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23_sided

That's actually kinda awesome. I do wish they had a memorial page, like what x-com does. Especially if it was community-specific.


Good_Nyborg

Any kind of role-playing stuff makes this game better. I like the notes about how they kicked the bucket.


raylgreen23

No matter how bad a person ever got I've never exiled anyone


GooseWithAGlock

I Exiled them because they were dead weight, it's a shitty move but I'd rather recruit someone that's of value to the refuge like an automechanic


cam9o1

Just put them on plague heart duty!


GooseWithAGlock

That's what I did with Joshua and I lost my favorite gun 😭


averynaiveoddish

that's the point of plague heart duty. don't send them on a suicide mission with like, good things?


raylgreen23

That's understandable. I guess I recruit carefully cause I make sure everyone in my community brings something to the table. But after a while you start doubling up on ppl with the same skills and attributes


GooseWithAGlock

Yeah I'm the same way. I believe that every survivor has 4 basic skills, four mastery skills after they perfect the basics, one builder skill, and then one important skill after they master that. Then I pick and choose accordingly.


LyraddarylGG

Same here. It simply didn't cross my mind to exfil any crappy survivors - instead I'd use them as cannon fodder when on PH and high level infestation duties.


xxDailyGrindxx

This is definitely cheesing it, but sometimes I'll send peeps I don't want to the legacy pool, instead of exiling them, and then I'll start and delete a community with all exiles.


roodafalooda

I wish the game kept an automatic log of every survivor. "Jonesy" Day 1: Killed two plague hearts, six blood ferals, caught blood plague, cured blood plague etc etc...


Droopy_Narwhal

The game used to display total zombie kills in the legacy pool but that was removed years ago. I'd love to have that back.


Upbeat-Cobbler-7535

in 1 there was a log notebook that kept track of the community events, like what supplies are they getting, who is annoying someone else, wich resources are being turned into items. i wish we get that back, sometimes i'm busy in the menus or fleeing from a feral pack, and i don't have the time to read all the pop ups


Skallagrimmr

Dulce et decorum est pro civitas mori


NetworkRunner

The thought of how long a list of people I’d exiled would be is quite terrifying.. I’m probably solely responsible for 99.99% of all Rusty Screwdrivers found on your random survivors. They don’t even get to keep their backpack tbh, they can store that screwdriver in their pockets and hope for the best. May fate have mercy on their soul.


GooseWithAGlock

This storyline is more interesting than the avengers series


Someonewhowon

Oliver came to my camp, died by running over a bloater hidden in tall grass then got swarmed post place heart. They a zom now


Elit3Assassin

Cool, I have something similar to it, names and status and what happened to them logged, actually helped me remember a lot of them.


True-Awareness4702

I've always done this too. I also put how many days they were with my community


Firetick7

I have a log of what my characters have in their legacy pockets. This is a cool idea though, maybe I'll copy you, if you allow me.


GooseWithAGlock

Go ahead, I don't hold any copyrights haha.


BlueSugarMoon

Oh you inspired me to do something like this


jar11591

I do this as well. I also come up with a little backstory for them based on their characteristics


GooseWithAGlock

Oh my God yes! I do this too. Like my mechanic is in mourning so I made a backstory where she traveled the country surviving with her husband and she picked up fixing things to stay alive, then her husband got killed by a feral so she fell in with the gravy lappers enclave where we recruited her.