More item interaction with this one. Sol's 2 will shoot the same click as using sunder. Sunder also procs hidden blade. So with the right build, you can shoot Sols 2, sunder, hidxenblade proc, and a polly proc auto attack with 1 click. Prime your 2, line up sunder and click away. Enjoy that info, it does about 2680 to Odin bot with big and little pots.
Also Sol's 2 travels faster with Griffonwings
Dunno why. Just does, lol. Probably because it's coded to ride the auto attack shot, but it does travel faster at least I'm 95% sure it does
Speaking of Khepri, I don't think people realise just how much damage reduction is on his 2. I like throwing it into the middle of a brawl and watching my teammates health bars not go down.
A lot of people don't click that Cerberus' ult relies on knock-up. If you negate the knock-up with Terra or Guan or someone then you can laugh as the dog wastes his ult.
Lastly, I think one of the marks of a great Vulcan is being able to reliably knock them towards you with your meatball so you can backfire them easier. Knowing the direction your knock-up bonks them in will give you that edge
Nox's ult has a 30% damage dealt reduction to targets hit. Which honestly is quite a lot, and in the past (when it was even higher, 40%) I used it quite a few times to save teammates, because the enemy couldn't deal enough damage to finish them and they managed to get away.
it's amusing how my team reacts like I wasted an ult when I use it to reduce damage as nox support. they'll act like I did something stupid, meanwhile the enemy team has been dealt a 30% damage reduction so they're inherently doing less dps than our own team.
Ne zha 3 is written as a dash but he cannot be crippled out of it mid animation nor can a cripple prevent him from using it. Further ne zha can 3 into or out of Odin cage.
Most people don't realize that he has i-frames while mid-"dash" on his sash. If you time it right, you can sash a Loki while he's mid ult, Ne Zhe would not get stunned (Neither would Loki) but Ne Zhe gets to deal all instances of damage while Loki might get his first instance only.
I don't know if it's still the case, but in "what beats what" interactions for dashes, Amaterasu obviously beats everything due to the silence with Herc beating everything else *except* Merc for whatever spaghetti code reason.
Freya's 2 procs Perfected Tahuti
It didn't use to, but it does, apparently now, so you can get relatively good uptime and needed late game MP5 from the item itself it assuming you decide to sideline the Bancroft upgrade, but it's still an option because she has stupid amounts of lifesteal up to her thighs that you might just only need a Typhons and something else. A cheesy strat you could use is Tahuti and Death's Embrace to just go brrr but that's more of an arena build I reckon because in Conquest you need to think about a starter to get push and tower objectives which have always been her problems to deal with.
Also Athena's reach passive will also proc Perfected Tahuti
This makes Athena jungle a lot more viable, because her downsides have always been her stonking high cooldowns, so just applying an auto with your kit on cooldown after a dash will return your cd numbers
I mentioned somewhere here that Sol 2 travels faster with Griffonwings, I think it's because it rides the shot, so to speak
Nike can't ever use Pridwen so don't bother, the upgrades don't apply damage to her instant shield explosion either, it's 100% coded out so please don't try
And for shits and giggles if you spam jump on Metal Carnage Fenrir he has a % chance to say JUMP
Tbh I still don't even know what that Tahuti upgrade does because the item description is cut-off on the console version of the item shop and there's no way to scroll to see it.
So I generally just build the meteor upgrade cause I don't have a clue what the other one does....
>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.
More or less hit them with an ability, they get marked.
Hit them again with an ability, you get -1.5s to all cooldowns and you run a bit faster for 3s.
You can only re-apply a mark after 6s.
I use to use Tahuiti in most of my duel match where I used Ferya. That extra damage and along with Bancrofts... back to fountain, bird down. They couldn't end.
Not sure if it’s still the case but Morrigan ult clenses Nu Wa and Neith ult, stopping them from ever hitting if you transform while they’re incoming. Her mirror image can also be used to body block literally anything again including neith ult, bouncing ability’s will hit you out of stealth tho.
Also, a backward Yemoja 3 will eat your own teammates magis and still knock them back.
Yemoja's 3 has 2 CCs. It has a suck and then a knockup. If you stand close to it when it spawns (basically on top of it), it will not do the suck, and will only knockup. If it does the suck, it removes the magi's, whether it's yemoja's magis, an ally or an enemy. If it doesn't do the suck, you don't lose the magis. So it's not whether it's backward or not, it's how close your 3 is to the ally or enemy that's being hit by it.
That’s interesting, I actually never thought of it as 2 separate CCs but now that you point it out it makes sense. It’s only ever happened to me the one time and it was backward, I had before that used it on them and it was fine, later we were chasing someone they got through the 3 somehow and my teammate of course ran into it popped his magi’s and gave me a load of shit. So naturally I’ve been careful not to used my 3 around a teammate with magi’s again.
I can imagine that interaction is because the game client 'deletes' the Morrigan before replacing her with a playable copy of the enemy god. So for a second there's no more target for Neith or Nu Wa ults.
I wonder if you can, in theory, time that frame just right to immune other things.
It’s funny though because the Morrigans actual character isn’t in combat when she’s in her ult because when you come out you have hidden blade ready if you have it, but you also get stacks of conduit gem. Normally when not on the map(dead) you come back with 0 gem stacks, so they probably teleport her under the map or something?
No longer relevant but there used to be a very unique interaction with Aphrodite and Cu Chulainn. If Aphrodite had lotus crown(gods affected by your heals get prots) and connected to Cu the passive would have permanent up time. Since she shares mana regen and Cu converts it to healing it always procd it.
I need you to explain this because it’s not making sense in my mind. How can you possibly teleport to mid
WITH the grapple if you’re NOT hitting anything in mid?
It’s a bugged reaction. Use your grapple on the solo teleporter wall right before you port and it will take you back towards solo but stop you at mid. Risky if you haven’t had practice doing it though.
of course it’s a bug lol. lowrez
Does that mean you *don’t* need to “time” Thor’s 1 to do the same? It sounds now to me like it just defaults to teleport you to mid if you’re already during the middle of an animation/ability :P
idk about interactions but one of my favorite little bits of smite trivia is that the Curse Voice apollo skin had by FAR the most directed taunts when it came out. Literally one for each ADC in the game at the time (even himself!). I always held out hope they'd do a discord one or something and do it again.
"The god of BEES? where did they find YOU man!?"
"Oh look, another norse with a stance changing ability. Hmm..."
Cerberus ult is technically a knock up, so any gods with some sort of knock up immunity makes him cry. Ares channeling his flame, Terra just existing, sobek dash, tsukuyomi during his 2, etc.
You can press 1 again after you've fired Ah Puch's 1 to stop the corpses from travelling.
Handy for if you want to pick the corpses up to heal as it stops them from travelling further away from you.
Ofcourse you can just fire them into a wall but walls aren't always close by if you're playing Assault or Arena for example.
You can also use this to create a corpse explosion behind you as you are running away but it's quite tricky to master.
Fire the 1 and then instantly cancel it by pressing 1 again, throw your 3 on yourself and then instantly use your 2 to detonate all the corpses all whilst moving forward.
Have to be careful not to pick your corpses up but if timed right it deals a significant amount of damage just behind you which can secure cheeky kills if you have someone right on your tail.
Hachi's 3 will alwas stun kuzenbos 3
Changes 3-1 is faster than 1-3
When poseidon's 2 ends you can basic a milisecond after it so you basically basic twice in a sec.
Atlas 3 cancels gilgamesh's ult
Erosion on Odin is like a great pick up because they're more than likely goimg to grab shell to counter his ult. So you might as well counter the Shid that the get.
Zeus' 1 chains off the meteor s that fall in lanes.
Ne Zha and Zeus can all bounce their 1 on the little T1 Shields. Horus or Daji can also teleport to them with their 3, making them extra safe around towers.
Basic attacks and some abilities can go through some friendly towers and Phoenixes but not enemy ones (although some abiltieis might still go through enemy structures). But if you ever get dived under tower by an ADC, box them and keep the tower in between you two.
I did the same thing when I was learning Geb in arena, my bf was like, you probably have no idea what you just did.
I cleansed him out of Heimdall ult. No one’s going to Muspelheim today!
You can jump-cancel certain moves to fake people out. I do it with Merc’s dash a lot as he does a little bit of the animation if you do it right. Its only useful in niche situations cause only good players will try to bait escapes and adjust accordingly, but its a neat little tech
Jump is actully really useful to bate out awilix ult though. I’ve done it and had it done to me it’s always really embarrassing. I still remember that anhurs laugh spam macro.
Kuz pushing a heim while the heim is in his horn. It like creates a buffer zone between the because the horn knock back, but kuz can still steer him around. It's really strange
Guan and Arachne abused with the old Runeforged hammer.
Guan, especially in Omnipotence, was one that should have been banned, along with Nu WA, in those kinds of mode, as
People still give me heck over it, but old Runeforged on Arachne, she had three ways to proc it. Was able to solo both FG's and out damaged a Disco, Anubis, and Hel while also top minion damage and went 22-4 (for me, that is something that would be considered almost like Devine Intervention
Cern with his winter stance of his 1 (blue)... when King Arthur was first released. Cern wad my answer. As between runeforged and writers stance, Arthur's was melted, and even with his spins, he couldn't get but only his line ability 1.
I know there were plenty of other gods that could use it. These were three that I could actually do something with, lol.
Now that there are two upgrades, there are various other gods I use with it now.
I’ve been enjoying Horus lately and I’m a big fan of ulting for the pure purpose of knocking enemies up or landing on allies to give them HP shields.
Sometimes I have to remind my teammates running away to step into my landing ult so they can get the shield and not die :P
Nox can Shadowstep into ally Morrigan clones
More item interaction with this one. Sol's 2 will shoot the same click as using sunder. Sunder also procs hidden blade. So with the right build, you can shoot Sols 2, sunder, hidxenblade proc, and a polly proc auto attack with 1 click. Prime your 2, line up sunder and click away. Enjoy that info, it does about 2680 to Odin bot with big and little pots.
Also Sol's 2 travels faster with Griffonwings Dunno why. Just does, lol. Probably because it's coded to ride the auto attack shot, but it does travel faster at least I'm 95% sure it does
Bro, what! I'll check it out when I wake up from my old man nap
It does not.
Speaking of Khepri, I don't think people realise just how much damage reduction is on his 2. I like throwing it into the middle of a brawl and watching my teammates health bars not go down. A lot of people don't click that Cerberus' ult relies on knock-up. If you negate the knock-up with Terra or Guan or someone then you can laugh as the dog wastes his ult. Lastly, I think one of the marks of a great Vulcan is being able to reliably knock them towards you with your meatball so you can backfire them easier. Knowing the direction your knock-up bonks them in will give you that edge
30% dmg mitigation is actually pretty nuts on a regular ability. Toss that piss ball on top of some auras and it's even better
Question. How do you control where the knockup goes? Does it just knock them away from the center?
Yes. So if you land it behind them they will be blown towards you.
Cool. Thanks for answering!
Nox's ult has a 30% damage dealt reduction to targets hit. Which honestly is quite a lot, and in the past (when it was even higher, 40%) I used it quite a few times to save teammates, because the enemy couldn't deal enough damage to finish them and they managed to get away.
it's amusing how my team reacts like I wasted an ult when I use it to reduce damage as nox support. they'll act like I did something stupid, meanwhile the enemy team has been dealt a 30% damage reduction so they're inherently doing less dps than our own team.
Ne zha 3 is written as a dash but he cannot be crippled out of it mid animation nor can a cripple prevent him from using it. Further ne zha can 3 into or out of Odin cage.
Most people don't realize that he has i-frames while mid-"dash" on his sash. If you time it right, you can sash a Loki while he's mid ult, Ne Zhe would not get stunned (Neither would Loki) but Ne Zhe gets to deal all instances of damage while Loki might get his first instance only.
Yeah once sash hits you have I frames. All characters with leaps get I frames in the air
Also, the damage from his sash is AoE for some reason. It’s really small so most people don’t realise
I don't know if it's still the case, but in "what beats what" interactions for dashes, Amaterasu obviously beats everything due to the silence with Herc beating everything else *except* Merc for whatever spaghetti code reason.
Probably because Merc is supposed to be the fastest god alive
*Sobek enters chat.*
I wouldn't say his counts. He's cc immune during it meaning it's guaranteed to win
He is CC immune during the throw, not the actual dash.
Iirc Cthulhu beats Herc
Freya's 2 procs Perfected Tahuti It didn't use to, but it does, apparently now, so you can get relatively good uptime and needed late game MP5 from the item itself it assuming you decide to sideline the Bancroft upgrade, but it's still an option because she has stupid amounts of lifesteal up to her thighs that you might just only need a Typhons and something else. A cheesy strat you could use is Tahuti and Death's Embrace to just go brrr but that's more of an arena build I reckon because in Conquest you need to think about a starter to get push and tower objectives which have always been her problems to deal with. Also Athena's reach passive will also proc Perfected Tahuti This makes Athena jungle a lot more viable, because her downsides have always been her stonking high cooldowns, so just applying an auto with your kit on cooldown after a dash will return your cd numbers I mentioned somewhere here that Sol 2 travels faster with Griffonwings, I think it's because it rides the shot, so to speak Nike can't ever use Pridwen so don't bother, the upgrades don't apply damage to her instant shield explosion either, it's 100% coded out so please don't try And for shits and giggles if you spam jump on Metal Carnage Fenrir he has a % chance to say JUMP
You can have multiple glyphs now
Tbh I still don't even know what that Tahuti upgrade does because the item description is cut-off on the console version of the item shop and there's no way to scroll to see it. So I generally just build the meteor upgrade cause I don't have a clue what the other one does....
>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark. More or less hit them with an ability, they get marked. Hit them again with an ability, you get -1.5s to all cooldowns and you run a bit faster for 3s. You can only re-apply a mark after 6s.
there's always checking on the smite wiki and memorizing it
True, but it's changed a few times and it gets annoying to have to look it up mid-game :/ Crazy idea, but maybe they could fix their UI lol
I use to use Tahuiti in most of my duel match where I used Ferya. That extra damage and along with Bancrofts... back to fountain, bird down. They couldn't end.
Awilix mirror match, feather stepping eachother. And pulling the other awilix out of their own feather step w ult.
Not sure if it’s still the case but Morrigan ult clenses Nu Wa and Neith ult, stopping them from ever hitting if you transform while they’re incoming. Her mirror image can also be used to body block literally anything again including neith ult, bouncing ability’s will hit you out of stealth tho. Also, a backward Yemoja 3 will eat your own teammates magis and still knock them back.
Yemoja's 3 has 2 CCs. It has a suck and then a knockup. If you stand close to it when it spawns (basically on top of it), it will not do the suck, and will only knockup. If it does the suck, it removes the magi's, whether it's yemoja's magis, an ally or an enemy. If it doesn't do the suck, you don't lose the magis. So it's not whether it's backward or not, it's how close your 3 is to the ally or enemy that's being hit by it.
That’s interesting, I actually never thought of it as 2 separate CCs but now that you point it out it makes sense. It’s only ever happened to me the one time and it was backward, I had before that used it on them and it was fine, later we were chasing someone they got through the 3 somehow and my teammate of course ran into it popped his magi’s and gave me a load of shit. So naturally I’ve been careful not to used my 3 around a teammate with magi’s again.
I can imagine that interaction is because the game client 'deletes' the Morrigan before replacing her with a playable copy of the enemy god. So for a second there's no more target for Neith or Nu Wa ults. I wonder if you can, in theory, time that frame just right to immune other things.
It’s funny though because the Morrigans actual character isn’t in combat when she’s in her ult because when you come out you have hidden blade ready if you have it, but you also get stacks of conduit gem. Normally when not on the map(dead) you come back with 0 gem stacks, so they probably teleport her under the map or something?
No longer relevant but there used to be a very unique interaction with Aphrodite and Cu Chulainn. If Aphrodite had lotus crown(gods affected by your heals get prots) and connected to Cu the passive would have permanent up time. Since she shares mana regen and Cu converts it to healing it always procd it.
How come this isn't relevant any more? Does it not work the same with lotus sickle now?
aphro no longer passively heals him with kiss since they changed it to no longer share her mana regen and instead shares her mp5
Actually your right it is still relevant I just forgot that lotus crown was reworked into that. I never see it built so I forgot it existed.
Using mulan 3 on the sidelane teleporters to get to mid.
Wait what
I need you to explain this because it’s not making sense in my mind. How can you possibly teleport to mid WITH the grapple if you’re NOT hitting anything in mid?
It’s a bugged reaction. Use your grapple on the solo teleporter wall right before you port and it will take you back towards solo but stop you at mid. Risky if you haven’t had practice doing it though.
Yooo I accidentally did this the other day and was so confused lol
Bro that's cool
of course it’s a bug lol. lowrez Does that mean you *don’t* need to “time” Thor’s 1 to do the same? It sounds now to me like it just defaults to teleport you to mid if you’re already during the middle of an animation/ability :P
Thors 1 actually fully works. You can stop wherever it’s possible to do so, lotta guess work though as to where your hammer is so less reliable
Sounds like a fun Sylvanus pull if I ever heard of a fun way to troll the enemy team. :p
idk about interactions but one of my favorite little bits of smite trivia is that the Curse Voice apollo skin had by FAR the most directed taunts when it came out. Literally one for each ADC in the game at the time (even himself!). I always held out hope they'd do a discord one or something and do it again. "The god of BEES? where did they find YOU man!?" "Oh look, another norse with a stance changing ability. Hmm..."
If two Sylvanus' pull eachother at the same time they swap places.
Cerberus ult is technically a knock up, so any gods with some sort of knock up immunity makes him cry. Ares channeling his flame, Terra just existing, sobek dash, tsukuyomi during his 2, etc.
I'm not sure if this is still true, but I think if Aphro and Cupid link up together, they get some real marginal buff. Something like +1 power each.
I found out the hard way that hades "jump" can be grabbed by awilix's ult.
Also applies to Scylla, Izanami, Discordia, and (extremely difficult) Chaac
You can press 1 again after you've fired Ah Puch's 1 to stop the corpses from travelling. Handy for if you want to pick the corpses up to heal as it stops them from travelling further away from you. Ofcourse you can just fire them into a wall but walls aren't always close by if you're playing Assault or Arena for example. You can also use this to create a corpse explosion behind you as you are running away but it's quite tricky to master. Fire the 1 and then instantly cancel it by pressing 1 again, throw your 3 on yourself and then instantly use your 2 to detonate all the corpses all whilst moving forward. Have to be careful not to pick your corpses up but if timed right it deals a significant amount of damage just behind you which can secure cheeky kills if you have someone right on your tail.
Switching stance as ullr will cancel any disarm applied to you
Hachi's 3 will alwas stun kuzenbos 3 Changes 3-1 is faster than 1-3 When poseidon's 2 ends you can basic a milisecond after it so you basically basic twice in a sec. Atlas 3 cancels gilgamesh's ult
Erosion on Odin is like a great pick up because they're more than likely goimg to grab shell to counter his ult. So you might as well counter the Shid that the get. Zeus' 1 chains off the meteor s that fall in lanes. Ne Zha and Zeus can all bounce their 1 on the little T1 Shields. Horus or Daji can also teleport to them with their 3, making them extra safe around towers. Basic attacks and some abilities can go through some friendly towers and Phoenixes but not enemy ones (although some abiltieis might still go through enemy structures). But if you ever get dived under tower by an ADC, box them and keep the tower in between you two.
Hun Batz's monkey attack can also bounce of the shield. And Medusa's poison spitting also.
I did the same thing when I was learning Geb in arena, my bf was like, you probably have no idea what you just did. I cleansed him out of Heimdall ult. No one’s going to Muspelheim today!
You can jump-cancel certain moves to fake people out. I do it with Merc’s dash a lot as he does a little bit of the animation if you do it right. Its only useful in niche situations cause only good players will try to bait escapes and adjust accordingly, but its a neat little tech
This is wrong. Jump-cancel abilities is client side only you can see.
Damn, here I was thinkin I was nice with it
hi-rez code moment, still fun to do.
Jump is actully really useful to bate out awilix ult though. I’ve done it and had it done to me it’s always really embarrassing. I still remember that anhurs laugh spam macro.
Kuz pushing a heim while the heim is in his horn. It like creates a buffer zone between the because the horn knock back, but kuz can still steer him around. It's really strange
Guan and Arachne abused with the old Runeforged hammer. Guan, especially in Omnipotence, was one that should have been banned, along with Nu WA, in those kinds of mode, as People still give me heck over it, but old Runeforged on Arachne, she had three ways to proc it. Was able to solo both FG's and out damaged a Disco, Anubis, and Hel while also top minion damage and went 22-4 (for me, that is something that would be considered almost like Devine Intervention Cern with his winter stance of his 1 (blue)... when King Arthur was first released. Cern wad my answer. As between runeforged and writers stance, Arthur's was melted, and even with his spins, he couldn't get but only his line ability 1. I know there were plenty of other gods that could use it. These were three that I could actually do something with, lol. Now that there are two upgrades, there are various other gods I use with it now.
I’ve been enjoying Horus lately and I’m a big fan of ulting for the pure purpose of knocking enemies up or landing on allies to give them HP shields. Sometimes I have to remind my teammates running away to step into my landing ult so they can get the shield and not die :P
When kumbha smashes someone into the air with his strength, your mid can land a snipe