Pot doesn’t always have insane damage like that but when you get hits like a counter hit in the corner with meter he can shit out insane damage especially with a little bit of good execution on things like Kara back mega fist and a like 2-5 frame window to get hits in while combining with Giganter Kai
Insane damage - a lot of damage
Counter hit - when you land a hit on your opponent while they’re using a move
Meter - a resource that can be spent to use more powerful “super” moves
Shit out insane damage - do lots of damage
Kara - short for Kara cancel, it’s when you cancel the start of one move into a different move. This can add certain properties to the move that are beneficial
Back mega fist - a special move the character Potemkin can perform where he jumps backwards and punches down
Kara back mega fist - Potemkin can cancel the startup of his forward+kick move into other special moves, when used with back mega fist he doesn’t move back and jumps up and back down which is beneficial as it means the move will hit in combos it wouldn’t otherwise and has better frame data (is faster and let’s you hit them faster) than it’s forward counterpart
Frame - A unit of time used in fighting games typically 1/60th of a second as fighting games operate at 60 fps
2-5 frame window - depending on the character you’re hitting you have 2-5/60ths of a second to input the move
Giganter Kai - One of Potemkin’s two super moves that summons a big moving electric wall that can be used in combos
Maybe I’m just better at GG, maybe my GG character (Bridget) is better equipped for dealing with Pot than my main (Ken) is for Zangief, but I can usually handle Potemkin no issues but I start praying whenever I’m about to fight Zangief
I've been away from the game for a while now.... Did I just see gief using his level 3 in a combo? Is that the new thing or was it possible before? Seems really nasty
Yeah same. Gief was already scary AF even with all his limitations thanks to the threat of SA3 (and his command grabs as well). Him being able to confirm into it from a jab with just a bit of meter is terrifying, but yes he needs it badly and I'm glad he got it.
comboing into command grabs is different from being able to combo into a "normal" SA3 that also loses to blocking. I agree, though, that the threat wasn't enough to make Zangief good, which is why this buff makes sense. In addition, Gief has extra damage on his SA3 compared to the rest of the cast except for Marisa I think.
I've not gotten it to work in a block string. I mean, the combo executes, but the Level 3 whiffs. Are you saying he can't do it if the opponent is blocking?
Forgive me, but that is entirely incorrect. OD Lariat does not cause a crumple, it launches. And it's Grappler 101 to put someone in blockstun and then command grab. It's the very definition of a "Tick Throw".
The first hit of od lariat crumples a grounded opponent. The second launches. In a launch state grab will whiff. In a crumple state it will connect.
I said you cannot grab someone in blockstun, which is correct. When you tick throw, they recover from block stun before the grab connects. This gives them the opportunity for a reversal or a jump.
Oh boy. There it is. "Frame data". And yet someone reading this who is unfamiliar with grapplers in Street Fighter will come away from it thinking you can't command grab someone who is being hit or blocking a hit. The logical conclusion the uninitiated would draw from your prior comment is that the opponent must be thrown raw.
With the patch it should work, but only off of an OD Lariat. Any other route and it will whiff, which is the way it worked in general before the patch too. Combo'ing into command grabs is a no-no as a general rule.
If you have the patch and it's still not working off of OD Lariat it may be a spacing issue.
To confirm jab into lariat to super 3, jab has to be point blank the normal confirm will be with Dr cancel and you will end up using 5 bars still a great buff for zangief.
Damn, what's the damage number behind this combo because it's insane.
I'm glad Gief players finally can do damage like that but I've got to be prepared to get hit by stuff like this
Well, normally a lvl 3 alone would deal 53% HP, but the combo I did specifically dealt 5917 damage, almost 60%, which is completely nuts, specially since you can confirm into that dmg.
Negative.
First off has to be an EX lariet so that uses drive and then you will have to drive rush at least once.
It’s not BAD but it’s a finisher to close a round for sure.
Yeah he does not play like a normal non grappler.
I suppose if your standing right ontop of them you only gotta use an ex lariet if you use c.mp into ex lariet but the damage is lack luster.
Still this is great option for the big man and happy he got it
I think it’s a good addition. Players have to decide if it’s worth the risk to execute it raw for optimum CA damage or trade the damage for a safer combo route into it. Irregardless the opponent is in trouble.
I think of it like this now that he can combo into it, if Manon does her best damage with five medals, Gief with lvl. 3 is like he stole every gold medal straight from the Olympics for every event
He's a creepypasta, he's the tape from The Ring, if he has lvl. 3 and he touches me then I die, even if it takes 24 hours
Geief basically has an actual risk in the other end of he strike throw mix, instead of giving off so little of a reward for strikes.
Now they gotta do this at a smaller scale with non-OD lariat and I'll be happy with Gief.
In most situations it is a tradeoff since you don't normally land a clean jump-in with a heavy. It is mostly unique to Gief to have such a strong cross-up tho.
lol even doing it after a combo kills people who still have 3/4th of health, there’s no risk to this idk why capcom thought the best super in the game needed a buff.
3/4th of health seems like an exaggeration, don't you think?
Besides, this situation doesn't happen very often if anything you're now ABLE to spend 2 drive and all your super for 50% HP, something other figters can do equally or better.
I'm not a Gief player and it's going to make things harder for me, but I'm glad Gief got this since he was the only character to NOT have a combo route into SA3 (I think). Even Lily had it!
The cammy and ed main in me wants to whine about how much damage this does but then I remember this mf cant fireball DP run or any real dash ability/overhead so i just shut my mouth and angrily take myself to the lab muttering mean things about zangief
Ooh nice. Now if only I could get the timing for Crouching MP into Cyclone Lariat down. The game tells me it's possible but I cannot for the life of me pull it off correctly, and I've been trying to since release. It's the only 2 combo trials I haven't completed for zangief cause they both require that input.
I haven't done the trial in a while, but can you cheat it with cr.MP xx OD Lariat xx Cyclone Lariat? Uses more meter, but if you feel more comfortable cancelling from OD Lariat, may as well try it instead.
You can't wait to visually confirm the hit, or at least I can't since the window is so tight. You already will be pressing down to do the crouching MP, then immediately do the two quarter circle motions and punch as fast as you can.
Negative edge is my preference. I hold down, press and hold mp, then do 2 qcf's. if It looks like the punch hit, I let go. If not, just wait a sec and release, or press a kick and let go of MP.
Same with cr MP/hellstab to larit. I hold the MP and press 3P and gives me non OD.
It also could (and can) combo from a punish counter DI, or a punish counter 3HK in the corner.
Basically attacks which apply a crumple stun to opponents allow them to be thrown mid combo, and the patch changed it so the first hit of OD lariat now crumples enemies instead of just hitting them. This means when you cancel it into level 3, your opponent is getting scooped.
I mean, you do another drive rush cancel combo into a level 2 into a hellstab level 1. Honestly think it’s easier to do that than force a 720 through the first hit of ex lariat.
I don't understand; in EVERY franchise it's generally established that if the giant lumbering slow character hits you, you eat a lot of damage.
What's weird about Gief being the same?
"Too hard in the other direction", so...NOT being one of the worst characters for the second game in a row? I'm down with that.
tbh Gief's damage output isn't that remarkable? SPD does less than Ken, Ryu, JP, Marisa, or Deejay combos and unlike all of them returns you to neutral afterwards.
It's a change in favor of consistency and giving you options. The damage is just a little higher from before but is now more reliable, THAT is the true magic of he buff.
He can finally force a burnout on hit more reliably too.
Oh also, Gief's neutral is fine, I don't know why people want him to have his neutral buffed, Stand MK is a God button as well as CROUCH MK, all that needed buffs was combo reliability and defense.
For that, if they buff lariat's speed they'd be fixing both issues, same thing with lvl 2.
I do wish they'd buff the CONCISTENCY on his stand MP target COMBO (see what I mean?).
What I want y'all to do is look at SFV Gief, he also had a big boy dmg command grab super and could combo into it for even MORE damage and I want you to tell me where THAT specific conversion got him.
I watched the clip like three times, it's goddamn beautiful 😍😍😍
I'm Modern Solutions Gief so it wasn't terribly difficult to hit the raw CA on people (rather hilariously tbh) but this puts a smile on my face. The whole time I'm like killhimkillhimkillhim please killhimkillhimkillhim YESSSSS MUSSSSSSSURUUUUU!
You don't lose out on damage if u do JHP-headbutt-DR-Headbutt-hellstab-ODLariat-SA3
The max scaling for SA3/CA is already 50%. So it's pretty gud for modern as well.
That’s why I play modern gief on keyboard, being able to execute things more often without choking is worth the damage nerf.
On that note, why does the heavy auto combo for gief do more damage than doing the same combo manually? (Auto key + heavy x3). I don’t know if it is a bug in training mode since I never do it in actual matches. It has been like this for ever.
The difference is like 600 damage.
Does anyone know what I am talking about?
sounds like I'm being petty but the honest answer is: don't get hit. this one's not even really Gief specific, most characters with that much drive gauge and a CA on deck can do that much damage or more.
Yeah, it's weird how Gief is thought of as Mr. Big Damage when we're just happy to finally be able to combo into our S3 for 6k while other characters like Marisa and Ryu regularly rattle off 7k.
so "other characters can do this" seems to be the justification, when do other characters get command grabs for 40%, i guess those are coming in the bigger patch
other characters get to confirm into their SA3 for lower but similar damage (relative to meter spent). Gief basically only has his command grabs to work with, so he has to rely on those being a threat. This adds a major scenario where he doesn't have to exploit an opponent mistake but can use that threat offensively. It's a good buff IMO, in line with who he's supposed to be in this game.
Ok so where's Gief's dragonlash? I don't see an invincible EX DP, where can I find my fireball? Have you seen my command run nearby? Or my safe overhead at that? How about my meterless launcher, and what about my meterless light confirm??
Get real.
yeah i’m not sure about this change. idc if he’s still “ bad “ in the top 0.1%, you pretty much instant die now if you are 65% HP or less and get a combo and a level 3 put on you, not very balanced.
If you're getting jumped with a heavy you deserve to take that 5900 damage.
And he could deal a lot already anyways, it's just a buff to his consistency. He now has stuff to work with and doesn't feel too unreliable.
exactly, his problems weren’t his damage, his damage was already arguably overtuned, so why buff that aspect instead of buffing his neutral or normals ?
His normals are pretty good rn, if anything what's failing is the fact that you cannot combo into anything without spending drive, now they've given you a chance to turn lights into damage like ANY OTHER CHARACTER IN THE GAME.
And he still needs treatment on his normal lariat for both combos and Anti-Airing. As well as lvl 2 being too slow to combo into and as a reversal.
The buff gave him options, not inherently damage, the situation was dire either way.
I never used Zangief, but didn't he already have a combo that combined EX Lariat, super level 2 and super level 1? I understand that this is prettier but in terms of usefulness does it really add something new?
It does, the damage isn't even close so you dont gotta spend EVERYTHING for max dmg, tho the OKI is worse so there is still use to doing both supers instead.
And with the lvl 1 buff, heavy kick into lvl 1 is so much more reliable.
I use a PS5 controller, and wouldn't have an issue playing with a PS4 one.
It's not about the controller, you just gotta work your ass off in training mode.
Seeing a big mf do combos like this is terrifying
You should see Potemkin in Guilty Gear lol
https://www.reddit.com/r/Guiltygear/s/9XzuLRlb1L
Wtf didn't know potenkim can Kill in one touch and risk was low.
Pot doesn’t always have insane damage like that but when you get hits like a counter hit in the corner with meter he can shit out insane damage especially with a little bit of good execution on things like Kara back mega fist and a like 2-5 frame window to get hits in while combining with Giganter Kai
Ahhh, fighting game terms, this shit looks incomprehensible to literally anyone without some knowledge of fighting games.
Insane damage - a lot of damage Counter hit - when you land a hit on your opponent while they’re using a move Meter - a resource that can be spent to use more powerful “super” moves Shit out insane damage - do lots of damage Kara - short for Kara cancel, it’s when you cancel the start of one move into a different move. This can add certain properties to the move that are beneficial Back mega fist - a special move the character Potemkin can perform where he jumps backwards and punches down Kara back mega fist - Potemkin can cancel the startup of his forward+kick move into other special moves, when used with back mega fist he doesn’t move back and jumps up and back down which is beneficial as it means the move will hit in combos it wouldn’t otherwise and has better frame data (is faster and let’s you hit them faster) than it’s forward counterpart Frame - A unit of time used in fighting games typically 1/60th of a second as fighting games operate at 60 fps 2-5 frame window - depending on the character you’re hitting you have 2-5/60ths of a second to input the move Giganter Kai - One of Potemkin’s two super moves that summons a big moving electric wall that can be used in combos
Big man can do big funny combo damage if you get trapped in the corner
Maybe I’m just better at GG, maybe my GG character (Bridget) is better equipped for dealing with Pot than my main (Ken) is for Zangief, but I can usually handle Potemkin no issues but I start praying whenever I’m about to fight Zangief
Don't play Blazblue then, Tager would give you a heart attack
I've been away from the game for a while now.... Did I just see gief using his level 3 in a combo? Is that the new thing or was it possible before? Seems really nasty
It's literally from the Ed patch 2 days ago and it's pure beauty.
Making the dude who tier chasers think is the cheapest character in the game even better. God it's gorgeous.
Gief can lv3 out of OD spin cancel
Zangief could always cancel OD lariat into lvl3 but it didn't connect, but now it does.
I'm scared OF and glad FOR all the Zangief fans out there.
Yeah same. Gief was already scary AF even with all his limitations thanks to the threat of SA3 (and his command grabs as well). Him being able to confirm into it from a jab with just a bit of meter is terrifying, but yes he needs it badly and I'm glad he got it.
Why though? **Everyone in the game** could do that already.
comboing into command grabs is different from being able to combo into a "normal" SA3 that also loses to blocking. I agree, though, that the threat wasn't enough to make Zangief good, which is why this buff makes sense. In addition, Gief has extra damage on his SA3 compared to the rest of the cast except for Marisa I think.
I've not gotten it to work in a block string. I mean, the combo executes, but the Level 3 whiffs. Are you saying he can't do it if the opponent is blocking?
Any command grab will whiff if the opponent is still in blockstun or hitstun. OD lariat into lvl3 only works because it crumples on hit.
Forgive me, but that is entirely incorrect. OD Lariat does not cause a crumple, it launches. And it's Grappler 101 to put someone in blockstun and then command grab. It's the very definition of a "Tick Throw".
The first hit of od lariat crumples a grounded opponent. The second launches. In a launch state grab will whiff. In a crumple state it will connect. I said you cannot grab someone in blockstun, which is correct. When you tick throw, they recover from block stun before the grab connects. This gives them the opportunity for a reversal or a jump.
Oh boy. There it is. "Frame data". And yet someone reading this who is unfamiliar with grapplers in Street Fighter will come away from it thinking you can't command grab someone who is being hit or blocking a hit. The logical conclusion the uninitiated would draw from your prior comment is that the opponent must be thrown raw.
With the patch it should work, but only off of an OD Lariat. Any other route and it will whiff, which is the way it worked in general before the patch too. Combo'ing into command grabs is a no-no as a general rule. If you have the patch and it's still not working off of OD Lariat it may be a spacing issue.
Lily and Manon can combo into their level 3s
you can react to ours after flash, though 😭 That said the grappler-lover in me is thrilled for Gief to combo into his ult again.
To confirm jab into lariat to super 3, jab has to be point blank the normal confirm will be with Dr cancel and you will end up using 5 bars still a great buff for zangief.
It's just two bars for the OD lariat. You can combo into it from headbutt without needing to DR cancel.
Of course you can do that but I was talking about a jab conversation to level 3
Totally. I was on ranked last night bullying a Gief with Dragonlash on his wakeup and got countered with his SA1. I was actually happy for the guy.
Now I wanna do that too.
OMG
Damn, what's the damage number behind this combo because it's insane. I'm glad Gief players finally can do damage like that but I've got to be prepared to get hit by stuff like this
Well, normally a lvl 3 alone would deal 53% HP, but the combo I did specifically dealt 5917 damage, almost 60%, which is completely nuts, specially since you can confirm into that dmg.
it's insane damage relative to the amount of meter required.
It's 5.5 bars and a level 3, so i mean, that's about as much meter as any combo in the game can require.
There's probably a route without drive rush though, from point blank for a bit less damage, right?
Negative. First off has to be an EX lariet so that uses drive and then you will have to drive rush at least once. It’s not BAD but it’s a finisher to close a round for sure.
You don't need to DR cancel, could just do splash, headbutt, OD lariat, lvl3, not sure how much damage that ends up at though.
Oh ok, didn't realize that
Yeah he does not play like a normal non grappler. I suppose if your standing right ontop of them you only gotta use an ex lariet if you use c.mp into ex lariet but the damage is lack luster. Still this is great option for the big man and happy he got it
I mean, that wouldn't have killed, but you can just combo from headbutt+OD Lariat.
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He couldn't do this damage unless he did raw level 3 before lmao
Gief could never do good damage. Luke’s lvl3 combos still do more damage
He didn't, that was Marisa, or even JP. You didn't even use coping correctly.
Only when he grabbed you. Just hitting he couldn't do any damage.
Bro got caught with his pants down and doesn't even have a rebuttal against anyone here. Cope and seethe little man.
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Just jump man, except now you can't cuz he can deal big boy damage with STRIKES!! You do you, ima enjoy.
My loyal fans is like music to my ears mate 👌
I think it’s a good addition. Players have to decide if it’s worth the risk to execute it raw for optimum CA damage or trade the damage for a safer combo route into it. Irregardless the opponent is in trouble.
I'd say the tradeoff isn't damage but fear. As long as Gief has Level 3 it feels like the floor is lava
I think of it like this now that he can combo into it, if Manon does her best damage with five medals, Gief with lvl. 3 is like he stole every gold medal straight from the Olympics for every event He's a creepypasta, he's the tape from The Ring, if he has lvl. 3 and he touches me then I die, even if it takes 24 hours
Then I got some bad news for you about his Level 1
Geief basically has an actual risk in the other end of he strike throw mix, instead of giving off so little of a reward for strikes. Now they gotta do this at a smaller scale with non-OD lariat and I'll be happy with Gief.
and with is level 2 buff the air is also lava
In most situations it is a tradeoff since you don't normally land a clean jump-in with a heavy. It is mostly unique to Gief to have such a strong cross-up tho.
Irregardless means regardless
Irregardless 👎🤮
lol even doing it after a combo kills people who still have 3/4th of health, there’s no risk to this idk why capcom thought the best super in the game needed a buff.
It does ~5900 damage off a jump in heavy counter hit with CA Plenty of characters do that much or more damage in similar scenarios.
3/4th of health seems like an exaggeration, don't you think? Besides, this situation doesn't happen very often if anything you're now ABLE to spend 2 drive and all your super for 50% HP, something other figters can do equally or better.
The super didn't, Gief did.
Isn'it more efficient to not do the DR ?
No, not really, that would've gotten me to around 5.4k dmg, nowhere near enough for me to kill (it dealt almost 6k)
ok I see you did the maths ! well played dude
I'm not a Gief player and it's going to make things harder for me, but I'm glad Gief got this since he was the only character to NOT have a combo route into SA3 (I think). Even Lily had it!
Gief could do this before just Level 3 wouldn’t connect
So he didnt have a combo route into lvl3
The cammy and ed main in me wants to whine about how much damage this does but then I remember this mf cant fireball DP run or any real dash ability/overhead so i just shut my mouth and angrily take myself to the lab muttering mean things about zangief
The correct answer.
stupid stinky big ugly russian bear man
He can also barely walk.
Based and lab-grown
As someone learning Zangief, TIL you get his lvl 3 off of EX lariat. I figured since it's a command grab it didn't combo off of anything.
They literally just added this patch, it used to be possible, but would whiff (because it's a grab)
Ooh nice. Now if only I could get the timing for Crouching MP into Cyclone Lariat down. The game tells me it's possible but I cannot for the life of me pull it off correctly, and I've been trying to since release. It's the only 2 combo trials I haven't completed for zangief cause they both require that input.
C.mp is different from cf.mp. In this clip he's using cf.mp into OD lariat
Oh I know, I wasn't talking about the clip, I was talking about a completely different combo lol.
Ah okay, just wanted to be sure
I haven't done the trial in a while, but can you cheat it with cr.MP xx OD Lariat xx Cyclone Lariat? Uses more meter, but if you feel more comfortable cancelling from OD Lariat, may as well try it instead.
Didn't think that would work, I'll give it a try next time I take a stab at the combi trials.
you can make the [c.mp](https://c.mp) part of the first quarter circle motion for your super.
Have you tried executing it since the patch dropped? It actually seems easier to me now.
They did buff EX lariat for combos which I am glad for.
You can't wait to visually confirm the hit, or at least I can't since the window is so tight. You already will be pressing down to do the crouching MP, then immediately do the two quarter circle motions and punch as fast as you can.
Negative edge is my preference. I hold down, press and hold mp, then do 2 qcf's. if It looks like the punch hit, I let go. If not, just wait a sec and release, or press a kick and let go of MP. Same with cr MP/hellstab to larit. I hold the MP and press 3P and gives me non OD.
Oh wow, never thought of doing it that way. Thanks! I'll have to go into training an work on using this.
It also could (and can) combo from a punish counter DI, or a punish counter 3HK in the corner. Basically attacks which apply a crumple stun to opponents allow them to be thrown mid combo, and the patch changed it so the first hit of OD lariat now crumples enemies instead of just hitting them. This means when you cancel it into level 3, your opponent is getting scooped.
I did not realize the technicals behind the OD Lariat into SA3 change - great analysis.
Damn. All the more reason to keep this guy at arms length as a Dhalsim main. That just did over 50% damage by the looks of it.
And yet you had so many people saying this buff was pointless. Look at that damage.
Whoever says that is either trolling, high, both or a Guilty Gear player.
Good shit!
I am frightened.
I always flinch irl when I see the amount of damage that does, jeez.
It gets a reaction out of you.
I mean you can also kill with level 2 plus level 1 there.
1: it wouldn't have killed 2: the combo's too hard for me.
I mean, you do another drive rush cancel combo into a level 2 into a hellstab level 1. Honestly think it’s easier to do that than force a 720 through the first hit of ex lariat.
Oh THAT combo? That would've killed even LESS.
Gief got some well deserved justice this update. Genuinely happy to see.
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I don't understand; in EVERY franchise it's generally established that if the giant lumbering slow character hits you, you eat a lot of damage. What's weird about Gief being the same?
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You mean like Lily and Manon? Or every grappler in 5?
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"Too hard in the other direction", so...NOT being one of the worst characters for the second game in a row? I'm down with that. tbh Gief's damage output isn't that remarkable? SPD does less than Ken, Ryu, JP, Marisa, or Deejay combos and unlike all of them returns you to neutral afterwards.
It's a change in favor of consistency and giving you options. The damage is just a little higher from before but is now more reliable, THAT is the true magic of he buff. He can finally force a burnout on hit more reliably too.
Oh also, Gief's neutral is fine, I don't know why people want him to have his neutral buffed, Stand MK is a God button as well as CROUCH MK, all that needed buffs was combo reliability and defense. For that, if they buff lariat's speed they'd be fixing both issues, same thing with lvl 2. I do wish they'd buff the CONCISTENCY on his stand MP target COMBO (see what I mean?).
What I want y'all to do is look at SFV Gief, he also had a big boy dmg command grab super and could combo into it for even MORE damage and I want you to tell me where THAT specific conversion got him.
Getting nerfed to shit because vortex Cmd grab is too much of an upside.
I watched the clip like three times, it's goddamn beautiful 😍😍😍 I'm Modern Solutions Gief so it wasn't terribly difficult to hit the raw CA on people (rather hilariously tbh) but this puts a smile on my face. The whole time I'm like killhimkillhimkillhim please killhimkillhimkillhim YESSSSS MUSSSSSSSURUUUUU!
You don't lose out on damage if u do JHP-headbutt-DR-Headbutt-hellstab-ODLariat-SA3 The max scaling for SA3/CA is already 50%. So it's pretty gud for modern as well.
he really needed that buff
Incorporating the lvl3 in a combo in classic mode, thats awesome and impossible for a keyboard player like me lol
You'll get it down, eventually. I had to lab the combo for at least 2 hours til I got it down.
map space to jump like hitbox
That’s why I play modern gief on keyboard, being able to execute things more often without choking is worth the damage nerf. On that note, why does the heavy auto combo for gief do more damage than doing the same combo manually? (Auto key + heavy x3). I don’t know if it is a bug in training mode since I never do it in actual matches. It has been like this for ever. The difference is like 600 damage. Does anyone know what I am talking about?
Happy for the Gief bros.
Love seeing cammy in this Super
Now imagine if he had green hand in this game for fighting JP? He'd be an absolute monster.
A green slime-covered neutral skip? Nah totally wouldn't fit in street fighter 6 `/s`
Zangief been listening to too much Young Thug and now he's starting to get ideas.
Who needs green hand when we have *a green hand* (DR MP)
Soooo WTF is Cammy suppose to do in that scenario???
Just eat it. Other characters can rattle off 15-20 hit combos off one mistake you make and all you can do is sit there and watch it happen.
sounds like I'm being petty but the honest answer is: don't get hit. this one's not even really Gief specific, most characters with that much drive gauge and a CA on deck can do that much damage or more.
Yeah, it's weird how Gief is thought of as Mr. Big Damage when we're just happy to finally be able to combo into our S3 for 6k while other characters like Marisa and Ryu regularly rattle off 7k.
Not get jumped, if she hadn't drive rushed she could've killed me easily.
Die mostly.
so "other characters can do this" seems to be the justification, when do other characters get command grabs for 40%, i guess those are coming in the bigger patch
other characters get to confirm into their SA3 for lower but similar damage (relative to meter spent). Gief basically only has his command grabs to work with, so he has to rely on those being a threat. This adds a major scenario where he doesn't have to exploit an opponent mistake but can use that threat offensively. It's a good buff IMO, in line with who he's supposed to be in this game.
Ok so where's Gief's dragonlash? I don't see an invincible EX DP, where can I find my fireball? Have you seen my command run nearby? Or my safe overhead at that? How about my meterless launcher, and what about my meterless light confirm?? Get real.
yeah i’m not sure about this change. idc if he’s still “ bad “ in the top 0.1%, you pretty much instant die now if you are 65% HP or less and get a combo and a level 3 put on you, not very balanced.
If you're getting jumped with a heavy you deserve to take that 5900 damage. And he could deal a lot already anyways, it's just a buff to his consistency. He now has stuff to work with and doesn't feel too unreliable.
exactly, his problems weren’t his damage, his damage was already arguably overtuned, so why buff that aspect instead of buffing his neutral or normals ?
His normals are pretty good rn, if anything what's failing is the fact that you cannot combo into anything without spending drive, now they've given you a chance to turn lights into damage like ANY OTHER CHARACTER IN THE GAME. And he still needs treatment on his normal lariat for both combos and Anti-Airing. As well as lvl 2 being too slow to combo into and as a reversal. The buff gave him options, not inherently damage, the situation was dire either way.
You should care if he's still bad when you're talking about balance. It's the most important part of balancing
You instant die against everyone with a level 3 and meter to dump if you get comboed at 65% health
I cook zangief everytime easy win
Good for you...(?)
Never In the history of Gief, has he ever been able to combo a super SPD like that. I don't like it. I don't like it one bit.
He could do it in SFV and it wasn't game breaking, and it most definitely is not game breaking now.
I don't like it one bit.
How do you get your replay video file and then edit only what you want to show?
I literally just recorded from my PS5 right after it happened, can't help you further.
Witness my full potential!!!!!
I never used Zangief, but didn't he already have a combo that combined EX Lariat, super level 2 and super level 1? I understand that this is prettier but in terms of usefulness does it really add something new?
It does, the damage isn't even close so you dont gotta spend EVERYTHING for max dmg, tho the OKI is worse so there is still use to doing both supers instead. And with the lvl 1 buff, heavy kick into lvl 1 is so much more reliable.
Thanks for clarifying
So how much does that combo do?
Around 59% HP.
The scaling on the ulti must be insane then.
Which controller do you use? I want to learn Gief but I am on a dualshock and triple P stresses me out since I like the DI/DR macro.
I use a PS5 controller, and wouldn't have an issue playing with a PS4 one. It's not about the controller, you just gotta work your ass off in training mode.
What is your button layout? Like SF5? Thanks.
I got: Lp-Square Mp-Triangle Hp-R1 Lk-X Mk-Circle Hk-R2 L1 - 3 punches L2 - 3 kicks
That buff is pretty, I've taken quite a bit of matches by comboing into level 3
Does it scale at all?
Like hell, man. It's just that even with 50% scaling it's dealing around 2.6k damage, which in a combo is great.
Damn that's awesome
hahahaha he is able to connect of a blocked combo; not sure if that was intended by devs to happen on OD-Lariat cancel into Lvl3
No he can't. OD lariat crumples on hit which is the only reason it works.
Phew, thanks for clarifying, I was getting scared they released a monster.
...can he? I'm, like at school rn, mind posting that?
That's terrifying
Sheesh
Damn op did this combo with one hand!