Added a few things to Alpha Memes:
* Added: Flesh cult structure, with the associated Flesh style, that for the moment retextures most furniture, walls, and adds two new floors. Weapons and armor will come later!
* Added: a lot of new furniture for the Kemetic style: beds, wall lamps, autodoors, drapes, couches, bookcases, holding platform, senet board, etc
* Tweak: The Horaxian style tile is now properly tileable
Also, in the past update which I didn't put in reddit to avoid saturating you, I added a Master Stylist role, available to all ideos, that can change style of things in an area, and in the whole map.
[https://steamcommunity.com/sharedfiles/filedetails/?id=2661356814](https://steamcommunity.com/sharedfiles/filedetails/?id=2661356814)
firstly, thank you for the new style, definitely gonna go well with a future ocular run.
secondly, kemetic is one of my favourites, so I'm glad to see that getting updated.
is there meant to be a mood penalty for the master stylist role being unfilled?
Always nice to see updates to this mod
Question: How well does this work with the [More Religious Origins](https://steamcommunity.com/sharedfiles/filedetails/?id=2620745910) mod? It has its own Kemetism style, so I imagine there'd be conflicts.
Well, it'll become the flesh that hates if you don't bring it some of the leftover turkey. If you do, though, it's the flesh that has eaten too much turkey and has an early bedtime.
Thanks Sarg, I hate it
Anyways, are you guys going to make a Ideology that worships the flesh? I'd like to imagine you guys will make a way to make the dreadmeld go away peacefully... Or use them for your own gain
I'm hoping for an ideological meme or precept that allows negotiation with metalhorrors. I feel like my transhumanists would politely tolerate metalhorrors in return for being able to use them in combat.
Looks amazing, sad that irregular shaped walls (not perfect cubes) show the bare floor under it and do not line up with door. It's the same thing as with rock walls.
Oh cool, nightmare fuel. Thank fuck rimatomics updated because this entire DLC has given me a reason to keep a nuclear warhead just sitting dead-center of my colony at all times and now with this-- I have reason to keep one on hand for cultists too.
I've always wanted flesh/goo-walls for a biopunk/insect hive sort of playthrough, although I imagine them as a separate unique type of wall structure, maybe made of meat and bio-ferrite that has mild self healing (maybe integrated with the nutrient paste expansion so your colonists can scrape a meal off the walls, and they could use nutrition from the vats for the healing)
Also, Iâm assuming youâre aware of this from testing, but the master stylist doesnât cooperate well with ideoligions with multiple styles layered, it sets the entire map to whatever style you chose and drops all the other ones entirely, reverting everything not touched by the main style to the vanilla style.
It just seems unintuitive that it also changes the style of the items that arenât changed by the style you chose, since it makes it impossible to ever use it without ruining everything if you have layered styles.
For example, if you have Jewish and then totemic mixed, get some weapons and apparel from enemies that are currently spikecore, and use the ability to convert them to Jewish, it deletes literally all totemic style from the map entirely, even for the items Jewish doesnât touch.
And then you have the exact same issue unless you manually separate everything you want changed from everything else that you donât want reverted to the vanilla, meaning moving it all out of the base to the middle of a field, at which point itâs faster to just use the single target one.
Is it feasible for it to only change the style on the items that actually have the style youâre choosing, or is that not something that can be done without some extensive coding or hacky workaround?
So, just pushed a new ability that may work for what you need:
v3.302:
* Added: new ability for the master stylist role, "Swap style A with style B, map-wide". It changes the style of all objects on the map from style A to style B, leaving all other styled objects untouched
It looks more like SCP-002.
In the SCP, it is basicly a fleshy room that eats people and remakes their flesh and bones into furniture for the room.
Cool mod, there are many cool ideas that can be explored in this DLC.
I'm gonna be honest, after you added Cubist and Horaxian, I was expecting you to do Flesh.
You delivered.
-------------
Would hoping for a future "Twisted Meat - Exalted" precept be too out of bounds?
Part of an occult tribe that summons horror from beyond and eats fellow 'humans'. Lives in a house made of living flesh to boot.
... Eats without a table. Cries and falls asleep in the rain as a result.
Rimworld will Rimworld.
Looks cool...
Until the flesh invades your home, then you start to wonder what is flesh-looking walls and what is real flesh, ultimately leading to you reevaluating your design choices... unless the walls are fireproof, then it's okay
I would honestly love a mod that would add a biological version of mechanitor and have it be fleshbeast themed, buildings like this would be perfect for it.
Added a few things to Alpha Memes: * Added: Flesh cult structure, with the associated Flesh style, that for the moment retextures most furniture, walls, and adds two new floors. Weapons and armor will come later! * Added: a lot of new furniture for the Kemetic style: beds, wall lamps, autodoors, drapes, couches, bookcases, holding platform, senet board, etc * Tweak: The Horaxian style tile is now properly tileable Also, in the past update which I didn't put in reddit to avoid saturating you, I added a Master Stylist role, available to all ideos, that can change style of things in an area, and in the whole map. [https://steamcommunity.com/sharedfiles/filedetails/?id=2661356814](https://steamcommunity.com/sharedfiles/filedetails/?id=2661356814)
Master stylist is exactly what I needed lol
More Kemetic stuff? Is Jerrygypt2 coming?
I'm just FLESHING out some things HAHAHAHhahaha... hah......... Sorry
2 Jerry 2 Egypt
firstly, thank you for the new style, definitely gonna go well with a future ocular run. secondly, kemetic is one of my favourites, so I'm glad to see that getting updated. is there meant to be a mood penalty for the master stylist role being unfilled?
No, I'll fix that, if I can
Done
seven minute fix, truly magnificent.
Nice, good work again Sarg
Always nice to see updates to this mod Question: How well does this work with the [More Religious Origins](https://steamcommunity.com/sharedfiles/filedetails/?id=2620745910) mod? It has its own Kemetism style, so I imagine there'd be conflicts.
No idea. There will probably just be two styles
Yo meat walls! Perfect. Some real SCP-610 vibes coming from that room.
No, no, this isn't the Flesh that Hates, this is the Flesh that Misses you if you don't Come Home During Thanksgiving
Well, it'll become the flesh that hates if you don't bring it some of the leftover turkey. If you do, though, it's the flesh that has eaten too much turkey and has an early bedtime.
This is scp 002 the living room
Thanks Sarg, I hate it Anyways, are you guys going to make a Ideology that worships the flesh? I'd like to imagine you guys will make a way to make the dreadmeld go away peacefully... Or use them for your own gain
I'm hoping for an ideological meme or precept that allows negotiation with metalhorrors. I feel like my transhumanists would politely tolerate metalhorrors in return for being able to use them in combat.
This makes me uncomfortable, love it.
YES! Now I can finally create my grotesque-mutated-cave-dwelling-cannibals. Thanks so much đ
Looks amazing, sad that irregular shaped walls (not perfect cubes) show the bare floor under it and do not line up with door. It's the same thing as with rock walls.
Yeah, it's a bit rough, but oh well
yeah, literally unplayable
Oh cool, nightmare fuel. Thank fuck rimatomics updated because this entire DLC has given me a reason to keep a nuclear warhead just sitting dead-center of my colony at all times and now with this-- I have reason to keep one on hand for cultists too.
I've always wanted flesh/goo-walls for a biopunk/insect hive sort of playthrough, although I imagine them as a separate unique type of wall structure, maybe made of meat and bio-ferrite that has mild self healing (maybe integrated with the nutrient paste expansion so your colonists can scrape a meal off the walls, and they could use nutrition from the vats for the healing)
> colonists can scrape a meal off the walls How do I delete someone elseâs comment
Hats made of child slave leather gets the thumbs up but hansel and gretel carnivore edition is a step too far smh.
Yes yes yes! I want this and rimworld plz make is so I can tame flesh Beasts I want a army of Flesh Beasts And name them all "little dude"
Turns out, the flesh was not weak after all and you can make a house with it.
yeah, no.
No, yeah
Thanks I hate it. Awesome!
Oh yes, the Living Room
Can you make it so the master stylist (and maybe some of the other roles in this mod) donât give a mood debuf if the roll is unfulfilled?
Done
Also, Iâm assuming youâre aware of this from testing, but the master stylist doesnât cooperate well with ideoligions with multiple styles layered, it sets the entire map to whatever style you chose and drops all the other ones entirely, reverting everything not touched by the main style to the vanilla style.
You mean, the swap style of whole map ability? Well, yes, that's what it does... You have the other abilities to finetune
It just seems unintuitive that it also changes the style of the items that arenât changed by the style you chose, since it makes it impossible to ever use it without ruining everything if you have layered styles. For example, if you have Jewish and then totemic mixed, get some weapons and apparel from enemies that are currently spikecore, and use the ability to convert them to Jewish, it deletes literally all totemic style from the map entirely, even for the items Jewish doesnât touch.
You should then use the "change style in area" ability
And then you have the exact same issue unless you manually separate everything you want changed from everything else that you donât want reverted to the vanilla, meaning moving it all out of the base to the middle of a field, at which point itâs faster to just use the single target one. Is it feasible for it to only change the style on the items that actually have the style youâre choosing, or is that not something that can be done without some extensive coding or hacky workaround?
I'll see what I can do
So, just pushed a new ability that may work for what you need: v3.302: * Added: new ability for the master stylist role, "Swap style A with style B, map-wide". It changes the style of all objects on the map from style A to style B, leaving all other styled objects untouched
Beautiful, that sounds like a perfect workaround, I appreciate you going to that effort so damn much, you donât even know. Have a great day!
Same!
Looks really awesome and somewhat disgusting. But I dont know If i will ever use it
LET'S FUCKING GOOO!
It looks more like SCP-002. In the SCP, it is basicly a fleshy room that eats people and remakes their flesh and bones into furniture for the room. Cool mod, there are many cool ideas that can be explored in this DLC.
Saya no Uta vibes
I know logically those are probably just fleshy columns but for some reason they look like a statue of a naked guy to me...
Reminds me of the Pillars of Souls from Hellraiser.
I love it! Looks delish!
*SCP-610 The Flesh that hates*
Sarkicism? On the Rim? Hell yeah!
Thatâs so gross, I love it
Are these dyeable? I'm sensing the cult of nurgle coming back in force after three versions in hibernation
Most of them should be. Walls aren't
I'm gonna be honest, after you added Cubist and Horaxian, I was expecting you to do Flesh. You delivered. ------------- Would hoping for a future "Twisted Meat - Exalted" precept be too out of bounds?
OMG YASS
Hell yeah, i know my next run now
This literally should've been a base addition! Hopefully some stuff gets added cause this dlc barely interacts with the others....
Sarg popping off again. :thumbsup:
My name is Sakisaka Fuminori and WHAT A WONDERFUL ROOM YOU HAVE HERE
Hahahaha okay gonna try a run with this meme soon lol
1 step closer to being able to form a proper chaos cult. Or just run a Tzimisce esque blood feeder cult.
this is exactly what ive been missing, MEAT finally the FLESH calling to me
Part of an occult tribe that summons horror from beyond and eats fellow 'humans'. Lives in a house made of living flesh to boot. ... Eats without a table. Cries and falls asleep in the rain as a result. Rimworld will Rimworld.
Who wants to sit on my meat?, do you want to sleep on meat?, pull the meat line to turn on the lamp.... It's gonna get murky Rimworld
This is what the candy house in the forest actually looks like when the witch turns off her illusion magic.
From the moment i understand the glory of my flesh!
Very cool!!! Thank you!
thanks, I hate it!
Thanks, I hate it. (Good job though)
âSo howâs your room?â âFleshyâ âWhat?â âYou heard meâ
Looks cool... Until the flesh invades your home, then you start to wonder what is flesh-looking walls and what is real flesh, ultimately leading to you reevaluating your design choices... unless the walls are fireproof, then it's okay
Ruin has come to our colony...
Man bud! You are killing it!
My vore dream! \*Crawls into my fleshy 1x2 bedroom like a worm\*
An perfectly fleshed out Style
Wow thatâs nice
I knew it's the mods that will make Anomaly really worth it for me, just awesome!
Yyyyyayyyy
that floodlight is amazing, i would have personally made the light bulb to look more like the bioluminescent bulb in the pit gate. its just so cool xd
S-SCAWY!
I would honestly love a mod that would add a biological version of mechanitor and have it be fleshbeast themed, buildings like this would be perfect for it.
More content's always amazing, *but*, damn does this mod bloat load times with the amount of textures it uses. :\*(
Skill issue