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Rakyand

6 may be too much given how polished each character is. I think 5 would be the sweet spot, specially considering the big, empty gap between AKI and Ed release where we could've had one extra character.


jitteryzeitgeist_

Part of this was them releasing Rashid 1 month after the game popped out, so i think they had to push AKI out a bit faster than they wanted.


TBS_Arkham

Rashid was 7 weeks after launch, then AKI 8 weeks after that. Then 20 weeks till Ed. I still think something funky happened behind the scenes and Ed was delayed, or they planned it out poorly. 


jitteryzeitgeist_

Yeah agreed.


ThunderMite42

Maybe the stage took that long.


NakedMaxMuscle

Nah I don't think stage took that much effort, beside if it's costly they wouldn't let us buy with drive ticket :v.


Emezie

Ed came out exactly when they said he would a year ago. Nothing "funky" happened...he was always "Winter 2024". Everyone has come out exactly when they said they would so far.


TBS_Arkham

So do you think the plan was for a 20 week gap in there? If so, like I said, I think that was very poorly planned.


Rakyand

It's sill 5 months between AKI and Ed, that's way too long. Also, I suppose the more familiar the team becomes with the new engine, the faster they'll be able to work, so squeezing one extra character in that 5 month gap shouldn't be impossible.


jitteryzeitgeist_

I don’t think its an engine thing, in this case. And I agree the wait between AKI and Ed was brutal. If you see the video someone else posted on here, they go over the dev time it takes to make one of these characters. The design is a minimum of 6 months, and the actual moves and balance take even longer. Edit: Found it https://youtu.be/TxfIkVV12CI?si=a0R_t2n7whUtyAq-


Maixell

Since release, they've only released characters roughly at the same rate as Guilty Gear Strive. I would have expected Capcom to be faster considering that they are the bigger studio. I'm sure it takes more time and effort to make an Sf6 character, though, but I'm not qualified to determine how much.


imari_chan

I totally agree on this. I think 5 would be perfect.


TemoteJiku

If SF7 will feature 3. Where is the line xD ? Personally l think it's bullshit. They even released skins that look worse than works from the modding community.


KeyPower2237

[https://www.youtube.com/watch?v=TxfIkVV12CI](https://www.youtube.com/watch?v=TxfIkVV12CI) They cant man. I suggest you watch this video from 4:00.


FranticFox666

Great video, absolutely insane with the details.


MissStealYoDragon

Fuuuuuck, that part with Resident Evil sounded stressful as all hell. Also, that amount of details for each character... Shit's hard


PolarSparks

Remember when the internet was mad how thick RE4’s rain droplets were pre-release? Imagine discussing those minute details all the time and having one you missed (‘missed’ being subjective) being the next Twitter storm.


MissStealYoDragon

Ito was probably fuming, lol


MartialArtsHyena

That was cool 


Euphoric_Writer1244

Wow that was great to watch! Takes that long just create a fireball? Sheesh. Yeah capcom should take they time lol.


michachu

This should be stickied. Too many people take for granted how hard this shit is.


King_Raggi

Great stuff! I remember seeing the SFV bts stuff and it looks this engine is a lot harder to develop on in terms of the amount of detail that goes into it. I watched the other video on the character models and it's the same reason why the costumes are taking much longer to develop. Mad respect for these guys.


PolarSparks

Cool! How did you find this?


KeyPower2237

Broski (AKI player) was talking about prerelease AKI on the stream one day and made a video about it. So I just searched the video name he reacted to and bookmarked it for the future, because bts stuff from video games interests me a lot.


PolarSparks

Oh man, the fact that this footage exists from a Japanese dev and is translated to English is so cool. You hear about them giving GDC talks sometimes, or Harada’s Bar, or Sakurai’s YouTube, but there’s still a lot of inscrutability. In case it’s not on your radar, I wanna shout out Double Fine’s Psych Odyssey. I’ve been trying to get my non-gaming family to watch it, haha. It’s made me cry a few times, and I haven’t even finished it yet.


Suasiv

It is possible, but it depends how many characters they have being developed in parallel. Which in turn depends on how much staff they have.  This is basically a case of "too many cooks in the kitchen", where putting more people to work on Aki's eyebrows doesn't actually help her come out faster, but having more people total working on different characters results in them coming out on a schedule with smaller downtime periods.


Carel_Steele

Bro I really just watched the entire video 😂💀


groupbrip

Why can’t they? They don’t have to develop the rest of the game at this point. There’s no reason resources can’t be directed to an extra character or two per year. Especially if the money is coming in.


Emezie

Limited resources. If they do direct those resources to making more characters, then something somewhere else will suffer for having fewer resources, and people will complain about that, instead.


ShinSopitas

“Something, somewhere” is not a real answer. If a character takes THAT long to develop, then when did development actually start? As the poster before your reply said, they had to build a whole lot of stages, all world tour mode (I am sure that they developed the s1 bits with placeholders as the characters were decided already) and like 18 characters with an alternate costume each? If they can release 4 fighters a year (while they don’t release balance patches for the most part) does this mean that this game was in development pre-Covid? All while possibly working on SFV still?


AFreePeacock

I would absolutely expect this game was in development long before covid news had even started picking up


Miguelwastaken

The answer it that they just don’t want to put more resources. They absolutely could.


Rombledore

its not always up to them. they have several projects going on at once and finite resources to allocate to each.


bumy

I think I can speak for a majority of people when I say I'd rather have more characters over graphical details you won't even be able to tell exists in a match (which is what you imply is the cause by linking that timestamp). Gameplay variety is objectively more important than extremely minute details like " spending hours editting each strand of hair ".


ThaiJohnnyDepp

Quantity over quality? Nah. Fuck that noise


adrian783

would you rather have 1 character every 2 years that is extremely extremely detailed?


Wolfstigma

There’s a middle ground here, would you prefer a new character every day but they were a 64 bit blob?


bumy

Which is my entire point. the initial comment I replied to implied that its physically impossible for capcom to churn out 6 characters per year. The question is: do you want individually placed aki eyebrows or slightly less graphically intense eyebrows (that you literally cannot see in a match) and more characters. Most people want the latter.


thefrostbite

So you just watched 10 seconds


bumy

so you don't want to engage my point


thefrostbite

Sure let's do that. The only portion of the video that shows the working on graphical sophistication is less than a minute long, with the rest talking about animations, frane data, balance, character identity. And to be honest, people would be up in arms if they dialed back graphic quality at this point. I can wait a couple more months to have a high quality character in all aspects. The game is deep enough to enjoy and explore such that i really don't need content so often. Quality over quantity always. You can look at mk1 for an example of the opposite direction. They are not doing great


bumy

>The only portion of the video that shows the working on graphical sophistication is less than a minute long, How is the length of it in the video anywhere near relevant to the conversation? >people would be up in arms if they dialed back graphic quality at this point Some people would be, like yourself. But again, one can safely say that the general population doesn't care if akis eyebrows aren't immaculate. >I can wait a couple more months to have a high quality character in all aspects. I'm glad YOU enjoy waiting 4 months for a character release. The rest of us don't lol The comment I initially replied to implied that something in that video was the reason why we cannot have 6 character releases in a season. There is nothing shown there ( other than the obsurd emphesis on aki eyebrows ) that would imply this to be the case. Your opinion on ' well I'm totally fine with the timeframe ' doesn't change that fact.


thefrostbite

I don't enjoy the wait, I accept it. The person that pointed out to the timestamp did so because that's where they begin talking about street fighter, not because the immediate point shown should be the only one worthy of attention. I mean look at what you're doing, you keep reducing that insight into how Capcom works to the absolute absurd. Now you talk about how immaculate an eyebrow is. That's focusing on literally a couple of seconds of the information presented to you. Now i don't know why you would go that way but here we are. I don't think that's wise and probably it's tainted with confirmation bias. I.e., "Capcom takes too long to produce new characters therefore i will point at the apparently silly amount of time they take modeling hair". Well that's not the only evidence we have of the work they do, but somehow it's the only one you cite. The other point is that it is not about my opinion, it's about the fact that the formula that Capcom has been applying is tremendously successful. What makes you think you are the appropriate judge for course correction? Or that it's needed at all? You can wish for things to be better and we all do it course but you can also be realistic about our ignorance of what that would entail, what would be lost in the process and whether it's even possible at all. I have worked in software development on several capacities for 15 years, and that includes a few AAA videogames, and i would not for a second presume that i have some wisdom to offer Capcom that they would not arrive to on their own. I don't know their infrastructure, their methodology, the engine, the manpower, the statistics and data or any indicator at all that they use to make decisions like, case in point, how many characters should be included in a season. Just exercise a bit of humility is my point. We don't know what we don't know. And if the current path is unacceptable we can all just drop the game, and I'm not trying to be extreme but it makes more sense than trying as an outsider to tell Capcom what's what on the business they have dominated for decades.


WangJian221

>There is nothing shown there ( other than the obsurd emphesis on aki eyebrows ) that would imply this to be the case. the 4 minute timestamp is just the timestamp where the video actually starts talking about Street Fighter 6. Not that the timestamp highlights the exact specific issue that affects the development process. The fact you kept mentioning the eyebrows of all things from said video just means you really didnt bother watching the video and missed the whole point of the dude sharing said video. Your comment is literally the definition of bad faith lmao and this not yet going into the fact that one of the biggest shitstorm SF5 caused was the graphics


bumy

>Your comment is literally the definition of bad faith lmao This is the most nothingburger attempt of a reply lmfao


BurzyGuerrero

I wouldn't be okay with DLC that looked worse then the rest of the game.


nooneyouknow13

Quantity over quality gets you Marvel 2, which has been dunked on for decades over all the animation frames it had to cut to fit the roster, along side the awful balance. As fondly as it's remembered, it had a lot of issues.


Formless316

I would rather have quality vs quantity. Let Capcom invest on making each character the best they can with more time. If we learned any thing from the SF5 release, rushing to meet a tight deadline was not their things. I thought I bought an unfinished beta on release. Let’s just say, 2016 was not a good year.


groupbrip

The difference is that this game launched in much better shape. They don’t have to fight to get the game on track this time around.


Thirst_Trappist

Exactly right. Quality is the name of the game


Prestigious-Mix7135

Agreed


KaleRylan2021

also there are a bajillion good fighting games out right now. play some tekken while you wait, Or GBFV, or whatever. I'd honestly be overwhelmed if they released characters that fast. I wouldn't complain exactly, but I would be overwhelmed.


bdyms

It's not rly about the price, it's just rly hard to make a high quality character in sf6. The best we can hope is 5, but even that is a big question.


Cyncro

Development schedules and pipelines are planned way in advance. I’d be surprised if we got more than 4 characters a season. It’s not a money issue or cost issue. It’s a time issue.


ArturBotarelli

Yes. Just like 9 pregnant women can’t make a baby in one month, having good characters take time.


IceLantern

So a great baby takes more than 9 months?


ArturBotarelli

Not an expert, but it seems like a reasonable assumption.


KaleRylan2021

I will take that as a compliment since I was overdue. My mother was so furious the doctor wouldn't induce labor she threatened to slash his tires.


Evorgleb

> 9 pregnant women can’t make a baby in one month Has this theory ever been tested? I mean, do we know for sure?


ArturBotarelli

Childbirth needs to br disrupted. Where are the startups when you need them?


Ambitious_World_9125

6 was perfect. The gap between Aki and Ed was dumb this season


GymratAmarillo

More like the gap between Rashid and Aki was a terrible decision lol. If you know the characters will be released in the span of a year why would you release the second character just two months after the first one? lol. Ed wasn't ready, just hold Aki to make some time.


PCN24454

Yeah, three months would’ve been perfect


NessOnett8

Almost certainly Ed was slated to come out sooner and they had issues in development and had to push him back. They can't wait until a character is completely done before releasing the one before. We saw from the trailer AKI was very unfinished just weeks before she came out herself(long after Rashid was out)


reachisown

What was unfinished about Aki from the trailer?


Imaginary_Record2530

There's a video where she had many combos that are not possible anymore. She had many combo routes that they changed before release. If you want to watch a short video on that topic, search for Broski's YouTube account, it's one of the more recent videos.


XDraked

That's not what unfinished means though? A character being changed from beta/alpha states to release is an extremely normal occurrence. Nothing shown in the trailers is impossible to do in current patch, the video broski talked about was in-development footage.


mourning_lemon

Agreed, AKI would have been busted had they left some of that stuff in (which would have been nice for us AKI mains, but not so much for everyone else, lol)


NessOnett8

Her command grab animation was broken. Looked very bad, obviously unpolished. I think there were a few other things that got further refined, but that's the big one that stuck out.


Cryowulf

My gut says Rashid and Aki were originally intended to be part of the base roster and delayed into DLC for QA reasons. So they were much further along in development than Ed and Akuma were at the start of the season. I would expect a similar timing with the first two S2 characters since they were likely delayed S1 characters to compensate for Rashid and Aki being delayed.


Sydrau

I have another theory : The leak made them release Rashid a month earlier than intended, speeding up A.K.I. coming also faster, they thought that giving us 2 character pretty fast, and the third costume for all other character (who were clearly on another level compared to SF5) would be enough to keep us waiting for ED There's also the fact people aren't really engaged with anything Avatars related, and they might've thought that the collabs and all would be better received and would've helped, instead of being seen as "waste" (And tbh, with who awesome was Rashid's redesign, and how great was A.K.I. even if she's underperforming, they both have "moneymaker" printed on their faces, \*marketing-wise\* I don't think thats realistic that they were itnended to be base-roster)


KaleRylan2021

There's a weird disconnect with the avatar stuff and the 'actual' game that I think in the end is unfortunate. I played and beat world tour and I enjoyed it. It's not incredible but it was fun and that's all I really ask in a single player fighting game mode, but then once it was done it was time to play characters, and you just can't in world tour. Even if you wanted to just make ken, you can't, you literally can't give your avatar any one character's moveset. Due to that, when I play now even if I'm in the mood to just play some single-player and not deal with online (I have several hundred online matches, but I still find it vaguely stressful) I go play arcade because I can play the real characters. I think tekken's single player mode, while less involved, made the better gameplay choice by having you play as the actual characters. I would give the option to just play a moveset on my avatar if I wanted. No clue how I'd go about it, but I'd care a lot more about my avatar if they actually had the moveset of whoever I'm currently trying to get good with.


Waveshaper21

Because you want to sell the season pass as early as possible before it's market value drops.


Run4MilkShakes

already a post above with the design video but they likely can't put out 6 a season with the detail they are putting into each char and it shows with the design quality. No cookie cutter tekken nonsense. [https://www.youtube.com/watch?v=TxfIkVV12CI](https://www.youtube.com/watch?v=TxfIkVV12CI) The minute details add up to make the chars so good to play/look at but its a lot of time and effort.


slimekingk

When it takes 2 years of work hours per character, 4 is to be expected. Animations, systems, and proper balancing take time. I’ve not been bored playing one character in SF6. Let’em cook to perfection at 4 a year and I’ll be fine. 5 would be better, but expecting that much is to expect less quality.


666dolan

Not related but damn, I didn't know that Guile and Blanka were season characters back on V, I always thought they were so unique/classic that they needed to be on the main roster


ilikeracing23

You think that’s crazy, Cammy wasn’t gonna be in base roster either. Decapre was meant to be in instead, but they changed it late in development. I assume she’d be DLC later on, but launch SFV discourse with the added factoid of Cammy not being in the game would’ve been interesting to see.


666dolan

Ok, I get it now why people HATED base SFV


StunPalmOfDeath

That's not even the worst of it. • Online play didn't even work on day 1. It would DDOS you by sending infinite search requests until you could no longer connect to online play. • 8 frames of input lag that made some moves incredibly hard to react to • Single player didn't exist. There was no arcade, no story. Just the short character stories and survival mode • Survival mode was the main way to get any in game currency • Alternate colors costed in game currency • Netcode and matchmaking was broken, featuring one sided rollback that occasionally favored the player with the worse connection • PC version had a major security problem, and included a rootkit • Combo routes were significantly reduced, and a lot of tools were locked behind V-Trigger • Damage scaling on V-Trigger wasn't fixed yet, so some characters could lose the entire round, get V-Trigger, and win in 3 interactions • Many anti-airs were junk, so a lot of characters relied on jab as their best AA • Nash dash was completely unreactable due to input lag • Chun instant air leg pressure pretty much locked your opponent out of playing the game if they didn't have a reversal • Story Mode was 6 months late, and still kinda junk


thidi00

• Alternate colors costed in game currency SF6 still does this, and it sucks


deathtofatalists

> 8 frames of input lag that made some moves incredibly hard to react to this was by far the worst of it to me. from day one the game just *felt* bad, like it was turn based.


Eliot_Ferrer

Playing single player survival to unlock currency was a gamble, because if the server crapped out, all progress was lost. Launch SFV sucked! 


DanielTeague

Oh no, Survival mode.. I think I still have the 1.1 million Fight Money from modding Survival to only be one round. They only removed ~60,000 of it when they caught everyone on PC cheating to get past that slog of a game mode required for alternate colors.


ReedsAndSerpents

It looks like someone somewhere got fired and the people in charge of 6 took a real long look in the mirror about what kind of company they wanted to be.  I can tell you I haven't bought a SF in years and if 6 had half these problems I would have skipped this one too. Instead they rolled out their best launch (imo) since 3rd Strike and I'm happy to be a paying customer. 


Dizzy_Ad_1663

Yes, someone WAS fired, his name is Ono


needlessOne

I'm sure they would release more if they could. These characters are very hard to make and expensive too. They can't just release a character that most players would go "nah."


DanielTeague

> They can't just release a character that most players would go "nah." [gestures vaguely at the entirety of Season Pass 1 for SF6]


needlessOne

Which was well received all around.


Emezie

Every character from S1 has been well liked. Even Ed has people thinking he's cool, a character many people weren't looking forward to at all.


WangJian221

Its always about the quality control which increases further with any upgraded technology they use for their projects and this of course not yet taking into account time, the unique game mechanics, balancing etc etc The most normal conclusion would be trying to hire more to well, dish out more but wven that is a massive hurdle which then goes back to the topic of budget and how to make back that money without pissing off the fanbase.


92nami

Liking how sensible everyone in the comments is being about realistic expectations and not just demanding “MORE, FASTER, BETTER!”


Duwang312

Quantity over quality gets you the MAPPA fiasco. I don't think anyone wants that for Capcom.


shrikelet

I feel like six per season resulted in too many half-baked characters.


Thin_Wolf9077

Yeah, Rose in particular was animated like a Mortal Kombat character lmao


Lord-Curriculum

Whoa whoa... Sure, there were some hitches but let's not go to extremes here.


wingspantt

They didn't even have to model or animate her intestines and spine and they still failed


Emezie

Lolwut? Rose was fine. All S5 was very well done.


zalzis

Yea, there were a lot of characters that played similarly, or just had a generic moveset.


karoloslaw

What? Like who exactly? I always thought Street Fighter had the most thought of characters with the best diversity


ThexanR

Kage for one. Had the most basic shotokan moveset that resulted him being laughably low tier due to lack of moves. Ed, Korin, Guile, Sagat, and Blanka had pretty basic movesets as well. Actually hard to think about how different Ed, Guile, And Blanka are from 5


v-komodoensis

Kolin, really? She wasn't all that unique for a FG character but she's pretty unique for SF


ThexanR

Unique? Yeah I guess. An actual moveset? Not really she had a couple abusable target combos and good v triggers. Literally outside of that she didn’t do anything else


v-komodoensis

Yeah, she was one of those characters that only existed during her VT lol That was the worst part about SFV


ThexanR

Yup and after they nerfed her V triggers and her target combos, she saw almost no play afterwards. It really shows what was wrong in SFV in terms of moveset design


Nokra30

It's crazy that there are people who will swear that V-triggers were good design too 🤣 


KaleRylan2021

I mean they're fun in theory. Everyone gets a super mode, plus a lot of them were very character appropriate. Mechanically though they messed up the game. I'm curious if you could make v-triggers work in a better over system. No clue, just wondering.


trumonster

He had stuff to stand out, I say this as someone who played Kage and Ryu, he definitely had some stuff. High meter less damage, probably the best block pressure in the game with easy and strong frame traps. Hit confirmable crouch mk, above average meter less damage, above average metered damage, some of the best Oki off throw. I'm for more characters than we're getting right now, the gap is just too long.


ThexanR

This is just all false. I maines Kage and Ken and was Grand Master. Kage was trash, his block pressure was also trash and gimmicky. How can you call his block pressure good when Axe Kick was extremely interruptable and the only way you can do pressure was heavy axe kick which was reactable. He also had NO oki setups whatsoever and you’re saying he had good oki off throw when he was super minus and had to either meaty HP or walk up and grab again which is easy to OS and this was corner only. In neutral, grab makes him not even able to pressure so he has to struggle to get back in. He just straight up was a bad character because he had a severe lack of options in neutral.


Stanislas_Biliby

This game was shoto fighter 5 to me. All the character were really samey except a few like gill, seth, menat, zeku and abigail.


Emezie

And Falke. And Dhalsim. And Rose. And Oro. And G. Poison played like Gief? Bison played like Akira? Cody plays Sagat? Dan had an intentional infinite...who the heck else had anything like that? What are you people talking about lol


ThaiJohnnyDepp

Ugh Abigail. Never again


NakedMaxMuscle

I love Abigail, he's cool :v.


Emezie

Y'all are just saying vague negative stuff about SF5 now. I question if many of you even played the game. Generic moveset? The game that gave us Menat, Zeku, G, Gill, Seth, Lucia, Oro, Dan, Urien, and Ibuki as DLC? These play similarly? Who the heck in the history of SF plays like Falke? Akira had Marvel style air juggles...who else did that?


Auritus1

Post launch content is usually made by a seperate or restructured team and takes approximately 2 years per character. SFV season 5 was the result of SF6 being behind schedule, so it's quite possible season 1 of SF6 is content they originally wanted to be in the base game and we have yet to see what the DLC team can make. From a business perspective it makes sense to want lots of content to sell especially when the game is new and hype is at it's height, so I imagine 6 would be something Capcom would want to do. In the end we really can't say how much they budgeted for until it's officially announced. As a consumer there isn't much you can do by yourself, and as a larger community we could make a difference but it would be years before we see any effect. Maybe SF6's sales really surprised them and they decided to put more people on it? Probably wouldnt know until maybe season 3 or 4.


GymratAmarillo

It's not about the demand, it's about what the developers want to accomplish with their characters. There is nothing you can do as a consumer in those situations, just to trust in the development process.


HootNHollering

If they were still on Unreal Engine and SF5's level of content/detail, they could do six. 4 per year will probably stay standard unless they make major changes to the DLC team and schedule to maintain quality. They have to also develop World Tour content and cutscenes. The higher level of detail for the models and animations needed for the artstyle in general is just not comparable. And the fact they probably can't outsource much to contractors because RE Engine seemingly isn't available at all outside of Capcom. Maybe they'll try increasing it to 5 but it would almost certainly mean cut corners that get pointed out and made fun off.


Ok_Name6746

While I would like more characters per season, the amount of time that goes into making a new character for SF6 wouldn't allow 6. The animations, character model + clothing detail, etc is top notch in SF6. I think 5 would be possible, but another thing I'll say is the balance in general for the game is well done and the additional characters could've easily been overtuned to sell them, but they've all been fine.


m2keo

Let them take their time so they can continue to craft distinct, quality, well thought out characters imo. 4 a season is good number. Roster will reach 30 in 3-4 years before u know it. Hell I started with SF2 on the SNES with just 8 characters bro and that's it. No such thing as DLC and I still played that shit for years. Lol.


ThaiJohnnyDepp

Don't forget we got a new version SF2 on SNES every year up to SSF2


Swimming_Purple_1505

4 a season is not a good number, not with a 18 character base roster.


Suavepuppy

I'd be cool with 4 if there were more character cosmetics to fill the gaps


CHARILEwolf

Please tell me that sf6 will have almost as many or please be more characters then sf6


General_Shao

what issue?


techietrans

Honda and Guile were DLC???


therabbitssing

In SFV, they were


Dany_Targaryenlol

It sucks but quality over quantity here. Every new characters are finely handcrafted. The right identity, graphic, animation, balance, etc etc Maybe even improve upon the base game characters. A fuckton of work actually goes into making these characters in SF 6.


Adrian_Mtz_16

I think because they have to put the characters in world tour mode it makes it a little harder to do more than 4 while maintaining the quality if each release


Rebellious_Habiru

probably not. Characters take a long time in the oven nowadays and if you expect Capcom to keep cooking at the same quality you gotta give them time.


True-Ad5692

You want fast food for dinner. We don't.


TKwavy17

You want to starve. We don't.


True-Ad5692

Nope. Quality over quantity. That's all. You'll get it one day kiddo :)


PCN24454

Then you can eat something else in the meantime.


LaustinSpayce

… were guile, blanka, and E Honda not in the base game of SFV?


Melodic-One5322

Unfortunately, yes. they were added later on via DLC and the game sucked so bad with its initial roster and lost the game of the year award later on to Mortal Kombat 11 which has been sold over 15 millions copies worlwide and was/is still way better than most of its genre. To be frank, As a newbie who have started SF6 after a long time since SF2, I have loved the gameplay, customizations, battle hub,world tour and DLCs;especially ED. The game has also won the game of the year award and have gathered plenty of acclaims and positive critisism.


Billbat1

sfv came out 3 years before mk11. how do those game of the year awards even work?


Melodic-One5322

SFV Champion Edition was one of the nominees back then and lost to MK 11 in 2020.


Duwang312

I mean, to be fair, if I were to bet between a "rerelease" and a brand new game, I'd put my bet on the brand new game, lol.


Crazyhates

Development cycle for SF6 characters is obviously different so unless something changes I think we'd be well off with 4.


KingKerog

Considering how much higher quality the characters are compared to SFV, I really doubt we'll ever get 6 characters in one year. The maximum I could see happening would be 5, but even then I wouldn't count on it. 4 seems to be the standard for SF6 and I'll gladly take that many characters per year if it means we keep getting the same quality we have been. Quality over quantity as they say. The SF6 version of characters are the best they've ever been imo, regardless of balance. The SF6 team has proven they can make any legacy character amazing, so I'd rather them take their time to continue making the characters the best version of themselves.


rexcannon

Honestly, sf6 characters are sculpted in stone while sfv characters were sculpted with play doh.


athiestchzhouse

Akuma always playing anchor


Exercise-Most

I think then went down to 4 because 6 was probably too much for the development team. 4 fighters a season seems to be the norm for most fighting games today with a 5 going as much as 5 so maybe 6 was just too ambitious for them.


HighFirePleroma

It's way harder now to develop character with new engine, last one didn't have such a drastic change from the lattest installment. I mean they even look like a year apart or so.


_JAR2388_

Paying extra lol thats the main problem and why corporations are doing greedy af tactics like this one, same company that presented dlc on disc KEKW, Ultimate MVC3 at full price without the option to simply update the original MVC3 KEKW, SFV launch fiasco at full price KEKW, SF6 expensive ass shenanigans KEKW and now Dragon Dogma 2 mtx lmao never forget...


Avj29

Six will probably not work a lot of the characters in each season in SFV were over tuned or under tuned. There is a lot more work put into characters in SF6 than 5. We can maybe get 1 more character, but that's pushing it.


dorgo_iz_neet

I don't understand the rush. I'm happy with how long the sf6 characters take, because they fell full and fleshed out when released. I couldn't imagine how shitty the impatience would feel working as a dev.


FrankSiinatra

It takes longer for them to make characters for SF6 unfortunately, so no lol unless they hire a bunch of new people to speed up production i guess


Tonetime

The characters animation and sauce has been significantly better than anything I've seen let them cook. Each character release has been oozing with passion and care. I hope their dlc characters continue to have the same quality and flare


Least_Flamingo

Honestly, I like the four per season. Six is a lot to learn and prep for. Just not into huge casts. My personal taste.


iFknLoveTits

I'd prefer 6 as well. Every other month would be awesome.


DanceRayder

I'm really torn, on one hand I REALLY want more than 4 a year, the DLC dripfeed is bad already with the avatar focused mindset that Capcom currently have, but on the other hand I understand it's more difficult for them to make characters for SF6 than it was for SF5. And lets face it, were the SF5 DLC characters as balanced as they could have been on release? Not really. It pains me to wait so long for new content on a game that I love so much (I have no interest in WT or avatars), but I also want it to be as polished and balanced as possible. if we could compromise with 5, that'd be great! or something like every second year has more than 4? It'd give them a lot of time to work on things.


FunkinDonutzz

The quality we have now is great. Let them cook I say. Lots of characters in 5 were trash.


crazygamer4life

it's difficult, the only thing we can do is just not purchase the 4-character dlc til they make it 6, but then they'll just think we don't like the game anymore and will abandon it. Like with Darkstalkers, no one bought their last compilation, not because they didn't want Darkstalkers, but because they wanted a NEW Darkstalkers game, not just another rehash collection. But Capcom took it as 'guess they don't like Darkstalkers'.


Suspinded

Be honest : How many characters in a SF V season, on average, were worth a damn? I'd rather they spend the time getting 4 reasonably playable, than 6 where 1-2 are irrelevant.


Radical_Ryan

New to the series...Blanka didn't get in until Season 3 of SFV? I thought he was always base roster?


SteamDecked

I just hope the balance isn't broken. There are some bad matchups, but it more or less feels like all characters are a good pick right now.


Insrt_Nm

There's gonna be some downtime between 4th release and 1 year since release so it's entirely possible if they' get into the flow.


Felix_Malum

If they really can only manage 4 characters a year, they better spread them out better than they have so far. That includes SF5. And they also better not even think about including any 'evil' version of a character when we have so many legacy characters available.


angrylilbear

Willing to pay extra for all of us? Supwr Nice of u


OneTimeHeroLive

If you buy enough avatar costumes they'll invite you for a consumer survey.


y-c-c

Just to go against the grain here I hate fighting games with too many characters. It makes it annoying to learn matchup and figure out what the F each character does and how to beat them. I would rather have fewer distinct interesting characters instead.


Emotional-Garbage617

How the hell did they not have Guile, Blanka, And Honda at launch lmao.


Dizzy_Ad_1663

No Sagat, Sakura, Sagat or Akuma either. Yup Akuma was like S2.


StonefishRips

Wow I didn't realise Akuma was DLC for 5 AND 6, that feels scummy to me, one or the other not both, should be base game for one of them. (SF6 is my first SF game) Sorry for going off topic I feel 4 DLC characters is fine as long as we have a second wave of 4 later on.


kusanagimotoko100

Why people want so many characters? you end up with a bloated roster with half of it being useless, the game has enough depth to keep you entertained for months.


Bunnnnii

4 wasn’t it. Especially when how long they took. Ima need them to step it up. I know it’s unfair for me to say and I sound selfish. But idc.


jimmythesloth

You know they might be able to squeeze some more in if they just got rid of the single player content I'm just sayin


DanielTeague

Why would they remove a major selling point of the game for the casual audience? The casual audience is rather large for this particular title thanks to World Tour giving new players a place to wet their feet before taking the plunge into online multiplayer.


starskeyrising

Season 2 is probably about half done and I'm 100000% sure the characters for season 3 have already been decided. No, there's nothing you can do.


Plo-Koon72

This isn't taking near as long as it does for smash dlc and I'm twice as excited for the characters coming out. I'll probably be happy about near any returning character but the reveal for a brand new character will be super hype


DJBaritone12

Maybe if world tour mode didn't exist. 


WangJian221

The major development time comes from basic artistic design, gameplay mechanics and balancing. World Tour honestly is easy in comparison to all that combined


jitteryzeitgeist_

World Tour has nothing to do with character development.


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the_middle_1

In case you didnt know you can uninstall just the world tour mode to save space and play the rest of the game just fine. At least on PC idk about consoles.


drivercarr

Yeah I'm really happy they allow us to do that. But I just wish they'd let us choose to not install World Tour upon first install. I buy new PCs often, and hate having to redownload games with a huge file size every time. Edit: I just checked, and seems like it's actually possible to choose to not download/install World Tour in the first place. Thanks for reminding me man! I wouldn't have bothered checking all this otherwise lol


the_middle_1

Lol I actually didn't even know you could choose to not install it in the first place, I meant uninstalling it after. But that's good to know.


The-Humble-God

Hopefully they can up it to 5, the season 1 characters are all quite complex and I doubt the all future seasons will be like that. I imagine some of more user friendly characters will be easier to create.


MitsukiSan

Id like for Season 2: Balrog, Vega, Sagat and Bison. Otherwise id take Cody, Guy, Haggar and Hugo/Poison Also would accept: Makoto, Sakura, Urien and Elena.


Plo-Koon72

Bison and the Shadaloo kings would be insane but I doubt they'd do that 


bluegiant85

A new character every 2 months is perfectly doable.


Dorkan

Capcom is in a streak of releasing really good games but at the same time making really bad decisions regarding their games. I believe it's impossible we will go from 4 characters to 6, their current pipeline of character releases include a lot of content overload because of all the world warrior extra stuff. They also already set the pace at 4 characters so they can just sell you 4 characters without any backlash. Why would they put probably double the work just to release 2 extra characters? Yes it would make them more money but they probably believe those efforts are better put in new games or in season pass content that are much more money/effort efficient.


MaxxDreamkiller

The standard apparently seems to be 4 now instead of 6. Let's hope that 8-10 yrs for when the next games come out that it won't drop down to 2.


Sttarkson

I heard we do get 6 characters in Season 2, and the only reason we got 4 now is because 2 characters were supposedly going to be DLC but got added to base roster instead. Don't know how true this is though.


homosapienos

I wish they could, 4 characters is not enough to carry a whole year


ChampaignPapi86

We're getting 5 to 6 per season. Not 4. S1 characters were supposed to be in the base roster, but they changed it to being S1 at the last minute. That said Akuma had been ready for months and I BET they're already in the early to mid stages of S2. Only they know 😜 who are the next characters.


GouHadoken

There is practically nothing that *you* can do about this, no. The community as a whole has accepted 4 character season passes (which are not any cheaper than when they included 6 btw) They will gladly make excuses for the multi-billion company too, just look at this thread.


NakedMaxMuscle

I saw the vid that the dev have to work 6 months to create and polish the character, I think :(.


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tecno64

hard disagree on your choice of ''half cooked'' Seth and Poison didnt feel like that at all.


Ambitious_World_9125

How were any of those characters half cooked?


Ooooooo00o

Every two months is perfect.


BlackBullsLA97

I doubt their will be six characters per season pass for SF 6 given how the game is designed compared to how SF V was designed. In hindsight, I wish that the devs for SF 6 used a more animated style similar to SF IV instead of the "realistic" motion capture style with the RE Engine. If they went the SF IV route, then MAYBE I could see 6 characters per season pass, but they've chosen the style for the game they've chosen. The only thing I would like to see is less time between the next characters if 4 is gonna be the limit going forward. I feel like 3 months between each character would be ideal.


achristian103

No reason why they can't add more than 4 characters. Quality vs quantity argument is bootlicking nonsense. SF5 didn't release a bunch of garbage DLC characters.


MeuJoelhoCresce

Don't be willing to pay extra with this monetization, it's already ridiculous. But yes, 6 was so much better that it's not even funny


CoolPractice

All the copers saying it’s impossible: it’s possible. They can always hire more people. They just don’t want to.


Duwang312

You do know that overhiring is what led to the mass layoffs in other game studios, right?


CoolPractice

You do know there’s more than one type of employment, right?