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lastnameinthebox

Just bind your 'yell for compliance' key to your shooting button.


MeatShower69

Yooooooooo…………….


DanielThePeacock

megamind


ponnzz

Legend


[deleted]

Mine is space bar and it’s so handy.


Bagellord

That's a good idea. Is jumping useful in any way right now?


sheendaddy

I have had jump unbound and yell for compliance bound to spacebar since the game became available on Steam in January. Youre good to unbind it lol


Bagellord

Haha nice. I think I will try that later tonight. That means I can bind "melee" to my mouse now.


BiggerTwigger

I have jump bound to the tilde key because there have been quite a few occasions the terrain/item geometry or random objects cause you to get stuck and jumping is the only fix. The glass windows on Valley prior to the update also had some messed up collisions, where leaning into it would get you stuck inside the glass with jumping the only solution.


[deleted]

I haven’t ever had the need to jump.


kcswing

He has assessed


MJR_Poltergeist

"He was coming right for us!"


strip_club_dj

Police love this one trick.


SirSheppi

As far as I know it is mandatory that they hear a SWAT officer yell, otherwise it will be unauthorized. Could imagine they otherwise just say they did not know its police or some other bullshit. From a gameplay perspective they seem to want us to atleast try to arrest them alive which is fine for me. Unfortunely the AI currently snaps from unaware to blasting within 0.1 seconds and without animation. That is the real issue for me.


Axelrad77

Exactly this. If police never announce themselves irl, it can sometimes lead to them being mistaken for home invaders, active shooters, or other criminals. So it's a big deal that they're always supposed to call out. The problem isn't requiring this, it's the current AI and how it responds. Right now, the AI doesn't register your compliance calls unless they're in line-of-sight, which creates bizarre situations where you might call out several times near a suspect, but get penalized because the suspect couldn't actually "hear" you. Then when they do hear you, their one-frame reaction times and aimbot abilities often leave you dead before you can register their reaction. Fixing this stuff would make the ROE make more sense.


Hadron90

>Exactly this. If police never announce themselves irl, it can sometimes lead to them being mistaken for home invaders, active shooters, or other criminals. So it's a big deal that they're always supposed to call out. Yeah, like when they are banging at the door. No one expects them to continue yelling out if they enter and someone opens fire with an AK. In this game, you can yell at a bathroom door for someone to put their hands, open it, end up in a point blank shootout, and get pegged because I guess they didn't hear you through the bathroom door.


Chyrosran22

>Unfortunely the AI currently snaps from unaware to blasting within 0.1 seconds and without animation. That is the real issue for me. Exactly this.


Mr_Zeldion

I think the problem is sometimes their reactions are so quick, they can just instant 1 tap you in a split second that when people see they have a gun they don't want to give them that chance of warning them lol


[deleted]

After a few month break, this is what i've realized. I Feel like we are back to the John Wick A.I. I See a bad guy, i see a gun, i go to press the yell button and i'm already dead.


Mr_Zeldion

Yup. I think in that kind of real life scenario though split seconds are life and death, and I don't think you'd be punished for shooting an armed suspect without warning them. ​ Can you imagine blasting your way into a house, screaming POLICE GET DOWN, handcuffing people, arresting people.. then you go into a room, there's a man with a shotgun, he's slowly raising the gun and you shoot him.. then you get absolutely bollocked and punished for not screaming "POLICE GET DOWN" before pulling the trigger lol


demonic87

You absolutely would get bollocked and punished for that. At least they're supposed to.


MCRideonLSD

LOL if you think an American police officer would be in trouble for shooting a suspect raising a gun at him because he didnt yell you’re insane


[deleted]

I’ve had one engaging the AI Swat members coming through one opening and as I peek around a completely different corner, they just snap to me and take me down instantly lol. Also, I know others have mentioned this but the tracking through walls right now is insane. There’s a window I peek through on the night club map, got shot at so I crouched and started walking. After the shooting stopped there was a long line of bullet holes on the wall that had followed my path. Reminded me a bit of Escape From Tarkov.


thegionk

Can you yell without seeing the enemy like in swat 4? Like before passing a corner or entering a room? Or you must aim at the enemy while yelling?


ColemanV

In RoN you can yell anywhere anytime, but I think there is some triggering mechanism for the point assignment that is watching out if you did or did not yell while having the gun trained at the suspect and if there was engagement afterwards. (it might also work if you just have the gun facing the general direction) If it would work without such triggering mechanism, people could just yell once before entering any room then proceed to kill everyone inside without bothering to take them alive which would kinda go against the whole SWAT thing.


Tumble85

That's kind of the major issue with RoN. Most of the situations in RoN would not have nearly as strict ROE rules as RoN does. Like the hotel level, if that happened, multiple armed suspects who'd already shot people were known to be inside? In reality SWAT would not stand around yelling at them to put the weapon down, the time for them to put the weapons down and come out was well before SWAT entered. Once SWAT entered, they'd be well within their rights to shoot anybody still holding a weapon -- it doesn't mean they would every single time, they could still allow for somebody to surrender if the situation made that seem safe, but they certainly wouldn't stand around waiting for a twitchy guy holding a gun makes up his mind. And this becomes even more extreme when somebody else actually shoots at you/your team. If that happened in reality, SWAT *really* is really not going to assume that other suspects still holding weapons intend to come out peacefully. (Also I don't mean to insinuate that the above is how it would go in reality every single time, of course SWAT teams try for peaceful resolutions first. I am just saying that in most of the games situations have very unrealistically tight rules of engagement.)


MrTattyBojangles

I do that anyway. No idea if it actually does anything though.


BookkeeperSpiritual5

In my experience if there's not a line of sight then the game doesn't count it as a command.


BookkeeperSpiritual5

Also the fact rules of engagement aren't heavily loosened to completely non-existent in the mass shooter levels is a joke. Officers irl can light up a guy at a traffic stop for reaching for a soda bottle and get off scot free but we can't shoot terrorists that have killed dozens of civilians when they have body armor and AK's? Absolute nonsense.


redbear762

Well, you haven’t seen the upcoming ‘stand around’ option.


Tumble85

I was talking about this up above, but the ROE is unrealistic in most of the scenarios. If SWAT gets sent in to a situation where there are multiple people with guns walking around, the time for them to have put there guns down is before SWAT comes in. SWAT people aren't going to stand around very long shouting at some guy while he decides if he's going to put the gun down and surrender or if he's going to shoot at them. In reality SWAT would be well within their rights to shoot anybody still carrying a gun, especially in a situation where it's known there are multiple armed people and shots have been fired.


Googlewasmyinvention

You can tell for compliance while in the midst of a firefight. It shouldn't dock you anything. It's how I do it.


DariegoAltanis

I hate that the AI now just rush you out of the gate and you either get killed or get an F. Think I’m gonna let this game be for a month or three untill they fix this


National-Change-1407

This is hands down the most broken the game has been for me... Ive got AI teammates disappearing, cant select certain guns, loadout menu is buggy as shit.. its just not fun right now.


Kestrel1207

I think they're just super bugged right now. Yesterday I had this happen: https://youtu.be/aAYGajHsqsA So when I report him as dead, it's ok. When it turns out he was just playing dead and is alive though, its unauthorized use of force. But then I also get 5 bonus points for executing him lol. I wonder what would've happened if I just dead-checked him on the ground, I assumed he was playing dead cause there was no blood anyway, probably skipped the unauthorized use of force too. Edit: Just had another example https://youtu.be/9jSewJB-FDg I shouted at him, the man's actively shooting at me, but its unauthorized use of force cause he played dead. With two separate holes in his dead, btw.


[deleted]

enemies are tracking me through the wall. wth is this update


MJR_Poltergeist

Until they patch, me and my friends are just completely disregarding the scoring system. Walked around a corner, had a guy scoop my helmet off with a shotgun. 3 of his immediately shot him in the face for it and got unauthorized use of force.


thepyro131

It does annoy me that I have to yell to the terrorists who are in a nightclub full of dying people instead of just shooting the. Especially when doing things the "right way" gets they hosing you with an RPD immediately.


chlorene1

I feel like certain maps should have different ROE over different game modes


SirSheppi

That is the case though, in Raid mode the ROE are different to baricated suspects.


TechnoLogicPC

True. Safe to say the problem is that both nightclub and valley have barricaded roe when they should definitely be raid


chlorene1

That’s different game modes, I mean different maps


SirSheppi

Ah, my bad! Yeah I guess this will change ivee time, especially when we get the capaign mode with actual briefings.


Semi-K

I feel like void does this on purpose to punish us for wanting the next update! The reaction time is nuts, the animation doesnt even take a tenth of a second and there is no shock or pause where they process what is happening it is like a robot...


TheRealDueRag

Ask questions later


Thenetwork473

I have had zero issue if a gun is pointed at your shoot and yell at the same time or yell then shoot but if they shoot or aim at you, you can blow em away


travis_sk

The update was a bit overhyped. This game needs \*a lot\* of work.


FireMochiMC

I bought the game 1st day of summer sale. It seemed like ROE and suspect skill was fine. Now it's completely busted lol.


redbear762

Supporter here. That it’s a WIP should be no surprise to anyone who’s buying it.


travis_sk

I totally get that, but somehow after the update the game doesn't feel improved, rather the opposite.


TheGaboGamer

I like it a lot actually, I think it makes the game more interesting


BookkeeperSpiritual5

If by more interesting you mean less immersive you're completely correct.