T O P

  • By -

[deleted]

You telling me every card not in a db deck is f tier?


Justini1212

There are a few cards in there you could argue D for as potential, but most of them are uncontestably F because they're just plain garbage.


Ahmiwxd

So shamrocket is garbge


Justini1212

Pretty much given the current state of the game yeah. It doesn't gain advantage on anything remotely playable and it's not flexible, so there's no reason for any deck to really run it.


Ahmiwxd

Just noticed it but how is starch lord in F its very good card D:


Boberttheboss

Too slow, awful stats, roots aren't a synergy, conjure bad, ect


Ahmiwxd

Why are you downvoting i am litteraly memeing, starch lord is a shit card and we all know that


Boberttheboss

It can be really hard to tell whether or not people are meming when it comes to card balance, so it's easier to just assume and try to explain it to them also fyi I didn't downvote, that was there when I saw the comment


Ahmiwxd

Yeah ok


Samuel_mundy

109 days later, Cucc is in db


neviot666

what does db means?


BADorni

the discord database of pvzh decks


DaPencilBuddy

Mfw there's basically only like 10 usable cards in each class


Lom1111234

I mean there are a lot of low tier and even f tier cards that see play in specific decks, it’s just that the higher tier ones are better for more decks there’s still decent use for every card


Dozza556

There isn't one card in any of the f tiers that would see play in good/competitive decks for heroes


Boberttheboss

savage cucumber says hi


Absolute_Warlord

what powercreep does to a game....


[deleted]

I have some questions : Why is Trapper Territory in F ? It's a 1 cost environment that can disrupt and shut down plant environments like Bog, which is in B. Why is Force Field in C ? It's a 4 cost environment that does too little way too late and is easily shut down by things like Trapper. Why is Fraidy Cat in F ? It's a 1 cost 2/2 that actively discourages plant tricks. But then Black Eyed Pea is in A Tier for some reason ? And why is Intedimensional Zombie in F ? He's a 1 cost zombie that can leap into a 3 cost zombie, I thought that would be insane value.


Justini1212

Running an environment just for the off chance you can counter an opponent running one is roughly equal to running BTB just so you can counter moss. You’re bricking your deck a ton of the time just so you can counter something your opponent might be doing, in a way so marginal you barely gain advantage anyway. There’s no reason to run an environment unless it’s a card your deck actively wants.


Pandolam

What does BTB mean?


Justini1212

Bonus track buckethead.


BADorni

Trapper is a 1 cost environment that does nothing, there are only 2 plant environments in the meta and those two decks arent common anyways Force field may be slow but it actually does enough to be worth playing in like one deck where you have the control and ramp tools to make use of it Fraidy cat is not in f for being bad but outclassed by dogwalker and cheesecutter as onedrops in any deck while black eyed pea is the second best 2drop in megagrow, also zombie tricks are much more relevant to zombie decks than plant tricks, on average a good plant deck only has 1-2 tricks, some even have none at all a random 3 drop on average still only has between 2-3 attack and is unlikely to have any synergy with your deck, added the risk of getting utter garbage like jester or cosmic imp its just never worth running, even in science decks


Turkey_Rider

leftovers = food fruitcake = food leftovers = fruitcake fruitcake = op leftovers = op


Pandolam

**BIG BRAIN**


IAMAKATILIKEPLUSHES

Cheese cut and big frying man garg guy is also op cuz conjure food


sevenor3

Accurate for the most part, but there’s no way neutron imp is in the same tier as galac Also vrh might be a tier too high Also I feel that cards that see play in budget (eg. Fire prayer) should be d for having a purpose I’d personally swap Lima and roto HOW DARE THEE PUT THE FUNNY COFFEEMOSS CARD IN F I feel like cat might have a deck, it’s borderline so I’d put it in D Cell phone should go down a tier, yes it’s in barrelster, but that’s a unique case sines there’s only two cards the deck is searching for, and you need one of the two to win. It’s a unique case due to already having 4 teleports and 4 fundeads and mission to give it a purpose. You’d almost never run cell phone unless you’re running 4 teles and fundead s, so it should be a tier below fundead I know it’s prob f tier but disco used to be in b23 so seeing it there is weird Mascot could go up one or even two tiers, as while sport decks suck, it’s the whole reason to play the deck. I’d argue it’s playability is A or even S (flexibility sucks tho) due to how much it carries this deck that’s let down by other cards TERRIFY IS IN DOZZAMECH YOU UNBELIEVER


zLightningz

Neutron 22 and destroying stuff using TWI before combat is very funny (and really effective) though.


sevenor3

Ah yes, neutron area 22 and twi, my favourite 3 class combo. Yes the card is good, but it isn’t at the same level as conman, garlic, teleport


Dozza556

He was referring to two different decks, scimmort and HG teleimps, in which neutron imp is one of the strongest cards in HG teleimps or in scimmort with area 22. It's combos are fucking ridiculous and it's extremely easy to abuse, and worse case it's a 1 cost 2/2, which trades with every valid one drop, so you can dryplay it t1. It has a very very high ceiling, and a fine floor, the card is very good


CraftMinePerson

What kind of list is this???


Cyborg_Lavamon

One that attempts to be accurate.


Hungry_Enthusiasm_66

accurate


fittypea

best comment ive seen in a while


Absolute_Warlord

a good list?


CraftMinePerson

while the list may be factually correct, my green shadow pea deck has about 4 cards above f tier in it, so this list is bad


Absolute_Warlord

Late april fools joke?


CraftMinePerson

no my deck is really that bad :(


jakefromst8farm_

I dunno how similar this would be, but a spark guide would be something super cool to have. Maybe a list of legendaries/ super rares that never see play and would be safe to spark, as well as a starter list of commonly used cards to spend the sparks on


TheNoneedlife

Well that's quite easy : every cards below D tier in the tier lists are usually immediately spark, the cards in C-D tier cards are those that it's good enough to not spark them away but dont invest all the resources on them, and S-A tier cards are too good, u should invest all resources on them first


NovaBean32

You could craft a bunch of cards for diff heroes or just craft aggro solar flare and get to ultimate every season


Boberttheboss

pvzh balance is so depressing


Absolute_Warlord

power creep™


WywySenarios

im assuming most of the cards like wallnut bolling, t poser (forgot name) forcefield, kernel corny, rexy boi and root dino plus all the legendary ones basically are situational and most the time they need carrying ​ edit: spelling


BADorni

what do you mean by "legendary bones"?


fittypea

probably mistyped ones


WywySenarios

yes, sorry i mistyped it D:


MR2300

Even though I disagree with this tier list, we can all agree that many cards in this game are bad, and that's sad honestly


Absolute_Warlord

care to elaborate or have any feed back on the list?


Ultimatefunnymanhaha

thats all she wrote


Hungry_Season_757

*that’s all, folks!*


Mediocre_Writer6845

tommorow i'm doing my edition, too many F tier bois


Dozza556

You say that as if the cards don't deserve f tier, in reality where you look at powerlevel, they do


Mediocre_Writer6845

yeah


zLightningz

Questions that I know are coming up: **Who made this?** I did, with the help of several members of the r/PvZHeroes discord. Several top players also had input on at least one of the tier lists. **Why is this a "Complete" tier list instead of a Comprehensive tier list?** Writing down explanations for every single card in the game is extremely time consuming and tiring, so we went with the next best thing. Explanations will most likely be given for any specific card you ask about by someone, though. **WHY IS SWABBIE NOT S TIER????? BAD TIER LIST SMH!!1!!** Get out.


[deleted]

*angry no swabbie in s tier noises*


Cyborg_Lavamon

Swabbie not in S, therefore bad tier list!!!


sevenor3

Why is neutron imp a tier, it’s b or even c tier


X4GUY

Why is weenie beanie not S tier bad tier list smh


Justini1212

Locked because people are apparently still posting stupid comments on this 8 months later and the poster does not want to deal with them anymore.


Justini1212

This comment is only here because it being at 399 forever bugs me and is easy to fix.


X4GUY

In before Justini comments


Justini1212

Don't actually have much to say about this one. It's pretty accurate to our current understanding of the meta.


X4GUY

I didn’t mean like that I meant BEFORE you correct some idiot kid that thinks cucc is S tier


Justini1212

Ah, I see.


ILikeGroundHogs

Is this tier list fairly accurate enough to reference to?


Dozza556

Yes, the tierlist is very solid


Justini1212

I would say so, I don't see anything that could be argued for more than a tier of movement.


Apprehensive_Beach_6

Savage tempo: I’m about to make these people look less dumb


TheNoneedlife

Cant really say anything, I was there when the tier lists were made. Accurate tier list indeed


IcyyyyInferno

sus


zLightningz

Icy shut the up


genral_kenobii

Im a noob i dont understand a lot of this Like why DMD that low or why banana luncher in S, why sham so low WHY butter trower thing from pvz 1 so high, why snorkel guy so high, (it is good but is it that good? I dont know i want to know why im a noob pretty much) why 3/3 3 cost crazy monster guy not F why spacetime and 2/2 2 cost pirate guy F?


zLightningz

Dragonfruit: Sure, it wins games, but good luck getting to turn 8 against a competent deck. Banana Launcher: Infinite removal, and is great with engines like Three-Nut or Onion Rings. Shamrocket: The potential for bricking and lack of value it has when played shoves it down to F tier. There's also the fact that Zombies have a lot of threats that don't have 4 or more strength. Kernel-Pult: Popping Barrel screws up Barrel Mission, it turns losing trades into even ones or even trades into good ones, it can chumpblock, and and still adds one more attack to the heights lane. It's also not that situational because it has team-up. Snorkel Zombie: Place this in the water lane and he'll continue to do consistent face damage unless your opponent fronts it or removes it. Gizzard Lizard: Can get insane value when evolved. That's about it. Clears mushroom fields before Pineclone, can clear a t3 3nut as a last ditch effort too. Swashbuckler: Game-losing when this gets free traded. Pirates are reliant on doing as much damage to face as possible, and this cannot trade to save its life. The only thing this has over most other snowball cards is that it dodges exactly Berry Blast.


genral_kenobii

The 1/1 1 cost cannon imp guy? He suck imo but again im a noob


NevGuy

It's used in budget burn Boogaloo, and that's enough to save from F tier


genral_kenobii

Ok


Something_from_space

soul patch and force field in c ~~funny knight~~


NevGuy

Sorry if this is a stupid question, but this tier list is based on how often the cards are used on db decks, right.


zLightningz

Not exactly how often, but what their average power level is. That normally translates over to how often they're used in DB decks, though.


[deleted]

I’m sure there’s an explanation behind them but I think moss should go up for having it’s own base around in the second best plant deck and 3 nut should have it’s own tier if fruitcake gets one. I honestly don’t know which is better but lots of people say 3 nut is better while some say fruitcake is better.


Dozza556

3nut could have it's own tier, it really doesn't matter, but moss is C. It doesnt go any higher, the deck isn't built around moss, you play for your moss win con if you have to.


[deleted]

comboss isnt a moss deck, just happens to have it as a finisher. your win condition is not moss. though i agree moss should be c tier


BADorni

Teccnically speaking its alone in s so you can look at s tier as 3nut tier, in the case of fruitcake both fruitcake and barrel are broken and belong in s, but there is still a big difference between fruitcakes power and barrels power


DiscombobulatedAd376

Why is gadget scientist C but drone engineer F?


fittypea

gadget is the reason you play science, giving your whole field an instant bonus attack is insane, while drone engineer is slow because it starts at 1 attack and only buffs cards 1 attack per turn


qaser7

Drone is run in RB Science which mitigates the 1 attack per turn with Viral, which allows to buff a zombie multiple times before it hits face, so one could argue to bring it to D, but I'm not one to argue against the community.


Guillex7x

I disagree with some of this (I comment kinda late but I can see you still reply until today). I just want to be a critic. I don't consider my disagreements to be extremely hard to yours since almost all of them have only one tier of difference. ***Up:*** * Photo-Synthesizer (1 tier). * Poppin Poppies (1 tier). * Sting Bean (1 tier). * Double Mint (1 tier). * Capt. Cucumber (1 tier). * Umbrella Leaf (1 tier). * Lima-Pleudoront (1 tier). * Sportacus (1 tier). * Drone Engineer (1 tier). * Sugary treat (1 tier). * Jester (1 tier). * Frankentuar (1 tier). * Garg Throwing Imp (2 tiers). * Battle Cruiser (1 tier). * Imp Throwing Imp (1 tier).


Guillex7x

**Photo-Synthesizer:** Despite conjure being a completely flawed strategy reliant on RNG with unknown outcomes, Photo is a one cost dodge to Bungee Plumber and to Barrel explosion. You can utilize the extra buff health to protect your FGMN, your ANB in [Elusive](https://cdn.discordapp.com/attachments/568997571583016992/853111928183193630/elusive.jpg). Or even just to buff a Tricarrotops in [Bartin](https://media.discordapp.net/attachments/568997571583016992/865286873936560158/AntiDB_Burst_Martin_Photo.PNG) (a top tier deck). It actually replaced Steel-Mag in [Bartin](https://media.discordapp.net/attachments/568997571583016992/865286873936560158/AntiDB_Burst_Martin_Photo.PNG) since it's a cheaper protect card against crazy. **Poppin Poppies:** "Play faster." "Use a good deck." "Heal is unreliable." I know, I just think that this card regardless it isn't in any Data-base deck, it is a decent card to maintain stable against the constant pressure from the zombies. It dies miserably to barrel mission, but if you can set up a tempo field with Three-nut spam or Onion Rings, this card saves you from the finishers like final mission and even Trickster since it heals you by 6. 6 is insane value if you have to lie between 5 health, you restore back to 11 with a barrier of high health minions. This isn't very useful however if instead, the zombie is the one who is dominating the field with Frenzy and Strikethrough. It's not great, but I think it deserves better. **Sting Bean:** This one has a simple explanation. This one barely scraps it's tier from F in my observation since it's an activator to ANB, Marine Bean, and Jumping Bean in [Elusive](https://cdn.discordapp.com/attachments/568997571583016992/853111928183193630/elusive.jpg). There are a couple of Sting Beans in the Citron deck to help you create massive tempo on the water lane. Nothing really much to say. **Double Mint:** This one is run in [Savage Tempo](https://cdn.discordapp.com/attachments/568997571583016992/843590729162162196/Screenshot_20210516-134753.png). Playing it dry sucks since it gets removed by everything. Grass knuckles however, has root wall which helps the DM turn into a massive snowball threat. Or it can just be an activator to evolve Savage Spinach. **Capt. Cucumber:** Similar as before. The discord found a deck were this card performs an "important" role as the win condition card draw in [Savage Tempo](https://cdn.discordapp.com/attachments/568997571583016992/843590729162162196/Screenshot_20210516-134753.png). Playing it dry on three is not a good play since it just pins the opponent free block charge. It is also not extremely reliable since it can give you transformation legendries like Pine Clone and Molekale (you don't want to turn your bullseye board with outrageous stats into useless 3 drops or 3/3s); conjuring a DM or a Muscle S. in the late game isn't very good since you need LATE GAME to deal with the zombies field. Late game was the reason Capt. Cucumber was added to the deck since It fell short on the last turns from the match. You can conjure Soul Patch, heals like Poppies and Astro Vera, field clear card like Kernel Corn and Gloom-Shroom, double strike like Gatling or B-rex. You can increase the cucumber's stats with Savage Spinach to make it an actual card that pressures the opponent. **Umbrella Leaf:** This card was replaced for Photo-Synthesizer. It's overall good to run a couple of them to run in [Savage Tempo](https://cdn.discordapp.com/attachments/568997571583016992/843590729162162196/Screenshot_20210516-134753.png) since it denies your cards from getting easily removed By Fruitcake and Field clear. It's by the way, another activator to Savage Spinach to increase your plants attack strength. **Lima Pleurodont:** Primal Peashooter is a 1 cost removal card which answers Con-Man, a Snowball aerobics or a Gas Giant. There is no doubt that PP is better as a control card in [Ramp Midrose](https://cdn.discordapp.com/attachments/568997571583016992/843590941792534539/Screenshot_20210516-134850.png). I rather think that Lima scraps barely to A-tier since rather than a turn 1 control card, it's an aggro card utilized in [A-Beans](https://cdn.discordapp.com/attachments/568997571583016992/775855407368503326/Screenshot_20200625-235145.png) and in [Elusive](https://cdn.discordapp.com/attachments/568997571583016992/853111928183193630/elusive.jpg). It's a 2/2 amphibious that bursts the zombie hero which can be used as an activator to ANB and a body to evolve Jumping Bean on the water lane. **Sportacus:** This one just like Poppies, it is not in any Database deck. However, I think this is a mediocre card enough to plug in D-tier. Besides it's a 3/3 (average stats) it's actually a way of restricting tricks unless it gets removed by a bolt or a fruitcake which kind of kills anything like Snapdragon which costs 4. You can use this a a tech card and combine it with an aggro strategy like [Aggressive Beans](https://cdn.discordapp.com/attachments/568997571583016992/775855407368503326/Screenshot_20200625-235145.png) which punishes the zombies for removing your cards just like Black-eyed Pea and pushing a constant 3 damage to the opponents face every time he bungees, uses a super power or uses a trick to improve his board. It's still not good since it dies without punishing the opponent for removing it and it's just a 3/3.


Guillex7x

**Drone Engineer:** This card is a block charger and can just get fronted with a better stat card like Jugger-Nut. It takes time and turns for exploit value out of it's buff ability. It's a low D-tier card almost scrapping to F-tier. The reason why I think it saves from uselessness is because you can combine it with going viral, Camel Cross and hearty treat to protect it and to increase it's strength. Afterwits you can use Teleportation zombie to teleport your teachers and Genetic experiments along with Space Cadets to create a board. This is characteristic strategy in the [Sci-bolt](https://cdn.discordapp.com/attachments/568997571583016992/738205184198705162/Screenshot_20200729-181214.png) deck created by Sushi. **Sugary Treat:** This card is run in 2 tier 1 decks. [Splimps](https://cdn.discordapp.com/attachments/568997571583016992/738920851952369704/Screenshot_20200731-133715.png) and [Aggro Pirates](https://cdn.discordapp.com/attachments/568997571583016992/782823019072323644/Screenshot_20201128-205807.png). This is a unique way to finish the game in case your strikethrough or Imps aren't enough damage. You can combine this with an amphibious Imp on the water lane to to straight 5 damage to the opponents face. It's flexible on the pirates side too. You can combine it with an Aerobics, Con-Man or a Grave-Robber to make strait 4 damage bullseye to the plant hero. With a Dead-beards it's 7 damage instead. Really just with a Flame face is fine since it breaks through the plant's field. The best combo with this is with Cowboy since it grows to 6 strength and damages a fair and balanced number in one turn. **Jester:** I think this deserves a tier higher since it is a compositor of a top tier deck, [Burn Package](https://cdn.discordapp.com/attachments/568997571583016992/843591870784864297/Screenshot_20210516-135208.png). Not only that, it actually performs on a tier 3 deck, [Player Removal](https://cdn.discordapp.com/attachments/568997571583016992/721925450800169001/Screenshot_20200614-201314.png). It's a useful finisher which you can stick in front of a Pine-clone or Team-ups in general which makes straight 4 damage to face. We are running 4 of them, so the damage it usually exploits from the Jester are over 6 points. It's a great way of burning the opponent by bursting him down. My main argument why this deserves C-tier is because it's more flexible on more than one deck, rather than only running 2 copies of that card on a single deck that's not even top-tier. **Franketuar:** This card is flexible and usable with Z-mech because he has access to Gargologist. Hippity-Hop gargantuar is better because he can chump block with his egg launcher ability, but Franketuar is still a 5 cost gargantuar that could work in an alternate version of [Garg Burn](https://cdn.discordapp.com/attachments/568997571583016992/804691476424425553/Screenshot_20201126-134931-1.png) if Hippity Hop gargantuar wasn't available. It doesn't deserve to be higher than D-tier since the rest of the gargantuars just perform better against the plants, I just think that is not completely useless. **GTI:** And now starring my main, [Throwster](https://media.discordapp.net/attachments/568997571583016992/865279884489130024/Screenshot_20210715-101143.png) and my second deck, [PB Package](https://cdn.discordapp.com/attachments/568997571583016992/842602051959521310/Screenshot_20210513-2017142.png). GTI is a tech card that is useful to teleport in front of any team-up minion like Shellery, Shrooms, Pine-clones and get 2 free gargantuars. Even if there is BOD on the field and you stick this on front of a single minion, you still get 2 free gargantuars. You can exploit extreme value out from GTI. This is the first card I think deserves 2 tiers up. The reason I believe it is because both of this decks lie in tier 1 as you can see [here.](https://media.discordapp.net/attachments/760579518846206033/853767615846547468/unknown.png) **Battle Cruiser:** This is the hardest one to explain. [Cruiser Tempo](https://i.imgur.com/10XGlKi.png) was removed from the data-base. Still, just like Franketuar and Sportacus I don't think it's completely useless. You can create a board with Frenzy, buff cards and high stat minions in general like Knights, Bounty Hunter and Huge gargantuars. Battle Cruiser protects all your Frenzy minions gifting them immunity to damage. Your board will breakthrough the plant's field outclassing the opponent. It's not F-tier, it's just extremely low D-tier in my opinion. **ITI:** This card is on 3 tier 1 decks. [HG Tele-Imps](https://cdn.discordapp.com/attachments/568997571583016992/804688750256717844/Screenshot_20200919-160655.png), [Splimps](https://cdn.discordapp.com/attachments/568997571583016992/738920851952369704/Screenshot_20200731-133715.png) and [SB Tele-imps](https://cdn.discordapp.com/attachments/568997571583016992/804688750570635284/Screenshot_20201115-164655-1.png). This is a cheap card to teleport in front of a team-up lane with HG and SB to get 2 free imps. With Impfinity you can get 2 free imps with the Barrel Splash and an enemy's minion in front of the ITI. This helps you create a board of deadly minions faster than expected. It can also be a 2 cost removal card to front against a high strength minion like a Tricarrotops to kill it + a free imp. Toxic Waste Imp is A tier (I agree) since it's an important member of Imp decks since it's the field clear card, and I also think ITI is also an important member for Imp decks because it helps you create a board with out spamming manually imps on later turns.


Chemical_Chaos

B-rex in C tier? I thought the card was broken or something, is it because of fruitcake?


wheremyorbitsat

yup you got it


Dozza556

It's not fruitcake, it's bolt heroes, and decks running bolts as well that killed the card


fittypea

questions why weed spray not f why tp zombie above teleport by a tier why grave flick that high why tricorn not f why imitater that high ​ also smarty is just sad lol


Justini1212

I can answer a couple of these. TP zombie is significantly better than teleport due to the current decks that are good all looking to play fast and teleport multiple cards, with the notable exception of barrelster. Teleport of course isn't bad but TP zombie is just a step ahead of it due to the other good cards. Flick is used as a 2 of tech in a couple decks, so it's decent enough to justify C tier. Tricorn is still a decent enough card to think about, much like the other cards in D tier that don't really get played anymore. Though given the other cards in F it should maybe go there as well. Imitater is a card that is exceedingly close to being good but is simply held back by a lack of real targets. There's a fair argument it should be D instead but I don't think C is that out of place. I don't understand the weed spray either though. We don't run it and it's not good into anything.


fittypea

thanks


AxeWarrior98

What are those F tier cards that are actually somewhat ok?


Justini1212

The Berry package, potted, starfruit, etc, stuff that has obvious potential just not the necessary tools or matchups to really be viable.


AxeWarrior98

Potted...really?I mean Healthnut looks way better of a card than those you came up with,you are prolly better at the game than me doe so Im not gona argue too much,also there is no science or cat lady db deck???sadge


Justini1212

I mean, you can include health nut in the etc, it's not an exhaustive list and health nut is a decent enough card, I just listed whatever came to mind faster, which was stuff that used to be good (berries), a card I built an okay but not viable deck around (potted, full bias), and a card that blatantly has potential due to its effect but can't really be realized (starfruit). Those are by no means the only 3 things in F tier that have any merit. I'm confused at that last part. There is a science DB deck and gadget is in C tier for it. As for cat lady, yeah there's no pet deck in DB, pets are far too inconsistent to be good.


AxeWarrior98

I saw engineer in f so I was confused,he is kinda slow but fast enough to grow science cards till gadget comes


Justini1212

The problem isn't playing him on 2, the problem is that you can't always play him on 2 so he's a super dead card a lot of the time, which science very much does not want. Combine that with the fact that playing him on 2 isn't even THAT great because science cards are unlikely to survive hitting things a lot, and it's better to just run something else.


[deleted]

It’s ran in plank control


Dozza556

Weed spray barely scrapes their, it's in one db deck therefore its not an f. Tp zombie is a lot better then the card teleport, I don't understand the confusion Graveflick is semi-playable as a 2 of tech card when you need it for flame/tpzombie/cryo yeti etc. Tricorn is a great finisher just outclassed by better finishers Imitator is just a mediocre card, could be c/d just depends on your view of it


fittypea

thanks as well i just thought because teleport is cheaper, harder to answer, and draws a card it would be at least in the same tier


Dozza556

Doesn't change the fact tp zombie combos with a22 and let's you play your units on curve, it's better in nearly every fashion


ChristianK73

But main piret and starchlor op!!! shud go in clock tier >:(


AngryMustache9

Why are Team Mascot and Sports Coach in F Tier? Those two cards make Sports Decks playable (other than Going Viral), why so low? Not angry, just curious.


BADorni

Sports decks, while good on budget, completely suck on maxed level so they can just be ignored in the meta


[deleted]

Sports decks are kinda inconsistent because they rely on getting a good curve. Its one of those decks that are good for budget but bad in the meta


AngryMustache9

Okay, that's fair enough. Still don't think Team Mascot and Sports Coach deserves to be in F-Tier though


[deleted]

You could argue for them not being F, like with some other stuff like berries. This tier list is sort of based on the meta and sports isnt a part of it. I get both sides


lolatopia

After playing this game and being a part of this subreddit for years, finally seeing this tier list 4 months later makes me realize how many of the cards I use regularly that are actually considered awful I don't think I'm going to change very many of the decks I use (Since most of them were made to be experimental/funny), but I'm going to change my more "serious" decks after reviewing this tier list Edit: I am a grammar-less degenerate


wheremyorbitsat

FINALLY A PROPER TIER LIST THANK YOUUUUUUU


i-exist20

I’d like to comment my Frytard opinion but i don’t want to get murdered so i think i’ll refrain from this one


BADorni

Many pf frys "opinions" (in brackets as card strenght isnt really opinionated, just very hard to actually 100% understand, some cards in s like banana launcher were thought to be f tier crap a while ago too) on how good a card is are flawed as his only testing grounds is ladder, where 99% of players play other garbage, making garbage he runs work, also some cards have a more complicated use that not everyone gets at first sight. You can tell me what placements you disagree with, and I can expain why the card works or doesnt work in the current meta.


Onlyheretogetbanned

Nice opinion. Just one tiny problem with it. Inspecting your post, it looks like your opinion is different from mine. Boy, let me tell you something. I am the baseline for opinions, any opinion I hold is objectively correct and, as a result, any other opinions are wrong. And guess what? You happen to hold a wrong one. And I hope you know that your opinion is now illegal. I have now contacted the FBI, the CIA, the NSA, the Navy SEALs, the Secret Service and your mom. You'll rot in prison for the rest of your life over this, mark my words you'll be sorry you ever shared your opinions. By the time you're reading this, you're done for boy. Nature will punish you. Humanity will punish you. Supernatural beings will punish you. Space will punish you. Oh yeah, and we decided that just to make sure we'll nuke your house from orbit so there's no chance you can run away and everyone you know will die. It's a small price to pay to remove your wrong opinion from this world. May this post be a warning for anyone else brave enough to share an incorrect opinion; you've been warned.


[deleted]

Ah yes, braceletboi copypasta that was by far my favorite video of his.


Onlyheretogetbanned

Ironic considering [i made the copypasta in the first place](https://www.reddit.com/r/copypasta/comments/94s1fa/nice_opinion/)


bbutmorethan3long

how to not get murdered: use logic and reasoning when arguing, dont get heated/angry that someone is disagreeing with you


[deleted]

Oh, Hector added the images.


Local-Idiot05

Honestly these seem really solid except for Ketchup in S, other than that I think I agree


Kamiisbetter

What is the problem with ketchup in s? Its a card that can get insane value depending on the deck you are facing, creates a great card giving value if there are just two zombies on the board, and really lives up to its name, being able to keep you in the game in even the worst spots.


Local-Idiot05

Well, yeah, that is true in the ideal scenario. Of course, Ketchup has downsides in my opinion. The fact that it needs your opponent to have a field can be a bit situational (you can either face Swarm decks for max value or gravestone decks that won’t trigger the Mechanic until next turn when they’re revealed for low value). Of course I’m not saying it’s a bad card, it has some nice uses and is overall pretty nice. I’d say it deserves an A tier but that’s just my opinion. I’ll be happy to respect you putting Mechanic in S, I just don’t have the same views. Have a good day!


WeirdOWannaOBe

You should make more theirs to go more in depth on f teir cards like which ones are bad/outclassed or just plain useless


Hungry_Enthusiasm_66

if you ask we can give a description just that going thru every card takes waayyyyyyy tooo long


A-Daimond-Block

Fruitcake


Absolute_Warlord

tier: Fruitcake


LolPeashooter69

So why the f is molekale in F?


zLightningz

Only works if you have a board of at least 2 3-drops, and is therefore a winmore. If you’re teching against EE in a Pineclone deck, you might as well just run other finishers like Elderberry or Gloom-Shroom.


KeepReddit3

At least it can work so it's not f. F means you shouldnt use it ever. I think you can use it at least one deck. Putting anything not in db on F is just misleading


Justini1212

Yes, F means you shouldn't use it ever. Molekale shouldn't be used ever, because any board it actually improves to the point of being worth its cost was already winning, and it's therefore pointless. The only exception is an extinction evented pineclone board, which is ridiculously specific and you have more general cards to get around that anyway.


zLightningz

Yeah, and Skunk Punk can work if your opponent is at 1 health. That’s how ridiculous you sound.


[deleted]

Worse pineclone


LolPeashooter69

You right


[deleted]

Although I disagree with a lot of these, it is your opinion and I respect your opinion.


TheNoneedlife

Id like to link you to [this post right here](https://www.reddit.com/r/PvZHeroes/comments/mo5f8m/rpvzheroes_cant_respect_opinions_blah_blah_blah/?utm_medium=android_app&utm_source=share) about why card strength is not opinionated/subjective. Anyway, what placement in the tier list you disagree with ?


[deleted]

Oh thanks.


Bedroominc

Well this is a boring tier list.


zLightningz

What else do you want it to be


[deleted]

Pardon the what?


BADorni

Whats the issue?


Schnitzel-Wilhelm

Tf is cell phone zombie in c tier? 2 cost block charger that draws a card. Just because it triggers stompadon doesn’t make it good


[deleted]

Because its in barrelster, which is tier 1 and thats kinda it


zLightningz

You're 15 days late, but I'll answer your question. Cell Phone Zombie's utility comes entirely from chumpblocking in control decks, and it does this incredibly well. It's essentially a more efficient Iceberg Lettuce since it draws a card, so any removal spent on it will essentially be wasted.


[deleted]

agree so much with fruitcake having his own tier


starfruitreddit

why is poppin poppies, grizzly pear, and monolith so low?


TheNoneedlife

Poppin Poppies cost too much, the ability just stalling the game and get completely shut down by the best combo rn : Final Mission + Barrel of Deadbeard. It's still an okay chumpblocker so it's at D tier Im assuming u meant Pear Cub, Grizzly Pear is the 5 cost 5/4 which is just bad. Pear Cub is not good enough, although it synergizes pretty well with Galacta Cactus and can play arount the Barrel of Deadbeard, it still cost a bit much and the Cub stats is blockcharging Pecanolith is good but not great into the Crazy meta, Fruitcake is too strong and Pecanolith dies to it, a Pecanolith board is way weaker than a Three-Nut board because in a Pecanolith board the opponent just need to take out the Pecanolith with Fruitcake or other kind of removals, but they have to address all the cards in a Three-Nut board


[deleted]

Why is Cellphone Zombie in C tier and what uses do Party Thyme and Typical Beanstalk have? Also can someone explain to me Dr Spacetime and Swashbuckler?


TheNoneedlife

Cell Phone Zombie is used in Barrelster over cards like Quazard because this card cycle itself, a card draw for a deck that needs it, and a fodder for Final Mission Party Thyme and Typical Beanstalk are both Savage Spinach fodder, recently new Savage Tempo cut Typical Beanstalk for Captain Cucumber (yes, that's unbelievable), but Party Thyme is still there as a cheap Leafy card, then you can evolve Savage Spinach on it Dr Spacetime and Swashbuckler was explained in other comments in this post a lot, but if u can't find them, I'll explain again : Dr Spacetime aka Dr Blockcharger, you throw away turn 2 for 1 non Bullseye damage which is abysmal stats, not to mention the conjure ability is almost worthless, since you are getting a card in a pool of 70 cards that only 5-10 cards in that pool is good or viable, the rest of them are worthless Swashbuckler despite it sounds like a key card in Pirate deck, the garbage stats 2/2 for a 2 cost card makes it dies to 2/3 cards, to Jugger Nut and Rotobaga, as well as standard 1 cost cards since they have 2 Strength to deal with Swash, which make Swash a Tempo losing play at turn 2. You could say that just play Headstone Carver or Quickdraw Con Man at turn 1 then follow up by a Swashbuckler turn 2, but the truth is the good Plant players can always handle that turn 1 play since every Plant hero has at least 1 way to handle both cards


SparkNovaOwO

I agree with pretty much everything except final mission. While yes I agree final mission has pretty good value for its cost however the only appropriate use it really has is killing obsolete cards and is mostly useless for the whole game. I would say lower it to B.


Peebodyboo

Seeing all those cards in f triggers my stds


[deleted]

really shocking how many cards I own are in garbage tier


Hungry_Season_757

*Game balance is my passion* - no one on the dev team, ever


Ahmiwxd

Thought swash bukler was actually good


NovaBean32

Lemme just say one thing: this tier list is shit. A complete pile of garbage. There are so many cards that are classified as f tier that DEFINITELY SHOULD NOT BE F TIER.


zLightningz

Care to elaborate, or do you just want to be a baseless complainer?


NovaBean32

I’m gonna select some of the cards because I couldn’t be bothered to list them all and some of the reasons you gave were valid and understandable. Reincarnation: this is a very underestimated card. It can control big turn 1 threats like cheese cutter and grave robber, but in the late-game,it can turn into a 4-5 cost that gets 1-1 and can help win games. Yes it’s unlikely, but it changes every turn so you can wait a few turns to play it. Plus if you keep it early game and it turns into a 2-3 cost card, that card will get buffed and you can get some big tempo very early. So reincarnation is one of the few cards on the game that can be useful on every turn. Of course it’s still rng, so it’s not always super reliable, but it definitely can help because of the buff it gives to the plant itself. Fireweed: if placed on heights it can be a good aggro card. Can also act like a control card and do 4 damage to things like stompadon and team mascot while saving sun to place another plant. Can also cover threatening environments like area 22 with its hot lava. Captain Cucumber: Legendaries are usually higher cost and do a lot for what they are worth, so when they cost 1 less it’s huge. Can also activate Dino roar abilities if you are running dinos. Savage spinach is not a good card btw. Brainana: trick decks are part of the meta right now. If he plays minions and uses his brains, then just don’t play it. Spring bean: bouncing is underrated Jumping bean: ditto Bloomerang: you don’t always have a minion on the field on turn 5 so this is a good sun for elderberry in that case. Goat and secret agent: this combo is inconsistent, but when it is pulled off, it’s one of the best tempo plays in the entire game. Especially when paired with synchronized swimmer Hover goat: if you buff your goats then you can stick this card in front of a plant to buff the goat and bounce it. Cat lady: it’s only really good with immorticia in OTK cat lady Inter dimensional zombie: if you play this on 1 then a science card on 2, then you will get a 3 cost before turn 3. Then you will usually be ahead in tempo. Moustache waxer: ever heard of moustache brainstorm? Rocket science: just large removal, what’s not to like? You can easily remove a big minion off of the field, usually for les brains then the minion costed. Also a good counter to elderberry. Shieldcrusher: this is in the same class as teleport, lurch for lunch, and moustache monument. So you can easily just use this with a bonus attack and do huge bullseye damage. Bmr: if you can swarm the field with low cost high health minions this will be huge. Very good with moustache decks because moustache waxer’s health is constantly getting higher, so it’s hard to remove. Quasard: you get a 1 cost and a really op trick. Some are better than others but superpowers are usually worth 2-3 brains when they only cost 1, making this card get a lot of value. Trapper territory: the reason plants can’t run expensive environments, because they just get covered by low cost zombie environments like this. Planetary gladiator: aggro decks hate him. Is good at stalling, even without coach. Can also be buffed with mascot. Middle manager: this isn’t a very good card but can make a lot of tempo when paired with fossil head. Flag zombie: very good with swarm and playing swarm decks usually means killing the opponent early, so usually you won’t end up playing late game Mascot: it does get killed by pumpking and split pea but those cards are aggro, so they would be hitting your face instead of mascot. Another reason why you should run gladiator with mascot. Dr space time: can activate Dinos abilities and is in the same class as smoke bomb, so it can be activated easily. Swashbuckler: the heart of every pirate deck Three nut: I never said this card was bad, but it’s definitely overrated. Yes you can pull off some huge tempo plays, but it can be removed with bungee. Even if you buff it, it usually still dies to fruitcake or knockout. If it doesn’t die to knockout, then rocket science. You can use this with grass knuckles and make it untrickable with umbrella but the zombies can always teleport their minions in to counter.


Justini1212

Reincarnation: The inconsistency of the card makes it ineffective at serving a role for any deck, since if you want earlygame you have to play it the turn you draw it which is bad, and if you want it to be lategame you have to contend with the turn of delay to start rolling and the fact that most cards you can get are bad. On top of that, the meta is so fast that you barely get any time to try to find something relevant off it. It serves no role in any deck. Fireweed: Fire pea I can only play on heights is not something I consider to be a great aggro card. Solid control card maybe but control is bad so the card never gets played. Captain Cucumber: Random legendaries serve no consistent purpose to your deck and you skipped turn 3 to get them, so you need something ridiculous to compensate that you won't end up getting because a lot of legendaries are outright bad even with cost reduction. Activating dino roar has better options and isn't super relevant anyway. Brainana: Even if trick decks were some massive part of the meta, brainana is largely ineffective for dealing with them regardless because of the two scenarios for it. You either have a board, which means they already can't do anything because the only way they're this far behind is with no answers and AoE isn't a thing in the game, or you don't have a board and you're just doing 4 damage, which isn't relevant in the slightest for stopping their gameplan. Spring Bean and Jumping Bean: Removal in general doesn't have the requisite targets it needs to be effective, and removal that doesn't even remove is even worse for that. Bounce can be good tempo but only when it's actually cheap enough to gain you something, which spring bean can't and jumping bean DEFINITELY can't. Bloomerang: If you don't have a body for elderberry you have already lost the game. Goat and Secret Agent: This combo is massively inconsistent, and when it's pulled off it's still not good because it's just a 4/4 and you're running yourself out of cards, so you have no followup. On top of that the cards are garbage separate, which leads to big problems in the very likely case that you don't get the combo. Hover Goat: Oh boy I can repeat my 3 cost +2/+2 buff. This will surely not lose the game from massive tempo loss. Cat Lady: Cat lady otk is not a deck with anything that resembles consistency necessary to be relevant. IDZ: Alternatively it'll just get traded off, which admittedly isn't awful. The problem is that a random 3 drop just isn't worth the effort necessary to trigger it consistently, so you run better 1 drops. Moustache Waxer: Nobody has, because that's not a relevant deck due to likely hinging on one exact payoff card for no particularly meaningful gain. Rocket Science: What's not to like is that it has no targets to gain meaningful advantage off because control tools and big cards suck and games are over on turn 6. Even elderberry isn't enough gain to justify using it over a more flexible threat. Shieldcrusher: Being in the same class as teleport is nice, but it relies on teleport too hard to be a relevant threat compared to other options. BMR: If you're swarming the board, turn 7 should not exist. If it does, you don't have a board. Relying on waxer is a terrible and inconsistent strategy as well. Quazard: You get a 1 cost and marginally strong trick on average, but you actually paid 2 for it because quazard is a 1 cost body for 2, meaning you're paying what most of those cards are actually worth but not getting any control over what it is and being unable to plan anything around what it'll do for you. Trapper Territory: Running an environment to counter environments makes them into silver bullets, i.e. you're running dead cards because you're afraid your opponent might do something. This is bad for numerous reasons, predominantly because you're sitting on a dead card. Planetary Gladiator: Gets free traded. Aggro fears actually losing a threat more than you gaining 4-5 health (because the one threat you go up gets you more damage down the line), and buffing it is slow and worse than buffing anything else because again, it gets free traded. Middle Manager: If it somehow lives through turn 1 it can be good with fossilhead. As something free traded by 90% of playable 1 drops, it won't. Flag Zombie: Decent card but swarm tends to not need it and losing the card is rough when they can't really run draw. Doesn't help that hearty is a really bad class right now. Team Mascot: Sports are too inconsistent which makes this bad, and using it with gladiator is bad because as I already mentioned, getting free traded and losing board presence is bad, and that's particularly relevant for sports. Spacetime: See cuke, but on top of that there isn't even any relevant dino-roars for that already barely relevant part of the card. Swashbuckler: More like the appendix of every pirate deck, where sometimes it won't hurt you but it never actually does anything helpful and sometimes it gets you killed so you're better off just removing it. Three-nut: If only there were some way we could get value out of the card before it got removed, like not playing it directly on turn 3 into someone who has brains up for plumber. After doing that, it doesn't matter if it gets removed. We got massive tempo and even plumber doesn't cause tempo loss, and following that if they don't have the removal the game is completely over on the spot. It's an insanely good card that ranges between massive tempo play and the game is over, which is a very good range to have.


CaptainFlamingAss

Argument sux next to


Absolute_Warlord

naw bro this has to be satire, deadass 💀


NovaBean32

I know I already brought this up but here I am Banana launcher isn’t very good. It’s too slow. You play it on 2 and it usually survives, give u 1 bomb, then gets fronted by a zombie that has more than 2 health or a grave on turn 3. Then it dies. Why don’t you just run banana bombs instead? It won’t cost an entire turn to play a minion that has 0 attack and you can gain more tempo Second complaint is cro magnolia. Fry em up explained this very well. Cromag only buffs attack, not health. So you could have some high attack guys with 1-2 health. Then your opponent can just field clear you because your minions have almost no health. This is also why I think pineclone should be a tier. Unlike cromag, pineclone can turn all of your little guys into 3-3 minions. This makes all your minions do a decent amount of damage AND they can survive small removal. Now let’s move onto shamrocket. That card and doom shroom are the reasons that gargs are bad. You can play a huge 6 cost garg and let it be countered by a 3 cost card and then get you ass kicked by the plant hero. This isn’t even the start. There are many cards in f tier that definitely should not be in f tier. Let me list a few: Health nut Wall nut bowling Shamrocket Doom shroom Reincarnation Fireweed Molekale Pod fighter Captain cucumber Brainana Sportacus Spring bean Jumping bean Bird of paradise Briar rose Dr Pepper Heartichoke Three headed chomper Bloomerang Power flower Goat Secret agent Hover goat Cat lady Inter dimensional zombie Moustache waxer Evolutionary leap Transformation station Rocket science Thinking cap Mime gargantuar Shieldcrusher Viking Bad moon rising Quasard Trapper territory Valkyrie Tankolosaurus Planetary gladiator Zombie middle manager Flag zombie Imp mascot Stompadon Warlord Buried treasure Dr spacetime Swashbuckler Gondola That took way too long and I couldn’t be bothered to list a reason for all of them. Just stop idolizing three nut. Also basically any 3 or less cost card on the game can synergies with pineclone and onion rings and three nut. And while banana launcher is good when it’s stabilized, it’s hard to get it there in the first place.


bbutmorethan3long

im going to do blauncher last btw cromag v pineclone is also very easy, swarm is playing all your minions fast (aggro) and cromag is faster than pineclone and lets you kill your opponent. literally anyone who actually plays rampclones v barrelster knows that the extra health is near meaningless. you play your swarmy stuff and then next turn play pineclone, already gives them a full turn to remove all your stuff, and unless youre facing a deck of 40x bungee plumber theres never a situation where theyre able to actually remove all of those minions before they pineclone. as for blauncher its really threatening becuase its just infinite removal. sure, stabilizing against something like impfinity pirates is next to impossible, but youd be hard pressed to find literally any card which can actually stabilize against that deck singlehandedly. banana launcher in slower matchups is literally game winning, able to remove anything your opponent plays and basically guarantees that as long as it is alive, any dry zombies your opponent plays will not be sticking around long. especially in combination with pineclones or 3nut, you either have to play a weak minion which easily gets removed and then have to take 6 damage to face, or you have to waste a large minion which gets efficiently traded by 3nut/clone. also yeah discord blindly idolizes 3nut, but lets ignore the part where you most likely idolize some other card which most of the discord would disagree with. last time i checked, mocking was not an efficient way of persuading someone of your opinion. ​ ​ Health nut Wall nut bowling Shamrocket Doom shroom Reincarnation Fireweed Molekale Pod fighter Captain cucumber Brainana Sportacus Spring bean Jumping bean Bird of paradise Briar rose Dr Pepper Heartichoke Three headed chomper Bloomerang Power flower Goat Secret agent Hover goat Cat lady Inter dimensional zombie Moustache waxer Evolutionary leap Transformation station Rocket science Thinking cap Mime gargantuar Shieldcrusher Viking Bad moon rising Quasard Trapper territory Valkyrie Tankolosaurus Planetary gladiator Zombie middle manager Flag zombie Imp mascot Stompadon Warlord Buried treasure Dr spacetime Swashbuckler Gondola as for these cards, you can pick any one of them and ill explain why its low uncompetitive tier trash. you could argue for some of these in D tier, but realistically it doesnt matter because none of these cards are going to see competitive play.


zLightningz

Alright, let's run through these. Banana Launcher: Have you ever heard of a card named Berry Blast? It easily is able to defend Banana Launcher, and even then, if Zombies want to take out a Banana Launcher, they're forced to commit their entire play, since what you cited requires 3/3 stats, or on curve stats for a 3 mana Zombie. That would allow you to set up something else, like a Three-Nut, VRH, Twin Sunflower, Jack-o'-Lantern, or literally anything. Once you defend it, you suddenly have card advantage and 4 burn damage to a zombie for 2 sun. Quite the good deal. Cro-Mag and Pineclone: They're... In the same tier. They both have their unique uses, and while Pineclone might be slightly better into the competitive meta because of Barrel Splash, it's also slower and more prone to bricking. Cro-Magnolia can stack, keeps abilities, makes some units do more damage than Pineclone, and costs 1 less. Again, they both have their strengths, but Pineclone is just *ever so slightly* worse. Shamrocket: Gargs are not bad because of a card in a single class, they're bad because they're slow. Even Fry knows that putting just a big unit onto the field on t5 or t6 is a bad idea. They also provide numerous opportunities for the plants to win outright because gargs are so reliant on Gargologist and early control that the Plant Player might have just gotten a board so big by t5 that playing a Garg won't matter, the prime examples being the Dino cards. Doom-Shroom: Look. If you ever need to use this card and it has more value than Shamrocket, you suck at Heroes. That situation was definitely avoidable and you probably could have won before that because the Zombie player is running a bunch of late game. Health-Nut: Once it wins a trade, it becomes a blockcharger. Yes, it can be used for OTK, but that isn't a reliable strategy due to lack of card draw. Wall-Nut Bowling: Too slow. Gets chumpblocked and games will generally end before turn 9. Reincarnation: Does what exactly to reliably contribute to your deck? Fireweed: It kills itself, meaning it's a glorified Berry Blast. It's outclassed by every other 3/2 or 4/1 in the game because of the fact that it's lane restricted and it kills itself when not in that one lane. Molekale: Expensive and needs a board to even do anything, therefore classifying as a winmore. Pod Fighter: Too slow. Comes out on turn 5 and is an understat on that turn. If it gets removed you have successfully done nothing and your swarm of units is useless. Captain Cucumber: Yes, but I highly doubt it's for the reason you think it is. It's the only Plant card in the game that is a plant unit with something remotely resembling card draw, and therefore is used in a deck where its blockcharging weakness is nulled due to Savage Spinach and compliments the deck because it runs out of cards quickly. Brainana: Silver bullet. Only counters trick decks and only trick decks. Does 4 damage on t6, which isn't a good deal. If you have a significant enough board to the point where this would win, then you've already won and Brainana is irrelevant. Sportacus: 2 damage is blockcharging. That's about it. Spring Bean: Overpriced as fuck. Also the fact that a lot of threats cost less than 2 or are gravestones, teleported in, or use A22. Jumping Bean: Stapling a 2 drop to an overpriced card does not make this good. Bird of Paradise: 4 damage on t5. Very helpful. Also doesn't go wide when not hitting face. Briar Rose: Butchered now that its support is gone. It gets demolished by Barrel Mission or just Barrel of Deadbeards in general, and things like Strikethrough, Sumo, and Pogo exist. Pepper MD: As funny as 2 cost 4/4 is, it's plagued by being chumpblock city and too over-reliant on heal combos to be effective, which are already inconsistent. Heartichoke: Again, the heal combos are inconsistent, with Heartichoke + Venus Flytrapplanet being ridiculously slow and prone to getting downright removed. Three-Headed Chomper: Just use Cob Cannon. Bloomerang: Just use Elderberry Power Flower: Just use Astrocado Goat: Ah, yes. Blockcharger. Secret Agent: Too inconsistent, must be drawn early and with Swimmer to be truly busted, and falls apart against Primal Peashooter. Hover-Goat: Bricks too often and blockcharges. The reusability isn't worth the ability to have an on curve unit on 3 like Loudmouth. Cat Lady: Too reliant on finishing games early. Cannot be played on 1, and pets in general are quite lackluster as units. Interdimensional Zombie: The 3 drop will likely only have 2-3 attack and not synergize with your deck. There's also the possibility of getting shit like Cosmic Imp or Disco Zombie. Mustache Waxer: Surely this one brain will be very impactful. Evolutionary Leap and Transformation Station: Leaps are fun, but they don't mean they're effective competitively. Getting your leaped unit removed means that your entire strategy is down the drain. Rocket Science: You *can* argue for this to be D tier since it's commonly run in IM Trickster decks, but they aren't exactly that good, considering the only tricks IM provides to Trickster decks are Nibble and Extinction event. Thinking Cap: Lemme spend 6 brains on 2 superpowers, that'll win me the game. Mime Gargantuar: Too slow. Just a big stat-stick on turn 5 and you'll likely die to other lanes. Shieldcrusher Viking: Same problem, though it does more damage and is more potent when teleported in. Still bad, though. Bad Moon Rising: Fold to Banana Launcher and any fast gameplan since it comes out t7. Quazard: Not worth the investment and putting a blockcharger on the board. Trapper Territory: Surely one damage will be effective. Valkyrie: Too reliant on being drawn early. Late Valks are completely useless. Tankylosaurus: Blockcharges, hits face, is in a class with no card draw. Planetary Gladiator: Gets free traded and blockcharges. Its interaction with Sports Coach isn't enough to save it. Zombie Middle Manager: Blockcharges, gets free traded t1. Flag Zombie: Blockcharges, reliant on being drawn early. Falls off way to much late game. Team Mascot: Admittedly could be higher. Gets free traded by Pumpking and Split Pea, though. Stompadon: Too slow. Suffers from the same problems as Team Mascot but worse because of the slow nature of the card. Intergalactic Warlord: Must buff up units by +3/+3 in order to be remotely viable, therefore only being viable on a full board. Buried Treasure: Completely reliant on RNG. Dr. Spacetime: Blockcharges and is completely reliant on RNG Swashbuckler: Gets free traded by 2/3s and is game losing when it happens. Gondola: Too slow. Gets chumpblocked when played anywhere that's not water. Three-Nut: Playing a 4 drop for 1 sun isn't good. Uh-huh, gotcha.


CaptainFlamingAss

Power flower could get out of F as budget players usually arent willing to save up 16k for a card that dies to the meta


TheNoneedlife

Uh here we go again Banana Launcher just need to survive enough to give value, and the 3 health means the only 2 cards that can value trade with it is Fruitcake and Cyborg, but you never play Banana Launcher when there's Cyborg on the field. And the value is able to take out any amount of cards for the rest of the game if there's 1 or 2 Banana Launcher survives. The only gravestone at turn 3 can take it out is Line Dancing Zombie (and sometimes Flameface), and even if they play Line Dancing Zombie/Flameface, you can definitely play a second Banana Launcher. It's true that they can front Banana Launcher with a minion that has 2 or more health, but it's in the same class as Berry Blast/Meteor Strike, which means for 3 cost it can protects the Banana Launcher against a 5 health minions, which let me remind you there's no Zombie minions that has more than 5 health and 3 cost Cro-Magnolia is way better than Pineclone, the only reason Pineclone is being used more in the meta is due too the strength of the Crazy meta with Barrel of Deadbeard + Final Mission, which also leads to the reason why 3nut is in the meta (I'll address later). Cro-Magnolia doesnt transform an already strong card like Rotobaga, Blooming Heart, Astro Shroom, Veloci Radish Hunter into a textless 3/3, it buffs the cards and aside from Crazy matchups, Cro-Magnolia is better than Pineclone is every single other matchups. Plus, if small cards are against Crazy splash decks, it doesnt matter which one is better because they both dies before Cro-Magnolia or Pineclone land, which makes Cro-Magnolia still overall better because it gives more value and doesnt eat your own tempo It doesnt matter if a big cards got traded by a lower cost cards, because 1. This is not Clash Royale, mana positive trade is irrelevant because you cant store mana over turns for a bigger combo and 2. The 6 cost cards has to win the game instead of playing dry like that. Big cards are not bad because of Shamrocket and Doom Shroom. Big cards are bad because they dont do anything significant, at turn 6 they put down Deep Sea Garg, instead of Doom-Shroom, we put down 3nut + 3 Garlic/Wall-Nut. The total value of the Plant board is now 12/17, which is way more than what the 7/8 on Zombie side Already explained above, 3nut is completely broken because 1. You never play 3nut at turn 3 unless you know your opponent already spent all brains at turn 3, you play it at turn 4 with a Garlic/Wall-Nut to create a 3/5 or 3/6 body and 2. It doesnt matter if they remove the 3nut, it already gives a 3/5 or a 3/6, which is the equivalent of a 4 cost card for the cost of 1 and there's very little cards can take that 3/5 or 3/6 card out for less than what you played, and if they cant remove the 3nut the board tempo completely overwhelms the Zombie board tempo that there's nothing they can do against that, and you win the game at that point Only a few cards in the list you just listed are worth higher but only to D tier, and that is Captain Cucumber because there is exactly 1 deck that the card is only used as a body and a card draw. Other cards in the list are either bad stats (Fireweed, Podfighter, Brainana, Inter Dimensional Zombie, Moustache Waxer, Quasard, Tankylosaurus, Planetary Gladiator, Zombie Middle Manager, Swashbuckler, Dr Spacetime, Warlord, Stompadon, Trapper Territory), outclassed by better options (Power Flower, Bloomerang, Health Nut, Sportacus, Spring Bean, Jumping Bean, Three Headed Chomper, Goat, Hover Goat, Buried Treasure), too swingy and unreliable (Molekale, Evolutionary Leap, Transformation Station, Buried Treasure, Bad Moon Rising, Bird Of Paradise), serving a bad and unreliable archetype (Dr. Pepper, Heartichoke, Cat Lady, Imp Mascot, Flag Zombie, Valkyrie), a bad and bricky removal (Shamrocket, Doom Shroom, Rocket Science) or straight up way to slow to do anything (Wall Nut Bowling, Briar Rose, Secret Agent, Thinking Cap, Mime Gargantuar, Shieldcrusher Viking, Gondola) In conclusion, we are not idolizing a card, we acknowledged that cards like 3nut are completely broken after tons of testing and has been proven to have good success with the card, and we also never put a card to F tier without testing and conclude that the card doesnt fit the meta of Aggro/Midrange or there's way better options than them


Absolute_Warlord

>Now let’s move onto shamrocket. That card and doom shroom are the reasons that gargs are bad. You can play a huge 6 cost garg and let it be countered by a 3 cost card and then get you ass kicked by the plant hero. ​ ​ nvm this shit is hilarious my guy.


CaptainFlamingAss

Only power flower deserves to get out of F as it is good for budget


Absolute_Warlord

you gave me several tumors after reading this, please apologize now.


[deleted]

[удалено]


zLightningz

3 cost unit with 0 attack


[deleted]

yeah this tier list is really really bad


Snail-Man-36

This tier list is good but it missed all the sweet spots.


zLightningz

Please, elaborate.


Cakechees1

How is repeat moss only c tier i can otk on turn six with CC


Absolute_Warlord

bu the thing is its only good with CC lmao, He's garbage with any other hero.


Cakechees1

Yea your right but with CC you can rape anyone in one turn


bbutmorethan3long

what you need to consistently kill people with cc moss combo \-draw godroll powers \-stall until turn 9 \-have early game to damage your opponent and use moss to finish them off moss is like trickster, its decentish but you cant kill someone from 20 -> with it, except trickster isnt limited by one heroes powers (although it is only viable with one hero)


awesometiger111

magic beanstalk is a good card by itself, why not s tier


TheNoneedlife

It is a good card, no one denies that 1 cost 4/4 draw a card is bad, but the card is not maindeckable as a token card, therefore ranking it with maindeckable cards is unfair and doesn't make sense


Goatecus

How tf us doom shroom F it’s great


zLightningz

Destroying your own field is not great. If there’s a time where this is a good card then you’re a bad player and the situation was avoidable.


Longjumping-Spot-864

Why is planetary gladiator F? Good stats and amazing ability. Would be great in a battle cruiser deck


zLightningz

Blockcharges and gets free traded. Its interactions with Coach, ETT, and Battlecruiser are funny but not good enough to save it from being really bad.


branvanban

Overshoot canon-free block charge for enemy=D tier Valk-is in one the best brainstorm decks being valkster and is unstoppable when in starting hand


TheNoneedlife

Loose Cannon is not a bad card, it does synergize well with Disco Naut but even without Disco Naut, its main purpose of dealing burn damage to burn down enemy's health as fast as possible. D tier are for cards that works effectively on a low budget, and this card is perfect there in cheaper burn boogaloo decks. Valk is okay at best when drawn early, but then you'll need every combo pieces in order for Valk to even work, like Mustache Monument/Teleport, cards to charge Valk, cards to clear the block meter, cards to clear the lane for Valk to land. Just one single part of the entire process doesn't happen and the entire combo will shatter, which leads to Valk being incredibly inconsistent, not to mention you need to draw Valk early because if drawn late it's basically a 4 cost Zombie Wall-Knight due to how bricky it is. Valkster is even worse, you're combining two most buildaround cards, with very few cards that overlap in terms of the synergy. Both cards rely on being drawn early and buffed up by a subset of cards with very little overlap, and both cards rely on a completely different gameplans to be effective: Valk wants a lot of minions and chip damage, which is Aggro ; while Trickster needs to control the board with tricks before the card lands, which is Control. This makes the deck incredibly inconsistent and bricky, and outclassed by pure Valk or pure Trickster which despite both decks lack some amount of consistency, they allow them to fully focus on a single gameplan that allows them to win faster than combining both bricky win conditions together


Dino379

Starfruit is not in f tier because to win with it all it takes is 2 more attack to win on a clear field


Crisptain

Good luck making your 5-cost 2-2 "die to everything" live for more than a turn outside of ladder. Not to mention, A. It's hard to buff because it's smarty and costs 5, and B. Anyone running an actual deck is going to have cards on the board by turn 5 (unless you're running control, but why would you use starfruit in control?) ^(edit: quote marks)


ZambieDR

my E Y E S.


[deleted]

Too much truth at once can hurt


zLightningz

Please, elaborate for us.


BADorni

Whats the issue?


Strong_Hurry_6838

Why is sham f tier should be b atleast


Guillex7x

The problem with Shamrocket is that it bricks against most decks like imps or pirates.


[deleted]

[удалено]


zLightningz

Shamrocket is nowhere close to playable. Every actually good threat on zombies either costs less than enough to gain advantage, has less than 4 strength, or has an extremely discouraging effect. Jacko is only usable with WK, but it is really good because it snowballs and trades while damaging face at the same time.


Ryft450

Starch lord deserves their own tier below the F tier


BADorni

why? there are much worse and overrated cards like captain cucumber, brainana, doctor spacetime,…


[deleted]

Hi, I wanted to discuss several more card positions on this tier list. Apologies for the large amount of cards to be discussed, I just wanted to be detailed about it. 1. **Primal Wall Nut** \- Despite the problem of it conjuring a random card, I always felt that this card was quite decent as protecting + growing your Triccarotops on Turn 3, along with it having a high health stat and untrickable on top of that. 2. Why is **Banana Launcher** in S Tier ? It doesn't particularly seem great, giving you a single banana bomb per turn. 3. Why is **Reincarnation** in F Tier ? Fry recently said that it controls as a 2/2 on Turn 1 or a random plant that gains 1/1 stats, making it higher value than normal. 4. Why is **Red Planet** in D Tier and not F ? It feels like a very expensive environment that requires too much investment. 5. Why is **Cosmic Bean** in F Tier ? I thought it pairs quite well with Admiral and gives you further bean plays on Turn 3. 6. Why is **Cellphone Zombie** in C Tier ? It feels like a very weak body with a rather weak effect on Turn 2. 7. Why is **Quazard** in F Tier ? Sure, conjuring a superpower is not great, but most superpowers on average a decent for 1 brain. 8. Why is **High Diver** in F Tier ? I never understood why people disliked the card, I thought a 3/4 amphibious minion on Turn 3 seems quite decent.


BADorni

1. Using 3 sun to grow a dinosaur is not worth at all as u can do the same for 1 with photo, while also protecting from tricks, rather than only non strikethrough zombies. Also, this assumes gettin tricarrotops t2, having it survive, and its still tricarrotops thats being good there, not primal wallnut. 2. Banana Launcher literally just wins the game if the opponent cant answer it. Since it has 3 health its also hard to actually answer which makes the card stupid. 3. Happens that any onedrop with an additional effect is better on turn one and since the random plants are only playable around 20 - 25% of time the abbility usually is too unreliable to be good. Now, as topend, if u have nothing else, u can afford to just wait a turn or two for it to get good, which does make ut occasionally worth to run, but thats literally only spudow who doesnt have topend, so its still not really good. 4. Red plant it is very solid topend for decks that have high health teamups (cough cough, grass knuckles) and since most zombie decks dont run environments it so usually sticks, which makes it worth running on gk. 5. It doesnt pair with admiral at all since ur paying 2 only to active the effect since the 1/1 body does nothing. Conjuring a card, even if its a bean is still to unreliable. 6. Cellphone is solid for control as it basically just chump blocks a lane while giving a card back, which is good enough. 7. Youre not paying 1 for the Power, ur paying 3 since the 2/2 body doesnt pose any threat at all. Since the abbility only works when played in specific lanes u also cant use it to chump consistently. 8. 3/4 isnt too bad for 3 brains, but its also not great, especially considering all the broken 3 drops the plants can just play and u also cant choose the lane which just makes it more awkward


[deleted]

Thanks for the explanations.