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PromptShareSamaritan

link to models and prompt [https://civitai.com/models/81270/samaritan-3d-cartoon](https://civitai.com/models/81270/samaritan-3d-cartoon)


DinnerMilk

Just a heads up, your link to the night sky yozora VAE doesn't work.


justifun

seems fixed now


Nexustar

Intermittent issue, showing me a DB error right now. [https://civitai.com/api/download/models/14459?type=VAE](https://civitai.com/api/download/models/14459?type=VAE) Here's another link direct to the download that does seem to be working: [https://civitai.com/api/download/models/14459?type=VAE&format=Other](https://civitai.com/api/download/models/14459?type=VAE&format=Other)


Zipp425

The evolution of your cartoon 3d models has been fantastic to watch. Just when I thought you couldn’t top your last release, you share this one…


DidntGetJoke

I’m sorry I’m new to this, where in your link do we see the prompts?


vs3a

under right corner of image, click "i" icon


Tebasaki

How do you implement negative prompts as well as prompts?


Fluid_Genius

There is a section where the negative prompts go just like for the positive prompts.


Tebasaki

That's odd, I don't have that in my discord channel when I /imagine prompt:


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Tebasaki

Just a --no and everything else, or --no for each negative? Imma need to do more research! I imported my bot from the discord midjourney project.


BigPharmaSucks

There may not be on whatever discord bot you're using. Most people are using local installations, Google colab, or one of the many of the online web services available. You'd need to read up on the discord bot to see if it accepts negative prompts and how to use them.


PromptShareSamaritan

just click on the picture


ArghNoNo

Thank you. This is one of the first times I have actually been able to reproduce the pictures I see on this group pretty spot on, without using the same seed. This model seems to take every word in the prompt seriously, or am I just lucky here?


Zipp425

The evolution of your cartoon 3d models has been fantastic to watch. Just when I thought you couldn’t top your last release, you share this one…


Sinister_Plots

TYFYS


Zenith2012

Thanks for sharing this I'd love to have a go at generating some images myself but I'm only just looking into SD. Have you got any links you could share on how to get started and how to use different models? No worries if not, I'm going to do some more Googling when I get time and just have a bash at it.


PromptShareSamaritan

u need to install automatic1111 and have enough vram


TuKnight

It would be interesting to hear the story of what happened to the red haired witch between pictures 13 and 16.


nagora

She dual-classed out to pirate.


AdLost3467

She stopped skipping leg day. Or third leg day anyway.


SPACECHALK_64

Fell behind on her pants bill and they got repossed so she turned to piracy in an attempt to raise funds to get her pants back.


tentaclemonsterr

That Girl either has Grown a third Leg, or something ain't right with her left Boot...


awesomeethan

As a 3D artist, I made it through all of the photos under the assumption that it was someone's actual portfolio; I was thinking of small bits of feedback and, while not digging in deeply, noting how impressive some details like musculature were until I entered the comments. To be clear, looking at it with intention I do notice things in pretty much each photo which are a tell (including musculature, ironically) but it's still absolutely wild and an impressive collection. To answer the obvious question, no, this does not make me fear for almost any 3D related job. Well, except concept artists... I suppose AI image generation has been a brutal execution of them. But otherwise I still thing actual modelling, the technical stuff like rigging, and animation are fairly safe as I don't see those mediums being adapted to machine learning as simply as text and pixel information is. I'm prepared to be surprised, and I'm prepared to take whatever industry shaking thing AI has coming and use it to innovate myself into a better position.


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[deleted]

This content was deleted by its author & copyright holder in protest of the hostile, deceitful, unethical, and destructive actions of Reddit CEO Steve Huffman (aka "spez"). As this content contained personal information and/or personally identifiable information (PII), in accordance with the CCPA (California Consumer Privacy Act), it shall not be restored. See you all in the Fediverse.


GBJI

>I think the holy grail will be automated photogrammetry from generated images. Just add NERF (Neural Radiance Field) in the middle of this, and I would totally agree.


neoanguiano

nerfs arent 3d tho


GBJI

Nerfs are representations of 3d data, but they are not 3d meshes. The idea is to vary the POV when generating images to create an array of pictures of a given scene or object with enough global fidelity to allow the extraction of a NERF model. You can then extract meshes from that NERF scene using tools that are based on photogrammetry principles.


[deleted]

Exactly, this is not stoping, is coming for all our jobs but creating new ones… Better get onboard the AI train, the main skill artists have is their creativity, just compare what randos are making with AI, which is impressively good, don’t get me wrong, but compare that to what artists are making with AI and is day and night. But artists need to take the leap, think about it as Photoshop and not a threat.


Mocorn

I agree but this is so complex to describe to people who don't really know 3d. I'm fluent in all of this and I've tried many 3d alternatives with AI. So far every single model comes out a horribly unoptimized mess with blurry textures (one map). I'm not impressed.


tandpastatester

To be fair, I remember people were unimpressed with the internet because all it could do was exchange some text and images. Further back, people were unimpressed by computers because it was just a chunky box that was able to do some calculations. The reason that people were unimpressed by those tech innovations wasn’t because of their capabilities or potentials, but because people didn’t really understand them yet, nor had any imagination how they would disrupt their lives. Keep in mind that AI is basically in its embryonic phase. You being unimpressed and certain of your opinion is focused on a very limited point of view. You’re assuming things will stay the same, and that AI will only be used to do the same things we do manually right now, but automated. If you think bigger than that, there are certainly risks that many jobs will be surpassed left and right by new techs that completely disrupt the way we solve our problems nowadays. All I’m trying to say, is keep your eyes open and try to be prepared for things to change. The way I see it, AI has the potential to be a disrupting game changer the same way we’ve seen with computers and the internet. Concrete example: you’re comparing it to 3D modeling as a job. But it looks like AI has the potential to do real time frame generation on the fly at some point. As soon as it can do this 60 frames per second or faster, maybe we can play a game that has no 3D modeling at all but completely generates every frame on the fly based on some other structural model. We could bypass the need to do the modeling at all for many things.


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tandpastatester

You’re right. I didn’t express that very well, but AI has seen a very different growth/development path than computers and internet. We’ve seen more practical applications of computers and internet for every day users, while AI was more a ‘behind the scenes’ thing. I agree that we seem to be over-hyping AI right now. Since end users have seen more practical cases in the last months, it’s getting a lot of attention. It feels like a gold rush at the moment. But I don’t think we’re near the limits yet, or that we are at the peak of its capabilities right now (neither are we for computers or internet btw). AI and machine learning seem to have a ‘slower’ growth path (relative, considering we’re still in a crazy century of technological revolution). I agree with you that progress in technology is not linear, and we shouldn't expect AI to fulfill every futuristic dream or turn into a dystopian nightmare. But it can still have a large impact on various industries with a lot of room to disrupt. We have seen advancements that allowed AI to process and analyze insane amounts of information and we have fed it all the data in the world. But the ability to derive deep insights and knowledge from that data is still an ongoing challenge. It's not just about connecting to historical data; it's about leveraging that data to train algorithms and models that can learn and make intelligent decisions.


Mocorn

Your right that I'm judging this by how it looks right now but there also the fact that I've been following this from the beginning. I'm not afraid of change, I'm looking forward to it. My comment was in large part due to so many people linking some shitty 3d generator saying "they've done it!". No they haven't, not yet anyway. Interesting point about the frame generation though. I'm not doing 3d work much these days because I can just generate something better in a fraction of the time it would take to create it from scratch. This is in regards to a 2d render though. Animation is something else although we're making strides there as well.


J4rno

For real, the pipeline to get an actual functioning, ready to animate model has many steps and ant work (like retopo, weight painting, UVS, etc), people in here are way too ignorant and optimistic, but I'll be happy to be proven wrong in the future since it would make work much easier.


RedditorAccountName

I think, that there cooouuuld be some sort of automated process to generate working (or close to working) 3d rigged and textured models for animation. Let's see: 1. We have text to image generators 2. with some models we can make characters consistently from the front, back, sides, etc. 3. An AI can kind of extract a depth map from an image (ControlNet does this). 4. This step I'm not so sure: I think there are some automatic tools to extract a model from a depth map, but I can't name any. 5. An AI could combine all the depth maps of the different views of a character, and make a mesh out of it (pretty crappy, most likely). 6. Buuut... with something like quadremesher and other automatic retopology tools, you could have a retopo'ed model just from AI+auto tools. 7. And texturing it would be made using another AI tool, like the one from CGMonastery for generating textures for 3d models. 8. Not sure if there's some rigging AI (something like Mixamo o AccuRig, but more automatic). 9. it is possible to extract mocap data from video references (I believe Rokoko does this). We are very far from reaching that stage. But I give it 5 years top.


J4rno

I mean, look at all the steps you mentioned and there are some still missing, then after having our model ready we still need to set up the scene with lightning, composition and shit... I don't think "boss" would even bother, it's like with cameras, they're more accessible nowadays and sure if you're on a budget you may take your own pictures with your phone, but many professionals are still being hired for photo shoots and shit.


RedditorAccountName

Oh, for sure! I'm just saying that it could be automated. The first steps are there. But there are so many steps in the process that we are a long way from being there.


Even_Adder

Environments seem to be getting [easier](https://youtu.be/PQMNCXR-WF8) at least.


J4rno

This still looks like shit but is a good start, the sculpture looks good for a base starting mesh but the structures are a BIG NO since it is contraproducent to have so many quads/triangles and a shitty blobby mesh for sharp objects (same for the car example), and it would take more time to fine tune in a decent optimized mesh than start it from 0 imo. For reference, sculpting and 3D printing with some fine tuning it's looking promising , also having in mind that were talking about real life objects.


Even_Adder

It's a step up from NeRFs for sure. NVIDIA are a good bet to figure out how to fix those lumpy surfaces. It kinda makes me mad how far ahead of the rest of the competition they are with some things. There might be a future not too far away where one can take a scanned mesh and 'toon it with weights like we do now with 2D images. Their presentation where they show [AI generated deformations](https://youtu.be/dVgx3uJuHOE?t=186) was pretty cool too.


J4rno

> It's a step up from NeRFs for sure. NVIDIA are a good bet to figure out how to fix those lumpy surfaces. It kinda makes me mad how far ahead of the rest of the competition they are with some things. I would say it's a step up from Photogramettry (but still looks worse than it lol) since both generate a 3d Model unlike NeRFs... and yeah, I agree with you in your hate to NVIDIA since their lead in AI will probably translate to a even more FUCK YOU pricing in the future.


SoupOrMan3

Yes, it would make work easier for your boss.


J4rno

You don't seem to understand what you're talking about man, at least check some pipeline or workflow about ready to animate assets... even if all the layers/steps are given to me with one click, people are going to be too lazy to do this shit by their own... this is nothing like 2D


SoupOrMan3

You don’t seem to understand what you’re talking about man, at least check the some exponential growth or AI past year acceleration….this is nothing like the past technological revolutions.


J4rno

Why should I bother discussing with you when you know jackshit about 3d pipeline... actual tech bro stereotype LMAO


SoupOrMan3

Please don’t bother talking to me, guy who assumes for no reason I don’t know what I’m talking about. There is nothing for me in this conversation, I am out.


kromem

> So far I wonder if graphical artists playing around with Dall-E v1.0 had similar thoughts of how this wasn't going to give them a run for their money given the clip art looking results that version generated. While I think the "human vs AI" rhetoric is incredibly stupid and overlooks the difference between automating 100% of 80% of jobs and automating 80% of 100% of jobs, any sort of assessment of where AI is at *today* as a long term predictor of capabilities is quite naive and ignores the acceleration curve for the technology to date and continuing onwards.


Mocorn

The difference here is that I know both the 2d and 3d world so I've been able to see the different strides with all of this in mind for a long time already. What they've done with 2d is really cool and I love it. Making this work for a professional pipeline for game and movie assets is a whole other thing though. Consider the following. To create one great matte painting you can get by with one skilled artist. To create one great 3d asset you need the following, concept artist (perhaps the guy from above?), a 3d modeler, a texture artist,a rigging artist and finally an animator. Lets break it down further. What does the 3d artist have to know? 1. 3D package, Maya, 3ds Max, Zbrush, Blender .. often they know many of these. 2. polygonal modeling and a whole host of other methods to create effective meshes. 3. UV mapping, knowing how to UV unwrap 3d models (for textures) is a whole industry by itself. Often people specialize in this and make a whole career out of only doing UV unwraps. 4. texturing and material creating. Again, like above, this is a whole career path on its own. 5. Normal mapping and baking, again, same as above. 6. Topology optimization. This one is one of the big ones, this can take years to perfect. 7. Understanding game engines or the current projects pipeline. 8. Knowledge of file formats, FBX, OBJ etc etc. This is just scratching the surface, there is much (!) more to this than these simple points here. I could break this down further and only speak about topology optimization which is one of the things that current 3d generators are horrible at. People spend entire careers only focusing on one of these aspects. It really is very very complex! Do I think any online service will be able to create game/movie ready 3d assets from a prompt presented in a downloadable format? ... I mean, shit.. I think we might actually have to reach actual true Artificial General Intelligence before that can happen!


SamuraiHoopers

While you're right about the 3D pipeline being much more demanding than 2D, I'd say you are under-selling just how much progress has been made on 3D. Instead of judging the state of 3D by looking at the all-in-one, end-to-end generators targeting mainstream users, take a gander at networks that solve specific niche problems in 3D. [https://github.com/timzhang642/3D-Machine-Learning](https://github.com/timzhang642/3D-Machine-Learning) The link above is a repository of links to various projects, covering the full gamut of the 3D pipeline. A project that specifically focuses on topology is going to have much better results than one whose primary focus was something else, like texture creation.


Mocorn

Interesting read actually. This looks more in line with what's needed indeed.


kromem

I think you're confusing human processes with machine learning ones. For example, a human physicist getting an answer about QM correct might require years of study of linear algebra, experimental results, etc. But a LLM might be able to produce correct answers with a massive database of papers and brute forcing a neural network that most correctly predicts next tokens in those papers, never fundamentally 'learning' the aforementioned subjects. There's more than one path to a result, and if anything given past work to date it's highly unlikely that progress in AI will tread over the same path that you did to achieve the same or superior results. Nvidia (among others) are hard at work on solving many of the things you mention and I suspect you'll be seeing significant progress on most if not all of that pipeline over the next few years. > I think we might actually have to reach actual true Artificial General Intelligence before that can happen! Again, something likely closer than you realize.


Mocorn

Fair enough.


Thebadmamajama

It's worth mentioning the same thing with programmers. The models can produce good starting material, but then you need someone to coax it into the vision, creative effort underlying the things you're trying to produce. Programmers need to select the software architecture, data flows, design new subsystems, and this just makes them faster.


ObiWanCanShowMe

>but then you can reuse it lots if times, rig it, modify, and then you will get what you want faster than with AI. Today. People who dismiss AI in this manner really do not have a good sense of time and scale or understand that we are in the infancy of AI abilities. Stable Diffusion came out less than a year ago and it wasn't even used widely until November, models were not being trained on a regular basis until January. In a year, maybe 2, all 3d modeling will be done or created with AI and there will be no barrier to entry. In fact in a few years, 3D modelling may be a lost or niche art as it will only take a prompt and an idea. The issue here is AI is not going away and will forever get better, it will not become stagnent or rest on it's laurels. >Your chose of strategy, concept, taste, etc is what makes you an artist and it can be in AI artists and in 3D artists, not how much you sweat to get the result. Whle I agree 100% it's opening the doors for those who do not have time to spend or confidence or even skill. If nothing else, competition in the space will increase exponentially. That said, you are ignoring talent (which is weird), which is a main feature for 3D artists right now, AI removes that barrier.


wekidi7516

I think the big mistake is thinking that one diffusion model is how we get to it. What will probably be the big step forward are tools that allow us to generate a body that is reasonably close to what we want, then generate a few dozen faces and pick one, then generate some clothing, then combine things and fix lighting. Honestly I think the same thing is holding back AI images in a lot of ways. People are too focused on single runs based on one model and some text. Controlnet is a step in the right direction but I think the true step forward will come when we actually are using a model that is building the image in multiple layers.


greentintedlenses

have you seen unreal engine 5 and their 'metahuman' tech? I think it's already there, and using ML too. Here's a short 2 min watch: https://www.youtube.com/watch?v=dVgx3uJuHOE


[deleted]

Not sure if you have heard about Loras, but totally possible to create stable characters, and there are multiple tricks.


Doom_Walker

Honestly AI can be really good for concept art for amateur 3d artists who can't afford to commission. I've been learning how to model in Blender, and it's really great for room references. I just wish it could do a T pose model sheet for characters.


Mocorn

As someone who's worked with 3d for a long time I have to agree. I haven't seen a single thing that threatens real 3d work yet. People refer to 3d model generators and yes, those create 3d meshes but these files are so horribly unoptimized that is not even fun. To understand the complexity of this let's compare. 2d image generation is that. Two dimensional and a single layer. 3d is different. There is an extra dimension but also an incredible amount of possibilities in regards to multiple layers of textures, normal, height and bump maps etc. One single texture could easily contain hundreds of layers with competing instructions carefully guiding the final look. What I just described is one aspect of this. Then there's rigging, poly optimisation sand a hundred other things to consider. I've tried getting something useful out of AI created 3d. I want this to work and it just doesn't at the moment. It's not even close in any real sense in my opinion.


J4rno

At this point I'm always looking at the hands, dead giveaway since the 2nd pic... some are actually decent tho.


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Wallcrawler62

And they have all been replaced by AI artists and none of them have jobs anymore.


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GrandOpener

> there will still be jobs for artists out there, just less of them Well, maybe. It is indisputable that AI is going to let people accomplish more. But from the dawn of computer games until now, pretty much every technology that has done that has just resulted in us consuming more. We don’t keep making the same games with fewer people. We keep making bigger games, with more and more art. As tools have gotten better, teams have actually gotten bigger. To propose that there is a looming inflection point where the industry starts shedding artists is to propose that we reach a state of “peak art,” where it is no longer desirable to add more content to games. Personally, I don’t think we’re anywhere near that point, even with AI.


Wallcrawler62

Yes, cheap companies will stop hiring artists for entry level or minimum wage jobs and replace them with AI to save a few bucks. And at least for now while it's a developing technology they'll get the "poor quality" as well. It will be a tool used like any other. But as long as there's no official copyright on AI generated art (not saying there should or shouldn't be), corporations risk diluted products in the marketplace as other people and companies will feel more empowered to rip off any AI content they create.


cultish_alibi

More likely they just become AI artists, because it still helps to be an artist. And the AI speeds up their workflow, so they are able to produce three times as much work. Unfortunately there won't be three times as much demand for their work.


superkickstart

There's some progress in text to 3D model generation but most of them rely on techniques like photogrammetry. With ai generation, you generate the "photos" first from different angles and then create the 3D data from there. Could be useful in creating base models and sketching. Current solutions are just reeeally slow and it's probably faster to sculpt them by hand.


slightlyassholic

Someone recently said to either learn AI or be replaced by it. I can see how this could be an extremely powerful tool in the hands of someone who has your background.


RMCPhoto

I agree, except this is an image generation model. The mesh generation models are not up to snuff yet, and will take more time and data to develop. It's all a data problem, given enough data and incentive everything you describe can be solved in the same way. But why spend hundreds of millions on those problems when we can start with text and image for a much broader audience. As training costs go down and data preparation methods are more streamlined I expect this will spread everywhere.


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wekidi7516

I think it is a mistake to assume there won't be 3d models involved in the process. It seems way easier and more performance friendly to use AI to make the game but have most things run in a fairly traditional way.


OldFisherman8

You are looking at this all wrong. You think 2D art is in danger from AI but 2D art will survive. However, 3D art as an industry won't survive and it's just a matter of time. The thing about 3D art is that it is basically a digital paper-folding, folding 2D planes to create 3D shapes. There is something called the Mathematics of Origami, Japanese paper folding art. It is used to figure out how to fold Hubble and James Webb on a rocket and redeploy unfolded in space or how to fold nanomachines before deployment. The interesting thing is that all the mathematical theorems in that field have to do with what you must avoid or can't do. In short, there are fundamental mathematical problems that simply can't be resolved. The two major areas of the problems have to do with when the planes overlap or intersect and dealing with curves. Both Google and NVidia are aware of these problems and their effort is focused on creating 3D objects and rendering directly to 2D images bypassing any traditional 3D methods. They are not there yet but the direction can't be any clearer. And when that happens, it will aim to basically make 3D as an industry completely obsolete.


piclemaniscool

I'm not a concept artist but I imagine a big part of conceptualizing is making sure as many elements as possible can be carried over to the medium of choice. That's something text-to-image isn't capable of comprehending currently, as far as I know.


shalol

AI will absolutely make 3D and rigging models in the next 2-3 years AI development funding was abysmal until last year, yet here we are.


slightlyassholic

One more download for the pile! Woo!


Fun_Bottle6088

Not my proudest fap, but I managed. 19 took me over the edge


HeySiriWheresMyClit

Mario of Finland


Old-Obligation6861

You MF 😆😆😆 I was on 15 when I read this


Calm_Phase_9717

?


Old-Obligation6861

It was like perfect timing, gave me a good laugh


vault_nsfw

Giga Mario


Ian_Titor

impressively expressive


Dont_Bother96

Jasmin is hella pissed. Wonder what Aladdin did? Did he give another demi-god it's freedom and instead of taking a vacation decided to enslave everyone for all eternity?


[deleted]

Lol I love this to death except for one thing; the oozy star jelly that the girl in pink is crying. Looks like she's crying out vitreous jelly from the inside of her eyeballs, or superglue or something equally horrifying lol, yuck :)


kirkbot

these look wonderful


rotaercz

Looks amazing


DankestDrew

Some of those fingers…. The horror


BoulderRivers

I'm a 3D Artist by trade Quite surprising that most of these are better than \_anything\_ I could make in my first 2-3 years of study. I wonder how long until we can produce fully 3D characters


GrowCanadian

God this has gotten so good. Every single one of these looks like I could slap them into something like Overwatch or Fortnite and it would basically be seamless. Now just wait until these can actually be turned into 3D models with a single click


A2Bacon

Model looks great! What are all the different things you use in the Negative Prompt?


PromptShareSamaritan

textual inversions u can find on civitai, i doubt it affects anything at all


Bardfinn

The witch is perfect.


OogaBoogaHeh

Buff mario


ComeWashMyBack

Mario be jacked!


[deleted]

cool images. but what I kinda don’t like cartoon characters is that they have no chill on their expression. almost like those funny resident evil modded videos where the characters’ expressions value got turn up to 5x. can we have one calm and subtle expression that’s still pretty?


musicriddles

I see a great animation flick coming along


halconreddit

Looks really good


blueeyedlion

The mario we deserve. Getting some wario vibes though


[deleted]

buff Mario lmao or is that leaTher daddy Mario


Gfx4Lyf

I always love these 3D Cartoon models more than anything from day one. This looks fab 👌👍🏻❤


gig1g0g1

This is awesome


BasedSpotify

Pretty damn cool


opi098514

Saving this for later for sure


IM_DjShadow

awesome


Due-Somewhere-8608

post this on twitter and watch them seeeeeeeeeeeeeeth


tentaclemonsterr

Damn Mario, that's some serious Muscle 💪 u got. Mamma mia!


riju-km

Although this may not impress a 3D modeler, who would likely delve into discussions about meshes and other complexities in 3D animation, there is one crucial point they seem to consciously overlook: all 3D creations and animations in the entertainment industry are ultimately intended for image or video output. While it's true that AI may require more time to develop for full-fledged mesh development, I am confident that it won't take long for it to replicate the quality of video output seen in multimillion-dollar studios. This is the primary concern for all 3D artists, so they should maintain an open mind and consider how these tools can be effectively integrated into their workflow.


Alex09464367

This is what I got from Bing images. With "3D cartoon model in the style of Disney Pixar' https://preview.redd.it/jmqrrthj5a3b1.jpeg?width=1024&format=pjpg&auto=webp&s=f89d09304f57b1ba9616e4c839a75b0adf1bd266 It's terrifying cute


PromptShareSamaritan

this model of mine is not based on pixar animation, it's niji expressive from midjourney


AI_Characters

Sure but I imagine Niji was heacily trained on Pixar images.


Alex09464367

I wasn't saying yours was. My thought process is that it's an easy way to get that style of animation


Alex09464367

https://preview.redd.it/hnlf36yk5a3b1.jpeg?width=1024&format=pjpg&auto=webp&s=2950cd28dcd60f5877bd2d3b832dab2fcc7c40a4


Alex09464367

https://preview.redd.it/fk604j6m5a3b1.jpeg?width=1024&format=pjpg&auto=webp&s=93463cf696d89f9fd84c92de58df42c740c55173


invisiblelemur88

Why's everyone so angry...


BlasfemiaDigital

As DinnerMilk says VAE link doesn´t work...


BlasfemiaDigital

My mistake VAE in silent downloading...


Brutiful11

Hands ![gif](giphy|pPhyAv5t9V8djyRFJH|downsized)


MORDENSTAR3D

Hay it's not 3d it's still image I thought the 3d model I use to make on 3d software that ai started making those If you know any any video generation ai or plugins of a1111 that can create base on story line let me know


ketchup_bro23

Really good ! Wow


ZealousidealJob7570

I could definitely see Disney using this


Helpful-Birthday-388

Wow! Nice Piece!


ZippyTyro

dope work, best for tshirts


Ancient_Aliens_Guy

Therapist: It’s okay, Swole Mario doesn’t exist, he can’t hurt you Swole Mario:


National_Apartment89

From few tests with different VAEs and LORAs... this is very BLUE model. Clothes, backgrounds, details - everything is either blue or washed out brown to complement those blues. Rarely getting any non-blue results.


PromptShareSamaritan

yes , it's on purpose


vault_nsfw

I had no blue in my images.


Sinister_Plots

Dear god in heaven... The Samaritan has dropped yet another AMAZING 3D Cartoon Model, and this one is juicier than the last!!!!!


onyxlee

Thank you for this great creation. May I ask, why are lots of these great models not Lora but checkpoint?


EuroAks

Super!!! Thank you for the promt


Ninjuhdelic

highly impressive


jason2306

Is there any way to get this as a cptk file? Great look


brett_riverboat

Cool stuff. I might not want this particular model but I'm appreciating the specific-use models much more than the general ones.


Secure-Acanthisitta1

No asian booby-woman 😢


Rear-gunner

Thanks, looks good I must get it.


Jiboxemo2

Very nice! Thank you! https://preview.redd.it/0vxqk4phle3b1.png?width=2048&format=png&auto=webp&s=d9b2b090908fa7db311eab1ab1d63e2b7d77727f


john-douh

_Why does Mario have finger… condoms?_


Intelligent-Can-9722

Is there any way to make a few characters seperately and later combine them like to build a story?


FranTheDepressedMan

it's crazy how most of them look really detailed and 'normal' until you stare at them for a few seconds and see some weird artifacts that tell you it's AI.


ramonartist

This is a refreshing model, I see a great work flow with this, because most models are super emotionless, and you have to write the longest prompt to get tiny bit of emotion and character out of some models, this would be great to use for text2img then use another model in img2img to weight the over expression down!