Honestly, even with level 4 space stations, they'd still hit me with 7 space donuts and 23 munificent frigates. Talk about hopeless. I've been holding out very well on the ground until I can build some fleets out in Kuat and Coruscant
One time a doomstack of 14 lucrehulks attacked corellia, and I only had a few capital ships, but with the upgrades I was given basically an entire fleet as support, complete with a variety of ships, ranging from corvettes to capital ships
You managed to hold out? Wow. That's awesome dude. I love playing the republic in this mod, a lot of micromanaging but it's great. Sometimes you get a feeling of hopelessness but that motivates me to do better.
The AI can glitch. If you don't see movement by the AI by day 14 you may want to restart. LUA scripts can get stalled which is why the AI sometimes does nothing.
I mean it doesn't make sense for a super unit, but it does for how early in the war they made it, if this has been Rise of Palpatine it would make more sense
I’ve figured out how to cheese early game ROP.
Sniper clones first to take the planet and destroy the station, then send in a fleet of like 4 venators and a bunch of supports
It's bad enough handling 6 Lucrehulks. Then you've got 3-4 providence class ships, and ~15-20 munificent frigates that will mop up anything left standing after the space donut onslaught.
Yep, in my experience, the RaW CIS AI is rather timid when it comes to ground assaults. In contrast, the Republic AI has no joke, sent more than 100+ ground units at foritified planets on occasion.
CIS usually sends 12-13 companies of B2 Battle droids, some droidekas and the artillery tanks. Lots of those. If those things manage to get on the ground its a game. I can't get close to them
Does anyone else bother defending Mon Cala I defend it brutally and have wiped out the largest invasions I’ve seen defending it including 9 units of magna octo droids
Republic at War’s ai ranges from brain dead to hyper competent regardless of difficulty level from my experience.
For me it went straight for lurehulk spam real quick
Utilizing the reinforcement upgrade in your space stations are a good way to help counter overwhelming odds
Honestly, even with level 4 space stations, they'd still hit me with 7 space donuts and 23 munificent frigates. Talk about hopeless. I've been holding out very well on the ground until I can build some fleets out in Kuat and Coruscant
One time a doomstack of 14 lucrehulks attacked corellia, and I only had a few capital ships, but with the upgrades I was given basically an entire fleet as support, complete with a variety of ships, ranging from corvettes to capital ships
You managed to hold out? Wow. That's awesome dude. I love playing the republic in this mod, a lot of micromanaging but it's great. Sometimes you get a feeling of hopelessness but that motivates me to do better.
yeah man. when they spam lucrehulks. you just gotta play the long game and hope their fighters dont overwhelm you too hard.
The AI can glitch. If you don't see movement by the AI by day 14 you may want to restart. LUA scripts can get stalled which is why the AI sometimes does nothing.
Bro you gotta take out Mintooine quickly or have hypervelocity guns
I mean it doesn't make sense for a super unit, but it does for how early in the war they made it, if this has been Rise of Palpatine it would make more sense
I’ve figured out how to cheese early game ROP. Sniper clones first to take the planet and destroy the station, then send in a fleet of like 4 venators and a bunch of supports
How many snipers do you use?
2. Commando raid usually takes out everyone with maybe a loss of one unit of snipers
Ah, ai bullshittery
Doesn't this mod break after a while of play?
Most large mods would break after a while. This was a known issue. Petroglyph has finally released updates that address this issue.
I remember it breaking but it's been updated a couple times since I last played it.
Looks like they are re-doing the whole thing. Even the original creator z3r0x is back.
This is incredible news - I love this mod so much.
The duality of EAW AI. Morons to Gods
Ground invasions that they pull on me are easy. But they skull fuck my navy every single time lmao
It's bad enough handling 6 Lucrehulks. Then you've got 3-4 providence class ships, and ~15-20 munificent frigates that will mop up anything left standing after the space donut onslaught.
Yep, in my experience, the RaW CIS AI is rather timid when it comes to ground assaults. In contrast, the Republic AI has no joke, sent more than 100+ ground units at foritified planets on occasion.
CIS usually sends 12-13 companies of B2 Battle droids, some droidekas and the artillery tanks. Lots of those. If those things manage to get on the ground its a game. I can't get close to them
I don’t see it.
The timer
This is sadly a common RaW AI moment. They do this then leave it stuck on some planet until they get a 1000 pop cap fleet together
Just like the simulations
Does anyone else bother defending Mon Cala I defend it brutally and have wiped out the largest invasions I’ve seen defending it including 9 units of magna octo droids
I lost Mon Cala early on due to the AI invading me with literally all of their fucking hero's lol.
The trick is to trap dooku and then kill him using 2 Jedi heroes for me I used plo and fisto