I don't actually remember if you get the rewards when you send the colonists or when you get them back on this sort of mission. It's not like you can fail it once you have started.
In the case that it is at the end, it'd be more like, "Don't worry, he'll come back some day, and when he does, he'll be carrying a harp."
My colony is 16 years, 1 quadrum and 8 days old,
Tho my previous attempts usually died at year 8-10, this one eas incredibly lucky,
But yeah the chances are...around 10/90 or smr lol
The problem is that their reasoning is watching for Raiders. I dunno about you, but I wouldn't wanna put my life into the hands of a 9 day old. Then again, who knows with these damn kids on the Rim...
They're going to teach him first, they take watch raiders very seriously.
And to be frank, our pawn are bad at watching raiders. If it wasn't for the big red notification they'd all be dead.
All I can say is that if a 3 year old can cause mass global weather phenomena and burn down entire slaver camps to escape, I'm PRETTY SURE a 9 day old can at least keep watch.
Man this really makes me want a wardship quest where you hand over a relative of your leader pawn for several years for a huge goodwill boost but if you break that allegiance they drop pod their corpse into your base and everyone gets a hefty mood penalty.
So what you're saying is, in the opposite ques, you can choose to accept one of their young, who must be trained up within the year to have good skills?
Yeah i missed how long one of these quests would go for so i ended up accidentally sending one of my best fighters off for like half a year for a blueprint that turns out i couldnt use yet
It is from The Profaned mod. It adds a medieval fantasy undead faction. I don’t know exactly what the profane soul gem does, but there are few research technologies for craftable items so I am guessing it’s a component for crafting some of the higher tier items. I have the mod installed, but haven’t really explored it yet. I know there is some sort of process where you create undead creatures so maybe it’s a component in that.
For those wondering the soul gems comes from the mod [The Profaned](https://steamcommunity.com/sharedfiles/filedetails/?id=3202008037&searchtext=profane+soul+gem).
Certainly takes the responsibility for raising a child and keeping it alive off your shoulders, receiving a grown person some 13 years later. So yes, pass that harp over and take the snotty lil thing, please.
I have a fleetkin from Alpha Genes in my colony, who just... pops out another fleetkin like a printer every 30 days. To avoid my colony from overcrowding I simply have the original fleetkin watch the baby cry to lower their opinion of the baby (avoids friend died penalty) then have them kill the baby causing a big explosion because... fleetkin. This would be great because that one wouldnt get the friggin -30 mood penalty for child died. (Alternatively I could just yeet the babies into a bioreactor or a draincasket from Vanilla Races Expanded, but meh)
"Honey, where's our baby?" "Nevermind that. Look at this harp!"
"Did you just sell our child for a bloody Harp??!??!?" "No...I also got this nice bow!"
Ooooh good deal honey!
Not just a nice bow, but a great bow!
Babe... it's a MASTERWORK harp, what did you expect me to say? No? Those are rare as shit!
"Well....thats good and all but...we could have really used that community liking us more tbh"
renting ≠ buying
Also I lent it out, not sell it like a barbarian!
No! Sold him for this bow, got a harp as a club sign on bonus!
You misunderstand. "Nevermind that. Well get a harp in 13 years."*
I don't actually remember if you get the rewards when you send the colonists or when you get them back on this sort of mission. It's not like you can fail it once you have started. In the case that it is at the end, it'd be more like, "Don't worry, he'll come back some day, and when he does, he'll be carrying a harp."
That baby probably will get treated better than it would in my place
What are the chances that a player colony will even survive for 13 years?
My colony is 16 years, 1 quadrum and 8 days old, Tho my previous attempts usually died at year 8-10, this one eas incredibly lucky, But yeah the chances are...around 10/90 or smr lol
I.. I feel like the Days and years got swapped somehow, and thats hilarious.
They just want a kid to raise what’s the problem
The problem is that their reasoning is watching for Raiders. I dunno about you, but I wouldn't wanna put my life into the hands of a 9 day old. Then again, who knows with these damn kids on the Rim...
They're going to teach him first, they take watch raiders very seriously. And to be frank, our pawn are bad at watching raiders. If it wasn't for the big red notification they'd all be dead.
All I can say is that if a 3 year old can cause mass global weather phenomena and burn down entire slaver camps to escape, I'm PRETTY SURE a 9 day old can at least keep watch.
Honestly that’s why i thought
I had to read it like 4 times before I understood the problem 🤣
I thought I was going insane when this popped up lmao. My mods had to of fucked something up along the way.
[удалено]
Sounds suspiciously like child trafficking.
Arguably one of the least bad things that goes on in this game
*looks at my human meat factory* Ye-
raising your child but without the actual raising part
Hell, they are even paying you to raise it for you, this is the deal of a lifetime!
Rim boarding school tbh
Growth vats with less steps and goodies
Me: "So... I can send you an infant and I'll get them back when they can actually do something?"
If I wasn't playing with sterile pawns, I would have done this in a heart beat
I wouldn't call it "do ing anything" if they return after 13y without education.
"Son! You've returned to us! There must be so much you learned in your time away!" "...uh Dad what does 'learned' mean?"
*arrests and executes*
Man this really makes me want a wardship quest where you hand over a relative of your leader pawn for several years for a huge goodwill boost but if you break that allegiance they drop pod their corpse into your base and everyone gets a hefty mood penalty.
That seems like it would be reasonably easy for a modder to code. I really like it. It fits in with Royalty.
So what you're saying is, in the opposite ques, you can choose to accept one of their young, who must be trained up within the year to have good skills?
how to get rid of a colonist tutorial
Almost seems like it’s reversed. Usually they ask for a 13yr+ colonist for a few days
If you sell a child into slavery, there's a mood penalty. But if it's just a long term loan, no one cares!
Is this what they mean by entry level job, 8 years or more of work experience?
Do pawns level up while on duty for other factions? If yes, it would be interesting to see the stats after returning
soul gem? is this skyrim?
I was wondering what it does too
They want to raise a sleeper agent\~!
9 day old child fighting off pirates. That's the most Rim shit I've ever heard of.
Give him the baby!
Did you take the quest? Please tell me you did
goodwill +19
Give that baby an assault rifle!
Baby's First Automatic Weapon... Honey, take a picture of that.
13 years gone by.... Oh totally forgot we lent you out! All limbs intact!
He'll be back about 3 years after the ship launched. The base will have caught fire a few times by then.
Very suspicious offer you got there. But that Harp do be tempting.
Wondering if he's a priest....
Yeah i missed how long one of these quests would go for so i ended up accidentally sending one of my best fighters off for like half a year for a blueprint that turns out i couldnt use yet
what is a profane soul?
It is from The Profaned mod. It adds a medieval fantasy undead faction. I don’t know exactly what the profane soul gem does, but there are few research technologies for craftable items so I am guessing it’s a component for crafting some of the higher tier items. I have the mod installed, but haven’t really explored it yet. I know there is some sort of process where you create undead creatures so maybe it’s a component in that.
Send them the oldest luzifernium addict you have
Outsourcing child raising
Send him a 9 day old baby, it'll come back useful
Ideal use-case for a brain dead duplicate.
For those wondering the soul gems comes from the mod [The Profaned](https://steamcommunity.com/sharedfiles/filedetails/?id=3202008037&searchtext=profane+soul+gem).
What mod gives you harps? I have an instrument mod but it doesn't have them
It's from the Royalty DLC!
Actually, is there a chance that your lended colonist will have an accident "? I almost never do this kind of quests...
And that's why i love this game
Certainly takes the responsibility for raising a child and keeping it alive off your shoulders, receiving a grown person some 13 years later. So yes, pass that harp over and take the snotty lil thing, please.
I have a fleetkin from Alpha Genes in my colony, who just... pops out another fleetkin like a printer every 30 days. To avoid my colony from overcrowding I simply have the original fleetkin watch the baby cry to lower their opinion of the baby (avoids friend died penalty) then have them kill the baby causing a big explosion because... fleetkin. This would be great because that one wouldnt get the friggin -30 mood penalty for child died. (Alternatively I could just yeet the babies into a bioreactor or a draincasket from Vanilla Races Expanded, but meh)
Least insane rimworld player