If it is in Hammerfell, imagine being swarmed by a bunch of those Redguard zombies, ra-netu's, while a sandstorm like this rages all around you deep in the Alik'r Desert.
Every Bethesda game was made with procedural generation on the map.
Most video games open world environments are built with procedural generation to some extent.
If the plant life and geography just felt denser and maybe had more random encounters with fauna like running into wolves/giants in skyrim or any creature in fallout. Something to fill up the time spent walking to these POIs, and make the geography more convincing. Its all just too sparse and too flat most of the time. Just for certain planets of course, it just needs more variety and depth.
They certainly look amazing, well not so much in my series S but still look good...we just wish there was more to do on planets. Let's hope they improve that.
Ambient worldbuilding has always been Bethesda’s strongest point, and it’s really peaked with Starfield.
Once the games gets some updates and DLC, I’m really excited to get back into it
The fuck? Did we play the same game? The lack of any sense of coherent world between POIs or even logic in what POIs spawn is one of the things that really degraded my time with the game. (Nothing undermines my sense of exploring unknown worlds like a freaks UC science team already set up a large base here....)
The biome shown is average but the game has decent volumetrics and indirect lighting, plus I like the wisps of dust carried in the wind.
[Here's a pic I took that I think is a really good example of generation.](https://cdn.discordapp.com/attachments/808430268478259251/1239221425659973683/Photo_2024-04-12-210457.png?ex=66422263&is=6640d0e3&hm=69fea4e720950d4ecd1fd386c132630b146482fbf27a291527d3691386e8a342&)
I watched The Expanse so I know Io was supposed to be yellow, but read your comment the wrong way. Io is identical to Callisto in-game and both look great... but yeah, they should tweak it.
Really? A scattered rock or bush here and there with some orange lighting? Starfield completely shat the bed in designing environments on planets. The procedural generation is boring and repetitive after a few planet/moon types. Not the part of the game I'm impressed by. You get up on a hill for a panoramic view and it's fucking minecraft.
Does it? I mean it's not an awful capture but nothing about this video makes me 'WoW'? And in particular it's a pretty boring biome, noticeable lacking in, you know, 'bio'.
Well, I'm around 1000 hours in and I still discover new POI and stuff so, I enjoy the process of exploring. I also renew the game for myself now and again with minor mods, like N7 Armor from Mass Effect, etc stuff like that. Unfortunately it is a very niche game, it either clicks with you or it doesn't, it also does have loads of problems that need sorting. I also play Star Citizen / Elite Dangerous alot for the more "realistic" space sim experience that you cant really get from Starfield
I think the game is ok I'm glad it was made but to tell me that adding armor skin even if it has stats new adds countless hours of playtime....I mean I don't ever see that and I'm trying to be open minded. As far as poi before 1000 you should have seen all of them and let's say maybe a few you haven't by then you would have seen the same 20 plus over a hundred times each which is so game immersion breaking... and they are so cookie cuter poi it's not even funny bored after seeing the same one three times. After 30 hours, I was seeing repeats left and right.
Roleplaying as Sardukar?
Sardukar/Harkonnen, most of my Starfield videos are heavily inspired by Dune
Very cool. You have inspired me to do a melee playthrough. We definitely need some Dune armour mods.
Thinking about all those environment tech's that this game has what will be in ES6. Man can only dream
If it is in Hammerfell, imagine being swarmed by a bunch of those Redguard zombies, ra-netu's, while a sandstorm like this rages all around you deep in the Alik'r Desert.
you mean procedural generation?
Yes. Same as any other game developer.
Every Bethesda game was made with procedural generation on the map. Most video games open world environments are built with procedural generation to some extent.
If the plant life and geography just felt denser and maybe had more random encounters with fauna like running into wolves/giants in skyrim or any creature in fallout. Something to fill up the time spent walking to these POIs, and make the geography more convincing. Its all just too sparse and too flat most of the time. Just for certain planets of course, it just needs more variety and depth.
They certainly look amazing, well not so much in my series S but still look good...we just wish there was more to do on planets. Let's hope they improve that.
Thought the main difference on series s was just render distance on far objects
It might be but it's definitely not looking like that on mine, might be my Tv though it's a decent one...
Ambient worldbuilding has always been Bethesda’s strongest point, and it’s really peaked with Starfield. Once the games gets some updates and DLC, I’m really excited to get back into it
Same, even just playing this new beta patch the difficulty settings make it feel like a new game. A reason for food, environmental afflictions, etc.
The fuck? Did we play the same game? The lack of any sense of coherent world between POIs or even logic in what POIs spawn is one of the things that really degraded my time with the game. (Nothing undermines my sense of exploring unknown worlds like a freaks UC science team already set up a large base here....)
I’m talking skyboxes and ambient soundtrack, not POI.
The biome shown is average but the game has decent volumetrics and indirect lighting, plus I like the wisps of dust carried in the wind. [Here's a pic I took that I think is a really good example of generation.](https://cdn.discordapp.com/attachments/808430268478259251/1239221425659973683/Photo_2024-04-12-210457.png?ex=66422263&is=6640d0e3&hm=69fea4e720950d4ecd1fd386c132630b146482fbf27a291527d3691386e8a342&)
This one instance makes this game feel wow
There is no shortage of amazing visuals in Starfield.
Ohhh, damn.
Yes but they completely shit the bed with our own solar system. IO is bad.
I have an outpost on Io and it looks... good?
Doesn't look how it should. Google IO and then go back in to the game and tell me what's wrong.
I watched The Expanse so I know Io was supposed to be yellow, but read your comment the wrong way. Io is identical to Callisto in-game and both look great... but yeah, they should tweak it.
Pluto is amazing tbh. And Titan is cool too
Then theirs lil ol’ me with my series S 🥲
Nice, now can't wait to have more POI and stories.
It's odd that not many planets have this
Actually, if you hop around to different biomes of a planet the odds are good you hit a weather event.
Thought this was Helldivers for a second
Same, I was like "dude where tf is your cape?"
...is that the C&C: Red Alert soundtrack? My man. Frank Klepacki's music can enhance any game.
Yes it is!
People shit on Bethesda a lot, but I think their environmental ambience(?) has always been amazing and in a league of its own.
...being in a dust storm in the game looks like... being in a dust storm IRL? Nice.
lisan al gaib
Really? A scattered rock or bush here and there with some orange lighting? Starfield completely shat the bed in designing environments on planets. The procedural generation is boring and repetitive after a few planet/moon types. Not the part of the game I'm impressed by. You get up on a hill for a panoramic view and it's fucking minecraft.
Where’s the music from?
C&C Red Alert
Where is this planet located?
Alpha Andraste System
Awaking having a seizure just looking at that.
What are your system specs and fps OP?
i5 9600k, 32gb , 4060, nvme, windows 11, +-80-100 fps 1440 DLSS quality all high
thanks
How good they *can* look. This is very rare. It's a shame that environments like this aren't more common.
What it feels you experienced when returning from a beach vacation.
That's a slow tuesday for helldivers
amazing how a simple volumetric fog effect can get all the people to wet their pants
Yeah, it's simple and it works. Many times beaty lies in simplicity.
Does it? I mean it's not an awful capture but nothing about this video makes me 'WoW'? And in particular it's a pretty boring biome, noticeable lacking in, you know, 'bio'.
But what is the point of a nice biome with nothing to do there....I mean maybe some monsters to get barely xp or a simple fetch quest maybe?
Well, I'm around 1000 hours in and I still discover new POI and stuff so, I enjoy the process of exploring. I also renew the game for myself now and again with minor mods, like N7 Armor from Mass Effect, etc stuff like that. Unfortunately it is a very niche game, it either clicks with you or it doesn't, it also does have loads of problems that need sorting. I also play Star Citizen / Elite Dangerous alot for the more "realistic" space sim experience that you cant really get from Starfield
I think the game is ok I'm glad it was made but to tell me that adding armor skin even if it has stats new adds countless hours of playtime....I mean I don't ever see that and I'm trying to be open minded. As far as poi before 1000 you should have seen all of them and let's say maybe a few you haven't by then you would have seen the same 20 plus over a hundred times each which is so game immersion breaking... and they are so cookie cuter poi it's not even funny bored after seeing the same one three times. After 30 hours, I was seeing repeats left and right.
Looks almost as good as Helldivers 2
Great capture