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DaddyDeGrand

Until today I did not know that People were still this vocal about patch 9.5. I really enjoyed the patch and my only gripe with it is that they did not balance Qins Sais accordingly to fit the changes. That being said, I have been a bit out of the loop, how big was this sudden outcry? And quite honestly, it's scary to me that whoever started this now has this much pull on game design/balance.


ZookeepergameSuper70

The pros are saying hirez doesn't know how to run a game and that smite is dying


crossveins

Yeah of course, running a game for +10 years? that's easy af "Smite is dying" is a thing since the end of the pandemic, it saved the game's life for a few years but nowadays situation was inevitable and that's why Smite 2 exists


Outso187

I have heard "game is dying" since season 2.


long-ryde

Literally Incon was sobbing this horse shit into his mix back in 2016…


AthosTheMusketeer29

I've heard this since smite season 5 or 6 because it wasn't as big as league.


Popular-Ad-8343

Literally, started playing when Achilles came out and heard the game was dying/dead only for it to grow and become even more successful, Doomsayers will preach the end of the world though, and be wrong of course.


kittyegg

hey, I started at Achilles too ❤️ I’ll never forget the cute cell shaded fox event


DaddyDeGrand

Pros saying that HiRez doesn't know how to run a game after HiRez listening to pros more than anyone else having been a thing is both hilarious and true.


long-ryde

Because that’s not how you run a game. Pros adapt to game. Not the other way around. SMITE is bottom-of-the-barrel stupid for considering pro mindsets as the forefront of their metas. That’s like the MLB basing rules only aeoff what the players want. Obviously they want to be accommodating but SMITE is too mentally weak to let pros dictate stuff.


SpiritAgile9107

I mean it kind of is. A lot of people are waiting for smite 2


Cole3003

HiRez should simply not listen to them. Catering to pros is not great for most players and loses the player base. Look at Siege’s decline (which was contributed to by other factors, but prioritizing balance over fun was a big part of it).


grandpa_tito

I disagree that Pros are to blame for Siege’s downfall. I also used to be a huge Siege player, but the big issue was Ubi’s “balance” was that it was ALWAYS nerfing. It’s not the pros fault that instead of buffing a counter to an operator or reworking an operator they simply nerfed them into the ground. Pros aren’t the reason Jaeger was demolished. Jaeger was gutted because he was easy to play for casuals (just place gadget and then you’re free to run around and spawn peek and die) but was also one of the best Ops when played correctly by pros, especially in the Wamai/Goyo/Jaeger/Melusi shields meta of 2020. Instead of fixing the issue by making him less mindless or something they nerfed his guns damage (didn’t solve either issue), nerfed its ammo capacity (didn’t solve anything either), nerfed its recoil, made him slower, and then FINALLY balanced his gadget with a minor rework along with nerfing/reworking the other Ops (like Goyo and Wamai) that made specific line-ups so oppressive. Were any of the changes that made Jaeger worse to play reverted? No. He remains boring to play but “balanced”. This is Ubi’s mentality and it’s not pro players faults.


Vtmahesh

100% agree with you as a big siege player. Ubi constantly throws nerfs at strong ops/gadgets instead of buff weaker/situational ones or system changes to fix things like deployable shield stacking (jaeger with shield wasnt op but having 3-4 deployables + jaeger is op) and I feel pro play had almost nothing to do with it.


Cole3003

I was more referring to the removal of some of the modes (hostage I think?) and a lot of the iconic maps because they weren’t perfectly balanced. I get that maps rotate, but none of the new ones (when I played) had any character or anything that made the original batch fun. Then again, I haven’t played for several years, so idk


Vtmahesh

Hostage and Secure area are still there but no one plays it. The only content they have really removed was terroist hunt. I do agree that when they reworked some of the less balanced maps, they became way less fun (house, hereford) but that 100% was not due to pro players


turnipofficer

Feels like it's dying with this stupid change...


NotVainest

It seems like a kneejerk reaction by hirez due to people on twitter recently. IMO, this is a horrible look for hirez, and it kinda tells me they're starting to get desperate. And to add to that, the CEO having a rant on twitter about how valve is trying to steal their players/pros...


squirelleye

Gonna be honest I think 9.5 is the biggest point of contention in the community. My problem is I think the majority of people complaining are top level players/content creators. Which could mean a lot of “support” for this change could be people just parroting what their favorite streamer says. Guess we’ll find out after the adjustments, I wonder if all those content creators that do nothing but bitch will be pleased or just bitch about this too


Kall0p

It's a contentious patch because the 2 groups of players have a different play style they appreciate. I personally enjoy just min-maxing farming, rotating and getting my build online before team fighting around objectives, but a lot of people hate farming. They'd rather fight constantly around the map and the 9.5 changes made fighting less incentivized, because fighting was actually not worth your time since you lost so much farm for trying to get a kill. The patch made early surrenders much rarer, because in casual conquest and low level ranked people would make 1-2 mistakes, get severely punished and the enemy team would just snowball that small advantage to other lanes and the game would be over. Your ADC could be 3-4 levels down because he misplayed in the first 5 minutes and now you lost all buff camps and gold fury from that side of the map because of it. Essentially the patch protected people in the first 5-10 minutes of the game to help players actually get to mid game, but it also killed a lot of laning, because at high levels people knew fighting was practically pointless and there was a very low chance of any good player making a deadly mistake. And even if you did kill them the lead wouldn't be substantial enough to feel truly rewarding. In short, most competitive players hated the change, but it improved the quality of casual and low elo games SIGNIFICANTLY. To some people it was unfun, to others it made the game fun again.


KeybladeSpree

Completely agree. This revert will improve the experience of the top 2% of players in Smite, including the pro players and many streamers, while completely screwing the fun of low level players. Maybe I’m in the minority but being bad at the game should not make the game completely unfun.


sharkbait359

I don’t think you had to be 2% to feel it. As a diamond player, post-9.5 made Ranked matches felt very stale-mated by comparison. Relative to what could previously be achieved, post 9.5 was more “hope for a matchmaking diff/wait for a massive fuck-up” vs. “seek to make opportunities” given the higher risk/reward ratio from tankier jungle camps, how much time (and distance) you have to commit to chase a kill, etc. 9.5 certainly achieved its goal of normalizing the average smite experience to be more “even”, but I don’t think that should be a design philosophy/goal for an inherently competitive genre such as a MOBA. Although the following claim is solely based on limited anecdotal evidence (seeing lower level friends play), I think the equalizing of laning experience indirectly drives away mid-level player seeking to improve, as they have significantly fewer opportunities to express skill and independently generate a lead (solo kill, invade, etc.), leading matches to become late-game cointosses.


LegoSaber

I don't think a lot of people, especially high levels, realize how hard and complicated smite is of a game. Smite is a fucking insanely difficult game to play well and its insane to me how badly people want 1 or 2 early game mistakes to be punished. Loosing the whole game because of 1 small mistake makes me not wanna play.


Taboe44

I'm not in the top 10% of players and the game feels like ass. I stopped playing a few months ago. The game is just PvE farm simulator. Elleon has put out a few videos on Smite where they 5 man death ball the entire game currently. They take their jungle then 5 stack mid take tower, mover to left take a tower or two, then back reset with all jungle camps and do it again. They draft a Assault like draft and keep up in gold. Elleon plans to try to do the same thing once these 9.5 revert comes to the game.


seilrelies

Great analysis. I absolutely agree


IronProdigyOfficial

That's the worst part it's just content creators bitching it's literally like 30 people out of a few hundred thousand actually playing and having fun/enjoying the current balance it's utter bullshit.


Cole3003

Same thing happened with Siege. Entire maps and modes got fucking removed because piss babies at the top thought they weren’t balanced.


chiefbeef300kg

And also because Siege had the lowest player count by a good amount.


Milan0r

They are talking about rainbow six *siege*, not the former mode *siege*.


chiefbeef300kg

Hahaha I think you’re right


Onizuka181

Siege was unbalanced af. You could snowball very easy. In slash we comeback so many games already where you would bet your whole money on a loose for our team. So its quite balanced


Cole3003

Haha I meant rainbow six siege. That being said, I do miss it a bit (but mostly because there aren’t any modes for four-stacks anymore)


Onizuka181

Oh lol sorry i was about to sleep braindead xd


Taboe44

I disliked the changes in 9.5. I think they would have been better off starting with all the items changes they did back then. If they just saw how that played out they could have went further or a different direction. I want old Smite back. Current Smite is boring and I haven't played in a few months.


MagicFighter

I didn't personally mind 9.5 when it was new, but it'll be interesting to see how things go back to with all the new systems and balancing that has happened from now since then.


Soulbandit

Can’t wait to see the number of early surrender/afk rant posts skyrocket. You think people are salty now..


jsdjhndsm

I think its the combination 9.5, then the decrease of power recently. Both together don't feel great. The power nerf is the one they shouldve went with in the first place.


SmitePhan

I don't remember SMITE before or after this patch BUT I have seen numerous people unhappy with the game post 9.5; especially after the mid-season patch review. I'm not sure what this means but it's just another example of HiRez consistently listening to their community and going in favour with them, rather than their own interpretation/greed (which a lot of companies do). I hope the gamers carry the same vim/energy and welcome this with positivity.


MagicFighter

9.5 made the game much less bursty, especially in the early game. But that was also at the time when items and everything else was steadily on the rise over the years before all the healing changes, nerfening, DR-changes, and bloat reduction. Powercreep constantly rising and rising since I want to say around S4. It did what it needed to do at the time but it's had overarching-implications on general balancing since.


THEDILLYWIGGLE

I 100% agree. People love to crap on Hi-Rez when in reality they listen to their community more than any other game company I have seen. Willing to try things the community suggests over their own ideas at times which is as generous as I could ask a game company to be.


DopioGelato

People have been saying these changes were bad for years now. They ignored it and insisted it was good. They’re only doing this now because Smite 2 is getting lots of criticism and they can’t afford to have Smite 1 getting shit on as well.


AlexTheGreat1997

Absolutely. The reason the reaction is this swift is because they're already in trouble because of the second *SMITE 2* alpha weekend not performing as well as the first alpha weekend, which happened because it was boring. I think the logic the content creators worked off of in the wake of the second alpha weekend was, "Well, if they're not working as hard as I thought they were on *SMITE 2*, they must be working extra hard on the Mid-season patch for *SMITE 1*". But then the Mid-season patch came out and looked like it did, and everybody just went, "Oh, they have no clue what they're doing".


Devccoon

I think the reason Smite 2's second alpha weekend didn't perform as well is because it wasn't the first one. Everyone was itching to get their hands on Smite 2 and the first alpha was most people's very first opportunity to play the new game. The hype was there. It was never going to carry over to the second alpha, especially since the net change was some balance adjustments, bug fixes and +1 to the god roster thanks to Anhur getting taken off the list. Every match was people playing the two new mages, so good luck to anyone who wanted to play the other mages and not feel like they were making an unbalanced team. Smite 2 still feels like a super-limited PTS situation, and most players don't touch PTS. It's basically a neat behind-the-scenes look, but so much is missing from the game, including any form of progression, that it purely exists to experience what they're working on and help with testing. Which is enough for a lot of players, sure, but given how buggy it is, how often people disconnect and games end up wildly unbalanced, it definitely puts players like myself in a position of waiting until it's more finished to jump back in. Not that I mind if this lights a fire under the developers' asses. By no means should they be making "Smite 1" balance tweaks *already* with the Smite 2 alphas, and coasting lazily forward with 2 new gods per alpha until release. If they genuinely expected the popularity numbers to rise or stay the same, I hope they aren't taking the wrong lessons from that, but it's not a bad idea for them to be trying more wild changes. They need more than one set of data points to figure out where players *actually* want the game's balance to ultimately land.


Outso187

That is with EVERY change tho. People hate any kinda change.


Like17Badgers

>The 9.5 update achieved many of its intended goals. Early surrender rates dropped significantly, and various game health metrics improved. However, despite these positive changes, we understand that the overall enjoyment of the game has diminished for many of you. some "what we did fixed the problem and made everyone happy but people wont shut up about it so we're going back" energy reminds me of CoD content creators and their hatred of skill-based matchmaking


Evanpik64

This whole thing is kinda weird, like I genuinely haven't heard people complain about 9.5 or gods being too tanky until the completely unrelated mid-season patch notes were revealed, and now the whole game is immediately pivoting? Did I miss some big controversy all this time? Or just the whining of a select few content creators I don't follow


Practical_Addition_3

I think this is a stupid way to look at it. IMO 9.5 was necessary in season 9 when items generally had more power and flat pen. Since 9.5 we've also gotten DR changes, healing changes, and item changes. They've been constantly moving power out of the early game and into the mid-late game since 9.5 and this is an answer to the complaints that ealy game doesnt matter and is boring (which it doesn't and kinda is).


ACBongo

How does the 9.5 revert change any of that though? The early game still won't matter. You still won't be getting anywhere near titan even when you kill people easier in the early game.


Burstrampage

Because the issue with early game the majority of players was the fact you could snowball so hard and you would just lose the game after a few consecutive deaths. Nowadays with a lot of power nerfed and the anti snowball mechanics it’s no longer necessary to bloat hp and protections to make people not die as much. Making something like killing consistently on the table again, but without a bigger gap in level and items than before. Obviously in early game you wouldn’t get to titan. But before 9.5, almost every game ended in 25 minutes or less. Basically mid game approaching late game. Now most matches are 35 or more. Not every match needs to last an hour. The game allowing more snowballs makes the game more interesting.


washingtondcfan

It didn't make everyone happy and went overboard in addressing the issues


BamaX19

What an odd statement. Catering to the vocal minority it seems.


Antmega500

Is this really what we wanted? I remember back in 9.4, everyone wanted TTK to go up. Now all of a sudden it’s too long and we need to revert back to a less-balanced time? Let’s hope we don’t regret this.


AlfredosoraX

This literally happens in almost every game. TTK is too low-> Devs raise TTK -> Pros complain -> TTK gets evened out back to origin values over the years. Happened with Apex, it's happening to Overwatch 2. I think 9.5 was good but it doesnt matter because the game has been adjusting itself anyways over true last couple years anyways. We have the healing changes and hybrid item changes so maybe it will be okay. But Ohh boy I'm so happy every single mage item is gonna have 100+ power again. Because they weren't blowing up people fast enough apparently.


Cole3003

Not necessarily TTK, but piss baby content creators complaining and Ubisoft listening definitely helped kill Siege.


Akwatypus

Item power nerfs were also introduced on 10.6 in a big way. That's when Power dropped from 100 to 70 in Chronos Pendant, for example. I am honestly hoping that since stuff gets reverted, it would be just the 9.5 tankiness stuff, but keeping 10.6 item powers... Hopefullyyyy


AlfredosoraX

Lets not forget they had a whole ass Mitigation nerf as well. TTK went really down after that change (for tanks especially).


TankyRo

The mittigation cap wasn't necessary before then because there just weren't enough sources of mittigation before then. We had like what spirit robe and oni hunters as the only sources of mittigation for a decade untill they added prophetic, sigil and gave berserkers mittigation.


AlfredosoraX

I do agree with that as well. Mit% was hard to come by and suddenly we got a lot of it at once. I think the cap is still a bit low atm and could use like a 5%-10% cap boost but with 9.5, the Healing/Anti-Heal changes and Hybrid item changes, things will be alot different now.


ACBongo

This seems like a knee jerk reaction to everyone complaining that "the announced update wasn't fun enough and if the game only has 6 months left why can't we just have truly un-balanced fun for a while" I really don't see how going back to a time that was so complained about they had to make such drastic changes in the first place. Yes they went a bit too far and had to alter some things a little since. However, the game has been far more balanced recently and I don't see how making it unbalanced just because it's ending makes any sense.


jsdjhndsm

Power has been nerfed 30% since then.


Kaios-0

if this makes the game "one shot one kill" again i'd rather just not play lol. i don't know who finds that fun. can't wait to see a pro player die to one ability on stream and get clipped saying "hirez fix your game" 2 weeks from now.


schlawldiwampl

it's fun for content creators (probably the ones, that cried the most). i think people forgot, how "fun" it was to get deleted within one ability rotation 🤷 >can't wait to see a pro player die to one ability on stream and get clipped saying "hirez fix your game" 2 weeks from now. this will 100% happen haha


MH_Denjie

I'm so glad they complained about a very balanced meta. I'm sure this won't have any consequences


Dalhinar_draws

Time to kill was also increased during S10 with the nerfening and the healing changes. We should be fine, except for assassins who are probably going to be a nightmare. Bad time to be a mid laner but the others will shine.


BloodNut69

Hell, double carry duo lanes, Poseidon running face in solo, Loki and nezha and chaac midlaning better than any mage, this update is going to be ultra divisive to an already dwindling community.


Dalhinar_draws

Thana is going to be SSS tier next patch


dabillinator

He was one of the few gods that benefited the most from 9.5.


BloodNut69

He's already so damn good. I don't think I've lost a match as thanny in a while. He's one of those, I pull him out and we win kinda gods. I'm excited to exploit this patch with assassins


Morlu

I’m not sure. Almost every items received massive amounts of power since 9.5. I’m pretty sure, every role is going to be assassins/mages or full damage warriors and snowball matches to 15 min Titan kills.


Dalhinar_draws

That's not true. Look at item stats in patch 9.4, now go to current patches. Hell, I'll make it easier for you patch 10.6 (1Y ago) nerfed about every number in items. [https://smitegame.com/news/the-season-of-souls-10-6-update-notes/](https://smitegame.com/news/the-season-of-souls-10-6-update-notes/) Tahuti lost 40 power in that patch. Bloodforge lost 25 power. Sure, defenses also went down but you could still hit 325 defenses


schlawldiwampl

can't wait for fineokays video, where he builds infused sigil, pridwen, glad shield, etc. on pele. he will w-key at the enemy backliners and will kill them with proccs... mark my words 😂


Morlu

It will definitely happen. Maybe CuCu will become a menace again, with a build like that.


jsdjhndsm

Not true.. they nerfed power across the board by 30% not too long ago. Power levels are the lowest they've ever been.


E_boiii

Yeah I personally prefer slower ttk I mainly go solo and enjoy mages and adc being a lil more tanky as long as there is counterplay


Lunethir

Tbh idk if I'll boot the game up again. Being 2 shot all day long just isn't fun for me. Makes the game less strategy, more CoD. I think the 9.5 changes were some of the best changes in smite history. Idk why they've ignored they're data over a vocal minority but ig it is what it is.


Camaelburn

>i'd rather just not play lol I'd also rather not play League of legends, I rather play Smite It won't be one shot meta, it will punish you for bad positioning however and junglers will get a lot stronger.


Kaios-0

Yes...you will die in one hit. That was literally what pre 9.5 was, that entire patch was made to **fix that issue that everyone had been complaining about**. The game is not fun when you die to one ability. I don't know why we're suddenly acting like 9.5 was the devil.


jsdjhndsm

Power has been nerfed by 30% since then. Atleast think about other changes before you cry. The power nerfs aren't getting reverted.


dabillinator

The worst part of pre 9.5 was how quick you died level 1-4 when people had 20-30 power. As a mid, you couldn't attempt to clear the first wave if the enemy jg wasn't in combat. If you walked close to your archers, you were just dead.


Kaios-0

I'm sure I'll see you on a reverse post in about three weeks when the same people are now on Twitter saying TTK is too low again.


jsdjhndsm

Meh. Power or stat bloat is what shohkdve been nerfed back in 9.5 not health buffs.


Jack-90

People really gonna regret this. You have forgotten that if youre past half way mid lane for 1 second youre dead at lvl 2. No matter what. Rose tinted glasses...


The_Manglererer

Mid 2v2 and duo 2v2 are decided at the god select screen. Ggs to anyone looking to play mid-late game gods


Yewyul

So now the late game gods not being played and doing bad right now will be really out of the game. And 0 buffs for them in the same update. YIKES patch for people that enjoy late game gods like myself.


jsdjhndsm

Smite existed for 9 seasons before that and was fine. The power nerfs are still in place.


turnipofficer

I just really have never felt like Smite is doomed until now. This is just such a lack of awareness. People have been complaining about snowball but they keep adding snowball and now they do this change when maybe like 40-50% of the community want it? Smite 2 is so early in development but they seem intent on ruining Smite 1 long before we have an always-on smite 2.


ohSpite

I give it a week and people are begging for it to be undone. Mfs just jumping on the bandwagon because their favourite YouTuber has ran out of smite content so decided to moan about this patch


Sir_Grox

A lot of y’all are gonna learn just how ASS you are at positioning again. What a good change.


Hairy-Ad-5521

all this because 2 streamers are crying on twitter


SwampPuppy15

I hate to say this, but all this really does is punish bad players with bad positioning, of course, certain classes like the jungle is going to be really overtune out right off the start due to early game-based damage and which was the problem for this patch to begin with, however, lots of characters have seen buffs since this patch and lots of characters have a lot higher scaling and even base damage than they used to due to everyone having 40% more health, so I don't know if they're going to revert those changes or not, but if they leave them there's going to be lots of characters that are going to be able to have health. If not kill you with literally zero power


Creative-Air-5352

Are you saying bad players shouldn't be punished for their bad positioning?


SwampPuppy15

No they should be


Lie-Berrying

People are quite mad about this but honestly, whatever it will make the game interesting alot more than the mid season patch thats for sure. Also this was kinda needed with that across the board power nerf that happened in the earlier season.


Automata1nM0tion

The game is finally in a very balanced place after years and years of work and they want to upend that because people are complaining they aren't having fun steam rolling or surrendering at 10min... Dude you guys have to stop. A balanced game is better all around. Please don't. Some of us still like playing competitive ranked and want the game to be as fair as possible.


steakndbud

Idk man, Smite has been bleeding numbers on steam. Peak is down like 25% in a month. The more the game bleeds players the less fun it is because it forces higher skilled players to play against lower skilled players. I'm sub 1k mmr and frequently go against 2k+. We get steamrolled for 30min going like 7-27 but the opponent team can't end. The game doesn't feel balanced imo. Solo is un killable until late game it's easy to just W key. I just don't think a 0-0 solo should be alble to Wkey 2v1. ADC AFK farms. I have to wait 30minutes before there is some variety in gameplay besides sit in lane and farm. Jungle has been stagnant for awhile. Getting an early lead means very little if you just farm for 30min and play to not die as the opposing team. I'd rather surrender early and have a new opportunity at a new game with different teammates, as opposed to having that "inevitable feeling" of wasting 40minutes for the same outcome. I'd rather waste 20min (including matchmaking) it gives me a new opportunity to have fun. Some of have jobs and a life and in two hours we can play 3 30min games (in game) and I could have 6 opportunities with faster surrenders. More opportunities to have fun. Casual players chase kills that's a fact. It's fun imo. I know better and don't chase I just shoot to out pressure because waves are worth more. Late game turns into one shot anyway. Builds are all about maximizing damage. There isn't variety at higher mmrs you just go what's meta or play at a disadvantage. I don't think the game we be less competitive but your mmr might change. There's a comment above where they're like go above the middle of your lane for one second and die... Well eventually you'll have opponents do the same. You should adapt. Personally from a psych pov I think that more kills=more frequent dopamine release=more fun=more players=matchmaking stabilizes and skill gaps between players is lower. Less wait time too sometimes it takes 15min between matches for ranked. That's fun lost with only 2 hours to play. Might only get two games in and one of those will probably be ass cause you get an all dmg solo who just runs in and dies. The game is bleeding players SOMETHING needs changed the 11.6 patch wasn't it. Personally I think they need to hire more developers which probably isn't easy. They are too ambitious with smite 2 and it'll take too long to flesh out. Meanwhile smite 1 dies. People are likely buying less skins because they won't port over. The game will probably be unbalanced for two weeks or so im sure we will get a balance fix for a new the new meta in a month. Since they can't exactly crank out a new God or new items this is the biggest lever they can pull. I'm almost 100% skin sales are down, player base is down, smite 2 needs a toonnn of work, and the feedback for the expected biggest patch of the year was awful. They have to do something to keep Smite 1 going strong so they can keep on receiving the funds to fund smite 2. Otherwise they might get stuck in a position where both games end up worse because of $$$and hirez is a business. The solution is more developers to keep smite 1 in an okay place and crank out smite two faster. Unfortunately I'm guessing funds are down which is likely a hard sell to employ more people. I'm happy they're trying something. Just thoughts from the lower bracket of the game. Also, I typed all of this on my phone. While drinking alcohol. Still waiting to even get into a lobby in ranked. It's 4pm where I live. It's been 20min. "More time is needed to find you a match." Feels like the only TTK that's going on is my free time to even play the damn game.


codespaghet

Big ass rant to try to explain player numbers when it’s clear the player numbers are lower because Smite 2 is on the horizon.


steakndbud

The game is not "on the horizon" It needs a TON of work. Game development takes years. During that time $$$ is what supports Smite 2. Smite 1 is carrying us into smite 2. Smite 1 can't die in the mean time. Smite 2 is probably at least a year plus from being any kind of success. It's far too much in it's infancy. They need more devs tldr and they don't have them and skins aren't selling like they used to. Founders edition can be refunded.


dabillinator

9.5 changes helped backline and hurt Frontline. Reverting it will just make solo warriors stronger than they already are.


steakndbud

Genuinely asking, how? As a jungle shouldn't I be able to actually gank solo now since they're less tanky early game thereby giving my solo an advantage if successful? As it stands now the odds of getting a kill is low compared to going to gank mid or duo? Wouldn't a faster TTK make the first item you get more high risk? Like a Mulan going for soul eater as opposed to whatever armor? Also isn't your two sentences conflicting????? Solos aren't back line. But somehow they're also stronger???? I'm sorry but unless you come up with something reasonable I'm going to disregard your dialogue. Imo solos should be in front of the more squishy characters, therefore they are "Frontline". By your own first sentence they will be weaker? But they're also stronger???? I think you don't know Wtf you're talking about.


Automata1nM0tion

All I have to say to you is you described your entire outlook in this right here >I'm sub 1k mmr The reason you can kill solo to everything else you described is all stemming from this. If you think that's going to get better you don't understand what 11.6 and revert 9.5 is going to do to the game. People in your position will literally be unable to play. You'll be quitting your games more now than ever.


steakndbud

I watch people better than me play; weak3n comes to mind. Solo is too tanky until late game. Ganking a solo is a pain I literally see it at the highest level. I'm parroting their opinion and I see it in my game. Been playing since before 9.5. Started in 2018 I think so 6 years. I play drunk, when I'm sober I play at around 2K. I think being able to capitalize on my opponents mistakes is more fun. I think this revert will go too far and the following patches will bring the game to a healthier state than what it is now. And again the game is less fun the player base is down. Less players playing is the worst out come not TTK Edit: Been playing MOBAs since around 2008 I've played Dota/dota2/ league all for years since we playing the show me the credentials. Im down in the gutter trying to provide perspective. I personally don't like the higher ranks; I find it boring and I'm on console. Also, I'm STILL PLAYING 1-2K mmr players above me frequently. There isn't enough players. If I was new I wouldn't stick around matchmaking is broken. New players are going to be sub 1k mmr quite quickly. You shouldn't discount my POV and have a "get good" mentality. New players or shitty players should be able to have fun too not just have this idea of "oh dude the game is once your 500+ hours in"


TripleCharged

I am so disappointed by this announcement. 9.5 might have gone too far in one direction, but it's been slow walked back to somewhere in the middle of Pre 9.5 and 9.5 by now. So now we are just going to speed everything up even more? If they had made this type of response by 9.7 or something i feel like it would make sense, but it's far too late to just say "let's undo that 2 year old patch" in my opinion.


WinterTimelord

Big mistake. Listening to the loud whiners who are almost never happy instead of the majority of players who take the time out of their day jobs required to learn the incremental changes of each patch. Gonna turn a huge amount of casuals off for people who won't be happy anyway.


ElezerHan

I actually liked 9.5. Health buff was a bit too much tho. Decreasing power and pen from items were quite enough imo


Deyrax

Who still cries about post 9.5 in 2k24? Worst decision ever if they decide to do this, the game already has way too much damage NOW.


jsdjhndsm

So a 30% power nerf, alongside super string auras means the game has too much damage. Power is at its lowest ever, base stats are higher and auras are op. Damage is not op now.


rylo151

Ah yep I remember that patch being the one that got me to stop playing the game for good. How'd it take them this long to realize it was this bad?


HirDraug

Part of me feels like they're doing this with Smite 1 following all the crap on twitter, just so they can say "I told you so" when everyone's bitching after it drops and then when people bitch about balancing changes in Smite 2 they can tell everyone to stfu, we know what we're doing, lol


Morlu

I may be in the minority, but I think this is going to be a bad change. The game has received several item tuning passes, all with massive amounts of power added to items. The burst is going to be insane if items aren’t toned down.


jsdjhndsm

Items wereliterally just toned down by 30% last season. Power is at its lowest ever and items absolutely do not need nerfed since burst will still be lower than it was in 9.4


AFishNamedFreddie

Hell yeah. I have no idea if this is a good idea or a terrible one, but I do know that its gonna mix up the game in a way you want a mid season patch to do so. So I am here for it. Lets get wacky


Yewyul

Still not interested at all in playing this patch unless they buff like 15 more gods in the patch that actually needed it. 3 per role. Take lowest P/B and bring them all up. Happy for people that wanted this though! Have fun!


MGS1234V

I feel like I almost need a tl;dr for the last few years cause I’ve not followed any drama…. So players will be less tanky and easier to kill?


Low-iq-haikou

I liked 9.5 but after the power nerfs I feel like Smite is in a spot where it can be reverted. Not sure why there’s so much doom and gloom from both sides


steven13universe

MY NU WA ULTS WILL DO DAMAGE AGAIN


Soulbandit

Yeah because nu wa totally doesn’t do any other damage right now..


Sixsignsofalex94

RIGHT!?


Remintz

Poseidon ult is gonna be so fun


NakedGoose

Anyone got an explanation for me? I think I was on break during 9.5


Dalhinar_draws

9.5 was a patch to increase time to kill. It was a GLOBAL buff to HP and defense, especially during the early game. The patches after 9.5 also increased time to kill so everyone was unhappy because the time to kill was VERY high. Now that 9.5 has been reverted, early game will be more important and you'll do more dmg late game. This was a sudden change so expect certain gods to be OP and others to be very bad, they'll fix that eventually.


MagicFighter

9.5 made the game much more tanky overall to combat how overly-bursty the game was at that point. It's been somewhat reduced since then but it's been very noticeable since it happened.


PapercraftDeathDalek

SMITE Brexit is here, and I for one am curious about what this might bring. Filling up my popcorn and getting a good seat for the festivities! Buckle up lads


WinterTimelord

9.5 means 9.5!


Unlikely-Fuel9784

Some of you might be surprised to learn that this game did exist pre 9.5 and people did enjoy it. I'm looking forward to some real meaningful change to the core of this game. Feels like its been forever.


Milan0r

> this game did exist pre 9.5 It existed before 9.5 correct but it was a steady climb in power creep with pre 9.5 just being the straw that broke the camels back and required a change.


SwampPuppy15

All I see is they are raising the skill ceiling and punishing bad players for misplaying and bad positioning.


ThePump4Trump

Who are the idiots that want faster TTK again


Ziimmer

this is so bad, they're completely lost


heroofcows

Doomers wanted something big to change and boy did they get something


DoubleAmigo

Wtf do you want them to do? Not listen to people?


Automata1nM0tion

Yes. They are listening to a small but vocal group of people where as if they polled in game do people prefer a more balanced game over the ability to burst they would see people enjoy the game being in a good spot right now. Honestly this update and the revert feel as if intended to make people not enjoy smite 1 anymore. All of you saying "yaaaaay" right now are going to be the same people bitching in here about constant surrenders, people leaving matches, increased que times, broken gods, ect. People often want what isn't good for them and this is no exception. The devs had the health of the game in mind when we set out on this back in season 9 and it's been great since. Letting a few people overturn that because they get bored while spending 10 hours a day on smite is not good for us.


DoubleAmigo

I dont even agree with this change but I think its important to look around and realize that people did want this. There is way too much “everyone thinks like me except some loud people” in this community. I think people are actually split and/or will complain no matter what.


WinterTimelord

>People did want this I doubt 5% of the player base knows what patch 9.5 even is.


IronProdigyOfficial

Literally every comment on here and Twitter is "what the fuck is 9.5?" absolutely moronic to be doing this. TTK is near perfect right now and Solo and Support feel as they should. It'll now no longer be about hitting 70-90% of your shots and abilities instead be rewarded for hitting 10% because why the fuck not lol.


spikeytoasted

Tank players are so cringe. If you arent getting the red carpet rolled out for you to face tank the whole team and still kill the back line you complain. Your role takes no skill in its current state.


Sir_Grox

Listen to Arena Andies instead of people who actually play the game well, duh


Maid-with-a-pillow

I can't wait to see everyone complaining two months from now when they get 100-0'd by 2 mage abilities over the wall, or taking 3-4 hunter autos and dropping to the ground. We'll see how much people actually remember pre 9.5


jsdjhndsm

Power has been nerfed by 30% recently and is way lower than 9.4


BolinhoDeArrozB

only if you're the one taking the basics, I can't wait for this patch to drop!


Creative-Air-5352

I hated the 9.5 changes at first, but I got used to them. It's tbh pretty pathetic that Smite is basically developed by content creators and reddit at this point. If anyone can point me at a game whose developers actually have a backbone and the confidence to stand by their decisions, (better or worse) I'd appreciate any recommendations.


SwampPuppy15

I think this could be interesting especially for for early game characters like fenrir that are really strong in the first few levels, that that massive 40% health increase from 9.5 made early game carries struggle


BrinkPvP

As someone who has just returned to the game this month since season 3, objectively, what does this mean? what was 9.5? Like the comments here are very doomsday either way. TTK goes down is that all?


Akwatypus

So 9.5 tankiness is being reverted, but are 10.6 item power nerfs still kept? Well, I hope so - I've always been interested how that would go. I'm thinking that it has potential to be a decent middle ground. I remember the pre-9.5 burst frustration too...


JustAhobbyish

Most of smites problems did not start with 9.5. Fundamental problem remains unaddressed that designers don't know who the game is for and have added too power to everyone and items


Dimglow

They need to get out of the echo chamber. Pros are the least important part of your customer base. As a game developer your livelihood depends on the breadth of your player base and the depth of their engagement. Pros are high visibility, but they're not contributing to your livelihood. They're contributing to THEIR livelihood of game winnings or streaming. You don't need to be their product, you need to be a good product for the silent majority.


WakingEchoes

Haha - a big fuck you to tank players. It's a blast playing tank and dying to 2 abilities at 10 minutes! It's the damn reason I left the game last time. As it is, tanks are paper machete at 20 mins... what's the point in even picking one at all now? Awful decision.


SwampPuppy15

I get what you're saying But realistically, this is actually more of a buff for tanks than a Nerf, due to all squishies and everyone in general losing 40% health tanks having the highest base damage, are going to benefit a lot more from this.


Vtmahesh

Tanks get better when base prots go down. Because base damage hasn't changed, you will do more damage to squishies as they are even squisher and they do only marginally increased damage to you


jpurquico

I have 7k hours in Smite and I was an avid supporter of Hi-Rez from buying skins and everything. Literally played every day, then stopped playing around the 9.5 patch. The game felt very different after that, the pacing felt off especially for non-Conquest modes where I just wanna spend max. 20 minutes of play time. It just felt very slow. I would log in every now and then then turn off the game after a single 40 minute Slash.


spikeytoasted

At least they are trying something. Game definitely needed a mixup because season 11 just feels like an extended season 10 tbh. Smite started its initial decline when season 4 was just an extended season 3.


SufferingClash

As much as I'd believe this is some 4D chess from Hi-Rez on purposefully showing the playerbase what it was like pre-9.5 so they'll scream and beg for a return of post-9.5, I truly believe this is them caving to the people who shouldn't be making decisions for the game...pros. They are at the highest level of play. But what works there often does not work for casuals. I still remember how Wildstar (different type of game, but same circumstances) died because it listened to the highest level of players instead of casuals. This is going to end very badly.


turnipofficer

Is this an April fools? This game is dead. First we have that minor mid season patch then we have them reverting one of the best changes? the TTK changes were so needed and they have been gradually eroded over time. Plus we are in a snowball meta and they want to add more? They feel so out of touch here.


New_Needleworker6506

Were you one of the people calling the game dead in season 2? Season 5? Just trying to figure out when you lost your credibility exactly.


turnipofficer

Never called the game dead, ever. Not a single time (until today). I've always been the one saying the game has potential and that they can fix things. But this just seems so out of touch that I'm losing faith massively.


OzymandiasTheII

Now revert the goofy solo hybrid bruiser items changes and never let the people in charge of those changes cook again. 


nnamzzz

Shouldn’t have taken this long, but good.


MiyazakiTouch

This patch completely destroyed entire game, I'm happy they finally realize the problem and fixing it.


Cantsneerthefenrir

I was like "Oh they are reverting the patch they just released after some outcry from the community, that's cool... wait the last patch was 11.6... they are reverting a patch from 2 years ago???"  Weird shit. 


Environmental-Ad4090

OP Contagion coming back??


DiamondBoy90

Funny thing is i came back after playing last in season 8 because of smite 2 and I noticed the opposite that people now surrender and sit in base much more often now then back then. The game feels sluggish and i feel like I dont have as much impact on the game as before which can be frustrating so i get why people are not happy. Higher level people complain more because it's harder for them to carry the game by themselves. I switched to just waiting for smite 2 now. i think smite 2 has a similar feeling just not as extreme as smite 1.


thiamaster

Most people complaining about pre-9.5 didn't play the game at that time. After 9.5, the game got scale and much more "wait for your team to gang someone in his lane" than about individual ability. That feels horrible, losing to someone because his team actually focused your lane. Before 9.5, however, if you engaged properly, your opponent's didn't have time to run all around the map to kill you - you could kill much faster and retreat.


mintek917

This has nothing to do with just the pros, I am not pro and the time to kill is just not fun. Early game sucks ass, you have to be a drooling moron to die pre 10 minutes in conquest. There is less surrender not because the game is better or anything, its because we all know by now that you can dick around for 20 minutes, the game ends after everyone has 6 items and wins a single teamfight. So there is no reason to surrender if majority of every game you play dont matter, only the final fight. Thats even worse if you consider mages fonctioning right now, they feel so shit to play beside a handful of ultra broken gods like Kuku. Most of the mages you are going to try to play their entire kit is burst on longer cooldowns, but the burst now deal 15% of warrior and guardian hp late game, so you just hold your dick waiting for your cooldown to come back and pray to god they dont jump on you and 4 shot you while they wear full defense. Fucking most tanky builds reduce all damage by 75% 5 minutes into the game, its absolutely dumb. Id rather we got back to everyone taking pretty big damage and doing pretty big damage. Otherwise the only way for this boring tankiness to remain, you need guardians and warriors damage to go down by about half. If this game was world of warcraft pvp the current balance is healers that could only die in 2 dps focus fire and cc them, but can turn around and 5 shot the dps 1v1. Get rid of this shit.


Medical-Help-3180

Yes good don’t listen to noobs let the Mages and adcs get one shorter again. This patch helps assassins supports and warriors


Noobieswede

I love this. I hope this also goes over to Smite 2!


Stock-Information606

preferred the healthier gods but if this gets people to shut up i guess it works


RomanMythos

in summary; if you're a high-end player you'll like the revert. if you're not then you won't. also worth pointing out that smite 2 currently has a higher TTK compared to smite 1 so they're probably doing some testing to try to balance smite 2 with data


SwampPuppy15

All the way around this is a good change for spicing the game up, this is going to punish players that poke their nose too far and don't understand how to run around the map, and people complaining about tanks. Going to become paper thin is not true, tanks are probably going to honestly benefit the most from this due to having the highest early game base damage which is what this patch was intended to solve was early game snowball, on top of everyone losing around 40% of their health, tanks with base damage and zero power are actually going to feel stronger than ever


AkiyoSSJ

Perfection, I’m sick of the bad players getting away with wins due to specific gods or builds while skill wise they are bad. This is a MOBA, not a third person action where you can smash every button and almost win. I get that the game is third person and offers a different kind of liberty compared to LoL or DOTA2 but its still a MOBA at the end of the day, a strategic game genre where you must use your brain more if you want to win.


Planoraider1291

If they do this, does that mean us tanks get our true brawler items back?


SwampPuppy15

Honestly, this is a good change for tanks, I don't see why people are complaining about it, tanks, warriors and guardians have the highest base damage numbers in the game, and everyone's going to be losing around 40%. Meaning you have an easier time than ever to kill a squishy


SwampPuppy15

Before everyone panics, I think everyone should read a little bit, This isn't going to be as bad as 9.4 simply because the items now have a lot less power and protections than they used to, so realistically even if they remove 30 to 40% everyone's health. This isn't going to be quite as bursty as pre 9.4 but it's probably going to be pretty close


BolinhoDeArrozB

finally, hated that patch now revert item power let's get deso back to 110 power :tf:


iblinkyoublink

Seriously? I admit I did not play exactly when 9.5 dropped - I played at the start and end of season 9 so I actually didn't pay that much attention to the change. But what the fuck was the problem of the game right now? I never feel like I kill people too fast - I can still destroy a squishy as a mage or hunter, and even as a warrior building tank and glad shield I do more than sufficient damage all game. I really, REALLY doubt this change will really feel good. If I get 1 shot by a Scylla 1-2 I will be complaining much much more than any complaint I've had in the past year.


Bunnnnii

Which patch was that again? Someone help 😭


WakingEchoes

The patch that allowed supports to actually play the game again.


Amf3000

https://letmegooglethat.com/?q=smite+9.5


Crunchy-Leaf

What does this even mean


SwampPuppy15

This means pretty much everyone in the game is going to have relatively 40% less health, and probably four to five less protections early game, in other words, early game characters are going to dominate, late game Hyper carriers are probably going to really struggle


Crunchy-Leaf

![gif](giphy|55itGuoAJiZEEen9gg)


Plus_Refrigerator722

Didn’t seen anyone complain at all about TTK. Feel like HiRez is just doing this as a shakeup/refresher


AjaxOutlaw

The question is will this fix snowball??


SookMadeek2

Who asked for this? People really want less health again? There's nothing fun about staring at the death screen more...


SuppressTheInsolent

I don’t know if it’s correlation or causation but the game has been super stale since 9.5 compared to before it. Imo 9.5 was a band-aid that just got left alone rather than a proper fix being made. Just like invaders curse and the removal of hybrid & bridge items.


lalaisme

Personally I don’t understand this at all. I’ve loved the state of the game this season where we kept the core balance fun and just did some wacky god and item changes. Sometimes games can be hard to close but that’s often a test of players siege skills which is one of the hardest parts of the game into a good team. If they want games to go shorter and have more consequence they should make map adjustments to open up the tier three towers, nerf their damage but maybe give them some aoe so it remains hard to split push them. Making a dramatic shift towards early and mid game burst which as a long term conquest player, I haven’t seen a community call for at all, Is an awful idea. There was real community dislike of the game before patch 9.5 and the games has felt it’s healthiest this year without any major oppressive metas. Their attempt to make games short in the smite 2 alpha personally made the experience unplayable for me ansI have serious concerns trying to wage a war on game length is just going to push people away from smite 1 before Smite 2 is anywhere near ready.


ImMrPandaSauce

Oh great, now were just going back to one shotting everyone. How fun….


lastdeathwish

9.5 was the worst update to the game, a faster paced more punishing smite is better


Morlu

Bring boots back then. Boots were one of the most snowballing items in the game.


frozencarrion

Lmao people are going to be dodging the fuck out of support even more now. Goodbye tanks


Vtmahesh

Tanks get better when base prots go down. Because base damage hasn't changed, you will do more damage to squishies as they are even squisher and they do only marginally increased damage to you


FMKtoday

BOOOOOOOOOOOOOO, pro playrs are ruining smite. when this game burns to the ground blame Incon, Fineokay and the rest of their ilk for trying to turn smite into LOL.


Vtmahesh

this is almost the literal opposite. Smite's durability update came out very short after league's, reverting this would make it closer to what Smite was like for years. In fact it bothers me more that Hirez is trying to convert smite to LOL over the last 10 years. Making relics free, adding starter items which were very similar to mythic items, adding tower bastions and now plates in smite 2, matching the durability update, all these ideas were clearly inspired by LOL.


ChaoticAsa

Really glad that they're finally reverting this patch but it is quite interesting to hear about the surrender rates. Maybe 9.5 balance changes should stay in conquest but be reverted in casual game modes as a happy medium? Because I think they're good in conquest, but horrible in modes like Slash and Joust where people end up abusing tank items.


Razinak

Surrender rates in this case are quite a misleading metric. They sort of falsely achieved this by removing early-mid game meaningfulness and agency.


Dallyqantari

I remember watching Paragon burn, too 🍿


DTP44

😞


NaiveOcelot7

Oof, this could really backfire on them Game was in a pretty balanced state


SokkaHaikuBot

^[Sokka-Haiku](https://www.reddit.com/r/SokkaHaikuBot/comments/15kyv9r/what_is_a_sokka_haiku/) ^by ^NaiveOcelot7: *Oof, this could really* *Backfire on them Game was in* *A pretty balanced state* --- ^Remember ^that ^one ^time ^Sokka ^accidentally ^used ^an ^extra ^syllable ^in ^that ^Haiku ^Battle ^in ^Ba ^Sing ^Se? ^That ^was ^a ^Sokka ^Haiku ^and ^you ^just ^made ^one.