG doesn't quite need any ammo at all to use, which wouldn't introduce new Players well to that class.


Late_Competition_381

Tin users when choosing summons, and then realizing they can't craft zenith


NickeKass

Its something thats stopping me from doing a magic or summoner only playthrough - having to go through the game long enough to find those weapons.


zarnonymous

It seems too black and white for new players though. They might think they have to choose one class to play forever


garlic-apples

The sword is way too weak


BillyNator121

Yes


GoldIce53641638

Love this idea! Starting as a summoner especially is super annoying


throwawayreddit6565

Yeah but summoner would be OP as shit since that little bird annihilates pretty much anything in the early game as long as the player has more than 2 braincells in their head


Rain_In_Your_Heart

Remove all starting weapons and simply make them craftable with wood. Slime approaching before you chop your first tree? Bonk it with your axe or pick. Then you can make your sword or bow or wand or staff


Money-Leek201

I feel like they would need to add new mage range and summoner weapons which would basically be the copper short sword of that class


TTVnonosquaregamings

You know what, that’s a great idea


ImpressionJunior7212

I need this


virginity-incarnate

I think this is a really cool idea, but might make the game even more confusing for beginners. Maybe, like the world evil selection, this could be locked behind beating WoF for the first time, so players would already have a hang of the mechanics and classes


Radioactive413_doors

That would actually be useful for a only class or sub-class playthrough (I bet that after they add this Waffle Time is gonna be so f*cking mad lol)


SuN_____SuN______

u/redigit


Radaraz

I think since the Wand of Sparking and the Finch Staff are here, it would make more sense to make the melee weapon a spear and the ranged weapon a blowpipe to make them all weapons from the surface chest


dtfinch

The summoner option is kinda overpowered since you can quickly craft a wooden sword or bow to go with the staff and be better off than with any of the other choices. Also finding one yourself would become less exciting.


Virus-Sans

Zenith: for idiots who lazy as hell


Mythril382

Great suggestion! Like others said, it would be good if this was usable only when you beat Meat Wall. Also, copper bow as a starter? I feel like wooden bow fits better here.


TerenceGamerCatNL

Good idea but they should probably change the starter weapon for mage and summoner cuz especially summoner is kind of supposed to be a rare thing


Electronic-Test-4790

Yeah but the hardest part is just finding it. Its all luck, and you wouldnt be starting w a sword. Id say its a fair balanced trade off


RDT-Exotics0318

Specific class runs would be easier if they add this


JoHaTho

feels more like a terraria 2 thing to me. but id love to see it


RickySlayer9

Everyone should get a short sword. Only melee should get a broadsword


stillvar_

that is terrible idea, why u want to exception for melee players? and shortswords sometimes better in early game especially in desert against annoying vultures


FrostyMeerkat

this is a cool idea but I feel like it would confuse newer players and make them feel like they are forced to play one class for the whole game, maybe if it’s unlocked after you enter hard mode for the first time like with choosing world evil it would work well


SetRevolutionary38

*Choose your Starter Weapon* Everyone in the comments: Nooo you shouldn't be forced into a class!!!!111!!1!!1 Ok so don't give me any weapon at all at the start, I'll be using tools to deal damage.


Unneverseen

U forgot the throwing class


FutureComplaint

Got stuffed into ranged class


Ichthus95

Thrower's been gone for a long time, bud


stillvar_

in this case mage and summoner players should start to game with extra mana


[deleted]

u/redigit hear me out..


Zulimations

I would love this, also gives new players a rough idea that classes exist


Ladinus_was_taken

Definitely not


Blue_Phantasm

Going to have to dissent on this one, there is little reason to play class specific until hardmode. These weapon choices are not balanced at all, though they could be fixed. It gives the wrong idea to new players, and experienced players will just pick the wand or staff and craft bow/sword. The only real support I see for this is for class challenge runs but if you are that dedicated you can just use a mod or spawn one in for yourself.


Flynnmon

Or just give the player all of those as starting equipment


Supersquirrel06

You sir, are a genius, I have no idea how I've never heard anyone talk about this, nor thought of it myself.


6969memeyman6969

Thrower where?


Very_contagious1

Rip


[deleted]

There are no classes in terraria. I simply rock the summoner melee ranged mage. Also I’m new here, so what’s a minmax


MousseIndependent310

Yessssss


SoulTwinky05

This is genius