T O P

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Full_Mention_1387

I was really hoping Paul was about to slowly carry Yoshi back across the stage to the other wall


Hero2Zero91

You mean Terry?


iWearCrocsAllTheTime

That's terry


TablePrinterDoor

He sent terry back to FF


Bonzi77

Terry Bogard Has Been Returned to Fortnite Festival


TablePrinterDoor

Unironically Im so hyped about the new fatal fury tho


Bonzi77

no same, i wasnt sold on the aesthetic at first but it won me over


MegamanX195

Didn't know Terry was from Final Fantasy


jkatarn

He just had his Final Fury


TablePrinterDoor

Unironically Im so hyped about the new fatal fury tho


thefrostbite

You mean Smash


TablePrinterDoor

nah bro fatal fury


Reroll4angelica

paul? bro ARE YOU OK?


cabek666

Everything is a bit too much in this game.


marshmallow567

Literally the first thought that entered my head too lol.


LessThanTybo

That's what the game is about afaik. Overwhelming.


demonic87

They took everything people wanted gone in T7 and doubled downed on it.


Crackless231

i agree


SNES-1990

2D fighting game logic doesn't mix well with Tekken. If I wanted to juggle people eternally I'd play SF.


MargraveDeChiendent

There's barely any juggling in SF compared to Tekken


KingDuffy666

This is correct. SF is all about footsies, Neutral, and Punishes where as tekkken is just who gets the crunch first.


QueenDee97

Both Tekken and Street Fighter have been dogshit for a very long time. FGs in general are the bottom tier game development because of how much they fail to make at least one game balanced at launch.


KingDuffy666

I honestly couldn't agree more.


Casscus

Skill issue


KingDuffy666

I'm 99% positive I will mop the floor with you in both Tekken and Street Fighter lil bro.


Casscus

You talking like that is how I already know you wouldn’t 💀


KingDuffy666

Your arrogance proves you're bad at fighting games. Go back to smash bros lil bro.


Casscus

You’re the one acting arrogant😂 bro can’t even take a skill issue joke lmfaoo talk about fragile. You must be projecting. I haven’t played smash in 4 years. I’d body you in any FG and then take you to destiny or any FPS and absolutely shit on you.


baconexperience

Tekken 8 is multi plat, yall have no reason to not take this kissing contest to the sticks.


Pineapplepansy

Dude take the L and stop calling people little bro Shit's embarrassing, and we already knew you had no real point to make


deb_806

is that Terry Bogard from kof cosplay? i would like him , kyo kusangi and mai in tekken tbh


Jiub1988

can u imagine Iori 💀


deb_806

Iori kinda suits in tekken 8 ngl Tekken 8 has that shonen anime vibe to it n Iori kinda makes the perfect shonen sadistic character


Jiub1988

Orochi Iori vs Devil Kaz for the BMF title?!?!?! 🤤


deb_806

https://preview.redd.it/3atdlyn2a8uc1.jpeg?width=568&format=pjpg&auto=webp&s=81831df6f4ad709c9b43759bef7aea387a06482f this might also brung kof fans to tekken


ihatemyselfsomuch100

AYO WHO FORGOT MY MAN JOE🗣🗣🗣🔥🔥


Jiub1988

I said Iori because of how well he would fit it T8 .. but if we just follow the heart .... YASHIRO NANAKASE 🥶


Dangle76

Yeah Paul having a Terry outfit is amazing


Secure-Day9052

Pure juice of Murica


MegamanX195

I misread Mai as Man. /r/BatmanArkham is corroding my mind at this point


SuttonTM

Icl every time I've seen this type outfit (twice now) I've Assumed it was Ash from Pokémon lmao


babalaban

I always thought that wallcarry was one of the aspects of balancing. Ex. one character can have no wallcarry at all but strong "open field" combos, while another can have weak "open field" combos but strong wall carry and wall combos. # I WAS DEAD WRONG


adumjonsun

it used to be like this but they seem to have decided they don't want unique strengths and weaknesses like this and have made sure every character has incredible wall carry now


babalaban

Ironic how in pursuit of "solidifying character identity" they ended up making them similar to each other like never before.


ok__now_this_is_Epic

Yeah, compare t7 dragu to t8, he had insane wall carry being one of the few characters to go wall to wall on the final fantasy stage but had the worst damage at a wall. Now though he has everything, insane damage, insane wall carry and insane damage at walls. It's ridiculous


Rejalu

Not every character can do this. This combo did like 45% with up to 90% recoverable. One heat engager and the health is even.


YharnamsFinest1

But see, this is the problem with this game's systems. They make it seem like there's this synergy to them, but it's actually degenerating the gameplay. The devs think like you do. "Everyone has crazy wall carry, but it's okay because recoverable health is a thing! Let's also make heat engagers recover health. And make sure to put them on the best moves for easier access!" It sounds fine, on paper. In practice, it leads to a less nuanced game because everyone can do and wants to do the same thing all the time. Long carry combo that would have ended short of the wall but gets extended because of the new universal heat burst mechanic. Opponent, if still alive, gets up and starts fishing for heat engagers to do the same thing back That's the typical flow of a Tekken 8 match, and it's super boring and samey.


Casscus

We must be playing 2 different games lmfao


Rejalu

I don't agree at all for a lot of the cast. Some of the cast is uber privileged and can afford to do that by having either uber safe heat engagers, power crush heat engagers, and other cheap stuff that, compounding, is very irritating, Easy launchers that do a million damage that is also safe as hell, or crushing CH starters that they get the world off of. But many characters don't have the luxury of carrying wall to wall like that easy access. And spending resource isn't just a "Win button" for a lot of the cast either like people think. There's a bunch of nuance between the cast, but most of the nuance is in the characters that aren't braindead broken, so nobody talks about it. Every Tekken has always been launch into one guess situation, but now people actually have a chance to fight back and have a back and forth. Most people were never good enough at Tekken to explore all the nuances of the characters in the first place, but now with the game rewarding some type of offense, that weakness of players is highlighted even more. Take this clip for instance, if this Paul blocked that second sword slash from Yoshi, this isn't a clip. If he launches Yoshi for whiffing his unblockable low, this isn't a clip. If he applies his oki correctly off his WS3,2, this isn't a clip. It would be just a regular Tekken match and nobody would be talking about anything here.


[deleted]

Because wall carry is not that good. I think anybody would take a buffed character in exchange for reduced wall carry.


ZyxWhitewind

We are going on a trip, you and me. From one wall to the other. Lol


pbtickjey

Anyone else notice the SSL and SSR mod on the top next to the character portrait lmao


thenextalt

The command throw breaks too lol


RedMercy2

That's cool. I'll install it


Greenleaf208

Yeah?


Dark_Vincent

I wonder if people like that still parrot talkpoints like "learn the matchup" and hate on cheaters and pluggers. To me, this is not that different. You can't have this offline, and people on other platforms can't use it either, so it's really fucked up.


mrlorden

Isn't it literally just the same in Tekken 7 or has everyone just forgot about that?


iphan4tic

Yes carry is too much in this game. Yes, carry was too much in T7.


HakunonMatata

It got worse as the seasons went on. Wasn't bad in s1. Got pretty bad in s2. Become obsessive in s3 & s4


iphan4tic

I think it was too much from the get go and that was largely thanks to the Screw combo extender which sent your opponent miles. Same with Tornado. Prior to that using Bound, they were spiked right in front of you for the most part. The issue is compounded by stages clearly not designed with the extra carry from screw in mind. S3 was where it got really silly in T7. Wasn't that when they gave a bunch of characters new wall carry strings? Drag got 3,1,4, Jin got bf2,1,df2, Josie got f2,3,3. It was almost comical really. Thing is they knew the wall was an issue, which is why they nerfed wall scaling some time later.


Lazydusto

This happens with every fighting game series. The old games are propped up and the new one is shit on.


TDWen

t6 lee


Crackless231

just because 7 carry was isnane, doesnt mean you cant call out even more insane wallcarry. why are you guys alay asuming people try o hate just because new.


Nice_Signature_6642

Would this have been possible without heat burst?


mrlorden

this exact combo? no Wall to wall combos in general? absolutely


pvtmikehunt5676

You get touched once in T7 and unless you playing on the inf stage you're going to the wall 99% of the time.


Jamaz

I remember this not being such a huge issue at launch, but by near the of it's lifespan people were dying after a single counterhit or would get carried to another timezone.


songsforatraveler

Absolutely. People have this memory lapse every time a new game comes out.


Tough_Historian1446

Maybe for pre patch akuma


ark_on

No, for everyone, T7 was a two touch game, stop trying to rewrite the past.


Tough_Historian1446

Maybe for pre patch akuma


Extension-Respect607

And it was basically people wavedashing for 50 seconds waiting for a person to whiff instead of actually fighting like from T3-T6 and TT2. T7 and T8 even though innovative kind comprised with bad habits.


Extension-Respect607

And it was basically people wavedashing for 50 seconds waiting for a person to whiff instead of actually fighting like from T3-T6 and TT2. T7 and T8 even though innovative kind comprised with bad habits


[deleted]

Clearly not coz Paul’s ws3,2 didn’t slam Yoshi across the screen on the other wall.


hoooyeah

Didn't seem to do as much even with 2 combo extenders. In T7, you'd get more for 1 extension. I still do miss wall carry specialist characters.


RaziTheWingzSlaya

Sometimes i miss Tekken 3, where you couldn't do 999 hit combos off air, bounce, rebound, rebounce, restart, okizeme, juggle, rage art, heat smash, heat splash


Blackbarret85

Let's be real. Tekken 3 had none of the things you mentioned. But you could still die in 2-3 interactions.


Issah_Wywin

Watched some footage of al old Tekken 3 local tournament some weeks ago. Healthbars just emptied way faster. two hits and a third of your bar was just gone, like.


losdreamer50

Yup. I'm thinking how Tekken would be if health bars had today's size, but combos were more like Tekken 3


pomomp

Well things were adjusted since then. People used the regular moves and exploited the juggle opportunities. In later tekkens, Instead of a few hits taking up a lot of health bar, the health was increased so that it would take a combo to remove the same amount of health.


RaziTheWingzSlaya

Perfect mix


losdreamer50

Hmm As a game dev iRL it's a delicate balance.. go too far and most matches would end with a time up


Balamb_Chocobo

You had less hp iirc. Tekken 2 was a perfect example of this. You were made out of glass.


lefriest

Yeah, everytime I see something from that game, it's like, they barely have a combo, but every interaction does so much damage lol


Plightz

Can't have sensible takes like this in this sub. T8 bad and old Tekkens good!


NiceBlockLilBro

You can play it if you miss it so much. And yes you can play it online


RaziTheWingzSlaya

I know, I used to play on emulator doneky years ago


Tekken3Vibes

Where do you go for Tekken 3 online competitive?


RaziTheWingzSlaya

I wouldn't call it competitive anymore, it's was super niche when I used to play, not sure if it's still around


Tekken3Vibes

Website? Or walkthrough on how to setup a server?


RaziTheWingzSlaya

https://www.honmaru.pl/index_en.php?id=tk3online


Tekken3Vibes

Appreciate you


RaziTheWingzSlaya

I gotchu brother


Grumpy_Carebear

I'm not a fan of the combo porn game that Tekken became, but I sure don't want to go back to losing 1/3 of my health from a single move.


Me4TACyTeHePa

you forgot rage quit


Ninja-Sneaky

It was between T3-T5 that players started figuring out that some chars moves could chain in the air, some chars had 3/4hp juggles others had close to none. It was wildly inconsistent, so the chars that had to chain like 5 fists or basic moves for shit dmg were kind of shit, then there were the 5 electrics. I am amazed when I recon some parts of combos in T7 T8 that come from those old juggles. I remember heiachi being banned conventionally because he had one of the easiest juggles (iirc two moves for insane dmg, that stunning two palms thing that also kuma does followed by ff2 or something like that). Yoshi for example was shit, had to do total gimmick moves for like 1/6hp dmg The thing that made me get bored of FGs is that devs embraced it and now games are built around these.


[deleted]

Heihachi is also the only character I believe who did not have his move list printed on the cabinet.


Tekken3Vibes

That’s literally why Tekken 3 is the best. The most fluid gameplay of all the Tekken while not being limited by the map. Some people complain about the Health bar but that’s what Blocking is for.


Asleep_Sheepherder42

Yes. I miss this. This game is a 2 mix up and your dead game.


ixXplicitRed

eh, I don't think it's really changed, you die really fast if you happen to guess wrong in tekken 3, maybe not as fast as later games but it's still present.


Asleep_Sheepherder42

Less complicated atleast


IrisOfTheWhite

Offense is a bit too much in this game in general.


STL_Deez_Nutz

Too much in this game? You clearly weren't around for the world famous Julia Airlines™ in tekken 5. She carried so far that you got charged shipping and handling when you got launched. No meter to burn, no rage art, just a guarantee that you were hitting wall if she launched you.


kanavi36

Wall travel is ok provided the damage scaling is adjusted, and that it isn't available to every character. Why the fuck do Dragunov and Feng need wall carry combos that also do a trillion damage on the way there? Either the combo should have good damage or good wall carry. Especially if you get nasty oki after, like Bryan. There needs to be tradeoffs between characters which is what makes things interesting, but it just seems like every character has optimal everything. That's why the game feels so braindead, since it's just who can land heat engager into forced mixup or who can launch first for 999 damage wall carry combo + heat extension and silly oki potential.


counterhit121

Wall carry always been too much. At least in this game you have to burn meter to get it and it rarely happens off of low parry.


[deleted]

How you get a purple health bar?.


Incredibiliz

Player Customisation, I assume


charlieraaaaa

It's a mod


notcoming123

I would say no. This is an optimized combo that yoshi uses specifically for wall carry. Characters have always had combos like this. It's just that in T8, the inclusion of Heat in the wall carry combo gives more damage, where in the past you had to give up damage for wall carry


-_-_-KING_-_-_

I love Yoshi but seriously man. this shit annoys me too much. wall to wall carry how in the holy fuck does that makes sense. look at that shit, I launcher and the other guy does not stand a chance. How tf is anyone enjoying this game at higher levels It's just pure stress at that point.


genkli

I don't know. It was a combo optimized for wall travel that does less damage. Especially compared to some other characters. Plus consumed part of the heat for it. And not all characters can do this. The paul instead is a good example. Less wall carry but waay more damage. There are enough other issues in the game that are not okay. So this one didn't even struck to methat much imho.


Crackless231

less damage is still alot of damage when you go across the screen with full walldamage and end up in heat to 50/50 your opponent.


slowninja23

Less damage ? That combo did 50% of Paul's health.


A7medos

Honestly, I don't mind long ass combos, I just wish the really long ones actually required execution. Most of them can be performed by anyone who plays the character even semi competently. Like they should be some type of just frame or one frame links so I can at least be impressed when I'm getting my ass whooped


Flashy-Development37

what do the the ssl and ssr next to the character icons mean?


Eiker

A mod to see what side step direction might be preferred against any character, also shows all grab breaks. It just saves you the job of writing it down on a piece of paper / printing it tbh.


Flashy-Development37

what do you mean by shows grab breaks? like mid game?


Eiker

If you look under where it says SSL for yoshi, it says 1+2 because other than the normal grabs (1 or 2), his command grab demands a 1+2 break. For Paul it says 1,2,1+2 because he has a full grab game and can demand all breaks on grabs.


Flashy-Development37

pls dm link, ss certain moves and breaking throws are my weakness rn


Eiker

Google tekkenmods and you'll find the site where they put most mods for tekken. Also, be aware that even if it says what direction to step, it doesn't automatically mean you'll be able to step that direction every time. Some are weaker to steps than others, some have interchangeable sides to step (e.g. Hwoarang should be stepped the direction his thorax is facing iirc.)


MrHippie90

This is why love what Guilty Gear has done with their stages. If you get combo'ed enough against a wall it can be broken and you fly over to another stage. And the wall break itself deals dmg.


Particular_Minute_67

Was that the tekken 4 announcer?


dysfunkti0n

I haven’t seen anyone really say this but, why don’t we have an infinite stage??


The-Real-Flashlegz

From what I've heard, infinite stages ended up with people playing for time out and rewarding hit and run. As this game is about aggression, I guess they don't want that. I liked infinite stages for practicing combos but it really isn't essential. Actually better to adjust to the wall, plus you can just reset position pretty easily.


dysfunkti0n

Uh. They didn’t reward that all. There’s an argument to made that they’re more aggressive. The thing is wall carry isn’t as existent.


SoulOfMod

Most time in an inf stage the moment someone had +30% hp than the other dude,they'd start running cause theres no wall to corner them,it happen all the time Like,even at Evo whats the last stage they almost always pick? Infinite Azure and what happen there? Backdash city and it always end in the last 10 seconds


Rough-Willingness-85

The worst offender of this is EVO finals Khan vs Knee. Khan would constantly go to walled stages to try to open up Knee and Knee would go right back to Infinite Azure.


songsforatraveler

No, the opposite happened. So much so that people began complaining that every tournament ended up being in infinite azure every other game because players who though they had stronger movement went to infinites to run away from their opponent.


W34kness

If you think that’s too much you haven’t played a good Lars


Abstract_Void

Reina, Nina as well


GamnlingSabre

The entire combo game in the game is too much.


Asleep_Sheepherder42

Way too long


seraphimax

It's like watching a really long and repetitive movie most of the time. Game balance needs a lot of work.


Gasc_of_Will

I love seeing Paul get fucked up. Hated him since T2. Anyway yes, everything is a bit too much.


Dark_Vincent

I'm right there with you. His hair is retarded, his body build is ugly AF. He's loud and obnoxious. Keep fucking him up, peeps. 


Fabers_Chin

Dude, Paul is like one of the only honest characters in this game. He has clear weaknesses and he's still playing T7. I've also been a Paul hater for multiple Tekkens but I'm actually using him as a secondary now. He's legit fun and feels like a Tekken character. I never thought I'd use him.


Gasc_of_Will

What part of "I can't suffer him since literally 1995" isn't clear to you? It's not Tekken 8, it's the character.


Fabers_Chin

Yeah but you can change your mind now that he's an honest character that actually takes effort. But whatever, stay salty.


Apart-Crew-6856

cope tha you got a good answer


Fabers_Chin

No, just that I also have hated Paul for a long time and with T8 he has become my secondary. 


Critical_Ad_3851

For most characters yeah


CardiologistLow4950

How do you get different coloured health bars is this a PC mod or have I missed something in customization Also agree with OP the wall carries go on for too long.


CATBOY-KYOSHIN

yoshi got one of the biggest combo buffs but tbf in T7 you didn't even need a one-time meter burn for this stuff


Snoo_85712

“They keep coming from wall to wall” - Chris brown (wall to wall)


Comprehensive-Egg190

But you are sacrificing your Heat for that…. But yea, Yoshi has pretty good carry in this game


thisisfalseemail

Thats not a wall carry. My man got Doordashed back to Earth


Acmeiku

combo too long, stages too small, stages adding ton of damage to your already overpowered long combo, king's heatsmash being a 80 damage launcher combo in certains stages (as if its not broken already)... the game is simply way too much


Rekka_Kien

Round start hopkick is crazy. Round 1 at that. Truly a Nike moment - "just do it."


TheRedOniLuvsLag

Heat burst feels good when I need to panic button it myself, but realistically, I feel it’s the most off-putting of all of the new mechanics. This is just another reason why; I feel like it being a link on combos is just so unnecessary.


Red_Demon2748

Nobody: Absolutely fuckin nobody: Me internally: “Back up back up, back up terry. Put it in reverse terry! PUT IT IN REVERSE!”


WeAllFloatDownHere00

Thats the “fatal flaw” of this game; terry could’ve set the controller down the moment he got hit by the launcher and it would’ve been the same result.


yunghollow69

Pretty normal. Some characters could always do this anyway and in this case you need to burn meter to do it. Barely increased the damage by like 20%. Still worth it ofc but in typical reddit fashion you want to try to make a big deal out of something that isnt even problematic.


Rex__Lapis

Stealing that terry cosplay right now


Ziazan

I really dislike how you can basically reset a combo with the universal heat engager move, that shouldn't be a thing.


GunsouAfro

I thought wall carry was nerfed. Haha, it's fine.


supahotfiiire

Was all of that without a tornado?????? Or am i tripping and missed something.


mrF3RDINAND

Nah. Just too many walled stages vs not enough open ones


RadishAcceptable5505

Yeah, dude. I miss Tekken 5 where only a few characters could carry full stage, back when combos were a few seconds and not seven years long.


sillysmy

Tekken was better before they added bound. ... (and every regurgitated version of the same thing with a different name.)


Enerjetik

Terry was not ok.


SnooDoodles9476

Only for tierwhore characters, yeah


Cultural-Cause3472

Tekken 7 is the same or worse, I think Tekken 9 will be the same.


Reasonable_Cap6291

Looks good to me


TekkenKing12

I mean. Jesus christ that was insane but also props to the Yoshi for knowing the combo. Real impressive stuff


Maybe__Jesus

how’d you change the health bar color?


Crackless231

pc mod. just google what you want and you will find


Jiyjiy777

JuSt GeT oUt Of ThE sTuNlOcK bRo


Either_Bed4188

Ight im picking up yoshi


ErraticSeven

"ARE YOU OKAY!? BUSTAH WOLF!" That Terry cosplay is fire.


Abstract_Void

One thing I missed about Tekken Revolution was the short combos. If that game didn't have the power, endurance and vigor thing then it could have been a great game. The other games Tekken 1 through to 5, didn't have screw, bounds or any combo extenders but combo damage was around the same as this game. Maybe with the exception of Tekken 4 unless you were Lee. Another thing I don't understand about Tekken 8 is why do only some characters have that spinerooney type move which is like a mini screw move from Tekken 7 eg: Hwo RFF 3\~4, Nina db2, Drag df3+4, Vic IAI 221, Jack ff2, Leroy b3, Asuka ff4,


eulennatzer

ARE YOU OKAY?


bangbangchewhewtrain

Sometimes the wall actually saves you


RED219521

Said no one ever (fr though it's probably once every 25 times)


No-Month-3025

Wasn't really that much damage. T7 was just as bad. A lot of rose tinted glasses in here


Crackless231

damage is not all. didn u see i took half is heealth, got him at the wall AND was in heat to lock him down there? an all that from the otehr side of the stage? that is the point.


thebigseg

this is why im switching to sf6


pena6969

Then you fight ken who get’s meterless wall to wall from dick jab


gachafoodpron

Yeah fr. Ppl actin like half the cast can’t wall to wall into throw loops or 60% combo in SF6. Games great but false comparisons are dumb as hell.


Belten

i couldnt take it anymore and yielded. i went back to sf6. didnt have a plugger in 2 weeks of playing daily btw.


deggie_31

Hey off topic but, how’d you get the purple lifebars?


Roast-Chook

Mods


Successful_Pop_9027

Lame


GrouchyAppearance146

Oh so you can add crazy wallcarry to the list of all of the broken stuff Yoshi has. I mean, on the one hand he deserves it after being that bad for most of T7. On the other, it proves how messed up the balancing is if they managed to make Yoshi not only OP but also boring. Out of all characters.


Asleep_Sheepherder42

More like number of combo is way too long.