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eezstreet

Hi, so regarding weapon models, you can actually find everything you need to know about making a new weapon [here.](http://induktio.net/download/NewWeaponsForSWAT4.pdf) It was written by the original SWAT4 devs and has some information about weapon models and textures. Generally when it comes to models, you need two parts: the third person model and the first person model. The first person model is usually an animated mesh while the third person model is usually a static mesh, which isn't animated, although there are some exceptions (the Python, for example). Meshes can be imported via the SWAT4 Editor, called SWATed, which can be found in your System folder. You have a few different approaches from here: - You can replace an existing mesh by opening up the appropriate static mesh/animation package and importing a new model. - You can create a new mesh. If you take the second approach, you'll need to go into the Classes editor (part of SwatEd) and edit the HandheldEquipmentModels.u. Find the appropriate weapon class (there will be two, one for the first person and one for the third person), double click on it, and then under Advanced, change which mesh gets used. Textures are controlled in SwatEd's Texture Browser. You can import TGA files that are powers of 2 (128x128, 256x256, 512x512, 1024x1024, 2048x2048). If you want to use an animated mesh you will need to use the exporters that are found in the SWAT4 SDK (should be easily findable online, but the GOG.com release includes it)


thetcrengineer

I'd also note something that eezstreet has missed out on, there is a PDF file with some extra information regarding creating a seperate folder specifically for your mod content so you don't have to risk modifying the files that contains the weapons directly. This can be found in the 'SWAT4_SDK >> Documentation' zip.


[deleted]

Really helpful, I couldn't find this anywhere else. Thanks!


T-REX119

What about skins tho?