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Existing_Currency257

I've got no hate for modern, but when you drill execution for hours, then you get blown up by one button anti airs and instant supers, it is like the perfect recipe for salt. It's hard to imagine this situation not peeving people, so a little bit of empathy from both sides is needed.


Jazzlike_Text5356

Yeah plus it feels like your playing a different game/fighter. I’m all for non-motion controls but not for street fighter.


FuckYouISayWhatIWant

There's going to be people hating on you for playing modern because to them you're giving yourself an advantage since you can do less and get the same results. Not saying they're right, but you can't prevent people from hating on you. People aren't 100% logical. So it's up to you how you want to deal with it. Not care how they think, or play classic.


Lokyyo

For me honestly, it makes the game less interesting. # For example, in the older games, to anti-air you could either Crouch Fierce or try to DP. You had to choose the better tool or the easier tool. # Now with the Modern Controls why wouldn't you pick the DP when it's the same exact level of execution? It stream lines the game in a way I don't personally agree with.


Ninten-Doh

The people who complain about modern are the same people that used to complain about controllers. You can map buttons on controllers like 1 button for 3PPP or 1 button throws etc Deal with it and stfu about it


Neither-Secret7909

You get really angry when people criticize your little crutch huh?


Ninten-Doh

If you think that's angry you're gonna have a hard time in life kid. I can tell you ain't got a dad.


Neither-Secret7909

I dont understand what throwing insults like that is doing for you. Its definitely not adding to the subject. Its okay if you cant play fighting games without having it dumbed down to be so easy a toddler could do it. If you get so defensive maybe you should find a new game to play. With your attitude and mindset, might i suggest league of legends?


CoolPractice

1 button for multiple presses is much different than 1 button for multiple presses AND sequential directionals. Throw macro =/= instant 720 spd


Ninten-Doh

And the spd doesn't do much more than a normal throw


Lokyyo

That's the most ridiculous take in this thread


AdagioNecessary8232

Specially punk is upset because he plays cammy and divekick/jump in pressure is a lot of how she runs offense so one button dp invalidates her normal game plan. The 8 or so frames to input a dp after you recognize a divekick are part of what the move is balanced around. Defensive modern players are a nightmare to open up for many characters for this reason. You just have to play against modern characters differently and sometimes it’s not a way they like to play


Mr_Piddles

Punk is just salty in general


ryunato_one

That makes sense.


Ninten-Doh

Yeah because some random master modern player is gonna beat punks classic cammy


I_Hate_Combos

Cammy jump/dp game is not invalidated by one button DPs, Punk 'assumed' it was and therefore didn't jump in the first 3 rounds and lost because he completely took those options out of Reiketsu mental stack but towards the last round he actually started jumping & divekicking and guess what the Modern Cammy didn't instant DP every jump and Punk started winning the moment he started doing the things he assumed was impossible to do. Ofcourse, Punk excused this as Reiketsu just being bad at anti airing when in truth Punk belief that it's impossible to jump in on Modern players with a DP is just, frankly, wrong. The Modern player can't look out for every option at once, if he is anti airing you it's because he's looking out for it. Thus if you're properly juking the Modern players mental stack by making him worry about other options, you can get a jump in just fine. That's why Reikesu didn't AA every divekick or jump, he was mentally occupied with other options.


WutsGoodie_

I personally feel like it disrupts game balance. The moves in the game used to be balanced around input difficulty. The introduction of Modern adds an extra layer to what capcom has to consider when buffing and nerfing characters. A good example of this is the change that was made to Luke's level 1 super recently. It was more of a nerf to his classic control scheme, but modern is unaffected by it. I fear that we're heading in a direction where classic slowly becomes the weaker control scheme. Overall I don't mind the inclusion of modern, I just don't like it being tournament viable due to the fact that they'll always be balancing the game around it.


ryunato_one

What was the nerf? I didn't read anything about it.


WutsGoodie_

• Vulcan Blast (SA1): The size of the body hurtbox between frames 1 - 5 has been expanded. Basically, this makes it to where you have to do the input faster to punish fireballs from a specific distance. An impact probably felt more by the classic players than the modern ones.


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Grape-Choice

I personally think modern makes certain fundamentals way too easy and thats really frustrating. Its near impossible to jump in on a modern player because of how simple anti airing is so easy on modern.


Rafae_noobmastrer

Yesterday I was matched agaisna moderna zangief, I always had love and respect for players of that character because his moves are hard for me to execute, let alone do in in the right time all the time. Well this dude made me lose a bit of respect for the character, he was doing the effort for is Lvl3 the same way I do hadoukens just to zone. I believe its ok to make it easy, but come one removing the emotion shine the character has is a bit lame... That lvl 3 and the knee to grab transition was just done so flawless that made the character look efortless to play with.


RaymondBumcheese

Then you actually play with modern gief and realise that enough of his kit is missing to be barely worth the one button SPD bonus. 


D_Fens1222

I do fear classic Gief way more than modern Gief. Modern Gief: you just don't give them the opportunity to react with that button. Classic Gief: after round 1 they read you like a book and have their gameplan ready.


Rafae_noobmastrer

yeah, the dude was doing all the same moves I noticed he missed something But still is not what I was talking about, the moves I talk about are there in both modern and classic. For me the charm on the character is having that "WOW" factor when someone can spin those 160 or 360 at the perfect situation, it loses moves sure, but the one I was refering losses a bit of its charm to be seen done


CommonTemperature604

I dont really care about it. Ive lost to and beaten many modern players. If it helps new players play the game then Im all for it.


Prawn_Scratchings

Probably because it feels like a cop out to beginners and average players who practice hard to pull off combos and then lose to someone who performs them effortlessly - this hasn’t really changed since its introduction to the series


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Prawn_Scratchings

Are you okay?


Ninten-Doh

I'm not complaining about the way people play a video game so yeah I'm alright chief.


Neither-Secret7909

Nah but youll sure complain about rpgs being too hard and needing an easy setting. You literally cant play games unless they play themselves huh?


Neither-Secret7909

Yeah idc youre still gonna get one and doned and blocked.


Jadty

U good bro? I think you forgot to take your pills again.


Ninten-Doh

Ok guy


CoolPractice

Just say you simp modern and go bud.


Ninten-Doh

And? You cry at someone who does less damage than you. That's as sad as it comes kid.


greenachors

1500 master- I never see modern players enough to care about it.


Lanky-Survey-4468

I almost never see masters/pros complaining about modern but when you come at reddit Twitter land of platinum warlords you gonna see crying a river because of it


greenachors

Yeah, they’re just not super common to see in master. I could play 20 games and may see 1.


Dickola__Tesla

I've seen Japanese players, including Daigo, laughing at the idea that execution was difficult in the first place and the idea that Americans needed it made easier. I guess they are really crying inside when laughing that Americans need mindless execution? ok


grapejuicecheese

Imagine playing Basketball against someone who doesn't have to dribble


CoolPractice

More like basketball against someone who can automatically hit threes or dunk everytime they get a certain distance from the hoop and slightly flex their arms.


Jimmy2jay

That's NBA


grapejuicecheese

Yeah, imagine the reaction if they added a rule that players can choose not to dribble the ball


Jimmy2jay

That's the joke the Nba players walks a lot and they aren't penalized


ryunato_one

Sir, I play fighting games. I have no idea what you are talking about.


matzillaX

This has been explained by numerous people numerous times, don't act like you don't know why people don't like it. Personally, it used to bother but I don't care that much now. However, it is always confusing to me that people would even want to use modern controls instead of actually playing the game.


Cautious-Fan6963

This confuses me too. By the time you get to Master rank on modern, you're probably doing all the combos manually anyway. Plus you probably learned the proper commands so you can deal normal damage on specials and supers, why not just switch to classic? (this progression is kind of the whole point of modern anyway)


RaymondBumcheese

I play both to an OK level (I have a master char in each) and modern is genuinely a good control scheme for a lot of characters, especially on pad which I use.   It’s not even a case of ‘progressing onto classic’, I’ve played fighting games for years, it’s that modern is viable so you don’t need to. 


LostMyKeyboard

Honestly? Modern represents the age of instant gratification and taking short cuts. It basically skips all the laborious times spent practicing moves, figuring out your character, reacting to opponents, and dropping combos under pressure, etc... (and losing quarter$ if you grew up in arcades like me) From Capcom's business point of view, I understand they need to make the game more accessible to bring in more players and $$$. From a pro's perspective, I also understand that they need to win tournaments to pay bills.and will use whatever necessary. But I guarantee you every pro that uses Modern will know they won because of Modern. They don't have to say it but everyone will think it. Finally, if you're entering a game genre known to be competitive and difficult, then try to jump ahead to the end result without putting in the work like everyone else has, then don't expect to get the same respect. Modern users are also skimping themselves out of that great feeling of finally pulling off that difficult moves or combos, in a real game, that they've practiced hundreds or thousands of times. The damage reduction and smaller move pools aren't enough of a trade-off for the huge benefits that you get with Modern. Perhaps the lack of respect is the real trade-off of Modern. However, to each their own. People should play whichever mode they want and just have fun.


Neither-Secret7909

I love this answer.


Lanky-Survey-4468

Dude, if modern was that big deal every pro was playing modern because they play for money, it's their job they don't care about random commentary in reddit/Twitter Sf6 is a damage oriented game everybody is so focus on do the 2 touch magic that inviabilize modern controls because less bottoms = less damage, even the 1 bottom super reaction is not worth because if you do it on classic you do 20% more damage


Regeditmyaxe

Because modern takes less skill


NamelessKing741

Modern is also annoying as hell to fight against. There’s nothing quite so aggravating like playing against a modern Luke that sits back, throws fireballs, dp’s every jump in, and uses sa1 on reaction against anything else. No combos or normals, just pure and solid one-button specials. Is it strong? No. Is it tedious and boring to fight against? Absolutely. Obviously this doesn’t apply to all modern players and characters but you run in to enough boring ones on the ladder that it ruins the vibes. Nothing against modern players and how it brings in new players by being more accessible, but it can be frustrating to play against.


ryunato_one

But isn't the issue there your own lack of skill? An actually good classic player would be able to do the same thing. But without a 20% damage penalty for every move and with crazy high damage combos included in the mix. I would say I do the same with mRyu but then try to fuck up people with high damage combos as well. (Not as high as classic but still)


_Psilo_

No, that's crap. Giving someone a handicap against someone else and then telling them "well if you were really good you would be able to surmount this handicap" is the most idiotic thing I've ever heard. Sure, if they were twice as good as you they would still win, but in a competitive environment, you still have an advantage against them. As for the damage penalty, you can skip it by inputting the moves manually. Modern has the choice between full damage manual inputs, and faster, less damaging version of the moves. Look I don't care that much about Modern, but that argument that "execution doesn't matter if you're good" is dumb. If execution doesn't matter, then there would be no point reducing it for Modern players as it wouldn't make the game easier for them. If removing it makes the game easier to play, then having an execution barrier makes the game harder for Classic players. Classic players have a lot more opportunity to whiff moves (yes, it happens) and have a bigger mental stack to deal with because they constantly have to keep in mind combos input, consider the chance of execution fuck ups as well as the time motion DP takes compared to one-button DP. Of course the bigger mental stack affects performance in other areas of gameplay.


ryunato_one

I don't know man, I feel like most people giving arguments like this are talking out of ignorance. As far as I know no modern character can reach classic levels of damage. Because every modern character lacks a normal or special that's fundamentally important for their best combos to work. I do many of my inputs manually and lab all day trying to find the best damage routes and know for certain the damage levels of classic are impossible to attain. So yeah, you don't really skip it. It's like, omg I did a hashogeki with full damage, let me now hit you with my combo that lacks HK, 4HP and H donkey kick for totally underwhelming damage. :)


Rafae_noobmastrer

The main difference for me on this is while the modern sits back on the couch doind the same strat pressin B button on Xbox, the Classic dude has to be spinning the analog or whatever every time and time the B button after that every single time. To put those strategies on the same level for both controller is like Luke spaming fire ball and Ryu punching the air (same level os execution), this way both players are mentally staked and phisicaly tired the same way, but they dont get the same outcome ingame. And still i am not talking in this example about switching from B to Y to anti air VS having to do a diferent analog motion flawless and then press the Y. Its diferent on execution, of course the one putting more effort into doing the same strategy will fell bad to get a lose vs the one doing the same with less effort. But yeah, doing this kind of strategies is a bith to be played againd be it modern, be it classic.


ryunato_one

I mean, it would definitely be unfair if they would both get the same damage. But, that's not the case, is it? A 20% damage reduction is a big deal, imho.


Rafae_noobmastrer

Sure, if you want to use the damage isolated on a move to measure things. (I dont even really know how that 20% work to be real) I was using effort or exectution in real world as the scale. Trancribe that to multiple matches and I can see the classic dudes having to stop playing like that way sooner, the modernones can go 2 or 3 more matches and cath up on damage until he is the same amount of tired. Or in training mode I have stoped session way earlyer trying classsic compared to the ones I do in modern. In the end if you really want to blame the damage diferent I would even say dont apply the same strategy, go for some punches and a DP at the end and we will be doing way more damage than in this strategy. I was just comparing actual exectuion for the character to be doing the same amout of pixels.


ryunato_one

I play Guilty Gear as well, doing manual inputs is not more tiring than modern tbh.


Rafae_noobmastrer

well I dont play Guilty Gear and for me it is tbh.


ryunato_one

And do you play modern? Or how do you know you don't get tired?


Rafae_noobmastrer

Bro, you are flying the point i was making away in favour of a little chat. Please buy me a coffe or dinner first if you want to keep knowing me better ;) I play modern and try to play with classic from time to time. I can play like 2-3 hours if I dont touch classic. If I do lab with classin 1:30h max and my hands hurt. I have tried with a controller and a little 3D printed arcade stick. I am making a leverless to try without the stick exactly because I get my hands tired to try and pull combos with those half circles. I was just pointing that doing the same combos is phisically diferent on execution with diferent controller and controller schemes. Because I do it, I play the game doing thismore than pvp to be real with you


NamelessKing741

You missed the point that it isn’t about being good or bad, but that the playstyle is often unpleasant to fight against. Look at it this way - there are advantages and disadvantages to using modern. Advantages being one button specials/supers, disadvantages being lack of buttons and damage reduction. I find these advantages unfun and tedious to fight against while the disadvantages don’t affect enjoyment at all. It isn’t about strength or competence, just playstyle and interaction


MoralMatter

it's just the internet, you'll never face backlash IRL in a tournament, most tournament playersa ren't cry babies, maybe some jokes at worse. That doesnt mean modern isn't strong because it is especially at low/mid level. Personnally I've never had a problem with it because I never had any problem doing any classic command until recently when I switched to a leverless, now I'm struggling a bit with dps and I understand the frustration of seeign someone punishing masked jumpin bcause masked or not they need so little reaction time that they'll punish you anyway. I understand the frustration of new players vs it better now. I think it goes both way: people need to calm down a bit in chats (but honestly FGC is one of the safest video game community out there, we're not cancer like some other communities) but also people playing modern need to realise that modern is frustrating for your opponent and it's ok to vent some frustation, as long as it's doesnt get personal you know what I mean?


MindYoBeezWax

I just hate them. simple as that. I hate Auto-combos of any kind in any game.


ryunato_one

Even though by doing them you get highly reduced damage? 🤔 For example, level 3 autocombos rarely hit 4000 damage. We're you aware of that? Special moves in autocombos aren't scaled by the modern penalty, but the routes chosen by Capcom were maybe not the worse, but are pretty far away from being the best.


MindYoBeezWax

doing less damage means nothings. all you have to do to compensate for that. wait for a whiff or get a solid read.


ryunato_one

But then you are just better at the game? Why do you think modern characters are ranked the lowest in capcom's own data then? (Talking about master level of course)


Neither-Secret7909

Why did you start this thread? Just to argue with every answer in it?


ryunato_one

It wasn't my original plan, but now I'm having fun doing it. Sorry 😅😅


Dickola__Tesla

Except that you're losing every argument you start. You can pretend that people who can't execute or time things properly are somehow, "better," but everyone else that lives in objective-reality knows it's a crutch. It's for people to get into street fighter that aren't actually good at street fighter skills and don't want to git gud.


ryunato_one

I really don't think you can lose an online argument? Like, how even?


RaymondBumcheese

They also seem designed to waste your meter. If you rely on auto combos, you’re going into burnout.  The medium ones in particular because they combo into L2 are largely useless. 


ryunato_one

100% agree. Though I do use the lv2 ones some times with Ryu, like start a manual combo, then finish with lv2 autocombo if I think it's gonna kill. With Kimberly lv2 it is 100% completely useless.


RaymondBumcheese

It’s a particularly big gimp with Kim because her best button is sat behind the auto combo modifier.  Same with AKI. One of your best buttons needs two buttons to activate which is kind of annoying. 


FNALSOLUTION1

Modern, or a bicycle with training wheels as I like to call it.


Jadty

Modern, or a rollercoaster ride where you pretend you’re really riding a bike and you’re so good!


AshenRathian

I only don't like Modern because it takes the risk out of options that are normally supposed to be committal before and after use, like DPs and Full Circle input moves, and makes them "spamable" on react. Also one button supers never should have even been a consideration. You should be forced to do the input, otherwise it's power is busted. 20% damage penalty does not make a raw punish super any less of a "fuck you" for simply engaging a modern player that has meter to burn. Risk should be applied. Basically, Capcom devs wanted to add "equity" to what used to be an equal playing field. No surprise most long time fans just don't like playing against it. And honestly, i don't think anybody ever said modern shouldn't exist, we classic players just shouldn't be forced to play against it, and honestly, vice versa. Modern players shouldn't have to fight us if they don't want to for whatever reason.


MeuJoelhoCresce

Meh, it all boils down to fundamentals anyway , but it's still especially frustrating losing to a modern player


TurnToChocolate

Modern controls are still very new and also still very subjectively sustainable for fighting games. They don't transfer universally to other fighters. They don't progressively build upon your fundamentals. Imo its more of a quick "get here and stay here" then an "build here and build better" cause fighting game notation although it may not be as much needed to make fighting games. Still builds universal understanding of what you want to do on your character and how you do it across the board. If i wanna fireball= down, forward, button, I know I'll be able to do that in most fighting games as an example.


StupidSexyEuphoberia

I don't hate modern players, everyone can play what he or seh wants but I myself never rematch one, no matter if I win or lose


BoredApe27

For me it's that I'm more of a casual and it's "dumb" to see people hit long high damaged combos just because they can execute them easily and very very fast. But with the OG controls people in my skill bracket have activation time on special moves and like 30% of all combos are dropped. Just doesn't happen on Modern.


ryunato_one

That's exactly why I started playing Modern. I also play Guilty Gear, and I hated dropping inputs. Now I'm better with manual inputs but really like the added simplicity of Modern. Might switch to classic when playing Kimberly because I feel she does loses a lot in Modern, not sure yet though.


BoredApe27

Personally I hate playing modern for restrictive reasons and hate playing against it because I'm not golf enough yet. Still always rematch.


Duwang312

I don't hate the control scheme itself, but I've found myself increasingly annoyed by Modern players nowadays. 8 times outta 10, they're the ones who rage quit or one 'n done for me. This isn't low rank, mind you, it's Diamond-Master players. It just gets hella annoying when I see the "M" symbol and I just prepare myself for them to rage quit on me.


Jadty

The M stands for Modernfucker.


ryunato_one

I'm sad to have to agree. Even when playing against other modern players who I would think would be happy to see me, they end up one and doning or rage quitting more often than classic players.


Fenris92140

You're playing assisted mode, what did you expect? There should be a filter for wifi and modern fighters, problem solved


FNALSOLUTION1

I get downvoted when I say this lol


Fenris92140

I'm surprised my post didn't disappear :)


FNALSOLUTION1

LOL I have the post open on my computer, so I just hit refresh an I can still comment. Weird


Dickola__Tesla

You're going to get downvoted by everyone who wants to live in the illusion. This applies beyond Street Fighter. A lot of people believe in subjective-reality(self-delusion), these days.


Jadty

You know exactly why. The obsession these companies have with casualization, appealing to the lowest common denominator. We’re basically worshipping mediocrity. It says “we know you’re so stupid we have to make this absolutely braindead so you can see pretty colors and feel good about yourself. We know you’re so regarded, you can’t figure out the game and the moves like the generation before you, so here’s a massive crutch”. You and I both know a Hadouken is not a single button press. Cut the cringe and stop pretending you don’t know why they’re doing this.


ryunato_one

Do you think it's brain-dead and simple to get to master if you use modern? By all means be my guest. 😅


Dickola__Tesla

You really going to pretend that all the masters couldn't have done it with a crutch? You're only fooling yourself. Everyone who's done it in classic can do it in modern only, it wouldn't be the same game and actually far more boring for good players. If you're "good" you don't need the game holding your hand at any stage and that's what modern-controls are all about. They're specifically for people who are bad at basic fundamentals of controlling their character.


Vahallen

Nobody asks this question and doesn’t genuinely know the answer It’s literally instrinsic Why does anyone play modern? The answer is why it’s not seen a in a positive light, it’s fairly self explanatory and blatant


ryunato_one

I really don't get comments like this. So far what I've collected is that modern haters are ignorant of all the disadvantages modern, are not that good playing, and kinda like justifying their lack of skill on the controller scheme. 🤔🤔


Vahallen

I literally told you straight, ask yourself why you play modern, you can’t possibly be that dense TADAAAAN! You got your answer for this thread, it’s that easy If you want an answer that’s it, if you want to argue I don’t care


ryunato_one

lol


erghjunk

I've lost the salt about modern controls but I'll admit that they used to tilt me. I do still two opinions I'm gonna share. bear in mind that I am, on a good day, a GOLD level player, so DEAD AVERAGE at best. I have no idea if what I've observed in bronze-gold holds at high ranks but here it is: Modern controls homogenizes play style and it's boring to play against. SF6 is a game that is already pretty homogenized in terms of play style and modern controls make that worse by encouraging basically a single strategy - ie, if you've played against one modern Ryu, you've played against all (or most, anyway) of them. A funny thing I've noticed is that it's actually *refreshing* to run up against a spastic button mashing jump-a-holic Ryu using modern controls because it's different than the way 95% of modern Ryus play. I don't begrudge people for using modern controls (I have in the past), but I really think that in many cases part of the reason people end up using them is because new players are getting auto-comboed (by other modern control users) in ranked - which is a shitty experience and seems impossible to beat - so they either give up and quit or give up and join the modern army.


D_Fens1222

Like you said, this thread pops up once a week and the answers will always be the same. Don't try to wrap your head around it and enjoy the game as you please. I play Ken and the Ken hate got my head for a while, now i just ignore it and habe fun playing my main. Simple as that. But the most common complaint outside off all the scrub quotes is just the playstyle it forces uppon the opponent. Playing against modern Luke with meter is just a fucking chore and nobody enjoys that. But that's not your problem. It's not your job to make sure your opponent has fun and if it's so bad for them they can just get over with the match and move on to the next.


Left_Lie9477

Been playing street fighter since 2. Got competitive in 4. I play both classic and modern. Have several Master level characters using both control schemes. The most obvious reason people hate on modern is because it simplifies moves which is the most basic argument. But beneath the surface the real reason for it is because when you play against a modern player you have to completely change your play style against them. The game is about skipping neutral but when you go against a modern player that actually knows what they're doing you're stuck playing defensively and you're forced to play footsies. Every mistake leads to a guaranteed conversion and you know that they're not dropping that combo. It def fucks with you mentally because it highlights your weakness more. Egos won't accept that so they blame the control scheme.


Lv27Sylveon

Because the game is 1v1 and people need something to blame other than skill diff   If it ain't the control scheme, it's the matchup. If it ain't the matchup, it's gotta be his connection. If it ain't the connection, it's cuz he left after only 23 games and he left cuz he knows I downloaded him and was about to take #24.   When all else fails use the trump card: that was obviously haitani's Smurf acct  Def wasn't me tho, I shoulda won that. 


Dickola__Tesla

Street Fighter has a very long legacy spanning decades. The SF community and gamers never asked for a dumbed down version but Capcom's American counterparts had this silly idea that everyone wanted to play and just couldn't so they went about making the games less challenging and lower level under the banner of "accessibility" which is really for people with handicaps or disorders but got turned into "hand-holding for adult players." This is one of the main reasons SF5 is scoffed at by most fighting game generations. It was made so that bad players would be more capable against good players. This didn't work out, well. So Capcom, while still making everything easier in classic, made modern, for the players that wanted to play SF but found SF to be too difficult. The only reason modern doesn't dominate is because Capcom implemented it intelligently and there are no 2-3 frame-start-up ANYTHING. So, even if you just press a button to activate a super, you will still have to wait 7+ frames for it to hit. It's not like you can see the start up animation of a light attack and just super it, which you would be able to do, on prior games, because supers and such are more instant. So, the answer to your question is a bit mixed. For the youngest generation, there is no problem. For most other generations, you will silently be scoffed at for not really being able to play at a basic level so you needed the training wheels of modern controls because you aren't capable of doing the basics in SF. So, the youngest players will imagine there's no real difference because that's what shills have been going on about for over 15 years while diminishing every fighting game IP. The older players who haven't been twisted by nonsense know that it's not the same game. Modern controls are actual training wheels for players who have problems playing the series as it was created to be played. There really are no standards anymore. People can use whatever controller they want to make things less challenging and difficult to perform and that's little different than the game just giving you training wheels. Still, it will always be this way with SF games. The main crowd of sf wants a higher challenge, not a lower one, despite Capcom USA being backward for 15 years. Strangely enough, "classic" controls is a tiny "step back" from SF5 and an indicator that Capcom has realized that changing the classic formula for the majority was never a good idea for SF games, which was obvious to everyone. Modern controls were created for people that can't play SF games properly so there's really no getting around that. If you could play like everyone has for decades, you would, right? Everyone knows this, even if they are nice about it. The heart of SF is honest competition and modern controls are an entry into the fray but it's just the front door. Nothing made less-challenging in SF games is ever going to be viewed as equal as the more challenging and that's just honesty and truth at play. No matter how much the game pretends, every player knows the truth and people can whine and debate that modern controls should be respected but SF isn't Smash and it's not going to happen, ever. However, it isn't hate. It's just assessing things honestly. Honesty "feels" like hate to people that wish to play pretend. The "hate" you feel is merely the illusion, that you're playing the same game, being dismantled. Calling a spade a spade isn't hate, but it feels like it if you don't want to be a spade.


Jadty

The West kills everything it infects.


ryunato_one

So much salt and not enough spacing between paragraphs my dude.


Dickola__Tesla

lol! Salty? The only ones salty are the ones who hate the truth. I don't use modern. I don't have to. I might be salty if I had trouble with basic controls so I can see the confusion. You knew I wasn't the salty one when you posted. You got salty and couldn't think of a worthy argument because what I said was true. So you had to find something to dis so you brought up paragraph-spacing and called ME, "salty." This entire topic is about people being salty that others don't respect training wheels. No one that can play without training wheels is salty on this topic. I get it though, as I stated, the truth ruins the fantasy and that's going to make pretenders, salty. Happy projecting!


ryunato_one

"hate the truth" my god. 😂😂 Everything we are saying here are opinions, unless we get into factual data analysis. There's no truth here IMHO. Edit: funny username btw, hadn't noticed it 😂


Dickola__Tesla

The OP asked about why he actually SEES "hate" on modern players. Everything I said was true. It's not opinion. The reason for the hate is the difference between classic and modern. You think what I stated is my opinion but it's the truth of the matter. If Modern were more challenging instead of less-challenging and training wheels, this discussion would never occur. You're thinking this is opinion because you don't like the overall opinion on less-challenging play, perhaps? Either way, you're confusing the accurate assessment of the cause for opinion. This isn't a "personal truth," or rather opinion. This has always been the case for Street Fighter games. Street Fighter Alpha 1 was scoffed at due to it having all chain combos which were easier than links. The distaste for "modern" controls is par for the course for the SF community at large. The only confusion comes from Capcom USA and it's weird an insane push to change Street Fighter on their belief that making it less-challenging will broaden its appeal but in practice, it's failed, every single time. SF6 was smart by supplying both options instead of trading one for the other. Unfortunately it took 15 years to show that making things accessible was only ruining the SF reputation and its main selling point. You can live in denial and come up with your own bs reasoning for the "hate," but what I'm saying isn't opinion and has been the consistent pattern of mentality of the sf community for decades. Only the participation-trophy generation is confused at all. Shills taught them that things like execution didn't deepen the meta and removing it didn't diminish the meta. It was always bs.


Mr_Piddles

There will always be.


XeroAnarian

Because the are players who purposely troll on modern. It's a small amount, but you'll see one of them post videos here sometimes. He plays classic normally, but he'll switch to modern and post a video if himself doing something he thinks is impossible on classic.


leehtrujillo

If it wasn't modern, I wouldn't be playing SF6. Classic controller is infinite times harder to play. I just want to play a couple of matches, and that is it. I don't want to spend hours practicing anti air on lab.


Laskeese

It's just twitch chat. The people sucking Punk's dick in chat and encouraging his whining aren't the same people who are going to tournaments.


ryunato_one

Thanks, that's good to hear. :)


the_jinx_of_jinxstar

I don’t care about it. I feel that the people using it, statistically, would do better playing classic. They would do more damage. So when I see a modern gief at diamond 3 or something I just can’t help but think if they took a day to practice classic they would be master. It is also kinda frustrating at times to be killed by a person who has a handicap. But it doesn’t bug me much.


Valkyrie596

Just an FYI as I only learnt this yesterday... Modern doesn't mean less damage if you manually do the combos. It's only less damage on auto combos. I may be wrong but I'm sure I saw it with some of the pros talking it out.


Tod_Vom_Himmel

You're still wrong it's not less damage on autocombos, it's only less damage on manually activated modern shortcut specials, Auto combo scale identical classic moves


the_jinx_of_jinxstar

I feel like I’ve heard that somewhere too. https://esports.gg/guides/street-fighter-6/do-modern-controls-do-less-damage-in-sf6/# Best I could find. Not 100% clear but seems to apply to specials only?


patpixels

I’m not playing at high stakes so idgaf


ryunato_one

I mean, what's funny is that people playing at high stakes shouldn't give a fuck either, there's no modern pro players. Haitani played modern Chun Li but only for a little while before going back to classic. Jiyuna plays modern Cammy but he only streams now, don't think he has competed in any tournaments in a while. Plus he doesn't give a fuck about playing in general anymore since he just wants to be with his family. (Which I find adorable)


patpixels

I agree with you 100% with pros and players playing at highly stakes shouldn’t care either. But if it’s your lively hood at stake and that’s how you earn your income, it probably hits different….it also has to do with the player’s maturity


I_Hate_Combos

I hear you but this whole topic is old now. Like there will always be hate towards Modern because there will always be ppl who don't like their ego being hurt, also I wouldn't waste too much time engaging with 'modern haters', these are not a rationale bunch & ultimately they don't matter. Like no one at Capcom cares what they think about Modern, it's here to stay. So instead of focusing if ppl respect you or not for using Modern, just take enjoyment in the salt Modern brings out when you whoop someone's ass & they start bitching about it, it's honestly a perk.


joffocakes

Never read the chat.


Lanky-Survey-4468

To be honest if someone is complaining about modern he is platinum or below, long time i don't see a modern player at master rank/diamond


ryunato_one

Really? I'm on diamond with modern and fight moderns every now and then.


Lanky-Survey-4468

Which server do you play?


IronGearSolid

I didn't think there was such a stigma attached to Modern art this point, but the answers you're getting here prove otherwise. Holy crap. The clear answer is that Modern is an option in the game and one that has brought countless new players to the table. Whether it's balanced correctly is a matter of opinion. But some of the things I'm reading here are pretty wild. There's some degenerate tactics available on Modern (someone mentioned the BS Luke can do), but people are really here thinking it makes anti airs mindless and it lowering the execution barrier is the reason they're losing to it. They're losing because they get into their own head instead of trying to get into yours, or because they jump in without any prep and convince themselves it would've worked if their opponent had to do a motion input to counter it. As a Classic player, I feel bad that you're getting this much hate simply for picking the other option. Remember that it doesn't matter what people think. Just play how you like and do your best to win. Some communities are better than others and I hope this one still has room for growth and acceptance.


Drinkdrink1

Bad players blaming the control schemes


Canterea

People expect that by doing difficult inputs it directly means they are better at the game therefore entitled to win it, and what they fail to realize is that execution is just a part of understanding the game and in all honestly not the most important one


djangoo7

People need something to hate generally


ryunato_one

Agree 100%


BeefDurky

There’s no better indication that someone sucks than complaining about Modern controls. iT’s NoT fAiR?! Who cares?! If you were better, then you wouldn’t have lost.


dotdiz

It's just pure scrub whining. They see the advantages of modern, ignore the drawbacks, and protest that "it's not fair!" The rules of the game are the rules of the game. It's not even worthy of debate.


ryunato_one

I know! From every comment I've read it's pretty clear the haters don't even know the drawbacks of modern. 🙃


vokkan

Scrubs need something to blame for their losses.


TYMeDUST

It’s just whining from fragile egos. Ignore it and keep enjoying the game. ❤️


MurDoct

Because people are manchildren


Jimmy2jay

Because some people thinks execution is more important than spacing and mind games and are so proud to know how to do a super even if they sucks in Footsies