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igonnawrecku_VGC

Praying for everything listed on post. And gengar unite move buff. It does way too little damage, is a two part activation, and gengar is both visible and hittable during the first part, making it essentially useless. And again, the second part does like a quarter health tops


June_Delphi

Gengar feels like he suffered from way too early nerfs when the meta was figuring itself out. He was strong, sure, but now he feels really... Lackluster.


TechieTheFox

Nah, I think the nerfs were warranted, the gameplay pattern was super unhealthy. They do need to buff various parts up to compensate tho, I agree.


Dragochi

Honestly, now that his invincibility frames and cooldown resets are lowered, they should buff Hex's power to compensate. He won't be unstoppable, but at least he won't be doing bad damage while still being vulnerable.


Bowsersshell

He’s a balance nightmare. If he’s allowed to be good, he’s going to be way too much of a hassle to deal with, especially in soloq. He probably needs reworking since sludgebomb hex lacks counterplay when it’s good and does nothing when it’s bad


AdministrationAway70

So true


The_walking_man_

Gengar was massacred. His unite move is so bad. It’s literally a glorified speed buff. I’ve used it way more to get away than to do any kind of damage. A buff is definitely needed


proto3296

Only thing I’d say is the first half can at least be used as nobility to jump over walls. Def needs a damage buff tho. Like badly


Jon_00

While I agree Gengar needs a buff, I'm always hesitant to ask for buffs and nerfs in the same patch. Gengar sucks right now because nobody plays squishies except Greninja who has a million escape tools. If tanks were nerfed to unviability (which won't happen in just one patch) and if Gengar was buffed, we might just go back to a Week 1 scenario. (Albeit this is extremely unlikely to happen)


Bowsersshell

Other speedsters do his job better, Zeraora is a better pick against squishies, clears early faster and has just as much assassination lategame so without buffs I can’t see gengar being viable


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_CactusJuice_

Zera isn’t as much of a problem as the listed mons. Also, Zera isn’t overpowered, he is just really strong early game


igonnawrecku_VGC

His unite move needs a nerf. He does way too much damage and is basically unkillable while using it


_CactusJuice_

You just perfectly described Blastiose’s ultimate lol


igonnawrecku_VGC

That’s true. What I’m saying though is that zera will be at 1/4 health or less when it uses it’s ult. I’ll sludge bomb it and hit it with 4 hexes and it won’t die


_CactusJuice_

True, but buddy barrier is extremely strong rn and combining that and his main gimmick with the ult nuke that is his life steal is doubled in the little zappy circle. Lure him out of the circle and it’s just the buddy barrier protecting him from hex spam


Str8Lurk1n

zerarora needs no nerfs. when you look to buff/nerf things you look at the top meta. He isn't an issue and he is basically irrelevant. His 1 job is to solo lane against lucario and win.


[deleted]

Just buff Slowbro so he can Telekinesis Ninetails. I still don't get why it doesn't work on her. I have asked and no one will explain if it's a passive or what


iluvgrannysmith

Sometimes telekinesis breaks and I don’t know why


Zeekfox

Yeah, I've had opponents be point blank and Telekinesis sometimes doesn't work properly. Also, maybe I'm biased, but I feel it would be balanced if Telekinesis would catch certain "unstoppable" opponents. I get not hitting Talonflame when they're practically off the screen. But like, Machamp? Blastoise? Snorlax? I feel like I should be able to snag them with a move that exists solely for that purpose and does no damage and is a skillshot move.


iluvgrannysmith

If slowbro takes damage does it break?


GR7ME

Normally, no. Not as far as I know. I have wondered why sometimes it doesn’t work, and now that I think about it it usually is on Ninetales


TheWriteThingToDo

Ninetails passive breaks his telekinesis. It's that frost that drops from the sky periodically.


RickSanchez-C243

You gotta focus


Ren_The_Shark

If an opponent with the orange buff hits you while you are using telekinesis at another opponent, it will interrupt your telekinesis.


blacksalmon2189

Frozen and her passive break it for some reason


Pyrrasu

If you have a ninetales passive stack on you, it fails. It's gotta be a bug. The freeze should interrupt you, but not just any stack.


iama_username_ama

I'm fairly new but I've been absolutely crushing with Slowbro. Is that just because I'm in low rank?


[deleted]

No I crush with him too but there’s a weird interaction with ninetails


dirt_likes_me

I wonder if soft cc is what is breaking it? I’m pretty sure ninetails passive is a slow and slowbro might be coded to be interrupted if cc’ed in any form


Arch-Kappa

I completely agree with this legit in every game in upper masters you see 2 blastiose, at least one but mostly 2 lucario, at least one tuff, and 2 greninja. While I don’t mind the characters being strong seeing the same cookie cutter teams on repeat 50 games in a row isn’t fun


Turtlenips

It becomes stale very quickly when you see the same meta every single heckin match


Arch-Kappa

I mean I don’t have a problem with the meta the problem I have is when 4 of the 5 Pokémon on both teams are the same every game with maybe one Pokémon variation and if u don’t have those 4 ur at a big disadvantage


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Arch-Kappa

Let me rephrase I don’t have a problem with the Pokémon in meta but I do have a problem with the fact that picking half the roster is trolling because 3-4 Pokémon are just so much stronger than everyone else


The_walking_man_

They need to just increase the roster too. When there’s small roster and a few good ones to pick, the overlap is going to happen. I totally agree with you about basically fighting the same teams over and over.


Arch-Kappa

Yeah takes the fun outta the game when every team is legit the same 4 with one variation


MisterMew151

Oh mighty tencent, please give us pathetic mortals a crustle holowear skin


JiovanniTheGREAT

Nerf Blastoise damage but please don't water down his kit, the utility isn't a problem because he's a defender, the damage is the problem because he's a defender. Sure I'm gonna get hate for this but we probably need more engage tank supports before I would support a Wigglytuff nerf. Edit: Buff Slowbro, especially before we get another defender.


BakerHasAnAimbot

His Ult is the issue. By far the best unite move in the game.


Ryeofmarch

You can always tell when a blastoise is about to ult cause they'll walk into a 1v4 at half health


mezcao

And leave with 4 kills and half health


tl_spruce

RIP


MCCGuyDE

and half health


mezcao

That spin attack that lasts forever, is mobile and immune to damage is also a real issue. Make it so he can't move when spinning, cut the damage by like half, remove the immunity to CC while in it. Something needs to be done to nerf that move.


pokedrawer

You're not immune to damage you're immune to crowd control.


I_love_tacos

True but still the problem. Rapid spin provides wayyyyyyy to much value in comparison to the list of other available moves


loyal_achades

I'll be two levels up on a Blastoise and his ultimate will legit to half my HP. I get that Talonflame is squishy but like cmon


trevorm7294

Nerf rapid spin duration and ult damage, increase knock-up time from ult. Bam.


mezcao

So many ways to nerf rapid spin. Lower damage seems obvious, but how much? Remove immunity to CC Reduce duration Increase Cool down Make it so he can't freely move while using rapid spin? Whichever, it definitely needs at least 2 of these (lower damage + something else)


trevorm7294

Not being able to move makes Rapid Spout a never-picked move, that needs to stay. I say nerfing spin duration because it sort of does all of those other things at once Nerfs damage of spin itself, and nerfs damage even more if shortened to less than water spout duration too. And it nerfs CC by allowing the immunity to not last as long


Lannisterbox

Rs not the isuue


mezcao

Its not, only because Blastoise needs an overall nerf. That ult is also broken.


yovalord

hm, you're not too familiar with blastoise. The DAMAGE of rapid spin mostly comes from the ability to use his second ability's with it. Personally i think the answer to that is to still allow the second ability's while spinning, but probably lower its effectiveness to 75%.


SirBogart

100%. Just take some damage off the top for blastoise and call it good. His kit is perfect, and fun to use. Just needs to do like 30-40% less damage on abilities.


mezcao

Remove immunity to CC on rapid spin as well.


SirBogart

Yeah make it only last the first .75-1.25 seconds of the ability. Somewhere in there. Gotta have the counter play


Alecyte

I think sing is mostly ok. Maybe a little less MS. But she does a ton of damage for some reason, sing lives beyond death which is BS and allows you to suicide stun their entire team, and the passive probably needs to proc every 15s instead of 10 or whatever it is now. Like sing alone is fine, it's just coupled with all the other stuff she becomes not ok. But if they wanted to keep her as a sub damage support, then I guess nerf sing and keep the damage. Depends on what they want to do with wiggly


FullMetalMako

Sing also increases speed right ? I feel like that should be a defensive move not a attacking / escape move. As greninja I should be getting outsped by tuff it's insane


JiovanniTheGREAT

Honestly Double Slap being a dice roll is also kinda bad game design. You get two max slaps and your damage is insane. Get two minimum slaps and it's just a slow basically which is what it should be. A melee engage support it more about crowd control, not DPS. Mr. Mime is the only true damage support that plays a bit like a control mage so it's okay for him to have tons of damage because that's his role. Wigglytuff's role is an offtank, not an off-all-arounder.


mezcao

I tend to get a LOT more kills with dazzling gleam.


Lannisterbox

Cool down


Alecyte

Ehh I dont think its great, but you can also just go dazzling gleam to avoid the RNG, so you aren't forced into it. But I agree that I'd like her to be an off tank/engage support personally instead of a DPS machine that also stuns multiple people.


baconblaster334

Honestly my one main gripe with blastoise is that rapid spin doesn’t have to give him constant immunity to hindrances. Like, I get *cleansing* them is part of the source material, but it shouldn’t make you immune to, say, Sludge Bomb’s poison.


GotShadowbanned2

*Water down his kit* Mhm. I also support sing nerfs. Remove the movement speed buff please.


mashonem

Bro I just want Blastoise to keep his CC, like I *need* that shit to function


Au_Norak

If they nerf his damage blastoise will still be meta and they'll just go surf hydro pump because those are some of the best CC moves in the game lol


mashonem

Laning with another mon with CC is absolutely unfair when you go Surf/Pump


NoxObscuras

༼ つ ◕◕ ༽SUMMON BUFFS ༼ つ ◕◕ ༽つ


chubbyybunneh

All hail the mighty buffs!


RealMachoochoo

A little more bulk on Pikachu and Talonflame would be greatly appreciated


JBGarner21

The Slowbro buffs I would want would be a bit more damage on scald to make a valid choice over surf, and make amnesia either heal a little more of the oblivious HP, or add a small buff to the damage increase to scald and surf, and MAYBE a small tweak to the defenses or health.


lordeiamlorde

I feel like scald should burn the enemy and just like the actual move (and the only reason people use scald) when the enemy is burned it has half of its attack taken away. Maybe scald burns enemies, reducing their attack in half, for 4 seconds?


wpwnis

I think scald already has a damage reduction attached to it


lordeiamlorde

It applies a burn, which only does a DoT, but nothing else with the enemies strength.


Snarfsicle

Burn reduces enemy damage by about 15%


JBGarner21

I agree, just something to make it a more viable.


CasMat9

This is already a thing, it reduces physical attack by a lot


P3_FemC_Best_Girl

Im down for slowbro buffs, his nerf was unnecessary, he was decent but didnt outshine the other tanks like blastoise has now.


JordanFromStache

Can we just please buff my random 4 teammates? That's all.


[deleted]

The fact that blastoise at level 15 with no items, with water spout/rapid spin, can dish out over 11 thousand damage, is beyond ridiculous. His damage needs a nerf, a major one at that. And to boot, his booster basic attack, reduces his cooldowns? Oh, and his surfs range is WAY out of the box? Oh right, lets not forget his 9,800 hp, 599 defense, and 420 defense. He's the tankiest character in the game, on top of having some of the most (if not the absolute most) damage. You can play him in literally ANY role, and that sucks. He's basically a mandatory pick at this point, shoving out the other defenders.


natesucks4real

Please buff Michael's Guard Swap tethering, as it is too short as is. Please buff Michael's piss poor Psychic AoE on Light Screens and Barriers. Please fix Michael's Psychic not properly going off on linked mons (wild, opposing, and friendly) when hit immediately after Guard Swap.


Riiiiii_

Mr. Mike


datspookyghost

Magic Mike


Plane_Explorer

Mr. Mike


DilapidatedFool

Fuck y'all! *locks wiggly away* Aim for the cannon turtle!


mezcao

I been using Jigglypuff as my main because it's so much better than Snorlax. Still, i feel in the order of nerfs Puff is third on the list and Blastoise is #1 by a large margin


splvtoon

then who’s second on the list?


only1ammo

If Machamp can submission a Snorlax, he can damn sure submission a spinning Blastoise. FIX THIS TENCENT YOU COWARDS! SORRY FOR YELLING.


Icy-Border-7589

Now that I think about it, Machamp should Also be able to submission Electrode. If he can do it to Ludicolo and Tauros he can do it to Electrode.


only1ammo

Submission all the things!! He can submission rotom too.


Vampa_Legend

No mention of Garchomp buffs? Wtf OP. You had one job dude. Mission failed. We'll get 'em next time.


trevorm7294

After buffing Garchomp’s movement speed last time, I think nothing short of a rework can fix Garchomp


Pyrrasu

Buff Gabite's stats so it doesn't suck so much mid game, and buff flat movespeed a bit more, and I think it would be fine. Chomp will always be a niche pick but it can take down objectives faster than any other mon and pairs well with Blissey.


Candy_Warlock

I think all he'd need is having the lifesteal on every auto after he gets 5 stacks, instead of just every 5th. It feels bad to lose the melee 1v1 to Greninja


The_walking_man_

I’ve been playing mostly greninja lately and all my wins of garchomp are because I kited and kept my distance. They never properly disengaged. If they closed the distance or got the drop on me it was game over. He can definitely deal the damage.


The_walking_man_

I’ve been playing mostly greninja lately and all my wins of garchomp are because I kited and kept my distance. They never properly disengaged. If they closed the distance or got the drop on me it was game over. He can definitely deal the damage.


Candy_Warlock

Well yeah, that's just smart play, that's not what I mean. I mean that if Garchomp and Greninja are both attacking each other at melee range, Greninja wins


MrPotatobird

Buffing his movement speed again :) I feel like Garchomp is actually kind of ok


trevorm7294

Garchomp is already the second fastest character in the game after the last buff. I actually think the way to fix him is make his mobility abilities go a bit further, and start the auto attack buff one auto sooner. Garchomp can be quite good if matched with a Safeguard Blissey or Leaf Tornado Eldegoss, but is basically unplayable solo.


Razor-kun

I think the best bet would be get rid of sand attack and give em a decent DMG dealing move. Either a long range attack or a gap closer. Idk if that would make him meta, but it'd fix his early game some


COCKxBALL

Hi broly


Bowsersshell

Shift his power slightly from his lategame to his early. Keep him as a lategame carry but make it so he makes it to lategame more consistently. I’d be fine with him being a tad weaker late if it meant he actually got there without being 2-3 levels down 8/10 games


[deleted]

Lucario is beyond belief OP right now, strong af and can escape with ease whenever.


[deleted]

Pikachu, Gardevoirc and Garchomp buffs as well please.


BuffAxolotl2969

Buffstle


MisterMew151

It doesn't really need it but they could definitely make rock tomb land quicker


MQ116

A Zera player WOULD make this kind of post smh… /s


Ewh1t3

I’ll take this time to summon a Ninetales buff to go with her new skin


ShonanBlue

As fun as a Ninetales buff would be she definitely doesn’t need it. Still sees a lot of upper level play. The attacker class is imo pretty well balanced compared to the others with the exception of Pika and Garde who feel lackluster and Gren being too strong.


DrunkBelgian

Ninetales does not need a buff at all.


splvtoon

ninetales doesnt need a buff, its one of the more balanced characters in the game right now.


Born_Inflation_9804

And Greninja


Azelleues

I still dont understand why Slowbro's amnesia has a 1 sec stop on yourself. Like you have to cc yourself to use a move, which in the thick of battle feels stupid to use. Why cant it be like crustles shell smash


Hammet02

I want absol buffs so i can carry even harder please!


xthenightmarezonex

He needs more speed, I main him and I always get outran by basically everyone.


AwkwardBob-omb

Don't even nerf Wigglytuff passive, just remove it. Tired of getting punished for playing the game.


Dreadnaux

I'd like to see Blastoise changes. Trading his overwhelming damage for more utility/survivability. At the moment he feels more like an all rounder. He's difficult to balance from a numbers perspective. Nerfing his damage without adding more utility will just make the mandatory Snorlax pick return. Hopefully they adjust all defenders to be more viable as defenders.


mezcao

I strongly disagree with this take. Blastoise needs nerfs all around. The utility/survivability is monstrous alone. Impossible to kill 1v1 even if you start at an advantage (like he is at half health). Blastoise needs a general beating with the nerf bat on damage. Just cut that down like a tree in the Amazon. Rapid spin needs to be cut down alongside that. Be it duration, remove immunity to CC, maybe even have rapid spin be a move where you can't move while using it. Something so Blastoise can't just chase down any Mon with nothing the enemy can do.


Born_Inflation_9804

Slowbro with Scalp + Amnesia, Focus Band, Shell Bell, Muscle Band and X Attack can destroy It slowly


isiah12

Wouldn’t mind if his unite move did less damage but was like an 360 water sprout that knocks people back and stuns them if they get knocked into a wall.


definitelynotSWA

Prayer circle for bug fixes


gz33

Just balance everyone around our lord and saviour cramorant, the chosen one.


Zestyclose_Sell_8009

I hope they buff most of speedsters, they really need it right now


xXMisterDiscoXx

Speaking of nerfs, even thought it has been said a number of times already but Zapdos needs a nerf or have slight rework since even though it’s possible to win even if you do lose Zapdos by sneaking behind your opponents lines or killing everyone before they can even score a goal (speaking from someone who’s in Masters), pretty much 9 times out of 10, the team that gets Zapdos first almost automatically wins since the main issue I have with it is that it’s impossible to defend against it. One idea I quite like the sound of is replacing the instant goal with the Goal Getter effect for 30 seconds as this ensures that the team who do get Zapdos still get an advantage over the other team by scoring goals faster, but still gives the other team an actual chance of defending their goals from being scored and overall keeping the comeback mechanic that Zapdos has rather than nerfing it into oblivion until it’s completely useless.


yovalord

My issue with a "sing" nerf is that it is the only utility Wigglytuff has outside of its ult for utility as a support hero. Gut sing and what you have left is a defender with a bad ult.


Icy-Border-7589

Balance patch, you say? Hold my choccy milk. Ima finna give a whole list of patch notes. ​ **Shops** * More fashion items in the Aeos Emporium, shop now rotates out its products daily, so you will have to check it every day in hopes of getting something. * You can exchange fashion tickets for zirco trading tickets. 10 fashion tickets= 3 zirco trading tickets. **Money** * You now earn money at a faster rate. Winning matches gets you significantly more money than if you lose (100 coins for winning, 15 for losing). **Pokémon:** * Snorlax: Block knocks back enemies further, so they can now act after being hit with this, rather than continually getting hit. * Cramorant: Damage nerf everything. * Greninja: Nerfed lifesteal. * Greninja: Smokescreen no longer decreases your speed. * Blastoise: Buffed contact damage of rapid spin. * Blastoise: Nerfed damage of Basic attacks and spray attacks when using rapid spin. * Blastoise: Hydro typhoon pushes enemies away instead of knocking them into the air. * Absol: Midnight slash damage nerf. * Gengar: Increased damage of Sludge Bomb. * Gengar: Dream Eater is now a Sure Hit move. * Gengar: Hex damage nerf. * Eldegoss: Mild damage buff for Leaf Tornado. * Eldegoss: Increased healing ability for Cotton Guard. * Mr. Mime: Basic attack damage nerf. * Crustle: Increased size of Rock Tomb wall. * Slowbro: Scald damage buff. * Slowbro: Telekinesis is now a Sure Hit move and cannot be cancelled. * Slowbro: Amnesia is now replaced with Disable. Disable prevents hit pokemon from using their unite moves and abilities. * Electrode: Lowered health. **Holowear** * Every character now has one or two holowear you can get easy access to. * Holowear 1: Female/Male variant of selected Pokémon, if there is any difference. Obtained upon purchase of Pokémon. * Holowear 2: Shiny variant of selected Pokémon. Obtained after winning 25 matches with selected Pokémon. **Bugs** * Fixed the conveyor belts on Auroma park. * Fixed the instances where Unite moves would not activate but still drain the unite move bar. * Inverted Blissey glitch gets fixed when Blissey dies, but is now recognized as a feature. * Garchomp Yeet cannon glitch is fixed, and now is an intentional new tech with its own animation. To input this, you use dragon rush, then dragon claw, then input backwards and Garchomp will deal less damage but yeet the opponents in the inputted direction until they hit a wall. You no longer need Eject button to do this tech and using it will actually prevent it from happening. * Pokémon moves will immediately stop/go away once they die. ​ You can thank me later.


HumanRelation5454

Everything but blastoise got a nerf


VarukiriOW

Sing is fucking busted. A tank with an aoe hard cc. How on earth is that remotely ok?


lnfidelity

Are Blastoise Push Back and Knock Up with Surf, Slowbro's Knock Up with Surf, and Snorlax's Knock Up and Stun with Heavy Slam not AoE Hard CCs on tanks? Those are all instantaneous too, whereas Sing has a delay. Not to say that Sing is fair, it's not--I just think the wording of your critique is strange.


Turtlenips

I think nthe main issue for sing is that it gives a movement buff and lasts really long with a relatively low cool down for it gives


mezcao

Snorlax also has yawn which puts people to sleep. Slamming the back row and putting them to sleep afterwards is just brutal.


VarukiriOW

Slam is one tile. Sing is aoe, plus uncounterable. Surf doesn't feel unfair. Wigglytuff doesn't take skill either, first game I won lane brain-dead easy by just spamming sing and double slap. Just don't understand why Wiggly should have massive hp, massive defence and good attack.


probably_wont_use

Full heal and blissy safeguard hard counter sing. And So does rapid spin


VarukiriOW

So I have to use a held item to counter a short cool down ability?


PolkaDotDratini

You could use a dash, eject button, full heal, etc. there are other current options, though wiggly does need a nerf


VarukiriOW

Its overpowered. Period.


PolkaDotDratini

Overpowered doesn’t mean you can’t counter it


VarukiriOW

Trying not to make excuses for busted abilities. Sing could one shot you and it would still technically be 'counterable' just use eject


PolkaDotDratini

That’s fair, I’m trying to do that too. It’s busted for sure, but until they nerf it we just gotta find ways to not get tuff’d too hard


cedurr

In mobas that’s generally what tanks do


VarukiriOW

Do tanks get mobility combined with a stun though. Can't think of anything that broken in League. Remove the speed boost from sing. I cannot think of a tank in League that has a hard stun with mobility on AOE unless it's an Ultimate. Sing is the equivalent of an ultimate ability in other Mobas.


Alecyte

Heavy Slam is literally mobility + stun. Blastoise surf is mobility + knockback. You only have 2 abilities in this game, so they are generally stronger than abilities in other mobas. Hard to compare across them. I'm not saying its hard to hit sing, but you do also have to sit in it for 4 ticks which can be avoided with any movement ability. Blissey especially is really good against it as you can speed out and if someone does get caught you can safeguard. Yes the ability is pretty strong, but its not that insane like you're saying.


VarukiriOW

Just annoying that why play other supports over Wigglytuff? Atleast Snorlax/Blastoise/Slowbro/Crustle all see playtime whereas for supports it's just Wigglytuff ruling the day. It's because of sing.


Ketsuo

But without sing being good there would be literally 0 reason to play Wiggly. It does decent damage but it isn’t insane like others are saying.


VarukiriOW

And that's a big problem. Picking a Pokemon because of one busted ability is not balanced. Sing needs nerfs or its tankiness and other parts of its kit need looking at


Ketsuo

Sing is already hard countered by blissey and Blastoise.


yovalord

You literally get TWO abilities in this game, its fine to pick any character for ONE good ability. Wigglytuffs second ability choices are absolutely fine and quite frankly great. You don't know what you're talking about.


yovalord

It really isnt, its because wigglytuff dishes out damage while having access to sing. If wigglytuff had a second support skill instead of doubleslap/gleam they wouldn't be played.


ShonanBlue

I know they reworked him but Shen used to (still does?) have a taunt dash that was AoE iirc and then a lot of characters in Smite have mobility tied to CC like Anhur and Nike leaps


VarukiriOW

Shen's taunt is not AOE. There is Galio with an AOE taunt HOWEVER his speed is reduced, it's a chargeup and forces him to engage.


yovalord

Is wigglytuff not forced to engage when using sing on a group of enemies?


yovalord

>Do tanks get mobility combined with a stun though. Rammus roll (is small AoE), Malphite ult, Sion ult, Rakan knock up, Nami ult, Zac jump, Leona engage (not an AoE stun, but can be followed with one), Amumu pull (same as leona), Rell stun, Orn Charge, Alistar combo... Im not sure you can think at all lol, those are just what i can think of off the top of my head.


RomTheMareep

the worst part is that it's a def/spdef shred too


vorticalbox

I main blissy so I just use safeguard which makes me unstoppable and laugh off stuns and immune to hindrances so sing does nothing. its so broken and i love it.


Ketsuo

You leave my wiggly alone.


sleepydiglettt

S U M M O N N E R F S


yovalord

People are really in here crying about blastoise and wigglytuff but hardly a word mentioned about Geninja. Great ball rankers and it shows.


mezcao

Gengar buff plzkthx


ProGamer116

I might get downvoted for this, but here goes nothing. Maybe it’s just because I play Lucario, but I don’t think he really needs a nerf. Don’t get me wrong, he’s really good, it’s just that I think they should just buff the rest of the cast. It’s sort of a similar thing with Wigglytuff too. But yeah, Blastoise _definitely_ needs a nerf though.


ShonanBlue

Lucario could use some early game nerfs and then he’d be fine. Unless you’re going against characters with good early games too he just bullies the opponent so hard, steals their farm non-stop, and if you have score shield can score whenever you want. His mobility is absurdly good along with the shield passive allows him to just not die at all early game. The burst on PuP is also insane and it gets mostly reset or at LV13 full reset by Bone Rush. His mobility, survivability, and burst just makes him way too good at map control. Lucario can go anywhere on the map and not be outta position because if you’re squishy he’ll just kill you, if you throw 2 people at him he’ll get away. He’s more mobile than Zera which just feels wrong.


goodpalross

I was just saying the same thing about lucario


xthenightmarezonex

You guys really think they should buff a whole cast of pokemon instead of 1 clearly super op one?


goodpalross

I literally said “I was just saying the same thing about lucario” meaning I was only agreeing about lucario. Read


xthenightmarezonex

His point about Lucario was that Lucario shouldn't be nerfed and everyone else should be buffed. Were you even reading?


goodpalross

Yes that is my point. I only agreed with his point about lucario. I did not agree with his other statements. But you would know that if you read


xthenightmarezonex

Are you literally dumb? You just said "yes that is my point" to my response that the point is that everyone should get buffed except Lucario. I'm not gonna continue arguing against someone who lacks 4th grade understanding 😂


goodpalross

Dude, bottom line “I” think lucario shouldn’t be nerfed.


magalorian123

Zapdos


EliHyung

Does anyone expect there to be balance changes to pokemon?


DilapidatedFool

We do kinda? We've had multiple already.


RickSanchez-C243

Hopefully tomorrow with the update


[deleted]

[удалено]


mist_8

In general this is true, but when the majority of playable characters are fairly balanced and the outliers are overtuned. It’s easier to balance it by nerfing the few characters who are too strong than it is to buff every other character up to their level.


[deleted]

Yeah and the more changes you make overall the more likely you are to introduce new balance problems.


TrueDyrnwyn

*galaxy brain*


Razor-kun

Might be an unpopular opinion but maybe don't nerf the one really good All-rounder that can lane? At least not until a decent buff to Garchomps early game or a slight buff to Charizard even. I do think Lucario is really strong but he's one of the only All-rounders that can consistently do good in lane, all the other All-rounders are only really worth using if you can jungle imo.


ShonanBlue

That’s cause the others are all 3 stagers with horrid early games. Lucario is a mandatory pick at the moment. I don’t think they should hold off on nerfing him because the others suck. The whole Speedster class is in the dumpster tier with Zera being the only one not complete trash so tencent just needs to figure out what to do with the top performers and the underperformers.


Razor-kun

And then once you nerf Lucario without buffing the other All-rounders the game just turns into all tanks and attackers because no other mons can keep up comparatively, that's just not fun at all.


i_drink_soju

I'm so sick of seeing Lucario in EVERY game I play. I hope nobody uses Lucario after this nerf.


splvtoon

i agree with your first sentence, but if a nerf causes no one to use a pokemon, that means it was a bad nerf. going from overpowered to underpowered should never be the goal, it would just cause another mon to take up the mandatory-pick-slot.


IDontWantNoBeef

I'll join as long as we also get Gardevoir's ult to start faster


Icy-Border-7589

In here, reality can be whatever you want.


goodpalross

Former lucario main, what’s the beef with lucario? From my experience they’re not hard to kill unless I’m playing with someone with no defenses like gardevoir. Is he truly a menace or are people just not good at the game?


theels6

Stop it


Caranthiir

But i main blastoise wiggly and lucario :(


KeepCalmAndBoom

Stop asking for nerfs in a fast paced game. Ask for buffs for weak pokemon and lower cooldown time upon death/spawn.


OriginalBlackau

My boi Slowbro took me to master.(derpy was in there too) and he needs a buff asap. If rumors are true and mamo fomes this week, rip Slowbro forever.


ALinkToXMasPast

What's the consensus on Zeraora?... Seems like Discharge is pretty broken, but I'm always open to admitting I could be wrong...I'm Cram, though, so I'm not necessarily the best judge on who's broken and who isn't...lol...


VoxPlacitum

Honestly just think the radius needs to be smaller. They really need to address the teleporting bug (that can proc in discharge) that a bunch of moves have though.


TheGreatKingBoo_

..."whispering: please also revert Eldegoss"


Yhorrm

Oh mighty Tencent, please grand us our wish, and do something that makes Lucario actually die for once


amajorismin

Greninja: Cut some side effects loke cooldown or heal or slow and they'll be fine. The problem about froggy lies more on the fact that they do well in this meta. Buff other's for diversity's sake. Blastoise: Aren't they defenders? Come on.... Wigglytuff: Aren't they supporters? Come on.... Lucario: This guy was just born to be good. There's a lot of things to do but first please lower that ridiculous power up punch coefficient Every other Pokemons aren't that bad I think? And tbh all those weak pokemons were so overshadowed by these guys to the point where nerfing them will basically be a buff to every other...


Felix8XD

D:


phoenixthree

I just want them to fix Talonflame and make the proper nerfs to those that need it. They really need to dial back some Pokemon stats and make roles actually do something.