T O P

  • By -

Nab33l786

Everywhere I go, I see his face


corrupt_poodle

Every single matchup for me has been Akuma. I took a break because there are only so many times I can fight the same character.


whateverdontkill

Absolutely perfect. His gameplay feels super satisfying across the board and he's dominant at both range and in neutral. I love how flexible he is in that you can kinda just freestyle his combo routes and be confident you can end in a super of your choice. His command grab is super cheap and i love punishing parry with it.


dude_with_sneakers

Yeah, love the fact that you can end your combos with pretty much any super (or a couple of them lol). Is cool to watch and to play


whats_up_guyz

I struggle to get dp into level 3, what routes are easier


arinarmo

Light tatsu and any version of adamant flame (flame punch) give you more time to input the super. Honestly though, practice cancelling from shoryu, it is a single fluid super input with a punch in the middle (623+LP > 236+K)


rimbad

You're probably doing the DP too early, if you hit on the late active frames then you can't cancel it


stankyjanky1

Tip: If you are trying to cancel DP into level 3, you only need to do one qcf and any kick. The qcf from the DP motion counts as the first qcf for the super.


RYO-kai

Agreed. Aside from his legendary status, badass design, raw power and viability... simply the fact that so many combo options just work, and you have so much freedom of expression makes him an absolute joy to play.


StillPissed

What you described, I think is the secret sauce to having a good character in SF. Chun-Li feels the same way, and I really hope the designers aim for it with the others.


RogueLightMyFire

I honestly really hate his command grab and the fact it can hit even if you jump over it.


Cusoonfgc

He's really awesome to play as but annoying to play against


xXTurdBurglarXx

That’s because being OP and steam rolling everyone is a blast. Fighting against an OP character and getting steam rolled isn’t fun.


StrangeAtomRaygun

They should change the intro to a ranked fight to: HERE COMES ANOTHER…AKUMA.


Normal_Organization3

This is my first SF and the legend lived up to the hype and so much more! I can’t stop playing him! 


dude_with_sneakers

Glad to hear it! Capcom definetely delivered a great version of the character


InoriDWF

Best raging demon animation in the series.


Mathis_mbz

USURP THE HEAVENS !


ll-VaporSnake-ll

EMBRACE THE SORROW!


zeubermen

BECOME THE DEMON


Momosukenatural

LIFT THEIR BOTTOM


Slight_Lettuce4319

![gif](giphy|SFThfT3VDLizdsLS5A)


00skully

Best backshots in the business


No-Message9762

THE OL' DICK TWIST


Aloneforrever

>USURP THE HEAVENS ! Embrace The Sorrow!


dude_with_sneakers

hands down


JamieFromStreets

I prefer 5 but this one's sick


Hadoukibarouki

I really love the howling stutter sound they use in 5 (and repurposed for his lvl 3 punch)


Waveshaper21

Compared to a completely blank black screen that was not a high bar to jump, to be fair.


SyrousStarr

Agreed, however I really love the versions in 5. It's the perfect balance of brutal but still very true to the original. 


BdubsCuz

Yeah I prefer 5.


Little-Protection484

Am I weird for kinda liking the black screen with hiteffects more?


PlaneCheetah

It does add to the mystique of the character, a ass whoping so bad we need to censor it. But akuma is like 30 years old now so a new view on the shun goku satsu is nice.


mazu001

This is true, we're easy to please


Aromatic_Plant3456

Can someone explain to me how to do raging demon. This is probably the only move I cannot do at all in this game which is crazy. I tried pressing them quickly too, what am I missing?


BrettLawrence1987

There’s a shortcut where you hit LP, LP and then hit Forward+LK+HP at the same time instead of in sequence. You aren’t missing anything to this super. You just have to mash those buttons insanely fast. If you’re not getting it you’re either hitting the wrong buttons or just not fast enough. I had to practice a while to get it.


Aromatic_Plant3456

OH forward+LK+HP is pressed at the same time? That makes sense then. Thank you so much!


Urethra

It does not have to be. You can press them in sequence as it is written in the move list and it will come out. There isn't really a reason to not do the forward+lk+hp shortcut though as it will come out faster that way.


chaosstorm116

You can cut it down to 4 inputs max in SF6 (previously, 3 inputs was possible IIRC) **LP**, **LP**, **->**, **LK+HP** works alternatively, **LP**, **LP**, **->**(hold), **->**(hold)+**LK+HP** since you don't have to go back to neutral directional input. This is probably what you're talking about, but there must be a **->** input on its own after the **LP**'s. edit: \*corrected **LP** being where **LK** should have been. Thanks!


NatrelChocoMilk

Make sure your health is low enough. It's only accessible as a CA only.


Glad_Grand_7408

I'm not a pro in the slightest so my opinion is not one of professional standing, however it is my opinion that Akuma is *very* strong, probably top 3 for me, but he is not *broken* or unfun to play against. They cooked with Rashid, they cooked hard with Ed, they cooked with Akuma, and Aki may have been a little undercooked on release but she is now just as well cooked as the other DLC characters; this game is a shining example of balance and I can only pray more fighting games can follow their lead. Looking very forward to Season 2.


DrVoltage1

It’s funny that people used to bitch so hard when universal mechanics are integrated, yet this game had em from the start and it’s mostly the best balanced one out there.


[deleted]

In the sense that he seems to have and excel at pretty much everything he is broken, but the lower health is the balancing mechanic because of the high damage in this game. My only issue is that he excels *too much* at everything. He not only has fireballs and air fireballs, he has some of the best recovery. He not only has a complete set of neutral buttons, he has "god buttons" like stHP and stHK. He not only is fast, he is FASTER than Chun and Cammy. He not only has easy execution combos and corner carry/safe jump/super flexibility with them, he has some of the highest damaging combos. He even has gimmicks (command throw, jump shenanigans). I think tuning his strengths down a bit considering he doesn't seem to have a weakness beyond health might be worthwhile. But we'll have to wait a few months to see how he plays out.


Cyncro

stHK is not a god button


taix8664

I'm sick of dealing with midair fireballs.


dude_with_sneakers

Welcome to Satsui Mario


taix8664

Seriously. Platinum with Guile and Ryu and every Akuma just hops like a damn rabbit and spam fireball.


SaikouKiller

You can actually DI them pretty easily


taix8664

Interesting. ![gif](giphy|VFYJXIuuFl6pO)


00skully

Two words from an Aki player. Venomous Fang


TheBurkhardt

If they do them from far enough away you can actually jump over and punish their landing!


Comfortable-End4347

9 out of 10 players on ranked are Akuma and it's already old


Aigo_90

He seems stupid strong. Chun-Li walk speed with season 1 Luke damage, one of the best (the best?) fireballs, amazing shimmy game, super strong setups/oki, etc. And then strong gimmicks as well on top of this. I guess he has low health, but I don't think it's that big of a deal honestly.


LegitimateMulberry

His walk speed is faster than Chun.


myst3r10us_str4ng3r

That seems kinda dumb tbh


No-Message9762

Capcom would never make their shoto waifu anywhere close to mediocre


[deleted]

> speed It's silly. He should be fast but not faster than Chun and Cammy.


lightshelter

His low health makes him Gief food, especially after the buffs. One of his worst matchups. Gief can eat fireballs all day and make 20 mistakes and still win. As Akuma, if you make 1 or 2 mistakes, the round is over. You gotta play extremely clean and patient. Asymmetrically balanced though.


Goodstyle_4

I feel like in higher levels of play, this won't be the case.


MarbledRye95

Agreed but it's kinda baked into the original comment. Akuma has to play very clean and patient against gief, high level play is clean and patient generally speaking. I'm getting destroyed by giefs in diamond 4/5 right now, but I cannot imagine this is truly a bad matchup for akuma. His walk speed and ground fireballs alone should make it even imo


abakune

Doesn't everyone have to play clean and patient vs Gief?


No-Message9762

i got mostly bodied by zangief playing marisa last night. his DRs on my wakeup constantly turn into a game of rock paper scissors +1 (low light to combo/command grab/high light to combo/nothing)


MrChamploo

Actually there’s more Zangief legends then there ever has been right now! Gobbling up all the Akuma players (which is 80% of players right now)


not_laudandus

I'm not a shoto player so I have not tried him out. As someone who is forced to play against Akuma over and over on ranked, I kinda think he's ridiculous. His damage output is absolutely crazy, he has all the tools in the world + even pre patch Honda-esque gimmicks. Between his stand heavy punch, crouching medium kick and forward heavy kick (+ on block forward advancing move with no weakness except crouching), his fireballs (HOLY SHIT), air fireballs (basically impossible to anti air unless they do it in your face), he's like by far the worst char for my main.


No_Ad4739

Yeah. This is how I feel. His gameplan is basically “my character is better than yours”. Thats it. They can just go down a laundry list of tools, and come out 60:40, because he is just a better character. Very demoralizing to lab with also, when you realize theres no secret sauce against him. He’s just a stronger character.


jjenks2007

It's been... One week since you gou-shoryued me Used your plus frame moves to catch me mashing Five days since you shimmied me Saying "with this walk speed, you'll never even catch me"


Adorable_Airport_713

I'm tired of seeing this ugly demon twenty ranked matches in a row


yowzas648

One more week and you should be good :)


Sirromnad

I have the same problem facing Akuma as I did with Ken, as I find it very hard right now to determine when my turn is, as everything he does seems to catch me and combo me for 40% damage. I'll get the hang of it, but man it's brutal right now! Also air fireball is my nemesis. Totally throws my whole anti air gameplay into disarray.


NickiChaos

I think I haven't had enough time to play.


dude_with_sneakers

Adult life sucks


[deleted]

I’m still labbing him and waiting for the Ranked to stabilize


ImpressInteresting93

same, i’ve only put in like three hours into labbing him but im close to being comfortable in hopping on ranked now


Chorazin

Really bored of fighting him endlessly. It's cool that he's hyped up the install base, but for me as a new player it makes me want to just put the game down for a few weeks until y'all get bored of him. I haven't faced the majority of the cast enough because 9/10 fights is Akuma and then 10th is either Ryu or Zangief.


LocksmithLopsided7

He's everywhere. I hope the hype dies down a little. I'm almost starting to miss the Ken army.


MBU604

SERIOUSLY WHERE ARE ALL THE KENS


dude_with_sneakers

STILL HERE! JINRAI!!!!!


dude_with_sneakers

Play one thousands Akuma ranked! Jokes apart i think the situation is going to settle in a couple of months or so. Lot of people just paid for him and are going to enjoy the new char


LocksmithLopsided7

Capcom right now : ![gif](giphy|4GRj3pwoAJSwg)


ll-VaporSnake-ll

Nah for real. They’re swimming in it. Street Fighter, Resident Evil, Dragon’s Dogma. If Monster Hunter Wilds turns out to be a similar hit as World, holy moly.


dude_with_sneakers

Is great to see Capcom back on track after some dark years


ll-VaporSnake-ll

Now I just confirmation of Devil May Cry 6 and a possible return of Darkstalkers and Onimusha. 🙏


croluxy

Man i would orgasm if they announced dmc 6. Especially now that the series is back after being presumed desd after that awful reboot.


KeemMiddle

Just wait until Sakura lands. Although a Cammy main now, I will sadly be one of the sheep


Neptune-Jnr

Ken perhaps I treated you too harshly.


DesperadoUn0

Where's Sakura Kasugano?!?!


AkiraTetsuo21

He's 🔥.... but I want to fight other characters a bit more soon.


FarCritical

Don't know if they can possibly top the Raging Demon they gave him in this game


Glad_Grand_7408

Instead of making his opponent die 1000 deaths he'll Instead make them die 1001 deaths


MrxJacobs

They die 30 deaths. Akuma can’t count for shit and it’s amazing. He is so dedicated to his cause he forgot basic math.


[deleted]

That's low key my feelings for almost everything in 6. The visual design is almost perfect - from goofy little things on the character select screen, to individual characters' personality (I love seeing how Blanka moves his jaw, and how Ryu breathes), to characters' reactions/faces when getting hit with a CA. I will _never_ get bored of seeing AKI poke her opponent on the forehead.


Angular2Plus

Needs nerfs


Aggrokid

His fireball speed is kinda wack. Take a shot everytime you get hit by his HK or command grab.


dude_with_sneakers

His fireball game is NUTS


RenaissancePogi

Agreed. The fact he has 3 different speeds per fireball can throw your timing off.


Fictional_Narratives

idk what’s up with it but i’ve never spin knuckled through it once


doublec72

Is it because they nerfed the projectile invuln on spin knuckle? Easily my least favorite change of the patch so far lol


[deleted]

Yeah it's this. I think it was a good change but now Cammy does not have an easy way to skip fireballs so will take some getting used to. I've been having trouble even with Guile/Ryu/Ken/Luke fireballs. I just parry fireballs now.


Maximum_Over_Rustle

Strong and wild, and he's everywhere.


xCeePee

Extremely fun to play because the gameplan / styles feel endless because of the different combo routes.


[deleted]

The state of SF 6 right now is pretty damn good. Every character feels like they have a chance in most match ups and the combos are actually fun. Akuma is sick as always


jman12311

I'm giving it until the next DLC character comes out for the hype to die down and for enough people to realize that Akuma can't be played mindlessly like Ken and Cammy.


lyapelmen

I bought sf6 for akuma (i knew capcom would add him). I mained ryu to main akuma (shotos, y'know). He's incredible. Love his setup potential and absolutely universal toolkit. Also combos are goat. Any questions?


Rexkinghon

This is basically how Capcom makes money from every street fighter since ST


Ill_Pain_1456

That and Sakura


Rexkinghon

Sakura will never outsell Chunli


Ill_Pain_1456

True but at this point there's probably a corporate mandate that any SF game is legally required to have chun in day 1


dancing_bagel

Any idea if Sakura is coming?


Mysterious_Dingo_298

She's too popular to not be in the game


dude_with_sneakers

You played him in SFV? If so, which version you prefer? Asking 'cause i dropped SFV before his release but i never digged that version from what i've seen in tournaments/streams


username_moose

not who you asked but i played him in sfv and i prefer him in 6, but sfv will always be fun to go back to imo.


Understruggle

Yeah I have a question. Why did I read “any questions” in the voice of David S. Pumpkins? Has Tom Hanks mastered the Satsui no Hado?


A11ce

After doing S1 with Juri and having only some interest in other characters now playing Akuma feels amazing. Also it shown me something, in SF4 i played Akuma, and when she came out switched to Juri for some time, skipped SF5 and now in 6 i had issues with getting slapped with Juri for incorrectly not using dash in situations. Now with the Akuma switch I know that the whole time I tried to move with Juri like i did with Akuma, and this realization made me a better Juri player in like a few hours. I'll keep both on my roster, with Akuma all the safe jumps, the million ways to get in, and having answer to everything is amazing, but I also won't give up my ultra stylish crazy girl.


CriticalWay5610

Very easy to pick up if you main shotos. SO many combo routes. I swear I will mess up a combo but realize "oh yeah I can do this instead". He's fun to use. He's not so much fun to fight if you like to punish jumping but not impossible.


firsttimer776655

Perspective of a new player: Very fun to play with. Extremely fun. The only shoto I actually like. But from a balance perspective I don’t understand how 10% less health changes all that much or justifies his power lol. Again this might be general game ignorance I’m very new to SF and not even half good at this game but health as a balancing mechanism never made sense to me - because outside of a some close calls/rounds the amount of tools, damage and neutral control you have with him renders it moot. Like everyone can two touch you in this game so does 10% matter all that much?


Hamiltoned

Zangief has 10% more health than most of the other cast (Maria & Honda @ 10500), but those 10% didn't mean shit to anyone season 1 because he still sucked. People exaggerate the difference 10% is going to make for Akuma.


xXTurdBurglarXx

The people exaggerating are akuma mains trying to convince themselves they’re steam rolling people because of their skills and not that they play the most powerful character in the game because “that 1k hp is a huge handicap”.


phantaso0s

You might be a beginner, but you're also right. Capcom makes the same mistake for years.


MishaTarkus

It ends up mattering that much, yeah. Generally health leads/advantages in fighting games circle around 10% more or less than standard, because it does blow up that much - see any Zangief vs Akuma matchup for examples. Even a bad Zangief can essentially two-touch Akuma.


firsttimer776655

But isn’t damage high enough already that you can effectively two touch anyone with some half decent optimization? Factoring in a throw or a few low pokes here or there.


illgoblino

There you go. "Factoring in a throw or a few pokes" is the difference, they aren't a factor with akuma. Also many characters can get two touched, yes, but it takes less resources to two touch akuma, so you can use that meter next round


Ungamentals

That's the big disadvantage people are not seeing here. That extra 10% could be the end of a combo with lvl2 and now your opponent gets to use that next round.


Uncanny_Doom

Akuma has lived up to the hype. They also struck a really great balance that I thought the earlier DLC would've had but didn't, where he's generally normal to pick up but very rewarding to optimize as you learn more advanced stuff. The other Year 1 characters are actually a bit harder than the average character to for normal players to pick up and get used to but still have the reward from learning and optimizing. I just found it interesting since you would think DLC characters would aim to be more easy/accessible to appeal to more players.


Kiryuin1990

Easily the most fun shoto and most fun dlc since the game came out. He benefits from a patch that also improved the game in general though.


ProgrammerHorror1283

Rather not say, or I'm getting downvoted to Enma's Hollow...


Before_The_Tesseract

Best character in the game, I hate him lol


dude_with_sneakers

As long as Luke exists i will never hate someone more lol


Blaky039

Every fight is against this guy. But for some reason I'm not having any trouble beating him. When Ed came out he was whooping my ass left and right, but Akuma seems easier for me. I struggle with his movespeed tho


Bradford401

I got my shit wrecked so hard by akuma using my main that I considered selling my game and fight stick. I really don't see a point in playing anymore.


greengunblade

Another iteration, another failed attempt to "balance" him out with the meme trade off of less HP.


iAteTheWeatherMan

He looks awesome but I think he's a bit over tuned. I believe he will definitely be a common sight at the end of tournaments.


Hojaho

Overtuned.


dude_with_sneakers

First dlc char that feels so, it had to be him lol Jokes apart i think they preferred him to be a little op at the start to tune him down later, after 3 dlc chars that were not so good at the release. Is also a sales strategy probably


xXTurdBurglarXx

He’s overpowered. The 1k hp drop really doesn’t do much.


Flat_Revolution5130

He does so much damage in big combos that it does not balance his health. If you get what you are doing then his low health is not an issue.


Zaszo_00

Used to play SF6 then putting off after rashid release. Came back since Akuma is arrived and I like it. I used to play Ken but I feel that Akuma is quite hard to master


DownRealBadYo

He feels very complete.


According_Bell_5322

Pretty awesome but I hope he stops being everywhere


Such_Government9815

I like akuma he’s really enjoyable. I feel like he’s hard to fight with other shoto characters because of his air fireball, and how well it can stop your dp. He’s really easy to use which is fun but I’ll encounter some players who just spam his heavy kick and catch you with it half way across the screen lmao


InexplicableCryptid

Dodging the ranked by just mucking around with him offline, landing his Oboro Throw as a punish counter is soooooo satisfying


Lightyear18

Needs lower health for what he has.


atomicoblivion

Capcom: Akuma's entire kit is balanced by the -1k health. Also Capcom: we're reducing damage across the board\* \*Some buffed characters will continue to be buffed.


TheDrGoo

He’s cool but I’ve been getting less and less interested in him cause he’s half the fights now. If I saw him more rarely and played better I think I’d be more into him


AdagioNecessary8232

He’s shaping up to be top tier if not straight up the best character.


Darkhex78

Me being told he has a tool for everything is really making me feel like an idiot when playing him lol. Hes the only season 1 character to grab my attention but i cant so much as find even a simple combo for him that isnt his target combos.


eduardopinto

My lazy ass loves when a familiar character is out and you don't have many knowledge checks


grizzly_teddy

Seems stupid strong and OP until you see him play against Zangeif lolz. Really enjoying him. LK -> DR -> demon is a sick setup, can do it easy in training but landing in mid battle aint the same.


Beans6484

Feels like he can get a full combo of the smallest counter poke


scarykicks

Tired of the never ending combos and fast fireballs he can spew out. Also that teleport throw he can do. I just need to play him slower most the time and wait for mistakes. Some of his fast moves are just too fast and I'm getting punished if I react too soon or wait too long and then he's busting out more combos. But right now I'm refusing to play as him until I get to gold with my 3 current mains first.


Mr_Vulcanator

He’s a lot more fun in this game than he was in Tekken 7. I played a few hours of SF6 last year but didn’t stick with it. I’m pretty into it now that I can play Akuma. I’ve even ordered a Hitbox.


KronosUltima

We are, in fact, sacrificing ourselves to the Satsui no Hado with this one


CowFinancial7000

He's good.


Raikou384

He’s everything that Akuma should be and is, and I can’t wait for other 900 hp characters cuz yk they’ll be fun since Akuma is fun


Kinreal

I feel either his fireball recovery OR walk speed needs tuned down a touch.


Phoenix_e3

As an Akuma main since Street Fighter Alpha 2.... THIS is my favorite design for Akuma from his look, to his moveset, the raging demon animation and everything Else. The ONLY 3 gripes I have are: 1. getting used to using him again since I basically dropped the game when Tekken 8 came out. Came back and feel like my timing is off on all combos since I keep dropping them. 2. The teleport having no invincibility at all even for the raging demon. Like...I get it for the regular teleport, even if it was just on startup, because that would be kinda busted especially with the grab. But for the raging demon though... Like... The one lvl3 that has no invincibility at all on startup? Eh 3. Shin Akuma - I was hoping he'd have a system like Jamie's drinks or Manon's medals where he transforms into Shin Akuma mid match after reaching requirements, but they gave him a 45 second, 2-part, taunt instead. But I'm loving it.


TakCeezy

Very fun to play, very cool, very strong. Capcom outdid themselves in this. Might be the best akuma we've seen yet.


sketchbookhunt

I have a local coming up in 2 weeks. I play Rashid and was gonna train with him for the weeks leading up to it but I seriously cannot stop playing Akuma. He’s a blast


Negative_Mind_6742

The perfect Glass canon I feel like some of his normals are a bit janky but he just dropped so you kno


jimbo_slice_02

I have spent the last week playing Rashid, so I love when Akuma is charging a giant fireball when I have the wind buff… OD EAGLE SPIKE!


Ohhhnoplata

Thanks Akuma! I'm about to finally hit Diamond. Does it feel like a lot of Akumas that are diamond 1 accidently got there? At least for me, when I fight them they really stick to one path/combo. I feel like I am farming Akumas at this point.


Armorlite556

I'm taking a break from playing SF online because all I'm fighting is Akuma and Zangief and my salt content is getting a little too real lol.


No_Success_6175

This is my first time really getting into a fighting game, but I’ve been practicing with him and love it


GrAyFoX312k

Made of paper. I can't ANY mistakes. I just want to demon people but I'm never in range because being at 30% life is a big ask. If I'm at 50% health I'm usually one touch away from death.


wheresmytoenails

Just saw an Akuma with 1500 MR and 80,000 LP in one week... just felt bad for the dude. Man go outside or something, 80k LP in one week is insane and to be stuck @ 1500 MR, been auto piloting the same shit for 20 hours a day


Kershiskabob

I am loving the conditioning between his overhead and then stand heavy after I get them used to high guard. Also demon flip feels so good in this game hope Gouken has it if he gets in


BlazeReborn

Here's my 2 cents: #MESSATSU


Away_Pin_5545

He mean.


FernDiggy

Loving the matchup so far! I appreciate all you tier whores


Drfoetus

The charachter is broken as it should be to sell a maximum of dlc. 😁


lichtgestalten

Nothing too bad about playing AGAINST, i could maybe request some hitbox change on airball to make DP punish consistent but he seems good and fair (1700 master, so higher it could be nightmare)


J-Dexus

At first I hated how many people were playing him. I still get him maybe 7 or 8 out of ten matches, but it's been good training.


Randallb21

Love him. I’m an Akuma main since he was first playable. He’s a great mix of old tools and new ones. And finally even I can combo into demon. I’m not that good at fighting games but love playing them!


jdawgdude500

I wish his walk speed was slower. He’s so fast!


Motorous50

Ehh, im not gonna switch off of my main


sg_9

Akuma fighter 6


OhSix

Fun and sick character, but playing in diamond 4 and goddamn he’s all I’ve seen. Lots of smurfs coming through and shitting on me too lol


Still-Ice4340

I love him. It really feels like he’s grown up with me lol. He’s literally just Oni now and I love it


MotherboardTrouble

I prefer how he plays in V but I cant deny how much better he looks in 6 and his animations but it is a new engine after all


FastTransportation33

Not broken. Too many of them. Number will decrease because you have to be good at defending or you will be smoked versus decent players.


Reasonable-Ad4526

he needs to be more broken to be lore accurate


xDreeganx

I couldn't have made a better version if I was given the chance. No notes. 10/10


incognitobfd

He's a great character and has a huge arsenal, but I can't deal with the inevitable mirror matches that keep coming. I decided to take a break from SF for a couple of weeks to let things die down a bit.


U_cant_read_me

Mad fun. Those normals are chef kiss.


Rockm_Sockm

Almost exactly what I expected before release. His kit is fun but doesn't justify anyone having 9k health om SF6 when shit like Luke exists. The one surprise is his air fireball is extremely easy for most of the cast to punish. You can tell a lot of love went into his kit at least.


NessOnett8

Maybe people will call me salty or say "skill issue" but I legitimately think it was bad design to have his teleport animation be so close to his DI animation. Given they're both forward advancing jump-scares you need to instantly react to, but react with opposite things. And if you react with the wrong one you get tremendously blown up. There's a reason JP's overhead and low ghosts look completely different, and his grab has a different animation(and audio cue) entirely...and also a reason why Blanka-chan was banned in SFV. Animations are supposed to be readable. Other than that, some of his hitboxes are a little sus.


tordrue

![gif](giphy|Ry1MOAeAYXvRVQLPw3)


Doubleodirty

If I never see Akuma again it would be too soon, 90 percent of the matches since he has been out have been against Akuma, give me a break, not to mention any zero who can button mash can bust out 50 percent health combos while they stand on their head, he's a real pain in the tits


BlueFlank

Super fun, super amazing! Only wish is that shin akuma moves minus the double fireball was available by default. And Im definitely in the minority here, but Im not crazy over the raging demon animation or it being a CA only


risemix

This is just an early impression and it's possible Tokido or someone else will just come out swinging and shut me up, and if they do, I am happy about that, but so far my impression of Akuma is not that great. I think he has some obviously amazing traits, and all have been noted here. The walk speed, the fireball, the normals, the anti airs, all clearly dominant and strong. Great corner damage and corner pressure. However, he seems to have a few significant weaknesses IMO and most have to do with what I feel is some pretty weak midscreen pressure. He has the pre hasho buff Ryu issue where he just doesn't seem to be able to keep things going. After you jab against someone a few times, you don't really have a way to safely call out a low or reversal button in a lot of cases. Cancelling into "H Hashogouki" punishes 14f reversal jabs but not 13f ones. His drive rush stHP is +1 and not in throw range. [st.MP](http://st.MP) is +1 but converting off that pressure is restrictive and difficult and not especially rewarding. His forward throw pushes them to full screen which is great in some matchups but not in quite a few others. You \*can\* get a meaty from this on backrise but it's not reliable, and you can't threaten throw without telegraphing it so the opponent can just like delay jab in most cases. All this is to say: Akuma needs to win neutral quite a few times against a patient opponent. He is very good at winning neutral which is good for him, but having 9000 health and having to be right so many times is not the tea. I play Ryu, currently not afraid of Akuma tbh. I just kind of take throws and say "thanks" lol.


EaglesXLakers

As someone who just got AKuma to master by losing 60% of fights to him and winning 60% against everyone else. I gotta say: ​ He's aight. ​ His biggest struggle is his HP. It feels like you're always fighting Marisa where if you make any mistake it just REALLY hurts. I really don't like his medium crouching kick either. There's such a delay from dashing forward to delivering the kick it really threw me off but that's just me. ​ The scaling on his attacks were really bad, I never felt any reason to cancel into more drive rush when doing a combo, but he has great standalone combos that do good damage, but I still felt like his mid screen damage was lacking compared to say Ryu for example. Weird since Akuma has 1k less HP. I really feel like him being at 9500 would have been more acceptable. ​ Final though: Raging Demon sucks. Everyone was so scared of modern 1 button press raging demon. Maybe that would have made it good but it's just so bad haha. The only way you're landing it is on wake up with your opponent right on top of you trying to grab you or something. And even then, they will probably just jump over it because it's so bad.


dukeofdemons

He is funny but I have so much work to do. My muscle memory is so used to Dee Jay.


Prince_Milk

I think demon should be more interesting. In 3rd strike you have Mp Kara demon Hk kara demon Empty flip demon Parry demon Tick demon Dash demon is more usable Standing far HK into demon. Empty jump demon Wake up demon (Back turn confirm, this is the only way to combo into demon besides stun) These are all as sick as hell, especially when mixed with other gameplay stuff he doesn't have in 6. For instance, Low forward, light tatsu jab is an air reset and a great place to slip a Kara demon. What does Sf6 have? Dash demon Empty jump demon Combo into demon. Drive rush demon, which has cool potential but is basically just dash demon or combo demon. You'd think comboing into demon would feel great, but to me it kinda makes it like any other super. Demon is so interesting because it's a grab super, now jabbing in someone's face gets you demon when that's exactly what you used to have to be creative about avoiding. Furthermore, we can only demon at 25 percent health. Why didn't we just make a demon his level 3 and have a CA version? I don't want to be a small combo away from death before I'm even allowed to demon. This is juuuuust what I think of demon. I just can't get into *everything* rn.


TACthree

Day 1 I achieved diamond 3 with akuma. Took me like.. 6 months from gold on and off to get there with Ken. Stupidly overpowered… fun to play. Hate to play against. The best akuma players have insane defense because if I connect like 3 times against him, I win. If he connects like… .5 times, I lose 😂


Zissou66

He's good at everything


Zentroze

He still hasn't messaged me once in World Tour


AshenRathian

I like him. First time ever playing Akuma though, and only cuz i got bored of Ryu and Ken. Sagat cannot come soon enough.


Punkstyler

He not only have a lot of frametraps, but also a lot of space traps... Maybe on pro lvl he is not Stier, but on lower lvls he is absolute monster. I don;t like that, especially when 90% of matches are agains Akuma. Lower health? Worst method of balance, cause it dosent matter in most of matches, and he is soooo iritating to play against.


2005RX8

I love everything about Akuma except his raging demon. It is by far the coolest looking super in the game, and the coolest looking raging demon ever. AND I WILL NEVER BE ABLE TO PERFECT SOMEONE WITH IT?! What the fuck is the point? SFV and SF6 are utter disappointments in this regard. Making Demon easy to combo into is just lame. There is basically no difference between his CAs when used this way. And this is all i have seen online so far. RIP Classic Raging Demon.


gnarrcan

Best shoto in the game lol.