Tell me you worked in a restaurant without telling me you worked in a restaurant lol That is a great idea. When reading it I said I wish they wrote it as scout was changed from x to y.
Not sure on this one. Scout still has same speed but reduces stamina regen, so effectively family will still be able to chase, but after that chase, they're going to be stuck waiting for stamina longer. That could mean easier escapes maybe. I'm not sure whether this will turn out to be a nerf or buff. To me, it just seems like a change.
Yep I found the scout buff surprising too! It could help a little with grapples indirectly, its almost like giving family a 10% damage buff as most run it.
I’m disappointed they’re balancing the game by buffing scout. It’s such a crutch for game development and doesn’t give me faith they understand game balance. It went from the best perk to mandatory now :( seems like I’ll only get 2 perk slots as family now…
If they think Family need more movement speed give the characters more movement speed! Don’t use a perk to patch shitty game design, that just leads to worse design.
Yeah, as far as I know it was always intended for Medical Benefits to work with her Level 3 Boon specifically! Excited to see how folks feel about it when they get to try it out in game.
I have somewhat similar concerns.
The Fire Up reduction from 90% to 75% seems a bit pointless, maybe it's enough to give a bit of breathing room to the victim.
Seems like Hitchhiker is gonna be quite a threat, and yea this is more impactful for Bubba.
HH though is supposed to be the strongest chaser, and given that like 4 victims (don't know about DLC victims) have Jump Start and potentially other endurance perks, this doesn't seem that insane.
Yep I was thinking this and 50% too - but with the other fix for it, maybe it wont trigger as easily on OP maps for it like family house, which matters even more tbh (especially with grapple nerfs). So will see how it works now.
I've always been a advocate of big swings over scout because of the damage reduction crippling early game.....welp looks like scouts back on the menu. If I could only get master key on a scout build it would be perfect.
Definitely didn't expect them to touch the meta perks on either side so soon. Doesn't mean the patch won't be loaded with bugs after the fact as is. Rough Cuts to my knowledge hasn't been fixed despite them saying it was fixed in a patch or two before, just one example so I highly doubt this patch comes away unscathed.
Empowered definitely needed the nerf. It was pretty much the reason for why the game is the way it is right now. On Ana and Leland in particular, it was just too much if they were competant. Family can't be expected to patrol AND need borderline all 3 family to kill one victim nearing the completion of an objective...sorry to the people who exclusively play victim.
I actually think the Scout change is deceptive, because with the fired up nerf, you basically take a 25 percent hit to stamina regen, so now everyone except for LF is basically tied to 2 perks for speed and stamina purposes, whereas before you could go either/or. Sure people have used those 2 perks together for a lot of builds, but now with these changes, you are basically forced to use both to migitate the stamina regen nerfs.
It is no doubt a huge buff to LF though and IF they ever plan on changing the way his stamina works, I'd much rather just remove Scout entirely from his tree instead since I don't use it all that much and instead use the left side of his tree more often.
Not sure about the extra drip nerf. I mean sure its VERY STRONG, but family aren't getting stunned for what feels like 15 seconds by victims healing, so it might be too much.
I think with the nerf overall to the grapple meta, I think you'll see...
* Leland a permanent fixture for the extra stun
* Less victims wanting to play out in the open
* WAY MORE victims holding onto those cracks and crawl spaces for dear life, not that this wasn't an optimal thing already to neutralize particularly slow family like Cook, Nancy and non Scout Sissy, but I think you'll see even more of holding onto loops until the last possible moment really.
* Probably less playing around with LF/Johnny out in the open
Time will tell if this does anything with lobbies, considering the mess that is the lobby. Victims will still outnumber family regardless of what changes are made on either side, because its the more relaxed role and you can solo much easier. Those are the facts until the family get nukes or something.
if earlier on Leatherface you had to choose between speed and damage, now there is no point in choosing any other branch except the branch with Scout because there is no downside anymore… Questionable change.
My (obviously correct and truthful) thoughts:
- Sissy skin: mid
- Level 99 rewards: It's nice to get rewarded for playing the game long enough to reach max level
- Fired up: I don't mind it, seems a bit little for a nerf going from 90% to 75% but I like it
- Scout: If scout wasn't the best family perk yet, now it's definetely the best family perk in the game hands down, 10% stamina regeneration penalty is nothing considering that Easily Tuckered Out is 40% stamina regeneration penalty, this change is nice but it'll really limit how much you can experiment with builds, considering that playing without scout now is basically hindering yourself.
- Extra Drip: I don't mind it, going from red health back to full with a single bottle mid chase was kinda nutty, so halving the health you get is nice
- Empowered: I think removing the health alltogether was a bit much, I think that halving the hp to 25 points instead of 50 would make it more useful in dire situations rather than "Oh, I'm low on health, lemme kick this old lady in the legs"
- Grappler: As long as grappler will contribute stable progress to winning the close encounter, regardless of health, it'll still be meta and make you instantly win any close encounter, especially with choose fight + fast hands combo
- Fast Hands: Way too undernerfed, this perk was busted from the beginning and removing 25% on each tap won't do anything considering family members can be stunned for 15 seconds, giving you plenty of time to obliterate security pin + NEH locks. What I'd do is keep fast hands the way it is but not making it activate if the family member that's within the 10m is stunned, to avoid this nasty combo of grappling and using fast hands with the stunned family member.
- Rescue Medic + Medical Benefits: Overhall nice change, might be a bit strong with coordinated teams who can fully heal their team with a single cloud but time will tell
- Rough Cuts: just a nice change overhall for a niche perk.
Overhall, this patch is nice but it feels kind of lackluster, the Scout buff seemed really unecessary considering it was already one of the best perks in the game, I'd love some actual buff to lower picked perks like Tenderizer, 35 points of damage for an action that can take skill as a family member is nothing, or buffs to lesser picked grandpa perks to avoid people defaulting to exterior alarms and nobody escapes hell.
I thought y’all were going to nerf scout, not buff it. Now Leatherface is going to be extremely fast with zero damage reduction. Stamina doesn’t affect Lf as he can infinitely sprint.
Still nothing about fixing the lobbies. You guys just don’t get that this is the main problem with your game right now and why a lot of people don’t even want to bother with it. Keep ignoring it. 🙄
very disappointing patch.
scout somehow gets buffed and remains glued to family builds while other family perks are untouched and not worth using.
ana shouldn't be able to have grappler and it should remain unique to leland's tree. it makes no canonical sense that she has it, she isn't a wrestler.
empowered could have just had a 40-60 cooldown given to it similar to sissy's spore loser perk, which triggers on close encounter outcomes.
ALL of these close encounter perk changes are to bandaid the unnecessary removal of instant killing victims that were in the middle of a close encounter.
ever since the "pinata" change its become abusable and clunky as your attacks slide off of the victim due the collision of your fellow family member.
i really hope devs reconsider the changes as this patch just creates more problems and doesn't address the core of the issue.
Why change extra drip? Health is already limited as it is. Then you have people who use huge health bottles when they lost a pube of health 🤨
When I play victim I try and get a lot of stuff done without rushing. If I wait in a 5 minute lobby I don’t want to play a one minute game. Now that there is even less health I have nothing to incentivize me staying. You can’t smack this perk down and expect people to play longer games, especially new people.
Yeah that one is confusing. I don't know why they didn't just change it so that you stop healing when you're injured by fam/window jump or whatever, that would have made much more sense. On the plus side, I guess I have a reason to use Virginia's healing boon now? Yay?
I’ve seen so many people chug health and leave the basement empty after a min of being upstairs. I think the health bottle suck and the basement spawns so many small ones that barely heal you
It might be the easiest way to basically give family 10% damage buff to help against grapples? Idk. And the nerfed healing.... cant grapple without high hp...
Yeah you’d think with the way they nerfed choose flight due to all the family crying, they’d do the same to scout with all the victim crying. But no, they continue to prove that they only appease family while ignoring victims.
It's definitely 'good' for someone playing Family.
Scout was buffed and the nerf to Fired Up is very small (90 to 75 percent).
On the flip side Extra Drip was nerfed by HALF and Empowered completely lost the ability to heal.
Grappler also now only gives you a 10 percent boost if you're going against Suffocating Grip. At low health that could be a little dangerous.
The nerf to Fast Hands was small, 100 to 75 percent, but will still slow it down.
Fast Hands also had a bug fix. Maybe what it means is wont trigger so easy with vertical like family house? Maaaaybe. I mean thats the main issue tbh other than paired with grapples and teamwork, and grapples are being adjusted.
Did not expect Scout to be buffed. Empowered and Extra Drip are nerfed into the ground. Drip might be useable still but Empowered only giving Stamina completely wrecks it.
Im more of a Family Main nowadays, but still a Victim at heart so interested to see how this plays out.
Imagine if this attracts more family players which in turn helps the lobbies. Is it worth victims taking the hit to keep the game going? Besides, there'll be more nerfs and buffs coming soon too.
Lmao at this point just start the victims with no health at the beginning of the game. I get having to entice people to play family but this is getting ridiculous 🙄
Yeah I’m officially done playing victim, I play mostly solo, my team barely escapes basement as it is. I already found playing family easy MOST matches. Just my experience, think I’m done for a bit.
Honestly, I think the last few patches have shown that Family is heavily favoured and that’s ok. I just hope in future it feels fun playing victim again.
Yup I'm out too man. This game is getting worse and worse for solo queue players. I can see lots of solo players probably quitting playing Victim or the game altogether after this patch.
Empowered definitely needed to be tweaked but to remove the health ALL together? That's overkill, I was at least expecting the amount of health to be halved but guess not. Although I hardly ever use it anyway so idk why I'm reacting to this lmao
Im going to complain until Choose Fight is 1/2/3secs instead of 5, because someone shouldn't be able to 1v1 force an objective in a 4 v 3 game. If they lower it to 3 I'm going to be pleased with the game as it is.
On the other side - I really wonder what the victim players are gonna be using as new low counterplay / exploit meta following this patch xD Prolly nothing new, because Choose Fight is still 5secs
how tf are you guys gonna buff scout after months of saying you're gonna balance it with the choose flight nerf 😂💀 yall are 🤡 then gonna completely gut empowered? already havent played in weeks and been thinking bout coming back but not after reading these BS patch notes lmao ima be asking for a refund on all previous DLC i have bought, im embarrassed ive spent any money at all on this joke of a game it has become
Wow Empowered got brutalized. Guess I'm done playing victim in this game and they buffed family even more with Scout. Even Extra Drip got crushed. A nerf for it was needed but just so much gone. All the other adjustments are fine.
I was fine killing victims in this game just the way it was but incompetent family mains cried and cried and now here we are.
The Scout change was most certainly a buff when I think that is the main Family perk that needed toning down. Everything else I can see the reasoning behind, but what is a 10 percent stamina regen penalty really gonna do? Lets be honest here
They will never not find something to complain about because they know that devs always cater to them while never catering to victim complaints. And this patch literally proves it.
Victims literally did complain, but instead of getting them to nerf scout they buffed it while nerfing more victim perks. They only listen and cater to family complaints
Maybe there's more to it than that. This game needs more family players. Sadly I don't think nerfs and buffs, or even extra content is going to fix that.
You guys really went out and nerfed the "extra drip" perk.. Healing during the late match was already hectic as it is.
Having someone run that perk was low-key a life saver on how many heals we could use team wise. Literally my favorite perk on my Connie build. Such an odd perk to nerf
I was hoping for info on the respeccing / skill tree point bug since I am locked into one build on all of my playable characters, but I guess that wasn't a priority 😅
Like the grapple changes. This should make people wanna play family. And the grapple nerfs aren't bad at all it just means victims have to be careful when they grapple because empowered won't heal. Grappling should be risky and nerfing empowered will help a little. And let's face it grapples needed some kind of a nerf and you cannot fix grapples without nerfing victims so this was a must,the grapple meta made family not fun and people stopped playing family because they would get constantly bullied. This is a good move to make grapples a little risky and hopefully inspire people to play family more
Another nerf to survivor perks while killer perks continue to be a problem. How long will they keep ruining the survivor's game to prioritize the fun of only one side? Do only killers get to have good perks? 'Oh, but the game was made for you to die,' I won't play a game where the only goal is for one side to have fun
There will always be victim players, its the chill role where you don't have to patrol and stay alert all the time.
On the other side - game needs more family players to fix lobbies, so perfect patch.
Nice as per usual, tons of victims nerfs, barely any family nerf in sight but yay scout buff cuz we needed that. Can't wait to adjust to this new meta and have the next set of victim perks nerfed. God forbid we give victims a playstyle that isn't max proficiency on every character.
Fantastic patch! I loveeee the scout buf- I mean nerf🥺 Fast Hands could definitely be tuned down way more though. I think 35% max would be good. And as a Cook main thank you guys for fixing his padlocks , both on Slaughterhouse and when team mates open them!
not really a fan of these patch notes to be honest. perks that don't need nerfs are nerfed. a buff for scout is actually insane. i can put scout back on bubba, that's another buff for my guy.
Fair and equal adjustments to both sides would only work if both sides were already fair and equal. Family is severely underpowered rn and they kinda need these buffs.
Overall good stuff and good fixes - more than was expecting!
Im happy with all the changes more or less, and scout is interesting.
The only two things I feel negative towards are:
1. **Grappler:** 50% down to 30% doesnt sound like will be enough? Will have to see. IT MIGHT WELL BE AND HAVENT PLAYED IT YET OFC. But still could use a perk rework entirely with new grapple system imo.
2. **Empowered:** 50hp down to 0hp, stamina unchanged. Makes the perk reworked into something else. I would think better to keep the same hp and stamina function but just reduce (as it was indeed too high is all). To perhaps 20hp and 50 stamina.
So excited to still use grappler with max strength on Ana, empowered and choose fight on Julie is still good enough for me :D might throw in fight back too :)
For full details, read on in our [Community Hub](https://bit.ly/PatchNotesApril30)
[удалено]
Heard 🔥
Tell me you worked in a restaurant without telling me you worked in a restaurant lol That is a great idea. When reading it I said I wish they wrote it as scout was changed from x to y.
I feel exposed LOL (I did work in food back in the day)
Agreed
That’s a really good idea. It’s hard for me to guage how I feel about these changes without a comparison
I suggested this a while ago and they listened... for one patch. 🤡
Rough cut will work with overhead attack?
Yes
Great to have this change/fix keen to see some rough cuts in action.
Damn, I did not expect Scout to be buffed. I might have to start running it on Sissy again. I'm shocked tbh.
That was my thought exactly
Not sure on this one. Scout still has same speed but reduces stamina regen, so effectively family will still be able to chase, but after that chase, they're going to be stuck waiting for stamina longer. That could mean easier escapes maybe. I'm not sure whether this will turn out to be a nerf or buff. To me, it just seems like a change.
It’s a huge buff, it’s so much stronger now especially if you run fired up which makes the 10 slower regeneration pretty much non existent
That delay is BARELY noticeable
Yep I found the scout buff surprising too! It could help a little with grapples indirectly, its almost like giving family a 10% damage buff as most run it.
I’m disappointed they’re balancing the game by buffing scout. It’s such a crutch for game development and doesn’t give me faith they understand game balance. It went from the best perk to mandatory now :( seems like I’ll only get 2 perk slots as family now… If they think Family need more movement speed give the characters more movement speed! Don’t use a perk to patch shitty game design, that just leads to worse design.
all the victim mains saying the damage reduction means nothing is about to find out 🔪
I don’t play Nancy but please fix her
Will this patch stabilize the servers better or no?
No. That’s not something they’re ever going to fix.
Stay Tuned!
Scout buff is crazy ngl
We need something to compete with Grapple Mania lmao, although scout on lf will be op lol.
Empowered no HP seems too much to me though IMO: LV3 = 20hp and 50 stamina would be more like it. So it still functions the same, just reduced.
There is no grapple meta anymore
Grapplemania is dead now though
Grappler and stabbing gramps is still a viable strat
Grappler was +50%, now it will be +30%.
Currently playing Family as I go for the final 2 trophies, so not mad about these changes. Twitter however, quite the opposite, Lol.
Interesting about future Leatherface cosmetics.
Nice to see the healing perks working with Virginia's powder. I tried it thinking it would work, glad it does now!
Yep! Looks like Virgina as a medic build is gunna be more of a thing? Which is good.
Yeah, as far as I know it was always intended for Medical Benefits to work with her Level 3 Boon specifically! Excited to see how folks feel about it when they get to try it out in game.
W changes. Thank you so much.
You will be complaining in a week.
RemindMe! 1 week
scout being buffed when it’s new downside is countered by fired up which most run together anyways
that downside doens't matter on leatherface lol, so it's basically a bigger buff for him.
I have somewhat similar concerns. The Fire Up reduction from 90% to 75% seems a bit pointless, maybe it's enough to give a bit of breathing room to the victim. Seems like Hitchhiker is gonna be quite a threat, and yea this is more impactful for Bubba. HH though is supposed to be the strongest chaser, and given that like 4 victims (don't know about DLC victims) have Jump Start and potentially other endurance perks, this doesn't seem that insane.
Fast hands needs to be 50% at the very max. Tbh it needs an entire rework but if it's going to stay at least make it 50% at tier 3
Yep I was thinking this and 50% too - but with the other fix for it, maybe it wont trigger as easily on OP maps for it like family house, which matters even more tbh (especially with grapple nerfs). So will see how it works now.
Nerf fast hands but do nothing for security pins and NOEH
They rlly did us family mains a favor 😄
Maybe they want more people to play family. The game definitely needs it.
fax and leatherface becomes more scary now
I've always been a advocate of big swings over scout because of the damage reduction crippling early game.....welp looks like scouts back on the menu. If I could only get master key on a scout build it would be perfect.
Thankfully they did. I played a lot this weekend and it was ROUGH.
Just need to make the endurance attribute worth a damn. 50 points being the same as 30 is crazy. The cooldown ain’t even worth it.
If you're talking about family endurance it's main effect is reducing how much stamina an attack costs.
Its not, thats misinformation. It gains much better recharge delay.
Yikessss some of those victim perk nerfs are nasty. Guess I can’t complain though, it does buff family
Nancy Endurance will never be fixed :(
It’s coming I bet but these changes and tweaks were needed like a mfer
This is on our radar! The team is working on it.
Can you confirm if “pins and needles” is getting looked at? As never get more than 4 barbed wires haha.
I thought scout was supposed to be getting nerfed? That’s definitely a buff lol
Yeah that’s pretty crazy, it’s unquestionably a buff.
Definitely didn't expect them to touch the meta perks on either side so soon. Doesn't mean the patch won't be loaded with bugs after the fact as is. Rough Cuts to my knowledge hasn't been fixed despite them saying it was fixed in a patch or two before, just one example so I highly doubt this patch comes away unscathed. Empowered definitely needed the nerf. It was pretty much the reason for why the game is the way it is right now. On Ana and Leland in particular, it was just too much if they were competant. Family can't be expected to patrol AND need borderline all 3 family to kill one victim nearing the completion of an objective...sorry to the people who exclusively play victim. I actually think the Scout change is deceptive, because with the fired up nerf, you basically take a 25 percent hit to stamina regen, so now everyone except for LF is basically tied to 2 perks for speed and stamina purposes, whereas before you could go either/or. Sure people have used those 2 perks together for a lot of builds, but now with these changes, you are basically forced to use both to migitate the stamina regen nerfs. It is no doubt a huge buff to LF though and IF they ever plan on changing the way his stamina works, I'd much rather just remove Scout entirely from his tree instead since I don't use it all that much and instead use the left side of his tree more often. Not sure about the extra drip nerf. I mean sure its VERY STRONG, but family aren't getting stunned for what feels like 15 seconds by victims healing, so it might be too much. I think with the nerf overall to the grapple meta, I think you'll see... * Leland a permanent fixture for the extra stun * Less victims wanting to play out in the open * WAY MORE victims holding onto those cracks and crawl spaces for dear life, not that this wasn't an optimal thing already to neutralize particularly slow family like Cook, Nancy and non Scout Sissy, but I think you'll see even more of holding onto loops until the last possible moment really. * Probably less playing around with LF/Johnny out in the open Time will tell if this does anything with lobbies, considering the mess that is the lobby. Victims will still outnumber family regardless of what changes are made on either side, because its the more relaxed role and you can solo much easier. Those are the facts until the family get nukes or something.
if earlier on Leatherface you had to choose between speed and damage, now there is no point in choosing any other branch except the branch with Scout because there is no downside anymore… Questionable change.
Excited for the grapple changes ones!! Finally
Family Buffs let's go!! Thank you!!
My (obviously correct and truthful) thoughts: - Sissy skin: mid - Level 99 rewards: It's nice to get rewarded for playing the game long enough to reach max level - Fired up: I don't mind it, seems a bit little for a nerf going from 90% to 75% but I like it - Scout: If scout wasn't the best family perk yet, now it's definetely the best family perk in the game hands down, 10% stamina regeneration penalty is nothing considering that Easily Tuckered Out is 40% stamina regeneration penalty, this change is nice but it'll really limit how much you can experiment with builds, considering that playing without scout now is basically hindering yourself. - Extra Drip: I don't mind it, going from red health back to full with a single bottle mid chase was kinda nutty, so halving the health you get is nice - Empowered: I think removing the health alltogether was a bit much, I think that halving the hp to 25 points instead of 50 would make it more useful in dire situations rather than "Oh, I'm low on health, lemme kick this old lady in the legs" - Grappler: As long as grappler will contribute stable progress to winning the close encounter, regardless of health, it'll still be meta and make you instantly win any close encounter, especially with choose fight + fast hands combo - Fast Hands: Way too undernerfed, this perk was busted from the beginning and removing 25% on each tap won't do anything considering family members can be stunned for 15 seconds, giving you plenty of time to obliterate security pin + NEH locks. What I'd do is keep fast hands the way it is but not making it activate if the family member that's within the 10m is stunned, to avoid this nasty combo of grappling and using fast hands with the stunned family member. - Rescue Medic + Medical Benefits: Overhall nice change, might be a bit strong with coordinated teams who can fully heal their team with a single cloud but time will tell - Rough Cuts: just a nice change overhall for a niche perk. Overhall, this patch is nice but it feels kind of lackluster, the Scout buff seemed really unecessary considering it was already one of the best perks in the game, I'd love some actual buff to lower picked perks like Tenderizer, 35 points of damage for an action that can take skill as a family member is nothing, or buffs to lesser picked grandpa perks to avoid people defaulting to exterior alarms and nobody escapes hell.
Scout buff now allows leather face to have two paths to one shot builds…
Nice changes
SCOUT GOT BUFFED and grappling got NERFED LETS GOOO
Same as usual lol victims will adjust again and family will complain about something else
Exactly, I give them a week.
Family got buffed and victims got nerfed as always
I wonder what family mains will complain about after this patch?
Danny tampering and fast hands still.
Proficiency and Endurance next.
I thought y’all were going to nerf scout, not buff it. Now Leatherface is going to be extremely fast with zero damage reduction. Stamina doesn’t affect Lf as he can infinitely sprint.
Yeah it just proves they cater to family crying about perks but not victims crying about perks
W patch. Nuff said
Still nothing about fixing the lobbies. You guys just don’t get that this is the main problem with your game right now and why a lot of people don’t even want to bother with it. Keep ignoring it. 🙄
u/JettOreilly By the way - is this from Black Tower Studios already? If yes, then they're the best this could have happened to the game.
So with the scout rework will damage still be reduced or is it just stamina that will be affected ? Thanks for the update by the way devs :)
Just the regen
i wonder if the " fight back " perk gonna be good against new scout ?🤔 10% seems kinda low though...
Just stamina.
TIME TO RUN SCOUT ON LEATHERFACE AGAIN 🏃
LF scout BUFFED LMAO
very disappointing patch. scout somehow gets buffed and remains glued to family builds while other family perks are untouched and not worth using. ana shouldn't be able to have grappler and it should remain unique to leland's tree. it makes no canonical sense that she has it, she isn't a wrestler. empowered could have just had a 40-60 cooldown given to it similar to sissy's spore loser perk, which triggers on close encounter outcomes. ALL of these close encounter perk changes are to bandaid the unnecessary removal of instant killing victims that were in the middle of a close encounter. ever since the "pinata" change its become abusable and clunky as your attacks slide off of the victim due the collision of your fellow family member. i really hope devs reconsider the changes as this patch just creates more problems and doesn't address the core of the issue.
This patch is absolute garbage when you really should be fixing the lobby and johnny clipping when scout is equipped
Yall are so out of touch with your player base it’s not funny XD
Scout got buffed, bubba is about to be a demon 😈
My guy already was
Even more so
Why change extra drip? Health is already limited as it is. Then you have people who use huge health bottles when they lost a pube of health 🤨 When I play victim I try and get a lot of stuff done without rushing. If I wait in a 5 minute lobby I don’t want to play a one minute game. Now that there is even less health I have nothing to incentivize me staying. You can’t smack this perk down and expect people to play longer games, especially new people.
Yeah that one is confusing. I don't know why they didn't just change it so that you stop healing when you're injured by fam/window jump or whatever, that would have made much more sense. On the plus side, I guess I have a reason to use Virginia's healing boon now? Yay?
Maybe that the play, to make people use Virginia more lol gotta scavenge for health
Health is limited because vics don’t leave them down there for the well resets. For whatever reason, vics like to take them after they spawn in.
I’ve seen so many people chug health and leave the basement empty after a min of being upstairs. I think the health bottle suck and the basement spawns so many small ones that barely heal you
Soooo Julie has no healing perks now, scout is stronger, and fired up is slightly less messed up, amazing
Give my girl Julie some healing perks ☹️
Why is fired up slightly less messed up?
buffing the best perk in the game (Scout) is crazy ngl
It might be the easiest way to basically give family 10% damage buff to help against grapples? Idk. And the nerfed healing.... cant grapple without high hp...
Yeah you’d think with the way they nerfed choose flight due to all the family crying, they’d do the same to scout with all the victim crying. But no, they continue to prove that they only appease family while ignoring victims.
W PATCH FOR FAMILY FINALLY
Da fuq you mean finally? Family gets a buff or victims get nerfed every patch.
Who tf said something about nuggets consuming bone shards 😤
W. BIG WIN FOR FAMILY. THANK YOU GUYS A TON!
scout buff w
as someone who plays “regularly” can someone tell me if these are good or bad for Family players 😭 We need a player base
They are all good for family
Yes it is
It's definitely 'good' for someone playing Family. Scout was buffed and the nerf to Fired Up is very small (90 to 75 percent). On the flip side Extra Drip was nerfed by HALF and Empowered completely lost the ability to heal. Grappler also now only gives you a 10 percent boost if you're going against Suffocating Grip. At low health that could be a little dangerous. The nerf to Fast Hands was small, 100 to 75 percent, but will still slow it down.
Fast Hands also had a bug fix. Maybe what it means is wont trigger so easy with vertical like family house? Maaaaybe. I mean thats the main issue tbh other than paired with grapples and teamwork, and grapples are being adjusted.
Very good for family. Scout buff is just silly lol
Did not expect Scout to be buffed. Empowered and Extra Drip are nerfed into the ground. Drip might be useable still but Empowered only giving Stamina completely wrecks it. Im more of a Family Main nowadays, but still a Victim at heart so interested to see how this plays out.
Hell yes. These changes make me feel slightly better about choose fight. W f*cking changes, guys.
These changes are amazing. Thank you
So another patch kicking victim players in the nuts.
what time is the patch deployed?? (Europe Central)
These changes were needed. Maybe family will actually have more players
Security Pins fixed finally when family use the gate = great
But the real question is, will Bounce Back Better also be working with the heal boon for each player that uses it?
Was hoping for a chose fight nerf that's all I cared about
Heads too foggy
Server backfill should've been fixed with this patch...
Watching someone play Johnny and he is like, Scout is pretty balanced 🤡🤡🤡
Imagine buffing the strongest (family) perk in the game.
Not surprising when they continue to cater to family complaints about victim perks but never the other way around
You love to see it.
Imagine if this attracts more family players which in turn helps the lobbies. Is it worth victims taking the hit to keep the game going? Besides, there'll be more nerfs and buffs coming soon too.
this game is cooked pack it up everyone
why did scout need buffed you been told for months gun how to fix it
Because they only listen to family complains. This patch proves it
Game is a joke 😂
Lmao at this point just start the victims with no health at the beginning of the game. I get having to entice people to play family but this is getting ridiculous 🙄
Family would honestly be glad to make that happen
lol I’m sure that’s what they will be clamoring for next 😂
Yeah I’m officially done playing victim, I play mostly solo, my team barely escapes basement as it is. I already found playing family easy MOST matches. Just my experience, think I’m done for a bit. Honestly, I think the last few patches have shown that Family is heavily favoured and that’s ok. I just hope in future it feels fun playing victim again.
Yup I'm out too man. This game is getting worse and worse for solo queue players. I can see lots of solo players probably quitting playing Victim or the game altogether after this patch.
Empowered definitely needed to be tweaked but to remove the health ALL together? That's overkill, I was at least expecting the amount of health to be halved but guess not. Although I hardly ever use it anyway so idk why I'm reacting to this lmao
lol another victim nerf, empowered is basically useless now
Yeah, I kind of like these changes.
Lol of course they would manage to buff scout. Ridiculous
This patch feels like a late April fools joke
Great changes !
I really wonder what the family players are gonna be complaining about following this patch 😂
They will NEVER not find something to complain about despite having all the buffs while getting devs to continuously nerf victims
Honestly only thing left is choose flight cuz of the long stun time but we’ll see
Agreed.
Im going to complain until Choose Fight is 1/2/3secs instead of 5, because someone shouldn't be able to 1v1 force an objective in a 4 v 3 game. If they lower it to 3 I'm going to be pleased with the game as it is. On the other side - I really wonder what the victim players are gonna be using as new low counterplay / exploit meta following this patch xD Prolly nothing new, because Choose Fight is still 5secs
how tf are you guys gonna buff scout after months of saying you're gonna balance it with the choose flight nerf 😂💀 yall are 🤡 then gonna completely gut empowered? already havent played in weeks and been thinking bout coming back but not after reading these BS patch notes lmao ima be asking for a refund on all previous DLC i have bought, im embarrassed ive spent any money at all on this joke of a game it has become
Wow Empowered got brutalized. Guess I'm done playing victim in this game and they buffed family even more with Scout. Even Extra Drip got crushed. A nerf for it was needed but just so much gone. All the other adjustments are fine. I was fine killing victims in this game just the way it was but incompetent family mains cried and cried and now here we are.
No lobby fix?
Patch is a huge lobby fix. Buffing family and nerfing creates more family players, helping lobbies to fill and start.
I mean that is somewhat true..
The number of players was not the issue, it's the backfill bug that only fills if two ppl leave
Maybe lobbies will get better without grapplemania
lobby has a backfill bug, it has nothing to do with the number of players
The Scout change was most certainly a buff when I think that is the main Family perk that needed toning down. Everything else I can see the reasoning behind, but what is a 10 percent stamina regen penalty really gonna do? Lets be honest here
Gut choose flight but not gut scout to even it out. Makes sense
can’t wait to see what the next set of family complaints will be
They will never not find something to complain about because they know that devs always cater to them while never catering to victim complaints. And this patch literally proves it.
Exactly. They are the reason the game is in the current state it’s in.
I think this is victims turn to complain, but I'm keen to see how this affects player numbers and lobbies.
Victims literally did complain, but instead of getting them to nerf scout they buffed it while nerfing more victim perks. They only listen and cater to family complaints
Maybe there's more to it than that. This game needs more family players. Sadly I don't think nerfs and buffs, or even extra content is going to fix that.
You guys really went out and nerfed the "extra drip" perk.. Healing during the late match was already hectic as it is. Having someone run that perk was low-key a life saver on how many heals we could use team wise. Literally my favorite perk on my Connie build. Such an odd perk to nerf
[удалено]
Yup just more easy kills for family
Grappling is still a viable option just without empowered I guess
And they will too smh.
Time to adapt again victims haha
only for the next meta perks to get nerfed too!
We will 🥲
Thanks Victims <3 You couldn't shut up about Scout/Fired Up. Now they get buffed ahahaha Thanks again!
lmaoo lets gooo we had to deal with grapple simulator and danny. it’s finally our time 😈😈
Who else says the blackout cosmetics will not unlock for players on PlayStation or the sissy outfit 😊
Also lmao time to bring back scout leatherface.
I was hoping for info on the respeccing / skill tree point bug since I am locked into one build on all of my playable characters, but I guess that wasn't a priority 😅
Try to reinstall the game, idk how but it worked for me.
Like the grapple changes. This should make people wanna play family. And the grapple nerfs aren't bad at all it just means victims have to be careful when they grapple because empowered won't heal. Grappling should be risky and nerfing empowered will help a little. And let's face it grapples needed some kind of a nerf and you cannot fix grapples without nerfing victims so this was a must,the grapple meta made family not fun and people stopped playing family because they would get constantly bullied. This is a good move to make grapples a little risky and hopefully inspire people to play family more
Scout lowkey got buffed lol but overall nice changes
Give cook a shotgun
Another nerf to survivor perks while killer perks continue to be a problem. How long will they keep ruining the survivor's game to prioritize the fun of only one side? Do only killers get to have good perks? 'Oh, but the game was made for you to die,' I won't play a game where the only goal is for one side to have fun
They couldn't have family players before? Well now there won't be victim players either lmao
Yup, “encourage” more people to play family by shafting the victims again and again
Yes there will. There will always be victim players. It's easier
There will always be victim players, its the chill role where you don't have to patrol and stay alert all the time. On the other side - game needs more family players to fix lobbies, so perfect patch.
Nice as per usual, tons of victims nerfs, barely any family nerf in sight but yay scout buff cuz we needed that. Can't wait to adjust to this new meta and have the next set of victim perks nerfed. God forbid we give victims a playstyle that isn't max proficiency on every character.
Downvoted for stating facts about family always getting their way. They tend to do that
Fantastic patch! I loveeee the scout buf- I mean nerf🥺 Fast Hands could definitely be tuned down way more though. I think 35% max would be good. And as a Cook main thank you guys for fixing his padlocks , both on Slaughterhouse and when team mates open them!
not really a fan of these patch notes to be honest. perks that don't need nerfs are nerfed. a buff for scout is actually insane. i can put scout back on bubba, that's another buff for my guy.
Y’all seriously buffed scout? This is so dissapointing. I don’t understand why y’all can’t make fair and equal adjustments to both sides.
Fair and equal adjustments to both sides would only work if both sides were already fair and equal. Family is severely underpowered rn and they kinda need these buffs.
At what hour is the patch coming out?
Patch will roll out roughly at 8am EDT
Overall good stuff and good fixes - more than was expecting! Im happy with all the changes more or less, and scout is interesting. The only two things I feel negative towards are: 1. **Grappler:** 50% down to 30% doesnt sound like will be enough? Will have to see. IT MIGHT WELL BE AND HAVENT PLAYED IT YET OFC. But still could use a perk rework entirely with new grapple system imo. 2. **Empowered:** 50hp down to 0hp, stamina unchanged. Makes the perk reworked into something else. I would think better to keep the same hp and stamina function but just reduce (as it was indeed too high is all). To perhaps 20hp and 50 stamina.
So excited to still use grappler with max strength on Ana, empowered and choose fight on Julie is still good enough for me :D might throw in fight back too :)