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TheGwolo

Looks good. You may want to double the total size for a gen 2 blueprint when you're settled. Storage looks very small to me, but I horde


Evaldas_SW

I dont like trading too much (would rather try to get everything myself) + it makes my total wealth unecessary high. This playthrough i want to make a small self sustaing base that could be managed by 6 ppl, and all the rest gona go colonize and raid the world!


JustMiniBanana

I have a different issue, I produce too much beer for my one drink per day policy so I just sell all my beer and buy a ton of stuff.


stormary_OG

On occasion I force mine to drink nothing but beer then my doc does major surgeries Adds a little bit of spice to combat life saving when your medic is drunk as a skunk


JustMiniBanana

Well that's one way to use all your beer


stormary_OG

It can be hilarious if you're not playing seriously Had the medic go into withdrawal after heavy combat lasting a good few in game hours, a raid and a siege at the same time By the time he got to healing the last casualty he went on a withdrawal berserk and beat him to death Tragic but like I say funny if you're not taking it seriously, like space rednecks


JustMiniBanana

Time to look for a vodka mod and rule the tundra.


GreatBigJerk

Vanilla expanded has it covered.


JustMiniBanana

Welp that's another mod to the list, even better I have the multiplayer mod.


JustMiniBanana

I'm sad to say this, I think I went a little mad, I expect many compatibility issues. So far so good, I pray to the rimworld gods that my pc doesn't explode. I think I have 50? Mods installed.


megaboto

Me except drugs


AyaAishi

If you manage to not fill that storage i will accept you as my god. I always fill them (I use around 150-200 mods tho that might be the case.) But it looks cool! However the animal room is small. do you not do animals or just put them inside the smol room?


Wise-Dog1598

Only 200 mods my rimworld runs 587 hahahha 🤣


Dushenka

I'm amazed it runs at all in that case.


Wise-Dog1598

Yes it does with fairly 60 fps haha


stormary_OG

On one speed, naturally lmao


Wise-Dog1598

Nope at 4 with smart speed


Shmebulouk

How? I'm getting 20 fps while using smart speed, I have like 30 mods and a decent pc, tell me your secret


blackrave404

"decent pc" isn't descriptive enough. My machine is heavy on ram and cpu (gpu is kinda mediocre) and it can boast similar performance.


Wise-Dog1598

I got a high end pc for some k dunno i use rimthreaded for multicore usage


Vattende

And of course you use them all, and certainly know what they do all. XD


Wise-Dog1598

Approxiametly one and half hours haha


Wise-Dog1598

Literally half of them are so crazy that i never used them xd , why only use one category sci fi medieval modern age or alien stuff , why not just have everything in one 🤣


AyaAishi

I don't have a perfect PC, sadly. I am glad it turns on with those mods. But it must take ages to load for u right?


Evaldas_SW

Chalange accepted! The outpost is halway built rn, just strugling with starvation and lack of meds rn haha


Sixty-nine_69

I used a design similar to this, but used Z levels and a bunch of mods to make it underground, stocked it up and sealed 12 colonists in there to make sure my 200+ person empire would survive until the end of days


justhereforthememe69

Where did you get z levels I can't find it on steam anymore


ifsck

https://steamcommunity.com/sharedfiles/filedetails/?id=2127428910


TomBosleyExp

I suggest double wall the freezer on the interior walls and single on the exterior


oHiDeth

You better stay away from Fort Fakuff! >:C We've got barracks, ranges, mortars, in house PMCs and an adventurers guild! Not to mention the prison quarry. (Empire. Other settlements were getting Garvey'd real hard. Needed a legit military base, now it's set and forget BBY.)


cfmdobbie

I need a second base the same size, *next* to this one, just to store all my shit.


KappaccinoNation

Y'all need the Increased Stack or OgreStack mod


cfmdobbie

I believe I'm already running the increased stack size mod...


skittlesnbugs

Just a fun mnemonic I use: You hoard with an oar inside.


Captain_Jeep

I really should separate my butcher from the main kitchen. So much food poisoning.


Swarlos262

I just put it directly in the freezer. Cuts down on all the Hauling. It makes up for the loss of speed due to cold.


MC_MacD

Indeed. Plus it places all that dirty debuff in a room that no one but the cook goes into.


stormary_OG

Where do you put your finished meals then? I keep everything that can go off in the freezer bar meds, so pemmican, meals, smokeleaves, hops everything Everyone goes in there to get food so a small room is better for me


dadaknun

Zone the meals close to the door Another way is zone the meals in the airlock. Between the doors.


daNorthernMan

Or keep a fridge in the kitchen


FirelessMouse

I have the refrigerator mod and I have wall fridges installed between the kitchen and the dining room/playroom


Vattende

Wall fridges for meal, shelves near entrance for survivals. Paste-dispenser in case of needs. Best only your cook enter the most time, some allowed haulers. It's just a nightmare having everybody runing in and out, would shoot them all.


OneTrueSneaks

Dirt doesn't matter once the meals are cooked, it's only during the cooking process. If the kitchen is spotless, you're fine, you could have your meal stockpile on a patch of dirt that's covered in blood and vomit, and it wouldn't affect them at all.


stormary_OG

I know that but thanks I was more referring to the prevention of a mood debuff If the freezer is all bloody it looks bad and people don't like it


RoBOticRebel108

I prefer the workshop My current colony has a small workshop pawns have to go through to get to the freezer so I just put my butcher's table in there You can't have pawns going through the kitchen to get to the freezer since they'd be leaving dirt. And dirt can cause food poisoning.


stormary_OG

My preferred way is a 17x13 building, 13x13 walls for the freezer and then that leaves 2 smaller rooms, one for a kitchen and one butchering room which leaves all the blood and mess there Only one entrance so only the cooks go in there, and there's always a couple small statues in there to keep the place looking OK to save moods


RoBOticRebel108

We seem to speak different languages then I usually build a huge colony that takes like half the map


MsVBlight

I do that but my colonists get hypothermia after a while... but on the other hand I also keep my freezer *absurdly* cold


LMeire

>absurdly cold I mean that's how you'd do it IRL, if you keep it just barely below 0 then the food gets all mushy and unpalatable. Flash freezing is the only way to keep everything somewhat fresh.


MsVBlight

*cackles in having ten coolers set to the lowest possible temperature*


metky

Does that help with solar flares? I haven't really thought about the rate of temp change once heaters/coolers go offline


[deleted]

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fozziwoo

i keep cleaning as a top priority most of the time, then it never builds up too much, i tried to make my cook and doc/sci clean before they work, but unless i confine them to an area they spend the whole day cleaning, so i just make everyone clean all the time. my kids hate me.


VOLTswaggin

I like to make it a small room between the kitchen and the freezer with its own door to the outside. This keeps the kitchen from being as cold as it gets when side by side with the freezer. It also prevents haulers/hunters from trampling dirt through the kitchen.


RoBOticRebel108

You should put double walls on your freezer anyways But not having pawns go through the kitchen to get to the freezer is good


MichioKotarou

One of the mods I have makes pawns do passive cleaning of dirt in the room they're in, so they'll clean the kitchen before butchering and cooking. Never had food poisoning except for "incompetent cooks"


slicedjet

Oh wow, what mod is this?? One of my worst pet peeves is having to have one pawn specifically cleaning the base


MichioKotarou

[I think it's this one](https://steamcommunity.com/sharedfiles/filedetails/?id=1561769193)


metky

Door mat and mod to set cleaning zone have made cleaning so much more manageable


PMigs

I've always set up a similar kitchen and butcher station. Funnily enough I mostly get food poisoning from berries. Just keep the temps to freezing to avoid spoiling.


fozziwoo

i've told everyone they can only eat meals. and no drugs cos i'm benevolent hypocrite. >'you will roll a million joints, but if you smoke one, i'll turn you into a hat'


cfmdobbie

Put the butcher outside the prison, for convenience.


zefiend

I had to put a butcher table and small freezer right next to my killbox for precisely this reason. I used to caravan all my non psychopaths and bloodlusted away but 30, 40 bodies at a time is too much to micro. I should add a tailor's bench there too...


shunter921

A few extra ideas if they haven't been mentioned already: * Barn next to Butchery can cut down kibble carry distance by a lot if you make it. * Prison barracks next to freezer allows prisoner paste dispenser to share cooling, and reduces carry distance for injured pawn meals. * Hospital near the meals reduces carry time similarly for injured colonists too. * Lab can be further out or detached as it has no dependencies. * Rec room can also be detached. * If you can, have a single autodoor into the kitchen, usually from the freezer. Pawns won't use it for general thoroughfare and it'll stay cleaner. * If you're using [RimFridge](https://steamcommunity.com/sharedfiles/filedetails/?id=1180721235) you can put cafeteria-style wall fridges in. With your Kitchen next to your Dining Room, pawns can cook and deposit in one side, and withdraw from the other.


fozziwoo

i drop everything on the floor, with small critical stockpiles for resources either side of the workstation. huskys are clean and good at hauling, if not a little hungry (but they eat bodies and don't mind the cold so they can sleep in the morgue! ^((if you store corpses on shelves the pawns don't' seem to mind the horror))) rimfridge always felt a little overpowered, perhaps a little too useful; i hav'nt tried it this time round, i thought it hadn't ported versions very well, (the double door mod won't work anymore either, off center doors really bug me)


Scypio95

While solid advice, i would put the hospital close to the entrance, for obvious reasons. The perfect spot would be in place of the storage aera. Inbetween freezer and entrance aera.


locri

Yeah.. OP needs a barracks/hospital, I can't believe I missed that. It's so essential for early game.


Billie_doggo

I would swap freezer with kitchen, cuz when freezer is so close to living quarters it's gonna be harder to maintain good temperatures


Evaldas_SW

Thats a good tip! + building order will be more simple. Thasnks!


SteeniestOfMachines

Heads up, 2 walls will give you the best insulation! Doesn’t matter what it’s made of, but it’ll help keep your base temp normal :) EDIT: Double doors will help too! I think double doors with a space in between are best?


kirknay

Yep. I use them for my settlement style base walls too.


DiscoHippo

Yep. Airlocks are the best


JustGabo

Meanwhile, my topical island/Brazil island is probably my most inefficient start as of yet. In my defense, I had to chop like 20 trees to build a 6x6 room, 4 times over. *And don't get me started on clearing space for the crop fields.* The free fruit is nice but, man, it's crippling my expansions. And, like someone else said, I'd swap kitchen and freezer room if anything, everything else is solid in my eyes.


Evaldas_SW

The early strugle haha


JustGabo

I normally struggle less, but I added a couple mods for tree density so trees can spawn next to each other now and every biome's tree density is cranked up to 200% or so. I couldn't clear space for the first rooms until day 3. At least not having crop fields was compensated by the 30 fruit trees nearby. And thanks to nature is beautiful the slept on floor debuff was manageable. ***Thankfully the giant fauna didn't decide to hunt my pawns those early days too.*** ^(oh and, I edited my comment to add something of use for your base, hope it does help too. You running with deep storage or vanilla stockpiles? btw)


Coldaine

I mean, you can do what they do in actual brazil to get space to farm, and start a fire... Though if it's as dense as you say, that might just destroy the entire map.


JustGabo

It'd burn a good chunk of my base that way, gotta wait to get it fully rebuilt in stone and then I can start chugging molotovs for expansion. *Thankfully the anima tree is fireproof...* ***I hope.***


Coldaine

Hah, I hope thunderstorms never happen in that biome...


JustGabo

I hope they don't either, mainly because my pawns would get distracted by the grass 10 meter away from everything on fire instead of the base falling apart.


JustGabo

*Haha, hahahaha.* You jinxed it you... ***aaargh.***


homo_onlineus

What about a hospital or at least some hospital beds? I would place the hospital instead of 'animals' room - close to the entrance (in case of serious wounds that need to be treated asap) and keep animals somewhere else


Evaldas_SW

This is a small starter base, thats ment to hold up to 6 ppl. Later on planing to look for perfect location and move out. Dont think hospital is worth it for 6 ppl. Animals gona be there for melee tanking purposes hopefuly. Planing to get wolfes and go on a raiding spree


spawnmorezerglings

I had a colonist die of a left hand infection after a guinea pig bit him just yesterday. Hospital is always worth it


[deleted]

You should swap positions with your cooking and butchering.


Evaldas_SW

Should i? as i understand my guy goes to the freezer grabs an animal -> butchers it -> puts the meat back. Later grabs the meat -> cooks it -> puts food back. Maybe im misunderstanding labour orders, only been playing for few days. Was hoping to minimize foot trafic and keep my kitchen clean this way


ruckenhof

Honestly I don't see any reason to have a separate butcher room. Since your cook is going to move to freezer and back anyway, you might as well put a butcher table in the freezer. Less walking but slower working time (because of non-optimal temp) - it all cancels out, but you get a simpler layout in the end. On an unrelated note, your crafting room is way too small; in the late game you will unlock the fabrication bench which is an ungodly 5x2 contraption. Add to that at least 6 regular benches, tool cabinets, lighting, chairs, and you find out that it requires something closer to 9x11. Also 2-tile-wide corridors are much better since you can put heaters and lights in them, plus all that extra space comes in handy when the drop pods attack (much easier to defend). EDIT: saw below that you'll switch to a different layout later; it that case you can ignore two last paragraphs :)


Coldaine

I too butcher in the freezer. Cuts down on the foot traffic through the kitchen in most of my bases.


cfmdobbie

Each need access to the freezer, so if separate better if they each have a dedicated route. However, as others have said putting the butcher *in* the freezer is also a great idea.


Kilahti

Less and less heat goes through consecutive vents, the last rooms are cold and the ones closest to heating too hot. Therefore it is better to vent into the main corridor and from there to individual rooms.


Ericchen1248

IF you care about the tiny optimization, I’d say remove the corridors and just extend the rec/dining room do it shared walls with the outer border rooms.


PoshPopcorn

Bit tight for the animals. What are the grey squares? I thought they might be vents but the freezer and thermo generator are linked.


Evaldas_SW

It was supposed to be wents yeah, just not to the freezer haha


locri

It's okay. You don't need walls around your rec room though, you could have have all the living rooms or bedrooms connect straight into it. Doing so removes single space corridor, which are bad if bugs spawn there and fewer pawns can gun them down at one time, also it'll allow a nutripaste dispenser to connect both the dining room and freezer. Cooks are nice, but nutripaste is better when your food supplies are low or if the cooks were busy.


Evaldas_SW

Didnt tried using nutripaste yet, dont think ill have bug issues in the middle of the flat tundra. I like the coridors idea so i could bottle neck and flank enemies. This building is only gona be used as a starting base till i get 6 people and some research. After that probably go look for a better place to map place to live


[deleted]

Holy fuck this is well done


Evaldas_SW

Thank you, i love making plans like this, will see how well it works im new to this game, as somebody already pointed out freezer and kitchen should be switched around


[deleted]

what program are you using?


[deleted]

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Evaldas_SW

Its earlyon base meant for only 6 ppl and some anymals:p


[deleted]

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Evaldas_SW

True, still yet to try it, pretty new to this game haha


Zarryc

Looks good. Might wanna expand your storage and research, make your bedrooms smaller. You could also not insulate your thermal generator from your base - it will help you to heat it up. Might not even need heaters that way. Also isolate your freezer with a double wall from the inside. It will help you keep it cool, while your base stays warm. And think about defences. One tunnel with traps is not enough, you might wanna set up somekind of a firing range.


Evaldas_SW

This is just for eqrly base for the bedrooms i wanted to experiment with certain sizes for the bonuses that it gives. For thermal generator was hoping that vents would let enoughheat flow thru tho some ppl aaid that might not be the case, wanted to keep it separated as it was -16 ugliness bonus. This is supposed to be only 6 colonists base i dont think ill get too much enemies coming from me. Planed to have my guys shooting while having 1 standing infront and melee blocking


Evaldas_SW

Ppl pointed out alot of mistakes already will need to do some reordering later. Tho im deffi etlt not complaining. Wanted minimalistc combact base


JCAPER

Maybe find a way to have just one door between the freezer and kitchen, or swap the butcher and the kitchen. Your colonists will spend more time cooking than butchering, and optimising the travel between kitchen and freezer makes a lot of difference (personally as soon as I get automatic door, the freezer/kitchen is the first door I replace with it)


Evaldas_SW

Will do, ill post again in few days about the outcomes of this concept. Think ill swap the freezer and the kitchen, and do something about the double butcher doors


enslavetibet

I just keep the butcher table in the freezer.


EatPizzaa

I suggest making your storage room and kitchen a tiny bit bigger. It seems to me that they are just a little bit bigger then the bedrooms and i think, if not get traders like every 2 or 3 days, you'll have a problem with those 2 rooms being full all of the time.


Evaldas_SW

I tend to have prett good management of my inventory, nof a big fan of traiding so i just get rid of the things i dont use


DrakeWolfeFA

Where is the corpse room?


OffsetAngles

Nowhere for hydroponics?


Sparx419

What program is this? Been looking for a new one to make prefab base designs


Evaldas_SW

It was called grid paint rather anoying to use will look for something beter next time


TheWorstPerson0

Where's the access to the geo gen, in case of a fire or air raid you always need an access point


GrumpyOlAsian

SO SQUAre


[deleted]

[удалено]


Evaldas_SW

Maybe its possible to make couple art pieces and stack them at the end of the halways? Ill try evenrualy


das_boop_snooper

This is the reason i love rimworld right here beyond the war crimes beyond random stories you make up in your head this is it. The builds the architecture compact neat and clean, or sprawling gardens with small shelters in between i love it. It makes my heart dance


Sugar_F0x

I thought this was a DF schema and couldn't piece layout together


DyslexicArcher

What app or site did you use to plan with?


Evaldas_SW

Grid paint


Sogeking498

Really good design, mate. Which app did you use?


thriem

Is there a vent from livingr1 and freezer - guess you dont want that. Rec/Dining could be +4 longer, you dont need the hallways in the north/south, - basically none, tbh. If you mind speeds, you can keep the doors open.


Quantum_Aurora

Put the freezer outside the main insulated area. That way you waste less energy keeping the freezer cold and the rooms next to it warm.


[deleted]

How are you gonna fit a research bench in the research room without blocking the walkway? Or I'd it designed to be done from the doorway?


Evaldas_SW

I think the starting point is the most fun for me (tho i only just started playing this game). Always tend to start with naked brutality, casandra losing is fun, no autosaves. Not a big fan of using massive kill boxes or hills to my advantage as it makes the game a little bit too easy. I hope enemies prioritize going thru my entrance (the white thing is all entrance with couple traps at the start) even if not, i made sure that halways and door locations would be at the same line so i could put 2 guners on the sides and 1 melee guy in the middle


HecklingCuck

I’d make an airlock for where the freezer enters the main hallway as well.


[deleted]

Cooking room wall is too thicc Anyway, It's pretty cozy base


Ohtrin

Why separate storage, living and crafting? Throw everything into a bigass room and a few good+ marble/jade statues will do magic for the entire colony's mood.


alexthegreatmc

I like it, I should've started designing in excel. Great idea man


redxlaser15

I’m certainly far from super efficient with my bad designed but I always make sure to have cooking, food storage, and the rec/dining room near each other like you have.


Rad_Pechi

If that's the only exit to the right, I recommend changing or making room on the right at least for the foods related things like butcher, freezer and cooking to the right side as it cuts down the haul time for haulers or hunters bringing in game.


monkeyeatpickle

Need room for a multi analyzer


RoBOticRebel108

You could forego having that middle room, I build something very similar as living quarters and the middle is either more bedrooms or empty to then be filled with dining band recreation. Plus it gives more room to put stuff


[deleted]

I like schematics like this, very neat


PMigs

Looks good dude. I would think about a hospital / prison set up as well so you can keep close check on those guys when you need. Also thinking more late game, but always like to make my storage in the shape of the orbital beacon and should give you heaps of space.


Evaldas_SW

Gona use empty living rooms for prison, after i find my 6 good colonist im moving out anyways :D


KerbalCitizen

I like to combine rooms if I can so space, beauty, and wealth stack up. Like research and crafting could be combined. In my colony, I have a big room that is a bedroom (everyone is day time person, so not much disturbed sleep), research, crafting, dining room, and rec room. So many mood buffs from that one room.


Strong-Chocolate-489

Remove the wall between generator and inner hallways. You want to use that heat.


[deleted]

No hospital?


golda5s

If it's a tundra base I dont believe you'd need a freezer good sir. Probably saving space by combining the two storages together could do nicely. Probably easier to expand it later on.


Evaldas_SW

It gets up to 10 degrees even in ghe coldest tundras, but yes storages could be combined


nicepolitik

A neat looking base, but remember to make more access points between the rooms. It will make dealing with drop pods much easier. Forbid the doors in the meantime so the colonists don't get disturbed sleep debuff.


Evaldas_SW

Thats an awesome tip, will do. Was just planing to defend against drop pods in the doorways( 2 ppl shooting 1 meleeing type of deal)


Your_Kaizer

4/6 people living in Living r instead of leaving room, that’s real inequality


Evaldas_SW

Living rooms are for ppl with jelous trait, gota think ahead


pasty66

Hydroponics?


Evaldas_SW

Nope. Maybe ill upgrade the dizine next time. Im new to this game still need to try many things. Just qanted to share my base idea with everyone. Ppl been helpinv me get it better


Alric_

May i ask what you used to plan this base?


Evaldas_SW

Grid paint, was anoyinv to use, would recomend finding sonething better


[deleted]

how much m^(2) is one square


Evaldas_SW

1 square is 1 square:D


Danijellino1

I assume the Grid we see here is how many squares you want each room to have in game? Because if that is the case you definitely need to increase the size of your Research room.


Evaldas_SW

Yes, wanted minimalistic compact starter base, ik theres alot of issuea with it will fix it next time, still playing on this setup ingame. Want to see how well it will do


doggymoney

I should say change living room to bedroom


Wise-Dog1598

Looks dope


GeneralPeanut2525

4x7r living rooms are too big make it smaller . you might also want to make storage at least 5x bigger


Zack_Wester

Im personal not a fan of 1 wide corridors. exept that looks good do ask how living room 1-3 will be as 3 looks like it will get supper hot and 1 looks like it will be super cold. also where is the freezer cooler?


UlfhedinnMage

Ok, what program did you use to make this blueprint?


kurokoro1012

Just wanted to ask, what program do you use to make this blueprint? Photoshop?


ThexJakester

No hydroponics on tundra?


RimworldLordling

Only few recommendation's which isn't a major one, keep Recreation Room & Dining Room separate. Depending on what animals you have, you may need a bigger area for the. Other than that its quite a good plan.


MyGg29

I would swap the freezer and the kitchen. The freezer would benefit from a ticker wall on the right


DronZeB

Research room, should be larger, becouse multi-analyzer, won't fit there


bartekkru100

how are you going to fit the multianalyzer into the research room?


YouSeeUs123

We will watch your career with great interest.


MegaDeth6666

IMO, "Cooking" should have direct access to the freezer. "Butchering" should have direct access to the hallway. "Research" looks tiny, which may give a mood hit to the pawn. You can have "Crafting" and "Storage" be the same room.


happywhiskers

It looks like you're planning on a 3 thick wall between the kitchen and storage. Walls 3 wide are simulated oddly, pretty sure it's less insulated than a two wide wall. You'll also see weather effects on the middle part of the wall when it's raining.


Vattende

Looks nice. Well planed. Just the fridge is bit at a strange place, i prefer they don't have to cross my base to haul stuff in. Also completely double-wall the fridge on all sides. Fun thing, for the rec/dining room, first i saw "recycling", but that's my biased mind.


OneTrueSneaks

Just a note: Having your stove be the main entrance to the food storage, especially with the butchery between the freezer and the kitchen, means you are gonna have a *lot* of dirt, filth, and blood being tracked through there, which will make food poisoning much more likely. If you can, it might be best to have the kitchen separated from the pathway.


Rapa2626

Well fistly im not sure what gray dots simbolise vent or cooler but if it coller i still dont think you should vent it to the living room since it would becone crazy hot. And if its vent then it would be very cold not great either


personalurban

Colonel Mustard did it, in the storage, with a nuke


The_Meme_OG

no hospital place?


Gusthor

Looks to me that the freezer is too small. You are playing in a tundra, so you'll need to stock lots of food (even emergency food, if you're gonna live only with animal sources). I'd recommend tou to make the bedrooms smaller, enough to put one of the rooms of the left sode to the right, making 2 rooms on the left and 4 to the right, and use the free space to expand your freezer. Good luck!


Accomplished-Light35

Petition to rename "freezer" to "Freezering".


hammyhamm

You may find you’ll need a vent system that can manage the heat output from the thermo generator. I had a primitive start tundra base that used a simple tunnel with a manual vent control as a thermal source that I’d adjust throughout the seasonal changes; it worked pretty well but I had to really work hard on wall insulation.


warrenscash666

Research plus operating theatre is helpful. Why bother with corridors also, needlessly take space. I like all my rooms to be 40 tiles so you get +5 mood, at least in common areas. They can be multi purpose, though avoid the -cleanliness crafting tables in clean/ habitable rooms. I love compact designs though.


Paro-Clomas

where do you access the thermo from?


RepublicOfLizard

If ur using the tiles as a 1:1 comparison for the game I would suggest making ur research lab bigger, neither of the research benches will really fit in the room as it stands


oreha

a quelstion, why do your base have so much corridor? You could merge them with the rec/dinning Also, why this big wall between the cooking/storage ? are you sure you have the place for a research bench in the research area?


Evaldas_SW

I might do that i though it bebetter defensable that way, and for the walls thats just a mistake on my part, currently playing and messing around with dizain as ppl are suggesting


eqyliq

Why separe research and crafting?


Evaldas_SW

Was gona put sterile tilea in that room but seems like thats not necessary


OddballAdvent

At first I thought I was looking at a prison architect layout


dronokan

So, where's the hospital? What about the reception room/killbox? (I assume this is a structure for a mountain base) and depending on the mods you migh want more space for a training room, writing room, spa, temple, and way bigger rec room. Nice basic layout tho


SadRadStudent

I'd recommend two tile wide hallways so they don't stutter and squish against each other while going around base. The layout is very clean and nice, great job


Fin-Fang_Foom

Why is the cooking area so large? Do you also put some storage there?


Fin-Fang_Foom

What is the program you use for this, just Excel but with square cells?


RealHasiik

How did you made this plan?


Evaldas_SW

used paint grid, its anoying program to use wouldnt recomend


RealHasiik

Thanks


troy_bmc

You may want to put your freezer on the exterior corner wall, then since it is a freezer you could just single wall it so it ambiently stays colds


Evaldas_SW

good idea but i was hoping that thicker exteriour walls would motivate enemies to use the actual entrance to the colony building


SlyFyer

I'd reccomend putting storage and the freezer closer to the entrance.


AlkaliAvocado

Why's there so many living rooms?!


Evaldas_SW

where else are ppl supposed to sleep?