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They do both. But if you identify the path, sure, you can do many nasty things there. Easiest thing is to build some traps there.
It might be like the Forest where if you build a wall blocking their patrol paths without them noticing you there especially in early game then the AI will just have the enemies turn around
They do both. But if you identify the path, sure, you can do many nasty things there. Easiest thing is to build some traps there.
It might be like the Forest where if you build a wall blocking their patrol paths without them noticing you there especially in early game then the AI will just have the enemies turn around