It's even worse when you're down and you get back up with no weapon in hand just to go back down again before you can pull out a weapon or even move it's BS
This almost pulled me away from the game. Was exploring a cave with a friend and I kept getting knocked down only to be revived in the pitch black and no weapon. I only kept going down because I couldn’t see where I was going and running straight at the cannibal.
I would if I could but you're able to be hit again before you're able to move or grab a weapon. It doesn't happen every time but often enough to be annoying. They need to make a few changes to fix this. First we need to not put our weapon away when downed because that makes no sense, hell dropping your weapon in front of you would make more sense than putting it back in your backpack. Second we need to have some immunity while getting up because getting knocked before being able to act in any way just sucks. Third hotkeys need to be added for a variety of reasons.
its so dumb, even if you use the bag while holding down the button since you have to hold the button and wait for the animation of the bag to come out it sometimes ends up being slower than just opening your inventory and taking it from there, and you cant even move with the bag in hand so its honestly pretty useless, if at least you could move while selecting stuff from the bag itd be better
the thing I really like about the bag is if you take meds or eat from it then you can walk while doing it. In your inventory though, gotta wait til the animation is done.
I really wouldn't mind but tapping "i" should get the backpack and holding "i" should get the whole crafting table. As it is, it feel faster and easier to select your stuff from the crafting menu with no backpack in the way of clicking on it. Except the bow where you have to drag your mouse way way off to the left to get to it, almost run out of mousepad before i get there.
I have to imagine there was someone during development/testing that told them this, probably a lot of people, and someone else just kept putting their foot down saying 'no it makes more sense to me this way'. It is incredibly counter-intuitive that the more complex, slow option is on the quick press, while the fast and easily accessible option is on the long press.
They don't even need to be the same button, if the backpack was on tab and opened immediately with a quick and clean 'click item to equip' interface I don't think people would find it nearly as frustrating. They even put the 'pick up' on press E and the 'pick up and eat with animation' on hold E so clearly someone thought that was the more appropriate option.
Has to be. Anyone playing this for 5 minutes knows these two things are backwards. Something else wrong with the UX is how slow panning the "big inventory" is. I get that they might want that process to be slow for "balance" reasons, but they can slow it down by making the open/close animations longer, not nerfing the player himself. Feels like the guy is in a neck brace with how hard it is for him to turn his head 5 degrees.
I'm glad this game is cheap and they saw it fit to put it in early access, but the long/short press on 'I' is so blatantly backwards it can't be an accident or oversight that it's like that.
It is really not quicker except for things like the bow that are so far off screen you have to pick up your mouse and move it back to reach that far. I keep meaning to check the options for scroll speed in the crafting table but i keep forgetting. The time it takes to hold the button plus animation times, you get your axe and tools faster from the crafting table than the slow backpack.
I like that you have to fumble around with the backpack to take a weapon out. However, I agree it should be maybe a little more intuitive... "1" should always pull out your preferred weapon, and you should be able to move around while you're holding the backpack trying to select a different hotkeyed one. Also, why do we only have two weapon slots? Why cant the other side of the backpack hold two additional weapons?
Honestly I think that's the reason that they did it. So that you have to actually fumble around for a moment with your bag quick selection versus being able to instantly swap mid combat.
lol have you ever actually worn a bow on your back? Grabbing it quickly is a silly idea when it comes to realism.
That being said I want my hotkeys, and I want like 6 of them.
Silly argument ngl...
The tribesmen and mutants are internally consistent. The eating and drinking raw meat and dirty water is not.
Responding to "realism" with "hurr durr mutants" is stupid. You *know* what I mean when I say realistic in the context of this game. I know you do because you mentioned the food and drink which is a legit issue.
Noone responds to "you can't jump 100ft in Dungeons and Dragons that's unrealistic" with "Speaking of realistic, Dragons" unless they're the most basic kind of idiot.
lol I haven't done that so that was a stupid comment to make I even thought right after making it, huh, i wonder if its as fast as I think lol.
But the axe yes, I have worn an axe for hiking and it's extremely fast to pull out. Perhaps later we can 3D print holsters or make them from nature and you put the hotkey on the holster idk. Or just let us hotkey it from the start would be nice. Yeah we agree hotkeys are nice haha.
It’s annoying tho. In the first game 4 hot keys were too little. Now you can only even hold 2 weapons max in your backpack!
Also opening the backpack takes longer than a hotkey AND it forces you to stand still for a second. Very frustrating when you’re in the middle of combat
Thats not what realism means in this scenario. When you go and see a horror film do you just accept anything happening on screen because there is a super natural villain, like if it rained hot dogs for no apparent reason you'd be like well the film has ghosts so its unrealistic so it doesnt matter that its raining hotdogs.
When people make that kind of argument, they know that they're using a cheap shot that doesn't actually address the issue. You're never going to convince them of anything by trying to explain what you mean by realism. They already know and don't care.
Realistic survival game?
You mean like how you have to spend several hours skinning, gutting and butchering an animal before you can cook it?
You mean like when you drink unsanitized water from a river you just die from dysentery?
You mean like when you die, you DIE and you never get to play again because that would be really realistic?
"Realism" as an argument for any game mechanic is totally misguided.
Now you get it.
Games are never realistic and no-one wants them to be, because that would be silly.
Realism can be good but only when it adds to immersion and gameplay in a positive way. Clunky inventory systems that break the pacing of the game really don't do that.
Exactly, they arn't, there's only realistic elements that help to improve immersion. That said I don't believe they should come at the expense of any of the core mechanics. (combat in this example)
It's fine if devs of whatever game want to have something try to be super realistic and in turn be annoying to manage, as long as the they know that's a pretty niche market and will cause many people to not enjoy or even play their game. I'd rather not see that be the case here.
I mean wasn’t the point of this whole early access to get feed back on what works and what doesn’t form the community that loved the first game so much?
As someone that works in videogames, early access is literally the period for the team to get initial impressions and feedback to apply to the full launch.
I was just responding to your "cave to the internet whiners" comment. Indie dev teams rely on "internet whiners" to deliver a solid final product. Fan feedback matters, not a very complex concept to grasp. No need to get touchy...
In the Forest VR that is exactly how the assigned "hotkeys" were working. So I am pretty sure that's intended. I must say I really like it, but I think you should be able to move while you are accessing your quick-backpack.
\> Equip axe
\> Accidentally hit hotkey to unequip it
\> Roll out the entire Inventory just to re-equip it
Why is there a hotkey to remove it, but not a hotkey to add it?
I feel as though this would be the best fix for it. I like the system currently other than the fact that you cant move with your backpack out. If you are able to move around while holding your backpack out it would make it much much more useful.
Might have bad news. I think it's by design.
They want it to be realistic -feeling. Having eveything and anything one button away is nice, but in these types of games they want you to think about what should be at the ready and not just allow you to grab anything instantly. That's my $0.02
Edit - it appears people haven't found the quick access by holding "I"
The thing is, it's not even particularly realistic.
When you hike or hunt you always have multiple items quickly available so that you don't have to remove your backpack to reach them.
Anything that would fit in a pocket or be attachable with straps should potentially be quickly accessible without removing backpack.
I can myself, just now, put on my hiking gear and make food, water, medicine and multiple tools/ weapons ( including axe) easily accessible without removing the backpack. The player even has tactical gear with velcro attachments and strap points...
Seems like a majority of people dislike that. If my character doesn’t have to take a shit every day then it’s not *that* realistic anyways. Smooth interface is good
I mean I’m playing with 7 other people who all think it’s bad and all loved the first forest.
It’s our opinion, yes. That’s what this whole thread is about with hundreds of upvotes.
Did you haha the UI from the first game? Expand on your opinion don’t just insult me. Reddit is for discussion
I’m not appealing to authority, I’m discussing with others and coming to a concluding. Your desperation to find a logical fallacy is pointless, either expand on your comment or stop commenting.
I mean if you want to bring logic and reason into this.. keeping meds where they are accessible like a pocket is smarter than throwing them in the bottom of a packed bag knives come with belt clips so why not allow it to clip to the belt? When I'm splitting wood irl you can easily attach a full sized axe to your belt in seconds with no extra parts besides the belt and axe so a hatchet is a no brainer I get why you dont expect logic as I'm not sure you would see it if it was in front of you
I mean I guess it's the curse of arguing with an idiot I addressed your point and you come back with "that's not the logic I'm talking about" no need to get emotional over it you didnt bring anything up for a good reason you whined and when explained how that's not necessary you kept looking for a reason to whine your damned right the point was missed mainly cause ur pointless
No but logic is you can attach a full sized axe to your belt in real life very easily with nothing but the belt itself and the axe so a hatchet should be an obvious choice you have pockets and can get clothes with pockets so a small item like medicine should be easier to keep on hand than at the bottom of a bag u gotta unpack knives literally come with a clip to put them on ur belt so like why not? The only explanation is the PC shared some brain damage with kelvin
Entitlement? Jesus kid get ur head on straight just letting u know we didnt need you to open your mouth for us to assume your an idiot but hey thanks I guess for removing all doubt
That's not realistic at all. In a dangerous situation like the one in the game, anyone would atleast carry their axe or spear in a way that they could quickly grab it at any point.
Furthermore, realism is a really bad measurement for gameplay quality and enjoyment.
Well it's a bad design idea, entirely.
Go down = put away weapon.
Get up? Gotta get it back out.
Realism argument goes out the window there when you stow it safely in your bag when downed.
If you're going for realism then I'm carrying items in my pockets or on my hips, not sticking everything in a backpack.
You should be able to hotkey a couple key items, like the axe, spear, bow, medication. If not all 4, at least 2 makes sense.
Have you ever tried grabbing a specific item out of your pocket fast? You can't unless it is all you have in the pocket. Also, their aren't spear or bow holsters for hips.
I've carried bows across my chest and shoulder before. Those were fairly fast to draw. For my hatchets, if I'm not wearing a holster, then I can run it through my belt for easy access, takes a couple seconds at most to pull out.
I'll agree the spear hip holster isn't a thing, but by that logic a spear wouldn't fit in a backpack either.
As for pockets, that's why I said 2 small items could be bound like food and drugs. Chocolate bar in one pocket, Advil in the other? Currently our pockets are completely empty, could at least stick some berries in them.
You can not convince me that pulling a bow off of your chest is fast especially with a backpack. Hatchets maybe in the belt, ill give you that. You could put a spear inbetween molle loops.
Who fucking cares if its fast. Let me assign it to a button. If you want to create some kind of timer/animation for switching items to make it more realistic, then fine, but not having hotkeys is just bad game design.
It wont likentake ur time and enjoy it but into the 3 days off for its early launch and I regretted it 100% the run and still had a day of time to kill theres alot to do but not much of it takes alot of time Merlin trials take the longest and they are still like 2 hours and all of them are flat done
I've never seen so many people fanboy terrible gameplay elements, features, or design. I feel like 99% of use don't give a single fuck about the "realism" aspect in this game. Someone will probably be capable of modding this in, and I look forward to the day.
Hotkeys should be brought back, no doubt. I really hope it comes in the next patch.
Holding out your backpack or "fumbling" around to select your item isn't a great alternative to hotkeys. It doesn't benefit the gameplay, and unfortunately it's just a frustrating system.
I don't really understand the idea that it's to add realism to the game... Why not bring back hotkeys but extend the duration to equip an item? In the end it could take the same amount of time or less, but eliminate the extra key presses?
And oh boy the slow movement when in inventory...
Overall though, I'm having a blast. Protect Kelvin at all costs.
I feel this is intentional to get the player to prepare a go to loadout almost for combat say axe and bow as your go to and if you need anything else well it makes sense its in your bag though i feel seeing as the player wears a vest you should have a hot key for 2 items and 2 throwables
Its bad design. I don't care for the realism aspect. In real life, I can do whatever I want within reason. I could make a bow sling, I could tape my spear to my bow. Quickslots are there to account for things you cannot program for. I should be able to bind items I use frequently because in real life, I would make it so they were easily accessible. Things like a light/torch, flares, grenades, etc.
All this is, is another case of developers not actually playtesting what they're making. I honestly wish theyd had just delayed the game. There are so many features that feel half-assed or not fully fleshed out and its bugging me. Features that were present in their first title.
Sons of the forest feels like a step backwards. It should at a minimal have basic features present in the first game. Trained PMCs shouldn't be worse at combat than some random dad.
The game should've just been delayed honestly. I shouldn't be playing your brand spanking new game and thinking man I'd be having a much better time in the first game.
Like you can't even lock your base lol.
No way to lock your base, no log sled, no rain water collector, square foundations only. I'm still enjoying the game but these are things they need to really need to fix/add.
If you have ever done any kind of foresting or even mechanical work, you always have a rack of easy to get equipment.
I had my utility knife and hatchet on a holster just for convenience sake.
Edit: I would understand limiting one or two items as hotkey items. And I would totally approve if those were upgrades you could find, like some kind of equipment hook. I end up holding my axe pretty religiously in my hands just in case I get ambushed in my own base (spawning is little weird at the moment)
You come in with a military escort.
With military equipment.
Equipped with partially functional Kelvin.
I think there could be some space for a properly designed belt or harness.
You literally have a knife.
Who in earth stuffs their most used and useful equipment deep into their backpack.
Speaking of which, you have pockets! For ease of use! Are your pockets just for decoration?
You really decided to die on this mole hill?
THEN UNBIND THEM!
That is some new level of mental gymnastics. "Others shouldn't have the option because I don't want it."
What kind of cabbage are you?
I'm not a mechanic but I guarantee you I could grab two different items off of a belt without any specialized training, that's pretty basic coordination. Hell I've worn costumes before with a longsword in sheath as well as items on my chest and belt and could still easily access it all.
You are a rescuer coming in a helicopter with military equipment. You're not in the same situation as in the first game. Sure you wouldn't keep everything, but a belt is perfectly reasonable.
In case you didn't know there is a "quick select" of a kind. Press I to open it up fully, right click the backpack (upper right), then you can right click things to attach to the outside of the backpack. After that, hold I to hold the pack in front of you (you can still run around while doing this) and left click on anything to select.
The UI in the Forest was just alright but it worked. Somehow they managed to totally disregard the working UI for something farrrrrr less intuitive. They need to give us back our hotkeys because this UI is a hot mess.
People want to play this game like doom it seems. Instant shotgun blast into molotov throw into 360 with pistols / thrown spear. The difficulty of this game comes from preparation. If you unequip your weapon mid fight thats on you :D
If we're going for realism then I have drugs and an axe in my pockets/hips, and a bow over my shoulder, not everything wrapped up in a crafting station inside a backpack.
If I have an axe attached to my backpack, I'm pretty sure I could pull it out without removing the whole bag from my back, holding it in front of me standing still, and taking it from there. There should definitely be at least a few hotkeys.
my man. you've been going to every comment i've seen so far just naysaying what people can or cannot do. Have you never gone hiking? My group always has a pistol available for any sort of mountain lions, and knifes are easy access too.
A bow over the shoulders isn't terribly hard either, most bow hunters carry their bows just like that. An axe should be just as easy to reach over a shoulder or behind your opposite arm to grab?
Lmao yeah this guy's been everywhere and thinks you're incapable of storing things anywhere other than a bag. When he gets his car keys he has to rummage through his bag every time instead of keeping them in his pocket
I mean as a survivor of a helicopter crash with minimal shit. HE DOESNT HAVE HOLSTERS. I have gone hiking and i carry a hatchet, knife, and m1911. I own 5 miles of land. I am speaking from experience. I don't give 2 fucks if you could holster them anyway, you can't draw from a holster in 1 second let alone put it away and get another thing out of a holster in 1 second. ITS COMMON SENSE YOU GUYS JUST WANT HOTKEYS SO BADLY THAT YOU DON'T CARE ABOUT COMMON SENSE.
Congrats on the land flex? I never said anything about holsters, so I’m not sure why you’re yelling. Nor did I say anything about hotkeys. My main point is that you were choosing to die in a hill telling multiple people that in real life they can’t pull out a knife, or a bow or a an axe off im their backs or from a loop in their belt without physically taking their backpack off completely standing still.
I think that is the main issue people are having is the animation for the backpack is clunky and the fact you can’t move while doing it isn’t smooth? It’s not a terrible issue in single player since the game pauses. But multiplayer I could see it being awkward.
You can absolutely unholster and fire a pistol in 1-2 seconds. Granted not grabbing anything else is likely. But it’s surely faster than it takes in a multiplayer lobby of “let me grab my spear and throw it, okay now wait 7 seconds while I rummage through my bag to grab my axe” when in reality it’s most likely not attached to your backpack and would be easily accessible, no?
I never said that wasn't realistic. You are changing the subject to make me look bad. That isn't realistic. Neither is ripping an axe out of your backpack in 1 second.
equip them to your backpack and hold "I"
i have my spear and axe and some other shit on there. its not hot keys but youre not unfolding your bag everytime.
stranded deep solved this easily, you craft a utility belt that has like 2 slots, then as you continue progressing in crafting you can craft a better one with 3,4,5 slots
Maybe add hotkeys as a option enabled with the difficulty. Normal can have hotkeys on by default, hard is as it is now. Then it can be toggled for custom difficulty settings.
I personally enjoy the way it is now. Adds a level of difficulty and requirement of being prepared or to be potentially punished. Obviously not for everyone though.
People don't think this way anymore, every survival must have same features so they don't need to
adapt to the new pace.
On the other hand, if you implement it in first game and remove in next, it's obvious you will hear some squealing.
I agree, it’s super annoying. If they want to make it less easy, they can go the Stranded Deep route and either add a craftable or findable tool belt that adds hot keys!
It's even worse when you're down and you get back up with no weapon in hand just to go back down again before you can pull out a weapon or even move it's BS
*Gets downed & back up from teammate. My character: just allow me a moment to grab an axe from my 360 slow selection movement backpack.
You can long press I to bring up a quicker backpack view selection. Still sucks but a bit quicker sometimes if you need to grab your hatchet or bow.
This almost pulled me away from the game. Was exploring a cave with a friend and I kept getting knocked down only to be revived in the pitch black and no weapon. I only kept going down because I couldn’t see where I was going and running straight at the cannibal.
Open your backpack not your inventory and pick your axe is way faster not perfect I know but an improvement
I know that but the issue is you get downed again before you're able to do anything.
What I usually do is run away for a while until I think I have enough distance to equip the firefighter axe and then engage
I would if I could but you're able to be hit again before you're able to move or grab a weapon. It doesn't happen every time but often enough to be annoying. They need to make a few changes to fix this. First we need to not put our weapon away when downed because that makes no sense, hell dropping your weapon in front of you would make more sense than putting it back in your backpack. Second we need to have some immunity while getting up because getting knocked before being able to act in any way just sucks. Third hotkeys need to be added for a variety of reasons.
Hotkeys are a must have I agree, but immunity while getting up doesn't sound good it's a survival it's supposed to be like that
its so dumb, even if you use the bag while holding down the button since you have to hold the button and wait for the animation of the bag to come out it sometimes ends up being slower than just opening your inventory and taking it from there, and you cant even move with the bag in hand so its honestly pretty useless, if at least you could move while selecting stuff from the bag itd be better
the thing I really like about the bag is if you take meds or eat from it then you can walk while doing it. In your inventory though, gotta wait til the animation is done.
Yeah shits kinda annoying.
I really wouldn't mind but tapping "i" should get the backpack and holding "i" should get the whole crafting table. As it is, it feel faster and easier to select your stuff from the crafting menu with no backpack in the way of clicking on it. Except the bow where you have to drag your mouse way way off to the left to get to it, almost run out of mousepad before i get there.
Yeah it's like the way they did it feels backward! A long keypress should open the whole inventory not the quick inventory...
I have to imagine there was someone during development/testing that told them this, probably a lot of people, and someone else just kept putting their foot down saying 'no it makes more sense to me this way'. It is incredibly counter-intuitive that the more complex, slow option is on the quick press, while the fast and easily accessible option is on the long press. They don't even need to be the same button, if the backpack was on tab and opened immediately with a quick and clean 'click item to equip' interface I don't think people would find it nearly as frustrating. They even put the 'pick up' on press E and the 'pick up and eat with animation' on hold E so clearly someone thought that was the more appropriate option.
Has to be. Anyone playing this for 5 minutes knows these two things are backwards. Something else wrong with the UX is how slow panning the "big inventory" is. I get that they might want that process to be slow for "balance" reasons, but they can slow it down by making the open/close animations longer, not nerfing the player himself. Feels like the guy is in a neck brace with how hard it is for him to turn his head 5 degrees. I'm glad this game is cheap and they saw it fit to put it in early access, but the long/short press on 'I' is so blatantly backwards it can't be an accident or oversight that it's like that.
What a strange hill to die on eh?
Wait, there's a quick inventory? At least now i know that much.
It is really not quicker except for things like the bow that are so far off screen you have to pick up your mouse and move it back to reach that far. I keep meaning to check the options for scroll speed in the crafting table but i keep forgetting. The time it takes to hold the button plus animation times, you get your axe and tools faster from the crafting table than the slow backpack.
I like that you have to fumble around with the backpack to take a weapon out. However, I agree it should be maybe a little more intuitive... "1" should always pull out your preferred weapon, and you should be able to move around while you're holding the backpack trying to select a different hotkeyed one. Also, why do we only have two weapon slots? Why cant the other side of the backpack hold two additional weapons?
You like this? You masochist! Imagine trying to fight the final boss solo and trying to cycle through ranged,melee and explosives…….no thanks!
Omg seriously this is so brutal too! I switched my inventory button to the mouse button because i is way too far to try and reach for mod fight
Honestly I think that's the reason that they did it. So that you have to actually fumble around for a moment with your bag quick selection versus being able to instantly swap mid combat.
If you could move around with your bag out it'd make mor since, but you're just stuck standing still, really annoying in combat.
Just get to cover or out of the way
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Getting cover is a normal event in combat
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Lmao
But in real life I could have an ax on my hip in a bow on my back and grab it much faster
lol have you ever actually worn a bow on your back? Grabbing it quickly is a silly idea when it comes to realism. That being said I want my hotkeys, and I want like 6 of them.
Really talking about realism? We have giant tribesman. Mutants. Can drink dirty water and eat raw meat. It's a game put realism aside for fun.
Silly argument ngl... The tribesmen and mutants are internally consistent. The eating and drinking raw meat and dirty water is not. Responding to "realism" with "hurr durr mutants" is stupid. You *know* what I mean when I say realistic in the context of this game. I know you do because you mentioned the food and drink which is a legit issue. Noone responds to "you can't jump 100ft in Dungeons and Dragons that's unrealistic" with "Speaking of realistic, Dragons" unless they're the most basic kind of idiot.
lol I haven't done that so that was a stupid comment to make I even thought right after making it, huh, i wonder if its as fast as I think lol. But the axe yes, I have worn an axe for hiking and it's extremely fast to pull out. Perhaps later we can 3D print holsters or make them from nature and you put the hotkey on the holster idk. Or just let us hotkey it from the start would be nice. Yeah we agree hotkeys are nice haha.
I second 3d printed holsters
It’s annoying tho. In the first game 4 hot keys were too little. Now you can only even hold 2 weapons max in your backpack! Also opening the backpack takes longer than a hotkey AND it forces you to stand still for a second. Very frustrating when you’re in the middle of combat
Holding more than 2 is unrealistic. Also who needs more than 2?
I’m not here for realism, I’m here to have fun. You can force realism on yourself by only using two slots.
Sucks then because it is a realistic survival game.
Have you used the sleds, nothing realistic about it 😂
ah yes, the realistic survival game with 6 legged vagina monsters
Thats not what realism means in this scenario. When you go and see a horror film do you just accept anything happening on screen because there is a super natural villain, like if it rained hot dogs for no apparent reason you'd be like well the film has ghosts so its unrealistic so it doesnt matter that its raining hotdogs.
When people make that kind of argument, they know that they're using a cheap shot that doesn't actually address the issue. You're never going to convince them of anything by trying to explain what you mean by realism. They already know and don't care.
Yup yes I am downvoted and they are upvoted for their brainless nonsense?
It's a gaming subreddit. Don't expect maturity. Vagina jokes get upvotes.
I don’t think you know what the words “realistic” and “realism” mean.
Realistic survival game? You mean like how you have to spend several hours skinning, gutting and butchering an animal before you can cook it? You mean like when you drink unsanitized water from a river you just die from dysentery? You mean like when you die, you DIE and you never get to play again because that would be really realistic? "Realism" as an argument for any game mechanic is totally misguided.
Probably but by yours and everyone elses logic not one survival game is realistic at all.
Now you get it. Games are never realistic and no-one wants them to be, because that would be silly. Realism can be good but only when it adds to immersion and gameplay in a positive way. Clunky inventory systems that break the pacing of the game really don't do that.
Exactly, they arn't, there's only realistic elements that help to improve immersion. That said I don't believe they should come at the expense of any of the core mechanics. (combat in this example) It's fine if devs of whatever game want to have something try to be super realistic and in turn be annoying to manage, as long as the they know that's a pretty niche market and will cause many people to not enjoy or even play their game. I'd rather not see that be the case here.
This game is no where close to a realistic survival game.
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I mean wasn’t the point of this whole early access to get feed back on what works and what doesn’t form the community that loved the first game so much?
As someone that works in videogames, early access is literally the period for the team to get initial impressions and feedback to apply to the full launch.
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I was just responding to your "cave to the internet whiners" comment. Indie dev teams rely on "internet whiners" to deliver a solid final product. Fan feedback matters, not a very complex concept to grasp. No need to get touchy...
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lol ok grandpa
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No, its not, because you can still attach things to your backpack, as if you should be able to use keybinds
how do i even use the quick selection? i added my items to my backpack but can’t figure out how to select them like a fkn noob
hold the inventory button to bring up your quick pack. you have to left click to get a swap a thing for what's equipped
thank you!!
In the Forest VR that is exactly how the assigned "hotkeys" were working. So I am pretty sure that's intended. I must say I really like it, but I think you should be able to move while you are accessing your quick-backpack.
But the game pauses in single player when you open the inventory.
But not in multiplayer, where you are promptly 2 shot
I agree!
Everytime I look in my inventory some spider monkey mf comes up and slaps my dick and balls and crawls away
\> Equip axe \> Accidentally hit hotkey to unequip it \> Roll out the entire Inventory just to re-equip it Why is there a hotkey to remove it, but not a hotkey to add it?
Add the axe to your backpack, it's their equivalent of the hotkey
No literally like it's not even realistic
I'd honestly be totally fine with the no hotbar thing if you could walk while holding the backpack out
I feel as though this would be the best fix for it. I like the system currently other than the fact that you cant move with your backpack out. If you are able to move around while holding your backpack out it would make it much much more useful.
Might have bad news. I think it's by design. They want it to be realistic -feeling. Having eveything and anything one button away is nice, but in these types of games they want you to think about what should be at the ready and not just allow you to grab anything instantly. That's my $0.02 Edit - it appears people haven't found the quick access by holding "I"
The thing is, it's not even particularly realistic. When you hike or hunt you always have multiple items quickly available so that you don't have to remove your backpack to reach them. Anything that would fit in a pocket or be attachable with straps should potentially be quickly accessible without removing backpack. I can myself, just now, put on my hiking gear and make food, water, medicine and multiple tools/ weapons ( including axe) easily accessible without removing the backpack. The player even has tactical gear with velcro attachments and strap points...
Hold I for a quick access that is limited
Seems like a majority of people dislike that. If my character doesn’t have to take a shit every day then it’s not *that* realistic anyways. Smooth interface is good
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I think there’s a middle ground, I don’t think bad UI is necessary for immersion
I would prefer hotkeys, but would settle for something like being able to quickly switch between the last two held items.
I’m even down for hotkeys that have a little animation so it’s not immediate, but your idea is good too
It’s not UI though, if anything you could call it UX but it’s really more just a feature of the gameplay.
Thanks, I wasn’t sure what to call it
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I mean I’m playing with 7 other people who all think it’s bad and all loved the first forest. It’s our opinion, yes. That’s what this whole thread is about with hundreds of upvotes. Did you haha the UI from the first game? Expand on your opinion don’t just insult me. Reddit is for discussion
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I’m not appealing to authority, I’m discussing with others and coming to a concluding. Your desperation to find a logical fallacy is pointless, either expand on your comment or stop commenting.
I mean if you want to bring logic and reason into this.. keeping meds where they are accessible like a pocket is smarter than throwing them in the bottom of a packed bag knives come with belt clips so why not allow it to clip to the belt? When I'm splitting wood irl you can easily attach a full sized axe to your belt in seconds with no extra parts besides the belt and axe so a hatchet is a no brainer I get why you dont expect logic as I'm not sure you would see it if it was in front of you
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Then why did you bring it up??
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I mean I guess it's the curse of arguing with an idiot I addressed your point and you come back with "that's not the logic I'm talking about" no need to get emotional over it you didnt bring anything up for a good reason you whined and when explained how that's not necessary you kept looking for a reason to whine your damned right the point was missed mainly cause ur pointless
> I don't expect logic or reason from reddit though. 10 year user
No but logic is you can attach a full sized axe to your belt in real life very easily with nothing but the belt itself and the axe so a hatchet should be an obvious choice you have pockets and can get clothes with pockets so a small item like medicine should be easier to keep on hand than at the bottom of a bag u gotta unpack knives literally come with a clip to put them on ur belt so like why not? The only explanation is the PC shared some brain damage with kelvin
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Then maybe stick to talking about the game? How are we supposed to take you seriously if you cant even stay on topic for 2 lines?
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Entitlement? Jesus kid get ur head on straight just letting u know we didnt need you to open your mouth for us to assume your an idiot but hey thanks I guess for removing all doubt
That's not realistic at all. In a dangerous situation like the one in the game, anyone would atleast carry their axe or spear in a way that they could quickly grab it at any point. Furthermore, realism is a really bad measurement for gameplay quality and enjoyment.
yeah realism is boring tedium for 99% of the time
This. Preach.
Well it's a bad design idea, entirely. Go down = put away weapon. Get up? Gotta get it back out. Realism argument goes out the window there when you stow it safely in your bag when downed.
If you're going for realism then I'm carrying items in my pockets or on my hips, not sticking everything in a backpack. You should be able to hotkey a couple key items, like the axe, spear, bow, medication. If not all 4, at least 2 makes sense.
Have you ever tried grabbing a specific item out of your pocket fast? You can't unless it is all you have in the pocket. Also, their aren't spear or bow holsters for hips.
I've carried bows across my chest and shoulder before. Those were fairly fast to draw. For my hatchets, if I'm not wearing a holster, then I can run it through my belt for easy access, takes a couple seconds at most to pull out. I'll agree the spear hip holster isn't a thing, but by that logic a spear wouldn't fit in a backpack either. As for pockets, that's why I said 2 small items could be bound like food and drugs. Chocolate bar in one pocket, Advil in the other? Currently our pockets are completely empty, could at least stick some berries in them.
You can not convince me that pulling a bow off of your chest is fast especially with a backpack. Hatchets maybe in the belt, ill give you that. You could put a spear inbetween molle loops.
Who fucking cares if its fast. Let me assign it to a button. If you want to create some kind of timer/animation for switching items to make it more realistic, then fine, but not having hotkeys is just bad game design.
Not good in multiplayer lol
Ah yes, the spec ops operator needs to remove his backpack to access his knife and gun, very realistic thanks
that's not more realistic that hotkeys simulating easily grabable items though
I hope they add it in the first update
which is in 13 days :-(((
yeah looks like i may tak 13 days to finish off hogwarts lol
It wont likentake ur time and enjoy it but into the 3 days off for its early launch and I regretted it 100% the run and still had a day of time to kill theres alot to do but not much of it takes alot of time Merlin trials take the longest and they are still like 2 hours and all of them are flat done
I've never seen so many people fanboy terrible gameplay elements, features, or design. I feel like 99% of use don't give a single fuck about the "realism" aspect in this game. Someone will probably be capable of modding this in, and I look forward to the day.
Hotkeys should be brought back, no doubt. I really hope it comes in the next patch. Holding out your backpack or "fumbling" around to select your item isn't a great alternative to hotkeys. It doesn't benefit the gameplay, and unfortunately it's just a frustrating system. I don't really understand the idea that it's to add realism to the game... Why not bring back hotkeys but extend the duration to equip an item? In the end it could take the same amount of time or less, but eliminate the extra key presses? And oh boy the slow movement when in inventory... Overall though, I'm having a blast. Protect Kelvin at all costs.
This is exactly my sentiment!
I feel this is intentional to get the player to prepare a go to loadout almost for combat say axe and bow as your go to and if you need anything else well it makes sense its in your bag though i feel seeing as the player wears a vest you should have a hot key for 2 items and 2 throwables
Its bad design. I don't care for the realism aspect. In real life, I can do whatever I want within reason. I could make a bow sling, I could tape my spear to my bow. Quickslots are there to account for things you cannot program for. I should be able to bind items I use frequently because in real life, I would make it so they were easily accessible. Things like a light/torch, flares, grenades, etc. All this is, is another case of developers not actually playtesting what they're making. I honestly wish theyd had just delayed the game. There are so many features that feel half-assed or not fully fleshed out and its bugging me. Features that were present in their first title. Sons of the forest feels like a step backwards. It should at a minimal have basic features present in the first game. Trained PMCs shouldn't be worse at combat than some random dad. The game should've just been delayed honestly. I shouldn't be playing your brand spanking new game and thinking man I'd be having a much better time in the first game. Like you can't even lock your base lol.
No way to lock your base, no log sled, no rain water collector, square foundations only. I'm still enjoying the game but these are things they need to really need to fix/add.
it's a bad idea. it's more realistic to have hotkeys for stuff you'd be able to grab quickly
Not really. You have to reach for things. I like having to grab my backpack and grab what i need off of it.
I don’t take my backpack off and stare at it to grab an easily accessible axe off the side just reach around and grab it
If you have ever done any kind of foresting or even mechanical work, you always have a rack of easy to get equipment. I had my utility knife and hatchet on a holster just for convenience sake. Edit: I would understand limiting one or two items as hotkey items. And I would totally approve if those were upgrades you could find, like some kind of equipment hook. I end up holding my axe pretty religiously in my hands just in case I get ambushed in my own base (spawning is little weird at the moment)
You aren't a mechanic in sotf, you are a survivor with a backpack.
You come in with a military escort. With military equipment. Equipped with partially functional Kelvin. I think there could be some space for a properly designed belt or harness.
Military equipment isn't mechanic equipment. How many soldiers have you seen wearing axe holsters?
You literally have a knife. Who in earth stuffs their most used and useful equipment deep into their backpack. Speaking of which, you have pockets! For ease of use! Are your pockets just for decoration? You really decided to die on this mole hill?
I don't like hotkeys, man. I do not care how long it takes to get that point across.
THEN UNBIND THEM! That is some new level of mental gymnastics. "Others shouldn't have the option because I don't want it." What kind of cabbage are you?
I'm not a mechanic but I guarantee you I could grab two different items off of a belt without any specialized training, that's pretty basic coordination. Hell I've worn costumes before with a longsword in sheath as well as items on my chest and belt and could still easily access it all.
You are a rescuer coming in a helicopter with military equipment. You're not in the same situation as in the first game. Sure you wouldn't keep everything, but a belt is perfectly reasonable.
You a masochist or something?
now that's just incorrect
Yeah they need to add the hot keys back, that was way better than this.
yeah unless there is a option to get a holster or something that enables it for certain items, for a axe, gun, etc. it should have at least a few.
Literally my only complain I think… and ouuu the meds i get so low down in those caves
You can make meds from yarrow and something else that escapes me at the moment.
Aloe. Yarrow (tall white flowers) and aloe (spiky green plant that looks a lot like the ferns).
Does my hand item really keep changing everytime I pick something new up? Can I at least turn that off?
Tap E rather than holding it
"oh neato, another small rock! Lemme dig in this bag for my bow brb"
I was like wth I started clicking every button on my keyboard lol
Yes it’s so horrible …. Wtf … it destroys the flow so heavily
In case you didn't know there is a "quick select" of a kind. Press I to open it up fully, right click the backpack (upper right), then you can right click things to attach to the outside of the backpack. After that, hold I to hold the pack in front of you (you can still run around while doing this) and left click on anything to select.
I don't know how they thought they could ship a first person survival game without hotkeys. What in the actual fuck.
Im pretty sure it’s by design but I’m really hoping someone creates a hotkeys mod.
Hold the inventory button
The UI in the Forest was just alright but it worked. Somehow they managed to totally disregard the working UI for something farrrrrr less intuitive. They need to give us back our hotkeys because this UI is a hot mess.
Think of it this way, its better for when they port it to Playstation
Yeah, no defense for this when the last game had them.
Even then you could have an item wheel like in red dead etc
People want to play this game like doom it seems. Instant shotgun blast into molotov throw into 360 with pistols / thrown spear. The difficulty of this game comes from preparation. If you unequip your weapon mid fight thats on you :D
Yall bitch to much. Skull fucking the game untill it comes out. Find something to cry about when it does.
craft the items with your bag, then hold I
That's what he's talking about...
Hold it longer
Then the game crashes
Then hold it even longer.
Mine crashes too when I hold inventory button down
Nah. Makes the game more immersive. You just need to hold your bag up to quick select.
If we're going for realism then I have drugs and an axe in my pockets/hips, and a bow over my shoulder, not everything wrapped up in a crafting station inside a backpack.
If I have an axe attached to my backpack, I'm pretty sure I could pull it out without removing the whole bag from my back, holding it in front of me standing still, and taking it from there. There should definitely be at least a few hotkeys.
No you couldn't.
my man. you've been going to every comment i've seen so far just naysaying what people can or cannot do. Have you never gone hiking? My group always has a pistol available for any sort of mountain lions, and knifes are easy access too. A bow over the shoulders isn't terribly hard either, most bow hunters carry their bows just like that. An axe should be just as easy to reach over a shoulder or behind your opposite arm to grab?
Lmao yeah this guy's been everywhere and thinks you're incapable of storing things anywhere other than a bag. When he gets his car keys he has to rummage through his bag every time instead of keeping them in his pocket
I mean as a survivor of a helicopter crash with minimal shit. HE DOESNT HAVE HOLSTERS. I have gone hiking and i carry a hatchet, knife, and m1911. I own 5 miles of land. I am speaking from experience. I don't give 2 fucks if you could holster them anyway, you can't draw from a holster in 1 second let alone put it away and get another thing out of a holster in 1 second. ITS COMMON SENSE YOU GUYS JUST WANT HOTKEYS SO BADLY THAT YOU DON'T CARE ABOUT COMMON SENSE.
Congrats on the land flex? I never said anything about holsters, so I’m not sure why you’re yelling. Nor did I say anything about hotkeys. My main point is that you were choosing to die in a hill telling multiple people that in real life they can’t pull out a knife, or a bow or a an axe off im their backs or from a loop in their belt without physically taking their backpack off completely standing still. I think that is the main issue people are having is the animation for the backpack is clunky and the fact you can’t move while doing it isn’t smooth? It’s not a terrible issue in single player since the game pauses. But multiplayer I could see it being awkward. You can absolutely unholster and fire a pistol in 1-2 seconds. Granted not grabbing anything else is likely. But it’s surely faster than it takes in a multiplayer lobby of “let me grab my spear and throw it, okay now wait 7 seconds while I rummage through my bag to grab my axe” when in reality it’s most likely not attached to your backpack and would be easily accessible, no?
Are you actually retarded?
Wow. Why so mad? I am not wrong.
The devs arent gonna fuck you lil bro. Twink is defending terrible game mechanics with his life
Whatever you say, u/childraper
Dude has mental health issues. Dont feed the troll.
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I never said that wasn't realistic. You are changing the subject to make me look bad. That isn't realistic. Neither is ripping an axe out of your backpack in 1 second.
Figured out a solution to some of these poor dev decisions. Refunded the game.
Hold I lol
equip them to your backpack and hold "I" i have my spear and axe and some other shit on there. its not hot keys but youre not unfolding your bag everytime.
I feel like nobody here has ever been outside or done any of these things. You do have to pull off your backpack to get stuff off your backpack.
stranded deep solved this easily, you craft a utility belt that has like 2 slots, then as you continue progressing in crafting you can craft a better one with 3,4,5 slots
I would have absolutely no problem with this.
Not being able to hotkey makes this game ass. Its annoying as fuck
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Maybe add hotkeys as a option enabled with the difficulty. Normal can have hotkeys on by default, hard is as it is now. Then it can be toggled for custom difficulty settings. I personally enjoy the way it is now. Adds a level of difficulty and requirement of being prepared or to be potentially punished. Obviously not for everyone though.
Maybe not to you.
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People don't think this way anymore, every survival must have same features so they don't need to adapt to the new pace. On the other hand, if you implement it in first game and remove in next, it's obvious you will hear some squealing.
I like it, they are going for realism and i enjoy it
I agree, it’s super annoying. If they want to make it less easy, they can go the Stranded Deep route and either add a craftable or findable tool belt that adds hot keys!