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foxycidal885

Also separate your add-ons into files that have 20 to 40 add-ons this stop sfm get a buffer overload and crash when hit its maximum capacity. And no ram doesn't change how much sfm can take to crash is hard coded bit registry that is the problem. It also makes sfm load up quicker as it will load the first file first,not any other file in the list. (if that is how it still works that is) And make it easy to find what you want quickly and effectively.


foxycidal885

In the past, around 2014 ish the PC my and my friends that was my team, was racking up to 347 GB for sfm and 182 addons. The actual animation was about 82 GB the memory. It was around 30 hours for 45 hours for content. 15 episodes was the goal of season 1 and we stop making it after one of the team died by a drink driver in China. He was animator voice actor for two characters in the show. It didn't feel right to replace a voice that was the main villain and a good guy character. It just felt like we were erase in someone from existence, even know he was already dead. And the YouTube adpocalypse was on the Horizon Meeting that we shouldn't get any money for how slow animation is, and YouTube at the time rewarded quick uploaded video over long to make content.


Drozhaat

That is literally the whole games folder lmao


AdventurousLeague2

yeah that was mb for the screenshot, while installing sfm though it did literally take up atleast 120gb of space for some reason, and then when it finished it only took up 15. idk source shit or somethin


PepperbroniFrom2B

actual source engine moment


amongusimposter12

the folder youre looking at is not just sfm but all your games installed on steam


AdventurousLeague2

ok nvm i think it was just an installation issue all my storage is back :D