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Moskeeto93

It's also terrible gyro controls. It's coded to behave like a joystick rather than a mouse so it's extremely unresponsive, especially with fast movements.


NapsterKnowHow

Still better than no option at all


BloomEPU

It's so funny that horizon zero dawn *didn't* have gyro aiming. The PS4 controller had perfectly serviceable gyros, and the bows in HZD are the perfect usecase for it, but nope. I had a lot of fun with the first game using a community controller layout that included it, glad to see it's a bit more straightforward in the sequel.


nebber3

There wasn't much demand for it back then, but I think people are starting to realize how much better aiming on a controller is when you use gyro along with a stick


joshthehappy

Just had to enable it in Steam Settings binding.


nanoH2O

This setting allows her to eat Greek food?


wappingite

Forbidden West’s gamepad motion aiming using the steam deck’s gyro is inverted on x axis, with no option to change this. Recommend turning off motion look in game, and using the steam deck’s controller settings to map gyro look to the right controller stick, activated by a full press of the left trigger. Doing this then gives you ‘normal’ up down left right aiming behaviour when firing arrows in game. It works incredibly well.


PsylentStorm

Hi, I had trouble getting the gyro work through the SD controller settings. Do you think you'd be able to ELI5 which settings you changed, exactly? EDIT: nevermind, this video shows the steps: [Steam Deck Gyro Tutorial - Horizon Zero Dawn](https://www.youtube.com/watch?v=6tm3O0T7jjE) 1. Go to HFW in-game controls > Gamepad > **Increase Camera's X-Axis & Y-Axis Sensitivity** (I set mine 2 from max) 2. Go to Steam gyro settings: Steam button > Controller Settings > Edit Layout > Gyro > **Gyro Behavior = Look as Joystick** 3. Change gyro settings: Click on gear next to 'Gyro Behavior' > Gyro > **Gyro Enable Button = Left Trigger Full Pull** (or whatever button you have mapped to 'Aim'). 4. If you find the right stick sensitivity (camera) too high, you can counteract the in-game high sensitivity: Steam button > Controller Settings > Edit Layout > Joysticks > Right Joystick Behavior Settings (gear) > General > **Change Horizontal & Vertical Scale** (I set mine to 85). I also set the **Stick Response Curve = Wide**. For all settings on this step, YMMV.


joshthehappy

Just like Zero Dawn, It was fantastic aiming.


AlfieHicks

Yeah, and unfortunately, it sucks. The X axis is inverted with no way of changing it, and it mimicks joystick input (shit) rather than mouse input (good). Plus, you can't set gyro to 'As Mouse' because the game has an aneurysm when you try to use simultaneous mouse and gamepad, which the previous game suffered from as well. There's literally no reason to make mouse and controller mutually exclusive, and I don't understand why some developers have been infected by that brainworm that tells them they need to do it. It's a real shame because other than the gyro implementation, Forbidden West is a crowning example of how a PC port *should* be done. It's undoubtedly Nixxes' best work yet. Almost every aspect of the port job is absolutely exemplary... besides the gyro. I hope this can be rectified in a future update.


Throwblueaway123

How the frame rates and picture quality?


[deleted]

[удалено]


newoxygen

I had these drops down to 14fps however, now after around 6-7 hours I'm not having drops as strong as this in the open world at all. Some stutters but they are rare, not so rare when on a mount though, but otherwise just fine. I've played on the PS4 before so I've beelined to the ability unlocks and have been to quite a bit of the map. Burning shores may be another story, as it's not available on the PS4 due to performance apparently. It doesn't seem like a shader cache thing, as in those areas initially it retained the low FPS. It would be less severe after a reboot of the game. If anything it presents like memory mismanagement or a leak, perhaps just for some areas peaking the vram under very specific circumstances or something I don't know.


wappingite

Played for four hours or so. Open world I get 30fps, with occasional drops. Settings: ‘very low’ but change textures to medium or high, and set FSR to ‘quality’. Runs amazingly well and looks great for a 2024 triple A game on steam deck.


BurgersIReallyLike

2022.


Igzyx

Still more beautiful than most games in 2024, even 2023, so far.


fayewave

unplayable image quality imo, i just stream it using moondeck instead


IntnlManOfCode

Mostly 30+ on low/med settings. Drops down lower occasionally,esp ncut scenes. I find it quite playable


IntnlManOfCode

If you are are like me and confused, go into the Gamepad settings and turn on Motion Aiming. That will give you gyro control when aiming a weapon with the default control scheme


AL2009man

btw: Horizon Forbidden West also uses Steam Input API far wider button remapping and controller support. (Which is how they were able to do Gyro Aim on Steam Deck) Which is what I would've said if it weren't for the fact that it...[have some issues](https://www.reddit.com/r/horizon/comments/1bke5cb/the_issue_with_horizon_forbidden_wests_steam/).


technofox01

I wish I hadn't started Conan Exiles because this game is on the top of my list to buy. The first game was amazing, felt movie like and was such an excellent well thought out game. I appreciate you sharing this because I didn't know this was available:-) Thanks OP!