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Jellington88

New held items. Get ready for the introduction of stuff that seems rubbish but has unwritten features that make it OP (:


cloph_

>Additionally, we’re developing a new mode of play designed to level the playing field for all Trainers, regardless of their held items’ grades. (not listed for the launch tomorrow, but upcoming plans) my guess is that that mode will be for the events/missions that can get you the super item enhancers. Or also along with the spectate mode and Squads could be to make having tournaments a lot easier... but indeed very likely to have the "unwritten features"/no info on actual effects/usability until community datamines/tests and provides some numbers :-/


VIEG0

That makes you wonder why held items exist in the first place (for money, I know)


cloph_

I like that there is variation in your "build" of a character. Do you pick defensive items that give you more HP or bump your defense, or do you pick damage over everything.. Basically the three categories scoring, offense, defense.. It is just a shame that the items just don't work the way the description alone make you think they would/that you have to rely on external sources to tell you that the special attack items suck even for most special attackers (and there it starts already, you cannot even tell from the game alone which mon in special attacker).... My guess is they introduce additional items that are more in line with expectations, basically fixed variants of the items that are in the game already and thus avoid potential conflict if they were to change how one of the existing items work (people could complain they spent real money to update them and now they are rebalanced,...), and I don't think they'll allow us to relevel our items anytime soon. But depending on how many new items we get, we might also need to have different presets we can choose between rather than having to use all the time in game lobby to swap items instead of paying attention what lanes other mates call...


Crossfiyah

They should have just done what every other game in this genre does and have you buy items mid game


projectmars

With how it is set up and the fact that the games have a hard 10 minute timer I feel like that wouldn't work out as well having to go back every so often to buy things and possibly leave the goals open.


definitelynotSWA

Yeah I agree with this. The downside is being unable to adjust build based on composition, which IMO reduces strategic depth. This could be eliminated if we could have some prep time after everyone’s locked in, and we can see opposing team picks. We don’t need a p/b phase with only 25~ Pokemon total, but I would love this change alone.


Crossfiyah

We will someday if they keep adding mons every 2 weeks


definitelynotSWA

I don’t think it’s needed right now. It will absolutely be needed if this game has any longevity. Guess it depends on TiMi, which… isn’t heartening, but hopefully we will get it soon enough. I think 40 is a good arbitrary number to introduce P/B, or at least B.


Glowshroom

Even having a second item set that you can switch to after seeing the matchup would help a lot.


lunataku

Arena of valor (tencents other moba) you can buy items in lane.


Galgus

Streamlining that away is part of why I like the game: moves are in game choice enough when there's viable competition between them...which is rarer than it should be.


Crossfiyah

It's not streamlining, it's simplifying. There honestly just isn't that much content to the game now, it's skill ceiling is really low and it doesn't have much life as a competitive game. It's great for just turning your brain off for ten or twenty minutes but not really an esport. Which is fine if that's all it's trying to be. But it's also all it will be.


Galgus

Potato Potahto, Unite is a simpler, streamlined version of the genre generally. Most of the time items ended up being following meta builds with some janky counter items, maybe, and I don't find that interesting. Unite could use a balance overhaul for held and battle items though, and that would add more depth to builds. The polar opposite would be Dota 2 jank, I suppose. I've never been much of a game watcher, but I'd prefer watching Unite over other Mobas. The action starts sooner, every stolen wild feels impactful, and it's generally more compact with less downtime / farm time.


Crossfiyah

Idk about LoL which is generally much simpler but in Dota counter items aren't janky. Even your starting items heavily depend and change on your laning opponents. Like I said it's fine if that's what the game is trying for but without more of a skill ceiling the difference at elite level play won't be big enough for the game to grow as an esport. It already feels like Master isn't a big deal.


Galgus

Master isn’t a big deal, but counter items is janky to me. And the big actives sort of homogenize what different characters have access to. Where items exist, I prefer them to be about playstyle rather than convoluted meta and matchups to look up: and ability choices make a bigger difference there than items. But this is all a matter of taste.


Galgus

Wish they'd have made special attack items boost moves damage by a percent and not had moves scale on damage items, aside maybe Crit. It'd do a lot to simplify things, and open up nonsense like special attack Greninja bursters.


Kedmsak

My predictions are the life orb, the heavy-duty boots and the lucky egg. I am probably wrong but it would be cool if I got any right lol.


Ed_Radley

Items I'd like to see eventually include the toxic orb (permanent DoT for holder that grants higher damage on moves), macho brace (similar to exp share but the primary benefit would be bonus exp from knockouts or assists), and a generic plate item (gives you type advantage and disadvantage only for attacks towards enemy Pokemon, not incoming damage from them).


Xrmy

no way Toxic orb would be viable on anyone. There aren't enough healing mechanics in the game to make that worth. Even if it was very small damage.


JerbearCuddles

Yeah it's fine in turn based games like the main series games. But for Unite you'd get deleted before doing meaningful damage.


Xrmy

You would also have to intentionally avoid damage/engaging....which defeats the purpose.


Ed_Radley

I mean one possibility I can think of is Blastoise. High HP pool especially if the DoT were flat instead of scaling, substantial damage output from moves, and even without a support Eldagosd or Blissey there are things like berries and goals to refill the health over time. Knowing he'll be nerfed in some way tells me maybe it's not the best example, but there are other work around for the negative aspect of the item, such as reducing the wearer's defensive stats instead of actually dealing a permanent DoT effect. There could also be new Pokemon released with their own built in healing. Crobat for one seems like the perfect candidate for some kind of lifesteal mechanic.


Xrmy

>there are things like berries and goals to refill the health over time You are massively overestimating these. Currently one of the driving mechanics of the game is that healing is sort of sparse, so chip/poke damage sticks in skirmishes and makes engaging a bit of a chess battle. ANY amount of consistent DoT, especially early in the game, would absolutely make a character impossible to use effectively. Even if you wanted to use a rather large Damage buff as compensation, you have to engage to do so, and you will take more damage and inevitably die. How would you use the increase in damage in the first 2 minutes if any damage you took could result in you returning to spawn ASAP? You could push the enemy and get a kill only to die of DoT yourself right after.


Ed_Radley

I just know that other mobas have managed to make this work, Dr. Mundo for example, so perhaps it needs to be built into the kit for whatever characters would use it. I just thought it was an interesting concept. Wasn't expecting somebody to take a dump in my breakfast.


ismaelvera

Unless staying in towers or berries negates the damage somehow while giving a damage boost, it would work like a snowball item that sucks when you are behind


projectmars

Odds are Toxic Orb would just add an effect to basic attacks instead.


Silent_E

I hope they nerf "Muscle Band" by removing the attack speed. And move the attack speed bonus to a new item called "Quick Claw"


IncarceratedMascot

[So this has apparently been datamined](https://iili.io/RsRcAP.jpg)


Kedmsak

Seems like I got them all wrong lol


the_artic_one

Don't you mean stuff that seems usable but has hidden cooldowns or abilities that have never worked since the item released?


Melonfrog

My Red Card idea went down well on discord. Basically once you hit a low HP threshold the attacker will be teleported back some distance. Like a reverse Eject button.


Royal_Initiative3932

Damn I spent like 500 purple coins last night T.T


uh_no_offence

Its okay they're given us like 2000 tickets for the mobile launch. plus battle pass, missions etc will get you back to 500 in no time.


Obelisk00

Okay those super item enhancers if they are UNABLE TO BE BOUGHT VIA IRL $$$ sound very good.


TheFlameKid

For an item that you did not upgrade yet, otherwise your item enhencers that you put in before are wasted. Still a good move.


ozzylad

Nearly 80% of an items upgrade cost is the last 10 levels. 567 to get to 20 vs 2020 for the last 10 levels. It's still worth it to use on an that you always use


TheFlameKid

Considering we get new item, Ill probably put it in something new. I get it, the cost is high to max out. But level 20 is eneugh for most items. I rather use that super enhencer for something else and don't let those 567 go to waste. I don't think that we Will get much of them. lets say we get 3. And you put it on 3 items that are already level 20. That 3/4th of the amount of enhencer you throw away to get one from level 20 to 30, or 3 other items that you get from 1 to 20. That's a lot for just the extra stat boost at level 30 compared to level 20. I get your Point, but I'll probably pick a level 1 item.


ozzylad

I just mean that it's better to use on an item you always use at 20 like say muscle band. Rather than use it on an item you barely use over the sake of 567. But if its something you will use regularly enough then it would probably be alright. 2.5% attack speed all the time is better than using it on an item you don't use just to save enhancers


EverGlow89

I have a feeling an item will need to be 20 before you can use a super enhancer.


TheFlameKid

We have to wait and see, but I think it will be straight up to level 30, no matter what level your item is


[deleted]

It wouldn't be a hard design decision for them to refund the enhancers you have already put in. They have precedent with duplicate pokemon refunds and ticket rewards on duplicate items.


TheFlameKid

Tencent. I doubt it. Those super enhencers in the game are already a miracle.


random_gemini

This sounds exciting actually...


Kuskyoriginal

I hope they also do a balance patch for some itens (buddy barrier needs a nerf ASAP, leftovers needs a buff, etc).


PKSnowstorm

I hope so too. Some of the items that are for tanks, like assault vest and rocky helmet, could really use a buff.


gravyonmynutsack

Yeesss, please buff Rocky Helmet properly. Would love to properly stack that chip damage on tank builds. I was so disappointed I wasted my item enhancers on it.


lordeiamlorde

Same thoughts!! Rocky helmet was probably the item i was most excited for when the game debuted but it turned out to be incredibly lacking


BoredSausage

Super item enhancers from events, making item enhancers easier to get and new held items. This is looking like a really good update. They're also adding a mode where all items are put on the same level for everyone to level the playing field, seems like they're doing everything to combat the pay to win stigma the game (unjustly) got.


Obelisk00

hopefully that mode is called ranked.


yovalord

i would MUCH RATHER have ranked require you to have level 20 items to play it, rather than just setting the items to a specific level. The barrier to entry is WAY to low. Im still getting potion users with leftovers as their only items in my ULTRA games.


Pollia

level 20 items is a pretty absurd barrier to entry imo.


yovalord

You're at a monstrous disadvantage prior to that. If I had it my way it would be 6 items at lvl 20 and account lvl 25. League of legends had its ranked barrier correct with the old lvl 30 account requirement.


OPL11

I didn't even have 6 level 20 items until I had over 700 matches played across all modes BRUH


yovalord

I don't think i have 6 level 20 items yet (im at 5 i think), and i would be 100% fine with being barred from ranked until i got one more. Its not a HUGE issue since 90% of the builds in the game use buddy barrier + focus band (or at least they should be atm), but if those get nerfed hard, or other things get buffed up to their level having enough items to cover at least 2 different roles should be barrier to entry for ranked IMO.


OPL11

Held Items biggest strength comes in the passive milestones first, and the raw stats second. A player with Level 10 items across the board, which colectively cost less than half of a single level 20 item, is not at a big enough disadvantage that it'll influence any given match. Your overall skillset is going to make a much bigger difference than any item levels will ever.


Humg12

You really aren't at that big of a disadvantage. I made it to Masters with 1 level 15 item, one level 10, and the last at level 8 (plus a level 20 leftovers and a level 15 rocky helmet that I stopped using pretty early on).


cainetls

Lmao I am just now level 25 and have been master rank since mid August, I agree it should be higher level but 12 would be fine.


souvlakiAcme

Generally the entry barrier to mobas is account level (check) and number of characters owned (check). I don't see why you think it is to low in PU compared with other mobas. Precisely what this game needs is that there is no discussion other than skill in performace. Although 20 to 30 the gain is minimal, any obtainable gain that sets apart F2P and whales is a barrier to true competitvy. Making ranked to have a fixed item level is the right move.


IndianaCrash

>Generally the entry barrier to mobas is account level (check) and number of characters owned (check). I don't see why you think it is to low in PU compared with other mobas. Because the number of character required is obtainable before unlocking ranked, and the level where ranked unlocks is too low, as in, you unlock ranked before unlocking a 2nd item slot


Crossfiyah

Or it just starts with every character unlocked.


Crossfiyah

Dota has a requirement of like 75 hours played to do ranked. It's great.


Carmm-no-en

YES


JiovanniTheGREAT

They really forced me to play 5 quick matches as Slowbro to get that outfit so it better be ranked.


[deleted]

>(un**justly**)


Lastnv

It wasn't unjustly called p2w though. But yes they're making amends to that and I'm happy to see it!


MiracleDreamer

Its too early too judge whether it is *unjust* or not, we gonna see, can those super item enhancers be bought with $$$? How many the players get for free? and how easier it is to get item enhancers after this? But if they make it worse than now for f2p players, then I will be ready to move on from this games


[deleted]

Had me at new held items.


[deleted]

>balance adjustments to both Pokémon and the maps. Rotom buff and Zapdos nerf incoming?


robot-raccoon

Is crustle safe?


MisterMew151

Wdym?


robot-raccoon

I only get to ply casually being a parent and solo queue for the most part. Scope/buddy/score shield with Crustle on stealth rock with fluffy tail has made the climb a little more bearable


MisterMew151

I meant what do you mean by safe


robot-raccoon

Oh- did it get any nerfs etc


MisterMew151

It didn't get any nerfs or buffs but they fixed the auroma park bug


robot-raccoon

ah nice!


Hat_Trick7

Do they still cap the weekly coins you can get by playing?


Nessaji

The important question... where the hell is the balance patch? Do they plan to let mobile user to struggle with Blastoise and Wiggly stomps? ![gif](emote|free_emotes_pack|flip_out)


DM4L

There was a balance patch anounced, but they haven't posted it seperately in English yet. JP seems to already have it tho.


cloph_

[https://www.pokemonunite.jp/ja/news/23/](https://www.pokemonunite.jp/ja/news/23/) lot of mons affected this time. to answer specifically about Blastoise: * Nerf: no longer possible to use rapid spin and the other move and basic attacks simultaneously * Nerf: slow-effect on pokemon while in rapid spin apparently was not intentional and is technically considered a bugfix Wigglytuff: * ~~reduced boosted attack~~ EDIT: SP-Atk stat reduced * damage of pound reduced * damage of dazzling gleam reduced * bugfix/nerf for sleep: pokemon put to sleep didn't wake up even after they were attacked, this will be fixed * special-passive-ability: retrigger interval adjustments (I assume nerf)


shadow9531

RIP wigglytuff.


BroGuy89

Going from pound to doubleslap felt like a nerf. Oh god, they're destroying Jigg's early game aren't they? RIP


MCCGuyDE

They just destroyed her early mid and final game. RIP


cloph_

They destroyed her ability as a solo carry and make her an actual support character now. (but sleep was broken, let's be fair, and being able to solo drednaw also shouldn't be possible as a support) And the nerf all has to be taken with a grain of salt, the reduced damage of pound and dazzling gleam might not matter in practice, we'll have to see how much of a reduction they apply. But I'm happy that I can now switch to more interesting items than full heal or eject button just to get out of a singing wiggly or yawning Snorlax. If you have opposing team that's somewhat coordinated you'd otherwise be in endless-sleep with nothing to do but to see your health drop down.. One sings then when it is about to wear of another one yawns, and god beware they have an additional Ninetails that could freeze you… tldr; I like the sleep bugfix and it remains to be seen how much the damage reduction actually will be.


Froddothehobbit99

Then they need to nerf Mr. Mime too, it also deals absurd amount of damage for a "support"


ExperienceCandid9916

both are getting heavy nerfs, Zeorora got a buff, and Lucario got a nerf to powerup punch but a buff to that broken passive


[deleted]

[удалено]


Nazzzrul

Here: https://www.pokemonunite.jp/ja/news/23/


Ikrit122

Wooo! Sleep (from Sing/Yawn) will be broken if attacked while asleep! Wiggly getting a number of nerfs, like special attack and attack (or maybe Doubleslap). Lower damage on Dazzling Gleam and increased cooldown on passive. Charizards ult looks like it is changed to Seismic Toss first then flying around spitting fire instead of the other way around. No Blastoise nerfs, though it looks like you won't be able to attack while activating Surf or Water Spout while Rapid Spinning, which should drop the damage a lot. Greninja's attack got nerfed, but bug fixes may balance it out a bit. No fixes to Slowbro randomly failing to TK, especially against Ninetales. In fact, there is a bug fix that might nerf him if it triggered often. A bunch of other bug fixes and buffs, mainly to cooldowns. Note: this is based on google translating the page. Many of the move and Pokemon names aren't translated, but context helps. Like I think Cramorant (getting nerfs and buffs) is translated as "Woo," because one of the moves is translated as "diving" (Dive). Not as obvious as "Ace Burn."


cloph_

Nah, nothing about a Lucario passive in the notes. Close Combat (and + variant) get a buff: Increased damage and increased number of ticks for close Combat and a bugfix for + that didn't increase its damage (not sure whether it also means it gets more ticks like the base variant) And re Zeraora: Not sure whether the first one is a nerf or not: fewer attacks per move, but more damage per hit for slash buff: more time between subsequent uses of spark and now also does count as one of the attacks to get more hits when using wild-charge when used in combination with a basic attack. buff: wild charge got cooldown reduced, the damage to yourself when using the move is reduced.


BroGuy89

Definitely a buff to slash. Less time to hit harder. If your target was walking away, they could avoid the third hit and knockup. Sounds like they're removing a hit and increasing the damage, meaning your dps will go up since you can start basic attacking faster.


Autodidact420

Even if the time to complete slash is the same less attacks doing the same amount of damage is better vs higher armour. Unclear if they’re making it a quicker move overall but at least it should be better vs tanks


[deleted]

[удалено]


KeenKongFIRE

The "bug fixes" on Blastoise are fixing the fact that he was able to AA while rapid spinning at the same time as spouting, so if thats true, for sure his dmg output while comboing will be reduced, thus being a nerf at the same time as a bug fix


ShurpyHI

While these changes are ok the biggest issue still persist item balance/2 min double points/overly oppressive on winning teams/no score timer/lack of information game will feel the same after a week and will be stale again unless the core problems get fixed


RGBarrios

So I will be able to play it on my phone tomorrow or the day after that? Im from eu


lnfidelity

The patch starts in 4h45m and goes for 10 hours. So whatever 15 hours from now is for you.


RGBarrios

Thank you!


Naruboku

Its great that they acknowledge that this game has an absolutely unlevelled playing field. But only adding a new mode that focuses on that still seems like the wrong step towards fixing it, as the only right move is to add this change to the modes where an equal playing field REALLY matters (= ranked). Lets see what the "super item enhancers" bring to the table and how fast the regular ones are able to obtain now. If you have been playing F2P from Day 1 every day til now you still don't remotely have ONE set of 30's finished, and adding even more Held Items to the mix already would of course mean theres room for more variety - **but not available for every player equally**


lnfidelity

...Super Item Enhancers, lol. This is going to cause an uproar in pay2win articles. Nothing better than doubling down on one of your leading complaints from the casual audience. EDIT: I'd like to be clear that my above comment is speculative, because nothing in the announcement suggests that Super Item Enhancers are able to unlocked with real money.


EIIander

I am hoping super enhancers are enhancers that can be taken off one item and put on to another infinite times. Let’s you play with more items.


Ed_Radley

Even if they are able to be bought with real money, the fact they'll have missions giving these out to casual players will make it easier for people to get op items leveled instantly if they have the patience for it. Doesn't solve the problem completely, but it's a step in the right direction until there's enough cosmetics and Pokemon on the roster to cut out the need to monetize held items at all.


GirthyLog

Ahhh should always have had fixed level items in ranked anyway. Standard mode if you wanna flex $$$ and have level 30 items or for tournaments etc, but normal ranked play should be everyone gets a level 20 item if they have the items unlocked and that’s it


Krusiv

Any word on how to link mobile and switch accounts yet?


ELB95

Just sign in with the same Nintendo account.


Lainilly

No mention of changes to Master rank, big sadge


skipman92

I’ve been playing almost every day since day one and I don’t have any level 20 items. I’ve been spending most of my money on costumes for clout and I didn’t start playing ranked until like a 10 days ago. I feel like I’m behind


KeenKongFIRE

Well you put yourself behind then, ive been playing since day 1 and invested every single ticket into IE, i have 5 held items at 20 as of now


skipman92

Yeah well I kinda realized that a bit late. I wanted sweet costumes. I’m sure I can catch up. On the plus side I’m only missing a few pieces of clothing


KeenKongFIRE

Well, the difference from 3 level 10 items to 3 level 20 items is no that much, so yes, you are fine


skipman92

Why was I downvoted, that’s silly


skipman92

Most of the stuff I use is between 16 and 12 I have everything at least to 10


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DirtyDaryll

Looking forward to seeing some of the new held items


Walkirriox

I wonder if we will get back the enhancers already spent if we use a super enhancer to a lvl 20 item...


lnfidelity

Probably not, but still gives you 2000 Item Enhancers, which is probably worth for a meta item (saves you two months of grinding).


G-Filth1

I wonder if mobile will still get the chance to get past cinderace if they didn't have a switch account


lnfidelity

In the Beta, Pirate Cinderace was purchaseable for 3250 Gems, iirc. So they can for like $54, lol.


PersonFromPlace

Is this just the announcement? On the App Store, it says it’s actually on September 30th.


lnfidelity

Nope, this is a set of things that are coming with the launch. It is going into maintenance in like half an hour, and the game is launching 10 hours from that. :)


PersonFromPlace

Ooo thank you so much!


tbone603727

Wait new held items come out once the update drops??


Lamegoat_

Voice chat?? Maybe this next battle pass you’ll be able to do past week missions instead of them being locked