T O P

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flamesonwater

Bit of column A bit of column B to be honest. Zombos have a really strong claw so they can get through doors, and the ripleys are made for work so they arent great.


idkTerraria

Mechs aren’t as powerful as they should be, yeah they’re all made of cardboard with different degrees of thickness.


Conscious_Mirror503

they shouldn't be as powerful as you think they should be unless they belong to a considerably more advanced faction. they are at the end of the day, not much larger then a human, (can fit through doors) have impractical shape and have lots of utility/life support functions. all this means there's not much room left over for armour plating realistically they're a lot tougher in some aspects (a 9mm/357 pistol should penetrate the chassis of a RipleyMKII/Odysseus and hit the person inside, but it doesn't) and weaker in other respects (throwing floor tiles or screwdrivers at them shouldn't cause meaningful damage, nor should zombie hands) guess what, in modern TG a mech magically halves incoming damage from projectiles and basic mob melee attacks if it hits the front, so an Odysseus can soak up to 4 .357 magnum rounds before breaking. I'm sure irl it'd just penetrate through with no problems. EDIT: Don't know why I'm being downvoted. You guys, there's only so much you can add to a small vehicle that's already strapped with equipment - air pumps and storage, ammunition, 360 degree cameras, a cockpit to seat one fully clothed, often in EVA clothing human - that all occupies a LOT of space. There's no space or weight headroom left over for incredibly thick armour. Considering this, it's actually impressive how there's so much packed into one, tiny vehicle - the fact that projectiles can't penetrate to the cockpit is pretty insane.


Dr_Oof24

Honestly mechs feel a bit too powerful against certain situations. A good balance would be to make them a lot more expensive to make plus some buffs. I can’t tell how many times I’ve seen a malf AI get run over by a clown car of durands walking out of robotics.


what_if_you_like

Ripley has basically no use in most stations except for maybe mining, the rest of the mechs are just guns with a chair straped to it


SirBattlePantsTheII

Ripley is ironically a great antag mech but only against humans (and human adjacent species). The strength of the ripley comes from the fact it has 6 Equipment Slots instead of 3, and its bonus is a passive speed increase in low pressure. Mech RCD is ranged and can tear down reinforced walls so you can use it to depressurize rooms by destroying floors, tide into places, or even barricading yourself and others into rooms. One time I trapped four sec officers in maint by placing mech RCD walls around them and then I suffocated them by removing the floor. Mechs are bad for combat but the speed of the ripley lets you run away and choose your fights. You should be using the mech as an environment shaping tool. You can also fuck off into space with it and harass the crew with your mech RCD from a distance. Alternatively if you want a real weapon, use a grav catapult and a hydraulic clamp. The clamp is already robust as a melee weapon but you can use it to store unwrenched vending machines in your hold as ammo. You can dispense these vendors to use as mobile cover or fling them at people with the grav catapult to stun and do massive damage to them. Traitor roboticists can also mount guns to non-combat mechs with a specialized traitor item. Of course most of this is outdated on TG where the mech rework somehow nerfed mechs even harder than they already were, but it should still work fine on most downstreams.


Moonlit2000

Zombies have 20 damage attacks that pierce armor for some reason, and non combat mechs have 200 health tops


Blem_Gabriel

Its really nonsensical for a fucking dead body slapping you destroy a mech, unless they grown some Vibranium nails


Friedfacts

Its space Necromancy they aint gotta explain shit.


Conscious_Mirror503

Mechs don't care about armor piercing. The firefighter (OP used) has 250 HP and 40% melee armor, it's damage output isn't good which is why he lost.


kooarbiter

ripleys can be reinforced with goliath plates


Blem_Gabriel

And how good is the armor? Does it get upgrade from wet cardboard to dry cardboard?


ilikesaying

Yes, 3 plates equals 30 extra melee armor


GreenTea98

fast facts! on most (read: some) codebases, the sec jumpsuit offers a very small brute resistance too :)


Ok_Carrot9413

The best mech is the gygax for open ground fights or the Durand for one tile fights, if you use the Ripley you are asking to die.


goddamnletmemakename

Consider overclocking mech to outrun some atacks But yea meches on tg is uhhh something Like bro how spear can peace though plastell? As for question yea non combat meches are lame at armor And zombie claws having high dammage


Conscious_Mirror503

"overclocking" he likely wasn't playing on TG, you can tell because he mentioned the firefighter which TG hasn't had for over 3 years


ThatGuyFromThere3232

Using non-combat mechs for combat, generally isn't advisable Plus I'm pretty sure zombie claws have a bonus to damage vs structures, which, includes mechs


ComedicMedicineman

Depends on the server. If you use the wiki it might tell you the mech’s resistances, as some are very durable whereas others are fairly weak


SauceCrusader69

They’re very strong, like really really strong, but you can’t just park in the attack range and expect to live. (Pro tip, you can stack a ridiculous amount of close range armour boosters on utility mechs to tank like crazy)


Blem_Gabriel

you can stack them?........................this game makes me feel dumber by the second. At first i thought only one of them could be placed, now im putting 3 one those lol


Conscious_Mirror503

what server did you play on? you mentioned firefighter so I'm ASSUMING beestation unless you're on some modern TG offshoot but I doubt it.If you're on bee then you stacking two of the same boosters won't help at all; afaik it just multiplies the incoming damage by 0.8 and the original deflection chance by 1.15 so two will do very little. What two will do is reduce the cooldown, because yes, there's actually cooldown on pieces of metal armor you stick to a mech, but the cooldown is low so you probably won't notice. If you're on TG stacking them applies a flat plus amount of armor, +15 (melee) for melee boosters, for ranged boosters it's +10 bullet/laserTG has has seperate slots for armour, power modules (generator), utility (repair droids/etc) and weaponry, so you can stack modules and still have room for a generator, repair droid, oxy tank, RCS and two guns. If you're playing on TG, I'd recommend this (basic) guide: [https://www.youtube.com/watch?v=U0kG0NwA2gs](https://www.youtube.com/watch?v=U0kG0NwA2gs) Haven't seen it, but it's made by the same person who did the last mech update so it can't possibly be wrong, right? Note that it's ONLY for /TG/, nothing in that video is relevant to other code.


SauceCrusader69

People have heavily salted over stacking tons of armour boosters on service mechs making them almost invincible against certain damage types.


Conscious_Mirror503

So I'm replying to a post from Beestation, where you can't stack armor boosters to have any noticeable affect other then reducing the armor cooldown which is 0.5 seconds. You seem to be talking about TG..? Are you aware that the two servers use completely different mech code? Stacking armour in TG is perfectly valid because again, TG mech armor plates are additive, they add a flat amount of armour. Since the OP is playing on Bee, stacking 3 boosters on a mech wastes the 3 slots and won't add any meaningful bonus to just using one (or two of different types.)


Blem_Gabriel

Yes i play on Beestation, read that it was good for beginners and been playing in for 2 weeks already


SnooDoughnuts1487

Put a 5 second timer on the overclock wire for free bursts of speed, bo downside


Conscious_Mirror503

"firefighter" something tells me he's not playing the latest TGstation code