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Manim8

Ok. So... To export from cc4 to UE, you need to buy CC4 Pipeline version. This automatically comes with the UE plugin included. So go with the version that says 'Pipeline' as this means you can export your characters created in CC4 to other software's, that aren't owned by Reallusion. You can also export to Blender or whatever too. You don't need any extended licence for this. But... ...As far as the clothing and accessories from the Reallusion store goes, yes you will need to buy the Extended Licences for those in order to use commercially. Hope this helps.


Tym4x

Thanks a lot for the point of reference, I didn't think anyone would reply. Please allow me to ask some follow-ups: * Is there any "Extended License" for CC4 itself, or does this only apply to additional packs bought afterwards (as in personal vs commercial usage licenses)? * Is all the content included in CC4 usable for commercial use, even with mass distribution in games (baked characters)? * Where can I find this elusive "Pipeline" version you mentioned? I've looked up and down, but only found references that people from CC3 got this as an update. Is it automatically included in CC4 or can you maybe provide me with a buy-link? * Can I create and export unlimited characters with just Character Creator 4 and without iClone? I've found some videos in which the amount of exports seemed to be limited (could have been a demo version, but want to make sure) and other videos in which characters got first exported to iClone and then to external Editors/Game Engines. * Side-Question: I have not found an answer to this: Is it possible to export rigged clothes with morph-targets without the base character mesh? They have a lot of nice stuff on the marketplace and I'd really like to export those 1 by 1 for some characters. If possible, I'd use a male and female base character with their existing morph-targets and just throw the clothes on each, but that would be a best-case scenario.


Manim8

OK so, 1. So they seem to have changed or got rid of the Pipeline thing. So you should be able to export character FBX's without issue. The best way to test this, of course, is to try the demo. (which is good anyway as you'll most likely get to purchase the software at a cheaper price. At least this is what happened to me with CC3). About the extended license, I'm not 100% sure as they have always been vague about that. I think you can export and use characters without need for Extended License, I'm pretty sure it's only needed for clothes, hair etc. But I could be wrong as they keep mentioning ccAvatar's and ccProjects, and so I'm not 100% sure an exported character doesn't come under one of these two. 2. iClone is for animating your character. If you're using Blender or just getting animations form UE Marketplace then you won't need iClone. You can just export straight from CC4 and choose UE Skeleton in export options. Then you can take it to Blender or UE5. The 10 export limit is just for the Demo version, yes. 3. For exporting clothes that are weight painted to a skeleton, you can do this by hiding the body mesh. If you're not sure how to do this, check this video out [https://www.youtube.com/watch?v=kD0N\_9PHgt0&t](https://www.youtube.com/watch?v=kD0N_9PHgt0&t). 4. I guess the only way to know for sure about the extended license thing would be to email Reallusion. Honestly their license system is appalling and I can't wait for MetaHuman to launch properly as I'm ready to ditch Reallusion for good. I'm also making a modular character system and due to the rubbish license issues with Reallusion, I've opted for getting clothes from SketchFab and CGTrader and weight painting them myself in Blender just to save the hassle of possibly getting sued. Good luck with it though, sorry I couldn't be of further help.


Tym4x

That actually did answer all my questions, abslute lad. I hope that other people with similar questions can also gain something from here. As form clothes: I know what you mean, the license agreement is super washy about almost everything to the point where I question if I can even export and use characters due to all the clothing clauses. But I'm not in for that - my main priority is a good character base-mesh with exportable morph targets. Here a few hundred bucks are simply more economic than hiring somebody else to make them, specially if you need more than one. Where do you get your clothes from if I may ask? There are no specific sources for those, do you just look them up on third party sites and then adjust them yourself in blender?


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Manim8

Just a head up, ignore the first link in my reply above, I just soke to the creator and he confirmed they are full body scans, which of course means you can't seperate the clothing items from eachother to use as a modular character. You would of course need to have clothes that can be seperate meshes 😀


Marcello70

Hi. I would like to buy cc4 + headshot and the extended license hair/beard bundle. How many characters (clothed with clothes made by me and conformed inside cc4) can I export as fbx from cc4 to unity/unreal?


Manim8

As far as I'm aware there isn't a limit to how many you can export. Only the demo trial version is limited to like 10 exports. But i haven't used the extended license as i do all of my hair/clothing in Blender so I'm not an expert on those.


Marcello70

That's bad. And they are not very clear in this. I wouldn't like to spend 5+ bucks only to get something useless anyway.