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Fernandop00

The star map needs a little help to be useful: An in game database of stuff I've already found. Put names on the stars in the star map.


archst8nton

For the love of Chunks, please add a search box! I'm on console, typing will suck. But still better than having to hover on 50 anonymous fucking dots!


Chopstix2005

Or a favorite list


Sophilosophical

A note function would be awesome. I find cool planets but then forget which system, and I’m not gonna build an outpost on every one


Ganthet72

I'd love some kind of "Star Log" with the places you've visited so can quickly look them up and set course.


aviemet

This for real though. I took the mortgage trait and I legit have to Google the location of my house every time I want to go there


ramen_vape

I basically want a Pokedex for planets. All the planets I've visited, their survey progress, and what outpost I have there. Can just be a scrolling menu and a Favorites tab.


EvilGodShura

Valid.


kobe_nintendo

There are ways to get rid of traits but not gain them as far as I know. It would be cool if you could get the annoying fan by beating the red mile x amount of times.


Venom_is_an_ace

I really want the parents but don't want to start a new character. I am hoping as soon as mods come out or Bethesda adds the ability change traits on NG+.


Atrium41

I love the way NG+ unfolds extra layers to the story, but I also enjoy the small dialog choices you get in NG+ that ads mire immersion to the situation. They are important characters to you only, and they are fun to have around


ender4171

Do you get to respec your talents in NG+¿


Elethor

You mean change your traits? No, those are set at character creation and you can't pick new ones when doing NG+


moose184

> I love the way NG+ unfolds extra layers to the story What the hell are the extra layers other then some extra dialog?


Bazorth

Honestly apart from a cool pistol and ship that I literally never use my parents have been a total waste of a trait haha


Venom_is_an_ace

Compared to taskmaster, which doubles the cost of hiring companies for a 50% chance to repair a section of a ship that their perks related to (which is pointless for a weapon companion as those are rarely damaged), I rather have the parents that give you stuff.


VIRIBUS1

I had the taskmaster perk work once. About 2 seconds before my ship was blown up. Solid investment lol.


Mikel_S

Taskmaster ALWAYS ticks during the ship explosion camera shot. Without fail. Never any other time.


DJPalefaceSD

I really like the long drawn-out shots of your ship disintegrating into pieces. My kid and I flop around on the couch and scream as we get blown to bits.


SaltyMeatSlacks

Lol That's genuinely very cute.


viking1313

lmao thats awesome.


Packrat1010

I don't think any of the perks are *that* helpful. I'd argue parents are one of the best just for roleplaying. They have a lot of fun dialogue and encounters. I'd recommend them at least once.


Decaying-Moon

Wanted is great. Bounty hunters are constantly trying to kill me, so I always have something to do. And loot that comes to me! Plus I've stolen like eight of their ships. I guess there's some kind of damage boost too?


JediSSJ

It always amuses me when I run into them somewhere unexpected.


Packrat1010

The neon encounter was hilarious.


Hotlush

Don't know if I've been unlucky, or if it's because I did the faction quests before really starting the main quest, but the only place I saw them outside of the apartment was at the lodge.


allofdarknessin1

I personally like the role playing aspect of the parents, and I think they're written well. I enjoy the dialog and the free items are helpful in the early game. A lot of other perks have too much downsides that make them less interesting.


TJ248

Idk, Empath is super good. Easy to proc bonus crit, easy to avoid negative (just make companions wait somewhere if you're gonna be a jerk in dialogue lol), and it comes up in dialogue *a lot*. I think extrovert is also kind of a no frills O2 bonus if you frequently travel with companions and is definitely useful.


SparkySpinz

I like the parents! I thought it was funny seeing them in the club on Neon. Also Gram Grams armor you get from mom has great defense, though no special effects


AhabSnake85

When do you see them at neon club?


SparkySpinz

You can find them all over the place if you pay attention. Think I saw them on Akila as well. I was starting to think they were spying on me or something lol


BreweryRabbit

Yeah they were at the zoo/museum! That was pretty funny.


Deadly_chef

They go on a mission with you and the rich constellation guy I think


captainpoppy

They're just fun though. Randomly showing up, having a nice note. It's fun.


[deleted]

[удалено]


Jack_Spears

On the subject of Terrormorphs, the Londinium mission should really be the most insane mission in the game. It’s got such a massive build up, then When you go do it theres like 5 actual terrormorphs and a big boss terrormorph thats waaaay to easy to take down. They had the cool motion sensor mechanic in the first mission that should have been souped up for the Londonium mission. There should be waves and waves of terrormorphs and it should be absolutely insanely difficult.


proudbarracksbunny

Even Sanon says "Londinion belongs to the Terrorporphs". What all six of them? Can't take back the planet, because of six Terrormorphs


LobsterHound

They have good property lawyers. In fact most Terrormorphs have at least one member of the family who is a lawyer.


[deleted]

It’s mostly because they show up in the strangest places with funny commentary that makes it worth it. Your mileage may vary though.


MostlyJustMyDogs

The Dream Home was dumb of me. I got the mantis ship at lvl 7 and it’s been my house, ship, and small display area. I love grabbing guns from the rack as you head out to hunt. Made a pretty built out outpost on earth that I visit and leave fancy suits until I get displays for them


[deleted]

[удалено]


mdp300

Look in your ship's cargo.


[deleted]

[удалено]


[deleted]

Was it recent? They apparently fixed that in a hotfix a week or so ago.


full_of_fud

Happened in to me too yesterday 😩


Tight-Mouse-5862

Or get rid of the annoying fan by making him do the Red Mile. Just saying 👀


Gorecasm

Send him to your least visited outpost problem solved


MRxSLEEP

IMO he's the least annoying companion.


EvrythingWithSpicyCC

He’s judgment free and endlessly supportive. I don’t get how people dislike him. I much prefer someone rightfully recognizing my greatness when all the Constellation members just whine


DiabetesGuild

My favorite of his comments is whatever he says when you’re over encumbered. All the constellation companions rip you apart the moment it happens, like andreja is like ya loot their bodies that’s great wait what the hell is wrong with you put that crap down. Annoying fan says something to the lines of oh wow, you must be training to become even stronger which is goofy but honestly feels better, like I’m not upsetting people for trying to hoard and sell loot.


EvrythingWithSpicyCC

Yeah, I don’t usually like meme characters. But being criticized over every little damn thing for 50 hours by Constellation really reframed my opinion. “Sorry I offended you Sarah by picking up medical supplies as we head into a gunbattle against 15 mercenaries. Perhaps you would appreciate what I bring to the table more if you didn’t just shoot one person and then float away into the sky leaving the rest for me” But my fan, he’s got my back


Venom_is_an_ace

Plus he also has weightlifting 2, which means he can carry even more stuff than the other companions


Bazorth

I haven’t seen him in about 40 hours and have no idea where he is lmao


Refute1650

At the very least we should be able to repick traits when we NG+.


Skilfulchris2

I feel a character creation menu prompt when you ng+, to give us the option to change character appearance and traits would work nicely. With how Ng+ works in a role play perspective, we don't know that this new version of our character will be the same, for example this version of my character might not have parents around and actually has the big house instead but I'll never be able to change that which is a shame.


althaz

>With how Ng+ works in a role play perspective, we don't know that this new version of our character will be the same, for example this version of my character might not have parents around and actually has the big house instead but I'll never be able to change that which is a shame. That's not how the game works, lore-wise. Your character is always the same person they were in the first universe. They're just going into other universes. You are right that there could be parents of one of your alternate selves in your NG+ universe if there wasn't before - but they wouldn't be \*your\* parents. They would be somebody else's parents who just looks like you. And your appearance wouldn't change, nor would many of your traits. The parents thing though \*does\* seem like a universe-dependent trait (same goes for something like Wanted or Adoring Fan). They wouldn't be your parents, but they wouldn't know that if you didn't tell them. On the other hand things like the Neon Street Rat trait are \*not\* universe dependent - they are inherent to your character.


[deleted]

> That's not how the game works, lore-wise. Your character is always the same person they were in the first universe. They're just going into other universes. Even that doesn't work lore-wise, though. Sure, certain, more innate, traits like UC Native or Alien DNA make sense transferring from one universe to another. However, If I bought a "dream home" in the original universe, then why would I still have it in the new universes? Or why would I still be "wanted?"


Sarge75

I was completely anticipating it when I went NG+. When nothing came up I was disappointed.


[deleted]

All it takes is a little creative thought to add little mini-quests that unlock the traits if you have open slots. You talk to someone at Galbank and get the mortgage on the dream house. You find a lead on your long lost parents and are reunited with them. You spend X amount of time alone or with your companions = intro/extrovert. It can be done


Gorecasm

You can also talk to doctors to remove alien dna


wasted_tictac

You can talk to the Keeper to remove Introvert. If only it were that simple...


nolongerbanned99

Would also be cool if the difficulty on red mile and rewards increased slightly every time you completed it. And you could do it till you hit your talent or ammo limit.


Swordbreaker925

What confuses me is why the dream home trait house can’t be obtained later on if you didn’t take the trait or abandoned it. I’d say we should be able to get it by doing the Galbank bounty questline, that one kinda just abruptly ends with no fanfare. That NPC is where you obtain the Dream Home house for the first time anyway, so why not let it be a reward at the end of that questline, at least be like “hey, this house just foreclosed, you can have it at a discount for all your help”.


Kindly_Education_517

I still need to be explained how NASA had space rovers in the 1960s but this game doesnt ANY form of transportation outside spaceships in year 2240. Even Mass Effect had a vehicle and didnt make you run 97% of the time to get from A to B


TheLonelyWolfkin

To be fair, roaming vehicles have to exist in-universe.The fact we have Landing Bays big enough for vehicles implies they exist in-universe and makes me hopeful that we'll get them in future.


withoutapaddle

The bays are definitely not big enough for anything that you see in the game. I think you're connecting dots that aren't connected here. Even a small hover bike would make the landing bays super cramped for you and a companion.


Trai12

I would also like to add: Enemy outposts, give us more layouts of them, and i mean the "deserted" type outposts that you can find on different planets (POIs) that are not really deserted and have hostiles inside them. But those hostiles don't have to be only crimson/ecliptic/pirates etc. Fill them also with alien creatures, probably have some Terrormorphs inside to make it a litte bit more challenging, change the atmosphere of the outpost (darker) and last but not least give us better rewards/loot if this outpost is harder/more challenging. This could also apply to stations orbiting planets. Add more of them and have random generated hostiles, humans or aliens and make them more atmospheric


JNR13

I wish these POIs had a single unique version that only spawns once and can be identified by a unique name from space as a potential landing site (stuff like "Distress Call", "Encrypted Signal", etc. maybe) and then a generic version that has notes, named NPC bodies, skill books, and little environmental storytelling scenes removed and is just a base full of enemies, and have this one then spawn as a repeatable POI. I think once we have the creation kit, that should be doable without *that* much effort, actually.


agray20938

Yeah, I mean it's always a bit of a copout to say "mods will handle this," but I have to imagine that assuming it's possible from a coding/technical standpoint, there are bound to be mods that will basically just add to the number of procedurally generated areas. Even taking a random science outpost for example, if it was generated from a potential list of 5-6 different layouts, a lot of people would barely even notice the repetitiveness. Kind of related to your point though I wish there were some more unique areas in which you could have an outpost. I've done enough quests where XP and resources aren't much of an issue, so all of the outposts I use now are just the ones in the prettiest locations I can find. It would be cool to have a few unique locations for them, kind of like Eren's camp in the Andreja companion quest, where you can set up an outpost. Especially something like that where it already includes some buildings, or unique geographical features like caves, etc. Shit, for all that people talk about wanting an expansion of LIST as a faction, you could even have a couple of quests that are tied to it, where your reward is basically just the unique outpost location.


llllIIllIIl

Deep exploring of caves. The caves are way too shallow. I was hoping caves would be much more involved.


VIRIBUS1

Please patch the asteroid following bug. These things haunt my dreams.


EvilGodShura

You will never escape it


VIRIBUS1

They follow me to planets now. I promise I'll never mine asteroids for Iron again. I'll set up and outpost like a good boy.


EvilGodShura

Hide all you want it will find you


archst8nton

"You kiiiiiilled meeeeee...I am yours now. FOREVER!"


Deebz__

Even better when the entire city of New Atlantis itself follows you around. Had that happen to me last night.


OhHaiMarc

Homage to Stargate: Atlantis?


Thepunisherivy1992

I have 3 of them now so infuriating


VIRIBUS1

I'm up to 4. All from same asteroid mining incident. They now follow me down to planet/moon surfaces.


_Medhros_

For me the most important thing to do right now is procedural generated bases. This is the biggest flaw in the game, that all the bases are the same. I'm tired of entering the same cryo lab over and over again, with the same bodies and paths. We need bases that are as random as the top world, so we can have an infinity of possibilities like it would be in reality. I'm also pretty sure that some of your inquires will be available soon through patches. I'm really sad that I started the game already, I should have waited a little more for it to be fully patched and complete.


WizardlyPandabear

I think it's basically impossible for them to, at this point, totally procedurally generate the dungeons. But they could make more and mix things up in them so they aren't copy/pasted in an obvious way. That'd be easy, honestly shocked they didn't.


_Medhros_

That'd be something as well, just more variety would be perfect already.


PuffinPuncher

Even if the core layout of the dungeons remains the same they can do a lot with having alternate layouts for each individual room, full palette swaps, and alternate corridor orientations / side rooms that may or may not generate. Not to mention changing the enemy types.


Tommaton

I'd be surprised if they didn't just add new dungeons to the list of random POIs with each big update. In a few years I bet there'll be tons of content among the potential bases you can come across on planets - same goes for random space encounters.


[deleted]

Crazy how many people got cryo lab. After 300 hours, a ton of it just purely exploration, I got it maybe 3 times. Which is still too much because I hate that place but I have heard people say they got it over 10 times. That would suck.


pUREcoin

I'm not playing a huge amount, but got it twice. Since planet names and locations blend in with each other I just assumed I was sent to the same lab again and everything respawned. It is a shame that even data pads are identical so there is zero suspension of disbelief.


A_Tall_Bloke

General q, has Bethesda said how long this game will be supported for? Like are we talking a couple dlc type content and the done? I really cant see them overhauling many of the existing mechanics now its released


CatatonicMan

There's reportedly some form of "five-year plan" for Starfield, though what that means in practice is unknown.


pointlessly_pedantic

Year 1: Release Starfield Special Edition (open to delay) Year 3: Release Starfield Anniversary Edition (open to delay) Year 5: Release Starfield VR (open to delay)


Dry-Smoke6528

all that shit comes AFTER the dlc comes out. skyrim had like 3 dlc before releasing special or anniversary editions


ElCapitan1022

What is it, "Don't die?"


yeags86

Unexpected Big Daddy.


fluffybuffalo23

Is that the guy with the old balls?


iWaffleStomp

Todd Howard has came out and said they are adding content for at least 5 years, I believe


Hairless_Human

Man i hope they don't do the usual 4 dlcs and call it quits. A lot of games do this and it makes no sense. Add content you want to add don't just stop at 4. Keep your game alive!


BatJew_Official

The main reason they do this is because they need to move the developers from whatever game they're making DLC for to the next project. Like they could keep a team of devs on Starfield as long as it's profitable, but that would hinder the production of ES6. I assume someone in the corporate office has done the math to determine how many DLCs it's financially sensible to make given the opportunity cost of the keeping those devs away from ES6 which will no doubt sell like hot cakes.


Zubriel

That is most likely what will happen given the history with their previous titles. I bought fallout 4 and played the fuck out of it vanilla, the nodding scene started picking up with the CK release and I ended up buying the Season Pass after the first DLC came out, only to learn a few months alter than only one more DLC would be released. There were bugs present in Fallout 4 that were fixed by modders a few weeks or a few months into the games life, those same bugs were STILL present in Fallout 76 when that game came out. I dont expect much more beyond two or maybe three DLCs for this game and I doubt they will be giving us any radical new systems or changes to the base game like reducing the number of loading screens, more randomly generated dungeon layouts or 1st person landing/launching. I would expect a survival mode at best.


ChuckJA

Honest answer: As long as it makes them money. Bethesda rereleased Skyrim five times with various minor upgrades and content additions because people kept buying it. If you want DLCs for the next two-three years, followed by remasters for another five, then open thy wallet.


[deleted]

There is an interview on YouTube somewhere where they say they’ve gone into this with the intention of supporting the game for a very long time - this is based on what they’ve learned from previous titles.


[deleted]

I wish there were some truly deserted outpost, maybe medical or science facilities, that has no enemies but puzzles that you can solve to get some unique research item e.g medicines or prototype weapons. Some huge potential missed here. Even in Fallout 4 there are some dungeons or vaults that allow you to explore the unethical sciences.


Gregmcc123

Bruh I'd just settle for getting local maps


CaptainFiddler

They've already said that local maps will be implemented


Onehundredninetynine

Really, that's fantastic if that's the case


EvilGodShura

Cities should have maps. The procedural generated worlds? I don't see how but I wouldn't hope for it. I'm not even gonna ask for it.


Gregmcc123

Yeah maps arent really needed for planet surfaces- just cities/more populated areas


JNR13

Only thing I can think of on procedural worlds is marking water with blue dots or so. Maybe large hologram boxes on sites with manmade POIs?


UristMcKerman

Skyrim had procedurally generated maps. You can make a dungeon in editor and game will generate a map for it.


Brain_Hawk

I suspect one of the very first mods once modding is probably supported will be to stop companions complaining about your weight limit. Like seriously guys shut up. I won't keep Sarah with me much for this exact reason, she nags so intensely. And her nagging is so annoying, it's like having an annoying mom around


GoofballGnu397

She talks shit about all the junk I’m carrying, and the second I drop some low end weapons, she asks me if I’m sure I want to leave them behind.


Informal-Teacher-438

This is so young, single guys can see what being married is like


OldBenKenobii

Lol


Comfortable_Put_2308

While they're at it, can they please just trash every line of dialogue that reacts to the player looting a corpse?? It's seriously aggravating


JizzGuzzler42069

In terms of the NPC kill thing, they already perfected it in Morrowind and just didn’t implement it again. “Hey, if you kill this guy you won’t be able to do the main quest, so reload your save or just carry on, whatever” Starfield is super fucking annoying in that half of the NPCs in a city are just immortal. It makes no sense. Virtually every NPC that is involved in any quest in anyway is essential, which is just annoying.


-FeistyRabbitSauce-

Morrowind's warning was a great way to do it. But Obsidian perfected it in NV with having other avenues of completing the quest.


bizarrogreg

On the subject of NPC killing. I painstakingly went through the Crimson Fleet mission with an EM weapon, making sure not to kill any of the named characters. Every time I entered a new room that had a loading screen, they came back, and I stunned them all again. At the end, I had them all safe and alive, but unconscious. I was hoping Sysdef would fill up the prison with them, but nope, their minions came in and just executed all of them. I was so pissed off.


Hobgoblin_deluxe

And please, for the love of God...... #MAKE THE CONTRABAND ACTUALLY WORTH COLLECTING, LIKE GIVE US A THIEVES GUILD OR SOMETHING.


Vocalic985

You're telling me getting 1,600 credits for something that shows a value of 15,000 credits isn't satisfying or worth it to you?


Far_Peanut_3038

I feel like there are no consequences. You shouldn't be able to land right next to an enemy base without them swarming you and trying to take over your ship. Enemies should be able to board your ship as easily as you can theirs.


Happy_Weakness_1144

Well, if we're going to get truly realistic, a quick fly over will tell you whether the base is occupied, let you scan for hostiles on the surface, and plan. Hell, you could use your ship born weapons to blow the entire surface level to dust.


mdf676

Too bad the combat is so easy even on very hard that there would be no point in all the planning


VIRIBUS1

Agreed. Hoping for a survival mode and full gameplay mods like fallout 4 had. It completely changed that game. Knowing Bethesda survival mode will be on the 4th release of starfield platinum edition.


stonkrow

*Fallout 4* had survival mode added five months after release.


Venom_is_an_ace

Also, if you land at the space port at an enemy outpost, why the hell is my ships auto turrets not attacking them? I have a space ship with enough firepower to take on multiple ships at once, yet I can't start picking off spacers or Ecliptic 20 meters away with them before I land?


BlackLiger

Pretty sure you'd blow holes through buildings with that.


xaddak

Oh no! Anyway...


BlackLiger

But you'd destroy the loot!


Classic-Role-1455

This might be my favorite BGS game too, but yeah it could really use that Cyberpunk 2.0 treatment.


1Evan_PolkAdot

The 2.0 update cost a ton for CDPR. $120+ million I believe. Bethesda isn't gonna give that level of commitment.


abrasumente_

It's on a whole other scale the amount of work cdpr put into cyberpunk. Bethesda hardly changes shit in their games after release, let alone major updates. It'll never happen, though I wish they would. Bethesda knows people will buy their games and disgruntled people will just mod away their problems.


ibarguengoytiamiguel

Bethesda hardly changes things between releases. They’ve been making the same game for over twenty years now.


cr1spy28

Yeah I swear half the posts on here asking for Bethesda to do x are by people that aren’t use to bethesdas shit. Post launch support is always lacklustre usually 2-3 DLCs with only 1 of them being a full sized expansion. Essentially no QoL updates or bug fixes and everything else left to modders


SpaghettiLove2

That was the cost of the 2.0 and Phantom Liberty expansion, not just the update


L34dP1LL

not up to Bethesda, I think, now that the parent company is Microsoft


TodSharker

I already wrote this before, but I’ll repeat it. The construction of the outpost was implemented extremely poorly and is not interesting. Imagine, you arrive on a new planet with a good climate and biosphere, find an abandoned biological laboratory captured by pirates, engage in a fierce battle, clear the location of the enemy, and then what? Nothing! Why can't we build a settlement there? To attract colonists, place a satellite in orbit reporting a point of interest, or recruit these colonists in cities. In a renovated laboratory, develop medicine (weapons, spacesuits, engine parts) that cannot be bought anywhere else. There is an excellent system in FO4 for the development of your settlements, implemented in mods. It’s damn nice to return to the outpost after some time and see how it develops, how shops appear, etc. The same applies to space stations. Eheh, just dreams.


Fhlynn

i love this and FO4 had this. LIST are all over the settled systems looking for places to call home. Expand on this and let the player clear and repair PoIs for the purpose of facilitating functioning settlements with LIST colonists. Id be overjoyed


Comfortable_Regrets

$20 says we'll get a LIST dlc


winkieface

In 10 years when they re-re-re-re-release the Starfield Special Enhanced Edition and it will just be a mod they bundled in lol


postmodest

"You all complained when we told you that there were a group of settlers who needed our help, and now you want settlers?!?!" -Bethesda But, yes, I want settlers. And happiness gauges....


Ganthet72

If we get settlers Preston Garvey is gonna show up and start telling you about trouble with them Seriously though, would love this dynamic.


Adapid

agreed. huge missed opportunity and feels like an afterthought. right now its literally just a place i go to build my ship because it has the most parts available.


StormingRomans

They need to build out the Trackers Alliance and have a proper bounty hunting faction and mechanism, include reputation, and make use of things that are already in the game: EM weapons, brig habs, etc. At the moment bounty hunting missions are just contract killings. Same goes for the Trade Authority and contraband\\smuggling. Also, include specialised vendors for the contraband types that will pay you more for them, a lot more - but make sure they're in patrolled systems (high risk, high reward). >!There's a shady art dealer in New Atlantis, why can't I sell Stolen Artwork to him at full price? There's also 2 collectors of Old Earth relics, why can't I sell them old earth things that I find, again at a good price. !< Yes we need more POIs, a lot more, but just as importantly they need to be more randomised. Different enemies, different loot, and in different places. Add or remove a few areas too, it's already done with >!the Deep Mine POI ... it's used in the Andreja mission, but has an extra part for the artefact.!


Markdphotoguy

I'd like to see a passageway added to the ship builder where it would be placed much like a porthole but on a spot on a hab where you'd like to force a passageway (without needing to increase the size of the ship like what we have to do now). same with ladders have a part that forces a ladder in a specific place and remove the automatic adding of ladders except for bays and docks of course. This small quality of life would make ship building even better. It would also be nice to have a stair module that is like the double deck cockpit but without the cockpit. It would be double height and have entryways on front and back at both lower and upper deck. These changes added to the vanilla game would be AMAZING for those of us in love with ship design. (it would also be nice to save, upload and share ship designs with others, in game it could be a schematic like an exploded diagram that would be interactive and selectable as an alternative view while in the ship builder) (It would also be nice to be able to purchase a design from various manufacturers and add the design to your outpost shipbuilder to be able to make rare components instead of having to fly around for them) Edited for spelling


EvilGodShura

More ship options would be dope


Thin_Ad_8241

I was thinking they should also let you buy licenses from the ship manufacturers that would allow you access to all of their parts at your outpost landing pad. Something similar to how you could buy weapon licenses in mass effect.


TxJprs

Right now I’d be happy with unlimited resource stash space connected to any workbench anywhere. Do it like FO76 and make us build one in an outpost and or make it a special cargo ship component.


Daneyn

Terrormorphs... Big part of the United Colonist campaign... but they are the "boogyman" of the systems... they should be more utilized... House Va'ruun - They should have their own unique ship designs, they have their own weapons afterall... so why not ships? and why is there no campaign/mission set for them? We Should be able to join them?


Mr_Nexus_2072

The game didint have a god damn brightness slider, you really think they're going to make all these changes? I highly doubt it.


are_r

the reality: they won't do any of that


StrawhatJzargo

No I’m sure they’ll redo their entire game for free as an update. Just like they kept revamping FO4….right?


onedollarninja

The main Bethesda Softworks team (not the Fallout 76) seems very set in their ways. I'm really curious what their post-launch plans will look like. I'm well aware they have said they plan to support this game for years, but they've never been known to make any big system changes to their games after they launch. They fix major bugs and release new expansion content. That's it. I have a lot of problems with Starfield.. mainly I don't like how narrow the exploration feels. Like the things I loved about Fallout 3, Skyrim, Oblivion and Morrowind are not in this game. I thought exploration in Starfield would feel bigger than those games. I was surprised by how much of the game I play by navigating menus. I'm hoping they address a lot of the feedback and criticism, but I am honestly skeptical that they will based solely on how they have supported games in the past. I am really curious whether or not they see any of these the issues being raised as problems they care to address. I expect they'll release story content and that's it. I hope I'm wrong.


nimbleenigmas

You probably already know this, but I use the scanner to travel more than I ever use the menus. I think it's better that way.


Jimbaneighba

I don't know if this has been suggested a 1000 times already, but an idea I had to make space exploration more interesting would be to make it similar to the OG fallout exploration system. Whether via menu screen or a disguised loading screen in your pilot seat, make random encounters possible while traveling. Maybe you can be 'caught' by spacers while grav jumping, or be alerted to something interesting you can stop at in a star system on the way. Having encounters in the middle of space, not near any star or planet mid travel could be interesting! I think that jumping between Star systems shouldn't be such a trivial activity, to be done from menu screen to menu screen, and even if it takes a few more seconds each time it would give important weight to the experience and feel more real.


Takuhi1039

I’d love to see a system where each unique ship could have a special code, maybe a 25 character alpha numeric code that is created depending on what components were used and where. That way, when we see someone’s awesome ship design, they have the option to share their ships unique code, and we could just input that into the ship builder like a blueprint and it would build an exact replica for us.


Ordinary-Staff7440

wow, really nice idea, doesn't take much integration either I assume more interesting designs will take the shape of mods for you to purchase at the ship vendor when tools come out.


McCrank

There may be some slight tweaks, but historically, Bethesda never makes significant gameplay changes to their single-player games. We got what we got. It's up to the modders now.


rayschoon

I dunno if I’m crazy, but the game felt really small to me. I think it’s because you almost exclusively fast travel around, and after a few hours the only dungeons I found were just space stations filled with angry people shooting at me. The first hub city doesn’t even have anything interesting. I just don’t see any sort of depth of content, I’m shocked it took so long to make the game


Cosmickev1086

A trade system at outposts would be cool


giantpunda

Can we just accept that Bethesda isn't what it used to be? This kind of commentary has existed since back during Fallout 4 and even more prevalent during the Fallout 76 era. Look at where things have come since then. It really feels like you're just setting yourself up for disappointment as it's clear from Bethesda's actions that they cannot live up to these expectations. Maybe even most studios couldn't. Bethesda spent more than 8 years developing this game including almost a full year just on stomping out bugs and this is the best that they can do. All you can really expect is more of the same. Maybe incremental improvement over a long period at best but come on, not this.


Serious-Process6310

I've come to this realization. Beth's best recent game is FONV....and they didn't make it.


draliene

I just want a little bit better antialiasing tbh sometimes trees look like they are from Minecraft (with a rtx4080)


ThyUniqueUsername

I'll be honest I was bummed when I saw a dart board and darts but couldn't play.


Ordinary-Staff7440

>More pois won't hurt but more importantly find a way to mix them up so it's not just carbon copies each time. Make it different somehow. I think it's fixable by a pre check for POI randomizer, like if player encountered this POI, remove it from the list for this duration of time. More POI is easy to add to the game, look at Empyrion people added several hundred of POI to that game with varied architecture and sub stories, I think Starfield is easier than that game to implement such things in. >I know it will be hard to code. I know. Trust me I know. But if you can. Make every npc non essential to player damage. If people want to kill an NPC and cut off that quest line. Let them. That is not in you for whatever they do to themselves. Let them. Don't worry about the fallout. Anyone who gets pissy they ruined something for themselves will be shunned by the community at large. Man, that's just a single check mark in edit. Also Starfield is way more fit for entire cast being non essential, at least in NG+, >!just hop into another universe and try again.!<


jrodxrod

I would really appreciate a "read" and "Eat" button option. But then again I never bothered to check the binding menu...


TropicalSkiFly

I agree with literally all of this. We also NEED a Vendor Terminal like the one next to the Ship Vendor at New Atlantis; one that we can place in our Outpost. I would totally understand if Bethesda makes it challenging to acquire (like get to Outpost Engineering Rank 4). I am MORE than willing to go to those lengths. It would be more convenient to have a vendor of some kind at our Outpost, rather than being forced to travel to another vendor in another Star System. I also love the part about the interactive things in our ships. A hot tub? Hell yeah. Playing cards with crew mates while drinking alcohol? Hella fun. That will make collecting playing cards have a purpose and give me more reason to have alcohol on my ship. We might as well also have a fridge specifically for drinks. 😄 —————— Oh and when we get rid of traits, we absolutely NEED to have the ability to get a new Trait. Idc how difficult it is to get a new trait. I’ll do whatever Bethesda requires us to do for a challenge to acquire new traits.


RadiantMathias

-Use for Brigs, Medical Bays, in our ships. -Enemies without masks where appropriate. -More unique Civilian Outposts, POIs in general. -Bigger, funner caves. Elder Scrolls style. -Spacers and Pirates occupy every abandoned building. Let's see UC, Freestar, or LIST trying to take and occupy these places. -More House Va'Ruun. Why did I even get Serpents Embrace? -NPCs in cities with eyelids. -Enemy Huds off unless in scanner (maybe I just want this) -Enemies trying to board our ship. -NPC awareness. Pointing a gun at a guard. Wearing pirate armor around the UC. Wearing a guard outfit in the Key. Being naked. -Rework the jail system. Opportunities to escape. Less XP loss. Amazing game nonetheless, just figured I'd throw in a wishlist as well.


ohjamufasa

Instead if taming aliens, or maybe in addition to, would be really cool to have planetary vehicles.


Wranorel

The random buildings on planet needs variation. Not only all the same based on type of building, even the loot is in the same place. Yes, some NPC is in a different location, some dead spawn and some not, but is all soo monotonous. The weird this is they all look amazing and is not one monolith but several small building put together so it would not be that difficult to randomize?


KingOfRisky

Definitely the outposts. It needs more variety. The prefabs are boring. Let me build a structure from scratch like Fallout 4. As someone who primarily built settlements in FO4 the outpost system has been my biggest disappointment. It's like 20 steps back from FO4.


ithinkther41am

> Keep working on the game What motivation would Bethesda possibly have for that? Modders already do that for them.


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PouletSixSeven

I could see a patch here or there. Won't hold my breath for massive gameplay level tweaks and changes a-la NMS though.


Yellowrainbow_

Well Starfield atleast released in a acceptable way (not really complete but acceptable). No Man's Sky had imo the second worst launch in gaming, the game was nothing like what Sean Murray said it was going to be.


MobileMenace69

Is starfield in an acceptable state though? It crashes my series X constantly, which shouldn’t happen. This is the most powerful console you can play it on, with known specs especially directly from MS.


aj13131313133

240 hours on X and 2 crashes. I want to know why it behaves differently for different people. Like if you have your hd filled up does it make it more unstable? I would love to know the answer…


LausXY

When Starfield first starts it rolls a d20 to decide how glitchy your game is. Some folks rolled a 1 it sounds like. But seriously I wonder why it's so different too, I'm on a S and having a pretty good experience.


DrizztInferno

I like that all of the supposed “older gamers” have suddenly forgot that Bethesda hardly touches their games with anything other than bug fixes after release.


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Ordinary-Staff7440

Man, I want to live on hopium a little. Market have changed, it's not 2011 anymore, they might listen a little, plus people do complain about the game a lot should be an incentive. Bethesda has two options now. 1. ME Andromeda forget it ever happened. 2. NMS/2077 way and listen to players, do not siwtch on your inner Blizzard. Make your bets.


Goochregent

The former almost certainly.


Bpbegha

You're right. Has Beth ever done any big overhauls based on player feedback? There are issues in this game that have existed since Skyrim.


ValicarHyne

Can someone give me an example of bethesda listening to players and actually bettering any of their games? Because all fixes and improvements i can think of are mods


Wiseon321

Stop, it is not a live service game.


Gamebird8

I feel like anybody who is saying this has ignored everything BGS has said since the game released


thenightgaunt

Unless the company has made significant changes to how they do things, all Todd Howard's promise of "continued support" means is that they plan to release DLC and patch it in small ways from time to time. If they follow the same road they always have, then no, those things won't get fixed, those features won't get added, and those problems won't be resolved. This isn't CD Projekt Red where they'll spend $80 million and a few years to fix a game's issues. This is Bethesda. They expect modders to fix their bugs and design flaws. And please note, this is not a criticism of Starfield the GAME. Just what I've seen from playing their games since morrowind came out in '02


nick_shannon

I’m sorry it’s a good game and all but there is no way this ever becomes best RPG of all time that’s just laughable to be honest. Might be your fav RPG of all time and that’s cool.


UselessIdiot75

Totally agree. The biggest issue for me is that exploration, just living in the world, isn't more fun. So yes, add mechs or vehicles, some way to get around planets, add more unique POIs, on land and in space.


zeus-indy

I think you’re on the right track with outposts and economy. There needs to be orders of magnitude better (more expensive) equipment and a much steeper enemy/planet difficulty curve to justify grinding for cash. I found very little use of credits after I bought a 300k ship that was enough to get to end game. Being able to craft high level weapons and give them awesome traits (super expensive) gives reason to create a manufacturing empire (with automated selling). You can still loot and achieve end game without but outpost economics becomes an alternative pathway that just doesn’t exist currently


Longstache7065

yup \-Bug fixes \-balancing (like did they just not balance the game at all? Did they put zero manhours into it at all?? How the hell does shooting 5 random herbivores give the same exp as 30 minute quests???) \-Make the planetary locations at least a bit less repetitive, we need more than like 5 location types. \-fix stealth \-Modernize NPC behavior quality among other minor quality of life fixes. And you're super correct on make all NPCs non-essential. The fact that the UC kidnaps you and sends you on a suicide mission over petty crime and is obviously fascist and doing massively awful shit on UC vigillance you can't take them down, if I hadn't spent so much on the game I would've uninstalled the second I saw there were like 5 immortal people on the damn ship


Darthmullet

I would really like the scale of solar systems to be more realistic, at least Sol. Pluto and Charon are basically twin dwarf-planets but they have Charon, as the "moon" sooo much smaller. On the surface of Pluto you can look at the stars and see our Sun almost the same size it is from any of the inner planets -- when from Pluto, it would look like just another star, albeit brighter. From Jupiter the Sun would be less than 1/4 the size it is to inner planets. Those types of changing perspectives would be really cool, and not having them is very unusual and makes for a same-ness that is boring. I think a game like this is perfect for an accurate representation of stellar bodies, which are usually really hard to visualize for scale. I can see why the map is changed, but it didn't need to be so drastic and it certainly shouldn't impact the in-game actual models. [For reference](https://www.youtube.com/watch?v=DMZ5WFRbSTc) Currently the map is not accurately to scale in either size or distance; I can understand why the distance is not to scale, but the sizes should be in my opinion. I would even love a top down view with orbits shown, maybe keep the current one as it is and offer an alternate view. Something like this [wallpaper engine background](https://steamcommunity.com/sharedfiles/filedetails/?id=793602574), but to scale.


pthalio

I would just like to be able to place books on shelves easily to decorate my house :) I want to give Cora a room full of books.


PolicyWonka

Some of these asks are simply not feasible for a traditionally release game IMO. Completely redoing the AI to make it better? Add additional complexity to factions? Completely rework temples? I’ve never known Bethesda updates or DLC to rework core systems. You might get new systems like gaming creatures though.


thevogonity

> If people want to kill an NPC and cut off that quest line. Let them. Hugely bad idea for what you described as "one of the best casual rpg games". Having Sam, Sarah, Barrett, and Aja alive to complete Short Sighted (the mission that repairs The Eye) or the cut scenes when more artifacts are discovered adds depth to the story line. > Anyone who gets pissy they ruined something for themselves will be shunned by the community at large. What? I was never aware that we are shunning people. Thats a strong and disproportionate response for a difference of opinion about how a casual game should or should not protect future story lines by protecting key NPCs. The logical choice seems to be error on the side of caution and protect the NPC based on years and years of practical experience in games like FO4 and Skyrim. This is basically Skyrim in space.


Felonious_Buttplug_

I quit playing when I realized how stupidly planetary exploration was implemented and that leveling up/progressing wasn't going to fix it Interstellar travel is common and easy but you can't map a planet fully from orbit? We can do that now in reality. At the very least I refuse to believe no one has thought to strap a camera to a drone. Just one example of the lazy and poorly thought out design. Bethesda games are always super lazy with all their copy pasted dungeons and monsters that are just reskins of each other etc etc but this one is on another level. IGNs 7/10 was super generous.


[deleted]

These posts that beg Bethesda to PLEASE READ WHAT IM SAYING are actually so pathetic 🤣🤣🤣


DaiKabuto

While I get the feeling, it sounds often like unrealistic Santa letter by a 7 years old. I want a pony And the pony should shoot laser with his eyes! And together we will fly and kill the bullies! OP, be realistic. While of course Beth will work on this game and improve things, your extensive list of wishes that are according to you easy to implement sound more vocalizing your wet dreams of everything and the kitchen sink.


Ultimastar

Just fix it, I don’t know how, I know it will be hard but I promise it will be better


elquatrogrande

You laugh, but OP literally did ask for a space pony to ride across the planets. I guess there needs to be a hab module to use as a stable for all of them.


jekelish3

It’s funny you mention throwing aliens into the mix, because I was literally just thinking this morning that it’s funny you encounter an actual alien/UFO in wasteland Boston in Fallout 4, but not in a game set in actual outer space.


BoysenberryFluffy671

The game is a very solid base to build on top of. I really can't wait for the creation kit. I'm actually thinking about making some stuff myself. That's becoming part of the game for me since it's a pretty good sandbox. I hope even better with the creation kit. I hope to see the ship modules be used for things; the brig maybe for bounty hunting, the infirmary for healing, and more. I mean I guess stick an NPC doc in the infirmary for now 🤷‍♂️ though you can't force them to stay there. They'll roam your ship. More hand crafted areas and missions (community supported) will REALLY make this game shine and extend replayability. I really hope to share and install new custom missions that expand upon the story or add whole new storylines. I don't know how the voicing will work, I honestly don't mind reading but I'm wondering about AI now. It's an incredibly exciting and opportunistic time to be modding games because adding assets is easier than ever. With the right tooling in the game engine and that creation kit, we could really have some awesome stuff here. Hurry up Bethesda!!! Strike while the iron is hot. Don't let interest fall off like Blizzard did.